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[VIDEO] Awesome death animations - Page 4

Forum Index > StarCraft 2 HotS
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Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
November 02 2012 15:40 GMT
#61
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]

Wow way to be a downer.... if you don't want them but your settings on low -.- just because some people enjoy seeing corpses going flying when they blow stuff up doesn't mean thats all they care about... It's just a nice little bonus.

But on a happier note BLUE GOOO IS BACK MOTHERFUCKERS!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
November 02 2012 15:42 GMT
#62
fun feature that is only going to be used in single player mode most likely.
BW/KT Forever R.I.P KT.Violet dearly missed ..
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 15:44 GMT
#63
On November 03 2012 00:42 Sawamura wrote:
fun feature that is only going to be used in single player mode most likely.

It will be used in all modes and can be turned off with having ultra settings, or vice-versa, turned to High with Low settings
Tuczniak
Profile Joined September 2010
1561 Posts
November 02 2012 15:50 GMT
#64
Wow, really sick.
I don't think its possible to play 1v1 like that, but I want to see some casters use this.
Jaisse
Profile Joined November 2011
United States66 Posts
November 02 2012 15:54 GMT
#65
I think it's great for spectating games, tournaments, and streams. Not so much for the competitive player.
StreetWise
Profile Joined January 2010
United States594 Posts
November 02 2012 15:56 GMT
#66
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


This wasn't put in the game for competetive gamers. It was put in the game for casuals and spectators. Also having this as part of the game helps out the modding community as well.
I will not be poisoned by your bitterness
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 15:58 GMT
#67
On November 03 2012 00:56 StreetWise wrote:
Show nested quote +
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


This wasn't put in the game for competetive gamers. It was put in the game for casuals and spectators. Also having this as part of the game helps out the modding community as well.

Yes, but it's just an option, that you can turn off.

Also worker count over HQs is for casuals and spectators too, but it's in multiplayer also for everyone. So you're a bit wrong. You can turn these physics off with regulating your graphic. And yeah, it's not need to set all on low.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 02 2012 16:26 GMT
#68
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.
Leviance
Profile Joined November 2009
Germany4079 Posts
November 02 2012 16:40 GMT
#69
I like most of them. As I understood these new animation are for siege tanks and baneling hits only? Maybe widow mine too? So it doesn't get all messy in a small fight, it's cool.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 02 2012 16:45 GMT
#70
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.


Agreed. Good idea but very poorly executed.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-11-02 17:38:37
November 02 2012 17:26 GMT
#71
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.


I'm pretty sure I won't be able to make you care about this, but anyhoo:

The kinetic energy of a tank round is of the order of 10megajoules, which is a pretty big impact. However, that energy is applied in such a small area that pretty much no material is strong enough to take that impact and actually pull the rest of the target with it. Think hitting someone with a sword vs a baseball bat - or a rifle round vs a car. What you'll actually get is a hole punched through with a shockwave radiating out and tearing you apart in all directions.

Meanwhile, the energy liberated by 1kg of TNT is 4megajoules, so it wouldn't be unreasonable to imagine a futuristic siege tank round liberating 40-100megajoules upon detonation in a more or less uniform hemisphere. So what you're seeing isn't all that unrealistic. Apart from the gigantic needle-spitting alien claw-vipers, of course.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 17:39 GMT
#72
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.

Yeah. Let's have those programmers and engineers fix Infestor-Broodlord and Terran mech in TvP and Warpgate and LAN instead of wasting time on something as useless as the game's engine. In fact, let's also have the sound designers, music composers, and artists stop doing what they're doing and work on gameplay instead. Clearly, they're all wasting time not working gameplay and are all just as qualified on game design as David Kim and Dustin Browder and company.
ㅇㅅㅌㅅ
TheLunatic
Profile Joined February 2011
309 Posts
November 02 2012 18:00 GMT
#73
Looks great, adds more!
ManBearPigNL
Profile Joined August 2011
Netherlands64 Posts
November 02 2012 18:27 GMT
#74
I liked it for the terran units, but for most of the other races didn't look very realistic.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 02 2012 18:29 GMT
#75
lolz, zealot/high templar fireworks
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
TheDraken
Profile Joined July 2011
United States640 Posts
November 02 2012 18:40 GMT
#76
i don't like it. it's too much. everything looks like a fucking cartoon now with stuff flying everywhere. if they toned it down like 80% if would look really nice. but the programmer who made it set the ragdoll effect too damn high.
fast food. y u no make me fast? <( ಠ益ಠ <)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 18:41 GMT
#77
On November 03 2012 03:27 ManBearPigNL wrote:
I liked it for the terran units, but for most of the other races didn't look very realistic.

It gives me feeling that Zergs are truly plushie :3
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 18:44 GMT
#78
On November 03 2012 03:40 TheDraken wrote:
i don't like it. it's too much. everything looks like a fucking cartoon now with stuff flying everywhere. if they toned it down like 80% if would look really nice. but the programmer who made it set the ragdoll effect too damn high.

Or you could just tone it down yourself by setting your physics setting to a value that is less than ultra.
ㅇㅅㅌㅅ
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-11-02 18:51:52
November 02 2012 18:47 GMT
#79
I think they went overboard with this... lol. Only upon death do units fly with the explosion of the fire of tanks? Please so much realism hurts my brain...

And if nothing else most of them should be projected backwards because of the moment of the projectile not upwards like that.
Redox
Profile Joined October 2010
Germany24794 Posts
November 02 2012 18:50 GMT
#80
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.

Why wold they fly in opposite direction of the tank? I dont get it.

Flying in all directions including towards and away from the tank makes the most sense.
Off-season = best season
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