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[VIDEO] Awesome death animations

Forum Index > StarCraft 2 HotS
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-02 17:37:49
November 02 2012 08:23 GMT
#1
With the latest HOTS Beta patch 2.0.1 we have a slighty updated engine - new physics allow us to see new awesome death animations of many old units. Lets look at some of them, that are most noticeable!

Someone posted only Hydralisks, but Blizzard did it with all unit deaths. Amount of physics reduction can be changed in Graphic Options, well, this option was in WOL too, but haven't any visual differences between Low or High. Now it's more clear, what it does.

[image loading]


Off - turn off all those nice deaths, and you will see standart death animations, like in WoL
Low - 75% reduction - only 25% of those deaths you will see
Medium - 25% reduction. I don't see difference from High, because reduction is just 25%.
High - 0% reduction, meaning that all epic deaths staying in the game, like on the video below.


Siege Tanks





Banelings (video by wyrd_5)



Also, you don't need extreme graphic to have epic deaths with flying dead bodies. You can play on LOWEST and have High physics and you still will have all flying bodies. On this screenshot everything is on Low, except Physics. If you use Physics-Low, you will have 75% less flying bodies.

[image loading]
Azera
Profile Blog Joined December 2010
3800 Posts
November 02 2012 08:37 GMT
#2
Can't wait for the video!! Thanks for this!
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-11-02 08:45:01
November 02 2012 08:39 GMT
#3
Actually, I got the second video from here:

http://www.reddit.com/r/starcraft/comments/12i3hz/new_hots_deathbybaneling_animations/

So credit goes to him.
ㅇㅅㅌㅅ
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 08:53 GMT
#4
Uploading finished
Rolezn
Profile Joined May 2010
63 Posts
November 02 2012 08:59 GMT
#5
Nice, thanks for sharing.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-11-02 09:10:58
November 02 2012 09:01 GMT
#6
Was that blue goo spilling out of those Stalkers?

When I tested Tanks vs Stalkers myself, I had most of my other settings on low so I didn't see any blue goo.

edit: Just tested with higher settings. Stalkers do bleed blue goo!

[image loading]
ㅇㅅㅌㅅ
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 02 2012 09:15 GMT
#7
blue goo.. like dragoons? :O
Jaedong <3
red4ce
Profile Blog Joined January 2011
United States7313 Posts
November 02 2012 09:18 GMT
#8
Don't really care for the body parts flying around everywhere but the new zealot death animation is awesome.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 09:19 GMT
#9
On November 02 2012 18:15 Trasko wrote:
blue goo.. like dragoons? :O

Yeah, but not as much blue goo, and only when the ragdoll death animation triggers.
ㅇㅅㅌㅅ
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
November 02 2012 09:23 GMT
#10
Cool, doubt I'll turn it on though :p
3D-Swifty
Profile Joined July 2011
England69 Posts
November 02 2012 09:40 GMT
#11
looks awesome.
Lorch
Profile Joined June 2011
Germany3683 Posts
November 02 2012 09:43 GMT
#12
Oh I'm so putting that feature on off, I guess it's kinda somewhat cool?
Sanobot
Profile Joined October 2012
Germany35 Posts
November 02 2012 09:56 GMT
#13
dont like the new baneling animation... why would they explode like a normal tankshot or something? .. liked the old one much better..

the rest is nice
I might be wrong but I'm not.
oZe
Profile Joined January 2011
Sweden492 Posts
November 02 2012 10:01 GMT
#14
Some units like those obviously made out of metal look really wrong when they turn into ragdolls. It's cool from a technical standpoint but it doesn't really fit in the game for me.
The worst kinds of organized crime are religion & government.
Shkudde
Profile Joined February 2011
Netherlands709 Posts
November 02 2012 10:04 GMT
#15
Those rag-doll stalkers are too funny :D
$O$ | herO[jOin] | Zest hwaiting!
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
November 02 2012 10:09 GMT
#16
I'll use it for the single player but that's totally not good to have on in MP
England will fight to the last American
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2012-11-02 10:14:12
November 02 2012 10:13 GMT
#17
omg LOL some of these look hilarious, esp stalkers xD

maybe they should change so that not all the units are like that, the physics only applies to some? cus seeing a couple out of 50 hydras fly away for example is less silly looking than like all of them i think

nonetheless, should make the game more fun for ppl X)

edit: ALSO BLUE GOO FUCK YES
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 10:18 GMT
#18
On November 02 2012 19:13 Yoshi Kirishima wrote:
omg LOL some of these look hilarious, esp stalkers xD

maybe they should change so that not all the units are like that, the physics only applies to some? cus seeing a couple out of 50 hydras fly away for example is less silly looking than like all of them i think

nonetheless, should make the game more fun for ppl X)

edit: ALSO BLUE GOO FUCK YES

The physics already does that. Some units die with their old death animations and some die as ragdolls. It seems randomized.
ㅇㅅㅌㅅ
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 10:22 GMT
#19
maybe they should change so that not all the units are like that, the physics only applies to some? cus seeing a couple out of 50 hydras fly away for example is less silly looking than like all of them i think

nonetheless, should make the game more fun for ppl X)

You can reduce it or completely remove by editing Physics graphic option
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-11-02 10:34:50
November 02 2012 10:33 GMT
#20
On November 02 2012 18:18 red4ce wrote:
Don't really care for the body parts flying around everywhere but the new zealot death animation is awesome.
This. Entire bodies catapulted in the air looks too cartoony to my taste, but the zealot animation was impressive.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 10:37 GMT
#21
You can reduce number of flying bodies by setting Physics to Low
thezanursic
Profile Blog Joined July 2011
5481 Posts
November 02 2012 10:46 GMT
#22
Nice physics.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 02 2012 10:52 GMT
#23
The actual physics of these 'physics effects' seems to be a bit off. When you march a group of units into siege tank fire, according to the video more of their body parts fly forward than backward. While the victims certainly had forward momentum, I'm pretty sure that a tank shell coming your way has more momentum. So most of the body parts should be flying backwards (in the direction of tank-fire) rather than forwards (in the direction of unit movement).
Such flammable little insects!
cidmizar
Profile Joined November 2012
France2 Posts
November 02 2012 10:59 GMT
#24
Animations when hit by tanks make sense because of the explosion. Animation when hit by banelings don't (it not the explosion that kills, it's the acid).
bla
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 02 2012 11:13 GMT
#25
On November 02 2012 19:52 Rannasha wrote:
The actual physics of these 'physics effects' seems to be a bit off. When you march a group of units into siege tank fire, according to the video more of their body parts fly forward than backward. While the victims certainly had forward momentum, I'm pretty sure that a tank shell coming your way has more momentum. So most of the body parts should be flying backwards (in the direction of tank-fire) rather than forwards (in the direction of unit movement).


What you are saying doesn't make sense.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 11:14 GMT
#26
Animations when hit by tanks make sense because of the explosion. Animation when hit by banelings don't (it not the explosion that kills, it's the acid).

It can be considered as explosion.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
November 02 2012 11:25 GMT
#27
On November 02 2012 20:14 Existor wrote:
Show nested quote +
Animations when hit by tanks make sense because of the explosion. Animation when hit by banelings don't (it not the explosion that kills, it's the acid).

It can be considered as explosion.


I thought it was the acid that kills too. Banelings don't seem to "explode" like a bomb per se..
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
November 02 2012 11:36 GMT
#28
This is really awesome but needs to be about 50% less intense - as it is, shit is just going everywhere, quite distracting but cool.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
November 02 2012 11:37 GMT
#29
On November 02 2012 20:13 TiTanIum_ wrote:
Show nested quote +
On November 02 2012 19:52 Rannasha wrote:
The actual physics of these 'physics effects' seems to be a bit off. When you march a group of units into siege tank fire, according to the video more of their body parts fly forward than backward. While the victims certainly had forward momentum, I'm pretty sure that a tank shell coming your way has more momentum. So most of the body parts should be flying backwards (in the direction of tank-fire) rather than forwards (in the direction of unit movement).


What you are saying doesn't make sense.


Actually no, what you are saying doesn't make sense.
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-11-02 11:45:57
November 02 2012 11:40 GMT
#30
i think there could be a little bit of improvements to the physics. I definitely think the inertia of the tank blast should send units flying in the direction of the inertia . Seeing a tank shot come from certain directions blasting units towards the inerita doesn't look to convincing physics wise ( but there will be a few instances realistically where limbs would fly in any direction, but for the main body mass it should fly in the right direction. But then again if a tank shot hits the center of a group of units, it makes sense it sends bodys flying in any direction. Overall i like it, Well done blizzard.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 02 2012 11:41 GMT
#31
Now everybody dies like a reaper.
papaz
Profile Joined December 2009
Sweden4149 Posts
November 02 2012 11:52 GMT
#32
This was not impressive at all. So now every unit has body parts flying all over the screen?

Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 11:59 GMT
#33
On November 02 2012 20:52 papaz wrote:
This was not impressive at all. So now every unit has body parts flying all over the screen?


You can reduce it. Read 1st post again
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
November 02 2012 12:18 GMT
#34
I will turn that way down, lol, looks so bad.
gOst
Profile Joined June 2011
415 Posts
November 02 2012 12:29 GMT
#35
I think it looks kind of neat. Obviously you won't be using it your self when you are playing but from a spectating point of view i think it will look impressive. Makes for more epic-looking battles.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
November 02 2012 12:35 GMT
#36
Hahahahaaha, those are pretty amusing.
Wonder how many people are gona play with low graphics now.
4th August 2012...Never forget.....
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
November 02 2012 12:41 GMT
#37
Haha the spillits here are awesome.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 12:45 GMT
#38
On November 02 2012 21:35 CrtBalorda wrote:
Hahahahaaha, those are pretty amusing.
Wonder how many people are gona play with low graphics now.

You can play with High graphics and low physics.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
November 02 2012 12:49 GMT
#39
Nice for spectating, but no way I'm playing with that turned on :p
Hylirion
Profile Joined March 2012
Netherlands968 Posts
November 02 2012 12:52 GMT
#40
Still not as good as company of heroes, but it's a start. I like the acid-melting animations better than the flying corpses though.
Levi
Profile Joined April 2010
Germany45 Posts
November 02 2012 13:19 GMT
#41
wtf the lings ... so much flying stuff xD
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 02 2012 13:25 GMT
#42
Lol, it's cute, but I imagine most serious players will turn it off. Too much shit going on onscreen to know wtf is going on.
StrategyAllyssa Grey <3<3
mostevil
Profile Joined February 2011
United Kingdom611 Posts
November 02 2012 13:26 GMT
#43
People must really hate change to dissaprove of this, it looks fabulous.
Wonder if they're throwing physx in to make it less of a strain on the system.
On November 02 2012 20:40 johnny123 wrote:
i think there could be a little bit of improvements to the physics. I definitely think the inertia of the tank blast should send units flying in the direction of the inertia . Seeing a tank shot come from certain directions blasting units towards the inerita doesn't look to convincing physics wise

Well it should depend on where the shell lands, not where it comes from. Valid point for things being hit by splash though. The targets forward momentum seems to outweigh the impulse from the explosions, or its just not directional and it sends them up the way.. Still it looks much more convincing than things dying on the spot with one of 3 animations.
我的媽和她的瘋狂的外甥都
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
November 02 2012 13:46 GMT
#44
ahahah this is amazing, brb massing siege tanks every game and setting my computer on fire with extreme graphics just to see shit flying all over the place
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 02 2012 13:49 GMT
#45
haha thats awesome
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 02 2012 13:50 GMT
#46
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]
If you cant say what you're meaning, you can never mean what you're saying.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-02 13:57:50
November 02 2012 13:56 GMT
#47
On November 02 2012 22:46 renaissanceMAN wrote:
ahahah this is amazing, brb massing siege tanks every game and setting my computer on fire with extreme graphics just to see shit flying all over the place

You don't need extreme graphic. You can play on LOWEST and have High physics and you still will have all flying bodies.

On this screenshot everything is on Low, except Physics. If you use Physics-Low, you will have 75% less flying bodies.

[image loading]
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
November 02 2012 13:56 GMT
#48
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
AbideWithMe
Profile Joined October 2012
207 Posts
November 02 2012 14:04 GMT
#49
You people are funny. Go crazy about blue blood because it resembles brood war but in fact this blue blood has been in the game since the beginning for the death of the immortal.

All in all I like some of the deaths but after a while they seem far to generic. Every small unit behaves like this now and if it dies "the ragdoll" death it is exactly the same.
""I abused a child today" -Stephano" - nmetasch
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 02 2012 14:09 GMT
#50
On November 02 2012 22:56 Whiplash wrote:
Show nested quote +
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.
If you cant say what you're meaning, you can never mean what you're saying.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
November 02 2012 14:10 GMT
#51
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]



dafuq....
JDub
Profile Joined December 2010
United States976 Posts
November 02 2012 14:21 GMT
#52
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.

The community has complained about the in-game UI and BNET since release. All of the new BNET updates are hugely important for the success of HotS. As far as the new physics engine goes, it is clearly to make SC2 even more fun to watch, and goes along nicely with the new observer tabs and other upcoming observer improvements.

As far as the actual gameplay goes, that's why they have weekly balance patches in the beta. It's not like DB and DK are the ones who spent their time working on all of these improvements, the balance people work on fixing the balance and the BNET folks add all those features people have been waiting for since WoL release.
Moka
Profile Joined August 2010
Canada942 Posts
Last Edited: 2012-11-02 14:27:54
November 02 2012 14:27 GMT
#53
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.


Assuming that the ''ressource'' that you mention they are wasting is time and money, what you must realize is that the developer team are not only made of design/game/balance designers. They are a team made of programmers, PR, art team, etc. It's probably 99% that the art team(+ anyone involved with them) made these new rag dolls animation, and of course, the art team doesn't make any game play changes. Same goes for the new UI, clan system and the new UI.

Dustin Browder,David Kim and their team (Design/Gameplay/Balance team?) aren't wasting their time making new rag dolls animations like you would think, they are currently doing what they are supposed to do(If they do it well, it's another story), game play changes. Well, maybe if you see some flying destructible rocks, we would know that Browder had smoked a good joint with the art team.

So, no, it isn't a waste of resources, because they have a team dedicated for these things and they have no incident on the resources that the design/balance team possess. You can't just have a team of game/design/balance designers.

+ Show Spoiler +
And sorry for the poor english
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Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-11-02 14:38:47
November 02 2012 14:30 GMT
#54
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.


Because you can zoom in.


I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.


Ok, I'll give it a shot.

When you're programming a game, there's a limit to how divisible any given task is. If you have one task and five guys, you can't necessarily assign all five guys to the task to get it done quicker. It may be that only two guys can work on it at once, in which case the other guys may as well be doing something else.

It's also the case that the feedback loop for a feature can be much longer than the creation of the feature. It may take only a few seconds to tweak the stats of a unit, and hours to days to deploy those changes and test the results. This is all time a designer or coder can spend on other tasks.

I can assure you that it's enormously, enormously unlikely that the upgraded physics had the slightest impact on the progression of balance and unit design, a process whose pace - in the context of a mature game engine like the one powering SC2 - is governed almost entirely by testing and feedback.

Not necessarily referring to you here, but does anyone else see the irony in us all yelling "Make the game appealing to a broader audience! But not like that! We don't care about that!"
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
tuoli9
Profile Joined October 2011
Finland211 Posts
Last Edited: 2012-11-02 14:50:07
November 02 2012 14:49 GMT
#55
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]

Some people just do nothing but whine...

These new physics look really awesome! I will not use it when playing, but this will make the game much more entertaining for a casual viewer.
Skron
Profile Joined March 2012
Canada19 Posts
November 02 2012 14:50 GMT
#56
I think it looks a bit over done in the youtube videos, but in an actual game all the units wont be as clumped up as much and running into 30 tanks XD

In a normal match i think this will look nice as everything wont die at the same time
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
November 02 2012 14:50 GMT
#57
These are awesome. I do think, though, that it might be better if there was more ragdoll with parts of bodies rather than with whole ones. Seems somewhat more realistic?
Dies Irae venit. youtube.com/SnobbinsFilms
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
November 02 2012 15:02 GMT
#58
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.


Gsl observer - ST_Legend occasionally zooms in to great effect. This is a very welcoming change to tournament viewers as they are always on High graphic settings.
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 02 2012 15:23 GMT
#59
looks pretty nice, ling shower sponsored by siege tanks <3 .
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-02 15:30:57
November 02 2012 15:30 GMT
#60
New video

http://www.youtube.com/watch?v=RlM2K-rHi9k
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
November 02 2012 15:40 GMT
#61
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]

Wow way to be a downer.... if you don't want them but your settings on low -.- just because some people enjoy seeing corpses going flying when they blow stuff up doesn't mean thats all they care about... It's just a nice little bonus.

But on a happier note BLUE GOOO IS BACK MOTHERFUCKERS!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
November 02 2012 15:42 GMT
#62
fun feature that is only going to be used in single player mode most likely.
BW/KT Forever R.I.P KT.Violet dearly missed ..
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 15:44 GMT
#63
On November 03 2012 00:42 Sawamura wrote:
fun feature that is only going to be used in single player mode most likely.

It will be used in all modes and can be turned off with having ultra settings, or vice-versa, turned to High with Low settings
Tuczniak
Profile Joined September 2010
1561 Posts
November 02 2012 15:50 GMT
#64
Wow, really sick.
I don't think its possible to play 1v1 like that, but I want to see some casters use this.
Jaisse
Profile Joined November 2011
United States66 Posts
November 02 2012 15:54 GMT
#65
I think it's great for spectating games, tournaments, and streams. Not so much for the competitive player.
StreetWise
Profile Joined January 2010
United States594 Posts
November 02 2012 15:56 GMT
#66
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


This wasn't put in the game for competetive gamers. It was put in the game for casuals and spectators. Also having this as part of the game helps out the modding community as well.
I will not be poisoned by your bitterness
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 15:58 GMT
#67
On November 03 2012 00:56 StreetWise wrote:
Show nested quote +
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


This wasn't put in the game for competetive gamers. It was put in the game for casuals and spectators. Also having this as part of the game helps out the modding community as well.

Yes, but it's just an option, that you can turn off.

Also worker count over HQs is for casuals and spectators too, but it's in multiplayer also for everyone. So you're a bit wrong. You can turn these physics off with regulating your graphic. And yeah, it's not need to set all on low.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 02 2012 16:26 GMT
#68
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.
Leviance
Profile Joined November 2009
Germany4079 Posts
November 02 2012 16:40 GMT
#69
I like most of them. As I understood these new animation are for siege tanks and baneling hits only? Maybe widow mine too? So it doesn't get all messy in a small fight, it's cool.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 02 2012 16:45 GMT
#70
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.


Agreed. Good idea but very poorly executed.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-11-02 17:38:37
November 02 2012 17:26 GMT
#71
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.


I'm pretty sure I won't be able to make you care about this, but anyhoo:

The kinetic energy of a tank round is of the order of 10megajoules, which is a pretty big impact. However, that energy is applied in such a small area that pretty much no material is strong enough to take that impact and actually pull the rest of the target with it. Think hitting someone with a sword vs a baseball bat - or a rifle round vs a car. What you'll actually get is a hole punched through with a shockwave radiating out and tearing you apart in all directions.

Meanwhile, the energy liberated by 1kg of TNT is 4megajoules, so it wouldn't be unreasonable to imagine a futuristic siege tank round liberating 40-100megajoules upon detonation in a more or less uniform hemisphere. So what you're seeing isn't all that unrealistic. Apart from the gigantic needle-spitting alien claw-vipers, of course.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 17:39 GMT
#72
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.

Yeah. Let's have those programmers and engineers fix Infestor-Broodlord and Terran mech in TvP and Warpgate and LAN instead of wasting time on something as useless as the game's engine. In fact, let's also have the sound designers, music composers, and artists stop doing what they're doing and work on gameplay instead. Clearly, they're all wasting time not working gameplay and are all just as qualified on game design as David Kim and Dustin Browder and company.
ㅇㅅㅌㅅ
TheLunatic
Profile Joined February 2011
309 Posts
November 02 2012 18:00 GMT
#73
Looks great, adds more!
ManBearPigNL
Profile Joined August 2011
Netherlands64 Posts
November 02 2012 18:27 GMT
#74
I liked it for the terran units, but for most of the other races didn't look very realistic.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 02 2012 18:29 GMT
#75
lolz, zealot/high templar fireworks
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
TheDraken
Profile Joined July 2011
United States640 Posts
November 02 2012 18:40 GMT
#76
i don't like it. it's too much. everything looks like a fucking cartoon now with stuff flying everywhere. if they toned it down like 80% if would look really nice. but the programmer who made it set the ragdoll effect too damn high.
fast food. y u no make me fast? <( ಠ益ಠ <)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 18:41 GMT
#77
On November 03 2012 03:27 ManBearPigNL wrote:
I liked it for the terran units, but for most of the other races didn't look very realistic.

It gives me feeling that Zergs are truly plushie :3
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 18:44 GMT
#78
On November 03 2012 03:40 TheDraken wrote:
i don't like it. it's too much. everything looks like a fucking cartoon now with stuff flying everywhere. if they toned it down like 80% if would look really nice. but the programmer who made it set the ragdoll effect too damn high.

Or you could just tone it down yourself by setting your physics setting to a value that is less than ultra.
ㅇㅅㅌㅅ
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-11-02 18:51:52
November 02 2012 18:47 GMT
#79
I think they went overboard with this... lol. Only upon death do units fly with the explosion of the fire of tanks? Please so much realism hurts my brain...

And if nothing else most of them should be projected backwards because of the moment of the projectile not upwards like that.
Redox
Profile Joined October 2010
Germany24794 Posts
November 02 2012 18:50 GMT
#80
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.

Why wold they fly in opposite direction of the tank? I dont get it.

Flying in all directions including towards and away from the tank makes the most sense.
Off-season = best season
ElMeanYo
Profile Joined March 2011
United States1032 Posts
November 02 2012 18:59 GMT
#81
Whats all the bitching for? If you don't like it while playing, just turn it off.

I think it's an excellent idea for Blizz to be making the game more visually exciting. Lots more people are watchers of this game rather than players. Observing can be done with full physics and graphics and it will be an awesome spectacle.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Maxd11
Profile Joined July 2011
United States680 Posts
November 02 2012 19:17 GMT
#82
This is sick I hope we see some casts (Husky style) with these settings on!
I looked in the mirror and saw biupilm69t
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 02 2012 21:32 GMT
#83
On November 03 2012 02:26 Umpteen wrote:
Show nested quote +
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.


I'm pretty sure I won't be able to make you care about this, but anyhoo:

The kinetic energy of a tank round is of the order of 10megajoules, which is a pretty big impact. However, that energy is applied in such a small area that pretty much no material is strong enough to take that impact and actually pull the rest of the target with it. Think hitting someone with a sword vs a baseball bat - or a rifle round vs a car. What you'll actually get is a hole punched through with a shockwave radiating out and tearing you apart in all directions.

Meanwhile, the energy liberated by 1kg of TNT is 4megajoules, so it wouldn't be unreasonable to imagine a futuristic siege tank round liberating 40-100megajoules upon detonation in a more or less uniform hemisphere. So what you're seeing isn't all that unrealistic. Apart from the gigantic needle-spitting alien claw-vipers, of course.


Yes it is. What you say supports a unit hit exploding into pieces in all directions, it doesn't support a whole unit flying in a random direction. The animation now would only fit a little bit with an explosion from underneath, not when hit by a tankshell... That plus the long fall time of the units makes it look terrible.

GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 02 2012 21:36 GMT
#84
God, I hope they don't have this on for observing tournaments. It's hard enough to see what's going on in some battles as it is.
http://na.op.gg/summoner/userName=FLABREZU
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 21:41 GMT
#85
On November 03 2012 06:36 GolemMadness wrote:
God, I hope they don't have this on for observing tournaments. It's hard enough to see what's going on in some battles as it is.

It can be reduced or completely removed
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
November 02 2012 21:42 GMT
#86
What I said supports the round hitting near the unit (splash) or punching through the unit and detonating beneath it.

If the fall time were shorter everything would look like toys.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 02 2012 21:44 GMT
#87
i wish not every unit went all cray cray when exploding, but the lings ill admit to laughing out loud when they flew into the abyss. good shit
Gfire
Profile Joined March 2011
United States1699 Posts
November 02 2012 21:50 GMT
#88
Does anyone know if these look different on other maps? Like, does the space platform tileset have lower gravity so everything is flying up higher? I don't remember for sure, but I think space platform has lower gravity than most ground tilesets.

It'd be crazy to see this on Abyssal City.
all's fair in love and melodies
voltaic
Profile Blog Joined November 2010
1071 Posts
November 02 2012 22:22 GMT
#89
i think aesthetical aspects are very important (why should i watch or play something that looks like crap or just done badly(with no effort put in?)
basically the haters can play games were there are no textures and only dots represent the units.
no effects ofc, colors unneeded.

blizzard is a company that promotes their quality (no, i don't want to discuss whether they are right or wrong, just stating their opinion) and i think every element in the game should feature this quality.

and those ppl are the same that a whining about bad effects in movies nowadays... i just.... can't.... i wasn't... strong enough †
Monochromatic
Profile Blog Joined March 2012
United States997 Posts
November 03 2012 01:25 GMT
#90
The death animations look stupid if you ask me.

Zealots are cool, look like fireworks.

Stalkers bleed blue goo, which makes me happy.

Banelings no longer leave behind an acid lake, which I dislike.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Moipster
Profile Joined October 2012
United Kingdom9 Posts
November 03 2012 01:45 GMT
#91
Well, maybe if you see some flying destructible rocks, we would know that Browder had smoked a good joint with the art team.

god dham I laughed so hard at that...... its the truth though:
Next patch:
destructible rocks now fly when shot.
Beep Boop Son, Beep Boop
xPrimuSx
Profile Joined January 2012
92 Posts
November 03 2012 01:46 GMT
#92
The body parts flying everywhere is a bit much, but I wonder what other visuals Blizzard will be upgrading. We already saw from the HoTS preview a while back that they are showing individual impacts from Marine fire on shields.
Leviance
Profile Joined November 2009
Germany4079 Posts
November 03 2012 01:50 GMT
#93
On November 03 2012 10:46 xPrimuSx wrote:
The body parts flying everywhere is a bit much, but I wonder what other visuals Blizzard will be upgrading. We already saw from the HoTS preview a while back that they are showing individual impacts from Marine fire on shields.


the more upgrades the better. Graphics team does not "steal" time from balance guys as some people seem to think
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
MasterCynical
Profile Joined September 2012
505 Posts
November 03 2012 01:51 GMT
#94
Clutters the screen too much imo. They need to be toned down, especially with all the terran metal scrap flying everwhere.
Ballistixz
Profile Joined January 2010
United States1269 Posts
November 03 2012 02:00 GMT
#95
diablo 3 ragdolls
FinestHour
Profile Joined August 2010
United States18466 Posts
November 03 2012 02:02 GMT
#96
On November 03 2012 11:00 Ballistixz wrote:
diablo 3 ragdolls


The exact thing that came into my mind when i saw the first death hahaha
thug life.                                                       MVP/ex-
J_Slim
Profile Joined May 2011
United States199 Posts
November 03 2012 02:19 GMT
#97
pretty awesome looking.

lag would be way too intense to play with. will definitely add some entertainment to tournament streams.
Legalize it!
Teoman
Profile Blog Joined October 2011
Norway382 Posts
November 03 2012 02:20 GMT
#98
I would love it if someone with beta could make a similar video with something else than siege tanks or banelings.

I would love to see some other death animations. As i have heard much about the "zergling slide" or the "immortal blowback"
"Quisque est barbarus alii."
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
November 03 2012 03:05 GMT
#99
The stalkers dying looks cool but the baneling/zergling is a bit of an overkill I think. I mean, wtf are they ling parts flying all over the place.

Overall, it's a pretty cool addition I think.
You mean I just write stuff here and other people can see it?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 03 2012 03:13 GMT
#100
On November 03 2012 11:20 Teoman wrote:
I would love it if someone with beta could make a similar video with something else than siege tanks or banelings.

I would love to see some other death animations. As i have heard much about the "zergling slide" or the "immortal blowback"

Nukes are pretty awesome this time around. In WoL, a Nuke would only cause the burning animation on affected units. But in HotS, some of the units are turned into ragdolls, and these ragdolls and other debris fly from the epicenter of the blast as an ever expanding circle of beautiful destruction and death.
ㅇㅅㅌㅅ
TheDraken
Profile Joined July 2011
United States640 Posts
November 03 2012 05:44 GMT
#101
On November 03 2012 03:44 eviltomahawk wrote:
Show nested quote +
On November 03 2012 03:40 TheDraken wrote:
i don't like it. it's too much. everything looks like a fucking cartoon now with stuff flying everywhere. if they toned it down like 80% if would look really nice. but the programmer who made it set the ragdoll effect too damn high.

Or you could just tone it down yourself by setting your physics setting to a value that is less than ultra.


right because i can totally do that when i'm watching MLG and they've got the frikin settings on ultra.
fast food. y u no make me fast? <( ಠ益ಠ <)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-03 06:58:31
November 03 2012 06:58 GMT
#102
Have you read first post? You can have everything on ultra and low physics.

[image loading]
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 03 2012 07:36 GMT
#103
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.
TheDraken
Profile Joined July 2011
United States640 Posts
November 03 2012 08:21 GMT
#104
On November 03 2012 16:36 Infernal_dream wrote:
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.


because it has nothing to do with the amount of ragdolling in the videos. it has everything to do with the fact that some of the animations look downright ridiculous. animations like the colossus or the ultra look nice because the flying pieces have some weight to them and so they fall to the ground quickly and fall aside. but if you look at the animation for say the hydra, it looks absolutely retarded. it looks like they're on a trampoline.
fast food. y u no make me fast? <( ಠ益ಠ <)
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2012-11-03 08:34:30
November 03 2012 08:34 GMT
#105
On November 03 2012 17:21 TheDraken wrote:
Show nested quote +
On November 03 2012 16:36 Infernal_dream wrote:
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.


because it has nothing to do with the amount of ragdolling in the videos. it has everything to do with the fact that some of the animations look downright ridiculous. animations like the colossus or the ultra look nice because the flying pieces have some weight to them and so they fall to the ground quickly and fall aside. but if you look at the animation for say the hydra, it looks absolutely retarded. it looks like they're on a trampoline.


You're getting hit with a futuristic shell that's carrying massive amounts of energy. Hell get hit by an M105 round today and I guarantee you your body is going to be split into a billion different pieces and fly everywhere. How does it look like a trampoline? Shell hits body, body explodes. Pieces go flying.
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-11-03 08:40:58
November 03 2012 08:38 GMT
#106
On November 03 2012 16:36 Infernal_dream wrote:
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.



Long range tank shots aren't trebuchet shots. The do indeed hit their targets at an angle. So yeah, the parts should fly away from the tanks.

Think about it logically. If a target was like 2 range away from the tank, do you think it would fire a shot almost vertically into the air so that the shell makes a complete parabolic trajectory into the target? Of course not, the tank will just fire directly at the target.

The parts should also be forced away much, much faster.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2012-11-03 08:41:18
November 03 2012 08:40 GMT
#107
On November 03 2012 17:38 MasterCynical wrote:
Show nested quote +
On November 03 2012 16:36 Infernal_dream wrote:
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.



Long range tank shots aren't trebuchet shots. The do indeed hit their targets at an angle. So yeah, the parts should fly away from the tanks.

The parts should also be forced away much, much faster.


Who says they hit their targets at an angle? If you look at the way the explosion happens it hits like an artillery round. Straight down. The explosion is not slanted in one direction. If you watch it the explosion expands equally on all sides from a central point. Not in one direction, nor does it expand more in any one direction over another.
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-11-03 09:24:13
November 03 2012 09:15 GMT
#108
On November 03 2012 17:40 Infernal_dream wrote:
Show nested quote +
On November 03 2012 17:38 MasterCynical wrote:
On November 03 2012 16:36 Infernal_dream wrote:
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.



Long range tank shots aren't trebuchet shots. The do indeed hit their targets at an angle. So yeah, the parts should fly away from the tanks.

The parts should also be forced away much, much faster.


Who says they hit their targets at an angle? If you look at the way the explosion happens it hits like an artillery round. Straight down. The explosion is not slanted in one direction. If you watch it the explosion expands equally on all sides from a central point. Not in one direction, nor does it expand more in any one direction over another.


Watch the videos carefully, you will notice that the units will carry the residual momentum when running towards the tanks, and their bodies will fly towards the tanks slightly more often. Its subtle but its there.

However, when slower or still units such as the queen or the sentry got hit, they tended to fly away from the tanks. They also flew further away from the tanks than towards the tanks, indicating a more head on shot. Notice the first shots onto the still swarmhosts, the flew away from the tanks completely.

If this is the case, then the explosion simulator and momentum simulator arent lining up properly.

The bodies also have the same effect when the banelings slammed into still roaches in the third video, yet they do not have the effect when the banelings just detonate while burrowed and the roaches being still.
Its also the same when the detonate while burrowed when lings are moving at full speed, the bodies fly with the residual momentum.
This indicates that the flying effects are indeed caused by a momentum simulator in the new physics engine and not caused by the explosion simulator. The roach bodies should not be flying towards the banelings as a result of the momentum transfer.

However the bodies of the marines did fly away when hit by the banelings.

Possible bug?
Noobity
Profile Blog Joined February 2011
United States871 Posts
Last Edited: 2012-11-03 12:17:00
November 03 2012 12:15 GMT
#109
On November 02 2012 19:52 Rannasha wrote:
The actual physics of these 'physics effects' seems to be a bit off. When you march a group of units into siege tank fire, according to the video more of their body parts fly forward than backward. While the victims certainly had forward momentum, I'm pretty sure that a tank shell coming your way has more momentum. So most of the body parts should be flying backwards (in the direction of tank-fire) rather than forwards (in the direction of unit movement).


The shells exploding on the ground underneath the unit would push them away from impact.

I'm assuming that the shell itself wouldn't explode on contact with something biological because it wouldn't have the density/mass to trigger the explosive... switch thing.

So on all but the biggest, hardest units, I can see the explosions pushing units forward making sense.

Regarding banelings, the same logic can apply. If the banelings didn't physically explode until they were directly underneath the unit they were attacking, that can cause huge variances in where the unit ends up thrown to.

However, this is a video game, stop thinking so hard.
My name is Mike, and statistically, yours is not.
GARcher
Profile Joined October 2012
Canada294 Posts
November 05 2012 23:04 GMT
#110
I laughed when the Zealots ran through the seige line.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
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