• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:35
CEST 11:35
KST 18:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser ASL21 General Discussion Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals?
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1369 users

[VIDEO] Awesome death animations - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 Next All
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
November 02 2012 15:40 GMT
#61
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]

Wow way to be a downer.... if you don't want them but your settings on low -.- just because some people enjoy seeing corpses going flying when they blow stuff up doesn't mean thats all they care about... It's just a nice little bonus.

But on a happier note BLUE GOOO IS BACK MOTHERFUCKERS!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
November 02 2012 15:42 GMT
#62
fun feature that is only going to be used in single player mode most likely.
BW/KT Forever R.I.P KT.Violet dearly missed ..
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 15:44 GMT
#63
On November 03 2012 00:42 Sawamura wrote:
fun feature that is only going to be used in single player mode most likely.

It will be used in all modes and can be turned off with having ultra settings, or vice-versa, turned to High with Low settings
Tuczniak
Profile Joined September 2010
1561 Posts
November 02 2012 15:50 GMT
#64
Wow, really sick.
I don't think its possible to play 1v1 like that, but I want to see some casters use this.
Jaisse
Profile Joined November 2011
United States66 Posts
November 02 2012 15:54 GMT
#65
I think it's great for spectating games, tournaments, and streams. Not so much for the competitive player.
StreetWise
Profile Joined January 2010
United States594 Posts
November 02 2012 15:56 GMT
#66
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


This wasn't put in the game for competetive gamers. It was put in the game for casuals and spectators. Also having this as part of the game helps out the modding community as well.
I will not be poisoned by your bitterness
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 15:58 GMT
#67
On November 03 2012 00:56 StreetWise wrote:
Show nested quote +
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


This wasn't put in the game for competetive gamers. It was put in the game for casuals and spectators. Also having this as part of the game helps out the modding community as well.

Yes, but it's just an option, that you can turn off.

Also worker count over HQs is for casuals and spectators too, but it's in multiplayer also for everyone. So you're a bit wrong. You can turn these physics off with regulating your graphic. And yeah, it's not need to set all on low.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 02 2012 16:26 GMT
#68
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.
Leviance
Profile Joined November 2009
Germany4079 Posts
November 02 2012 16:40 GMT
#69
I like most of them. As I understood these new animation are for siege tanks and baneling hits only? Maybe widow mine too? So it doesn't get all messy in a small fight, it's cool.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 02 2012 16:45 GMT
#70
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.


Agreed. Good idea but very poorly executed.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-11-02 17:38:37
November 02 2012 17:26 GMT
#71
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.


I'm pretty sure I won't be able to make you care about this, but anyhoo:

The kinetic energy of a tank round is of the order of 10megajoules, which is a pretty big impact. However, that energy is applied in such a small area that pretty much no material is strong enough to take that impact and actually pull the rest of the target with it. Think hitting someone with a sword vs a baseball bat - or a rifle round vs a car. What you'll actually get is a hole punched through with a shockwave radiating out and tearing you apart in all directions.

Meanwhile, the energy liberated by 1kg of TNT is 4megajoules, so it wouldn't be unreasonable to imagine a futuristic siege tank round liberating 40-100megajoules upon detonation in a more or less uniform hemisphere. So what you're seeing isn't all that unrealistic. Apart from the gigantic needle-spitting alien claw-vipers, of course.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 17:39 GMT
#72
On November 02 2012 23:09 Rabiator wrote:
Show nested quote +
On November 02 2012 22:56 Whiplash wrote:
On November 02 2012 22:50 Rabiator wrote:
Waste of resources IMO ... who wants junk like this in an RTS? This isnt an FPS, but apparently "action" and "graphics" is all they care about.

[sigh]


Jesus some people just can't ever appreciate the work people put into games.

Maybe you can explain to me the point of it when you wont see anything of this unless you zoom in.

I *could* appreciate the work they put into the game if that work would improve the gameplay instead of just the looks. I mean they rearrange the menus and add a silly "experience system" which basically is the same old stuff we already had and nothing new .... and people are happy about these "changes" which dont really improve the game. The game itself does have serious problems and yet they stick to making trivial junk like this? So explain to me why it isnt a waste of resources.

Yeah. Let's have those programmers and engineers fix Infestor-Broodlord and Terran mech in TvP and Warpgate and LAN instead of wasting time on something as useless as the game's engine. In fact, let's also have the sound designers, music composers, and artists stop doing what they're doing and work on gameplay instead. Clearly, they're all wasting time not working gameplay and are all just as qualified on game design as David Kim and Dustin Browder and company.
ㅇㅅㅌㅅ
TheLunatic
Profile Joined February 2011
309 Posts
November 02 2012 18:00 GMT
#73
Looks great, adds more!
ManBearPigNL
Profile Joined August 2011
Netherlands64 Posts
November 02 2012 18:27 GMT
#74
I liked it for the terran units, but for most of the other races didn't look very realistic.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 02 2012 18:29 GMT
#75
lolz, zealot/high templar fireworks
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
TheDraken
Profile Joined July 2011
United States640 Posts
November 02 2012 18:40 GMT
#76
i don't like it. it's too much. everything looks like a fucking cartoon now with stuff flying everywhere. if they toned it down like 80% if would look really nice. but the programmer who made it set the ragdoll effect too damn high.
fast food. y u no make me fast? <( ಠ益ಠ <)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 18:41 GMT
#77
On November 03 2012 03:27 ManBearPigNL wrote:
I liked it for the terran units, but for most of the other races didn't look very realistic.

It gives me feeling that Zergs are truly plushie :3
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 18:44 GMT
#78
On November 03 2012 03:40 TheDraken wrote:
i don't like it. it's too much. everything looks like a fucking cartoon now with stuff flying everywhere. if they toned it down like 80% if would look really nice. but the programmer who made it set the ragdoll effect too damn high.

Or you could just tone it down yourself by setting your physics setting to a value that is less than ultra.
ㅇㅅㅌㅅ
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-11-02 18:51:52
November 02 2012 18:47 GMT
#79
I think they went overboard with this... lol. Only upon death do units fly with the explosion of the fire of tanks? Please so much realism hurts my brain...

And if nothing else most of them should be projected backwards because of the moment of the projectile not upwards like that.
Redox
Profile Joined October 2010
Germany24794 Posts
November 02 2012 18:50 GMT
#80
On November 03 2012 01:26 Markwerf wrote:
This looks terrible. The units just fly up in the randomly in all directions and they move so slow like it feels they are floating.
If this was worked out well like units would actually fly in the opposite direction of the tank it would be cool, now it looks utter crap.

Why wold they fly in opposite direction of the tank? I dont get it.

Flying in all directions including towards and away from the tank makes the most sense.
Off-season = best season
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 261
ProTech59
StarCraft: Brood War
Sea 1938
Calm 1312
firebathero 467
BeSt 282
Hyuk 224
Sharp 150
Larva 134
Mind 73
Light 70
Rush 67
[ Show more ]
Liquid`Ret 50
sSak 44
Backho 43
ToSsGirL 42
Mong 39
Sacsri 20
HiyA 19
Shinee 17
SilentControl 13
GoRush 11
Bale 8
Terrorterran 8
League of Legends
JimRising 444
Counter-Strike
olofmeister2245
shoxiejesuss1453
Stewie2K977
edward88
Super Smash Bros
Mew2King173
Other Games
Happy362
DeMusliM242
crisheroes228
monkeys_forever110
Organizations
Other Games
gamesdonequick740
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 53
• LUISG 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4091
• Stunt1291
• Jankos862
Upcoming Events
The PondCast
25m
OSC
1h 25m
Replay Cast
14h 25m
RSL Revival
1d
OSC
1d 3h
Korean StarCraft League
1d 17h
RSL Revival
2 days
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
[ Show More ]
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.