• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:39
CEST 01:39
KST 08:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Geoff 'iNcontroL' Robinson has passed away Program: SC2 / XSplit / OBS Scene Switcher Why doesnt SC2 scene costream tournaments RSL Revival patreon money discussion thread
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
Corsair Pursuit Micro? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
BWCL Season 63 Announcement CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
[MMORPG] Tree of Savior (Successor of Ragnarok) Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 533 users

[VIDEO] Awesome death animations - Page 6

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 4 5 6 All
TheDraken
Profile Joined July 2011
United States640 Posts
November 03 2012 05:44 GMT
#101
On November 03 2012 03:44 eviltomahawk wrote:
Show nested quote +
On November 03 2012 03:40 TheDraken wrote:
i don't like it. it's too much. everything looks like a fucking cartoon now with stuff flying everywhere. if they toned it down like 80% if would look really nice. but the programmer who made it set the ragdoll effect too damn high.

Or you could just tone it down yourself by setting your physics setting to a value that is less than ultra.


right because i can totally do that when i'm watching MLG and they've got the frikin settings on ultra.
fast food. y u no make me fast? <( ಠ益ಠ <)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-03 06:58:31
November 03 2012 06:58 GMT
#102
Have you read first post? You can have everything on ultra and low physics.

[image loading]
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 03 2012 07:36 GMT
#103
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.
TheDraken
Profile Joined July 2011
United States640 Posts
November 03 2012 08:21 GMT
#104
On November 03 2012 16:36 Infernal_dream wrote:
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.


because it has nothing to do with the amount of ragdolling in the videos. it has everything to do with the fact that some of the animations look downright ridiculous. animations like the colossus or the ultra look nice because the flying pieces have some weight to them and so they fall to the ground quickly and fall aside. but if you look at the animation for say the hydra, it looks absolutely retarded. it looks like they're on a trampoline.
fast food. y u no make me fast? <( ಠ益ಠ <)
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2012-11-03 08:34:30
November 03 2012 08:34 GMT
#105
On November 03 2012 17:21 TheDraken wrote:
Show nested quote +
On November 03 2012 16:36 Infernal_dream wrote:
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.


because it has nothing to do with the amount of ragdolling in the videos. it has everything to do with the fact that some of the animations look downright ridiculous. animations like the colossus or the ultra look nice because the flying pieces have some weight to them and so they fall to the ground quickly and fall aside. but if you look at the animation for say the hydra, it looks absolutely retarded. it looks like they're on a trampoline.


You're getting hit with a futuristic shell that's carrying massive amounts of energy. Hell get hit by an M105 round today and I guarantee you your body is going to be split into a billion different pieces and fly everywhere. How does it look like a trampoline? Shell hits body, body explodes. Pieces go flying.
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-11-03 08:40:58
November 03 2012 08:38 GMT
#106
On November 03 2012 16:36 Infernal_dream wrote:
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.



Long range tank shots aren't trebuchet shots. The do indeed hit their targets at an angle. So yeah, the parts should fly away from the tanks.

Think about it logically. If a target was like 2 range away from the tank, do you think it would fire a shot almost vertically into the air so that the shell makes a complete parabolic trajectory into the target? Of course not, the tank will just fire directly at the target.

The parts should also be forced away much, much faster.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2012-11-03 08:41:18
November 03 2012 08:40 GMT
#107
On November 03 2012 17:38 MasterCynical wrote:
Show nested quote +
On November 03 2012 16:36 Infernal_dream wrote:
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.



Long range tank shots aren't trebuchet shots. The do indeed hit their targets at an angle. So yeah, the parts should fly away from the tanks.

The parts should also be forced away much, much faster.


Who says they hit their targets at an angle? If you look at the way the explosion happens it hits like an artillery round. Straight down. The explosion is not slanted in one direction. If you watch it the explosion expands equally on all sides from a central point. Not in one direction, nor does it expand more in any one direction over another.
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-11-03 09:24:13
November 03 2012 09:15 GMT
#108
On November 03 2012 17:40 Infernal_dream wrote:
Show nested quote +
On November 03 2012 17:38 MasterCynical wrote:
On November 03 2012 16:36 Infernal_dream wrote:
Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.



Long range tank shots aren't trebuchet shots. The do indeed hit their targets at an angle. So yeah, the parts should fly away from the tanks.

The parts should also be forced away much, much faster.


Who says they hit their targets at an angle? If you look at the way the explosion happens it hits like an artillery round. Straight down. The explosion is not slanted in one direction. If you watch it the explosion expands equally on all sides from a central point. Not in one direction, nor does it expand more in any one direction over another.


Watch the videos carefully, you will notice that the units will carry the residual momentum when running towards the tanks, and their bodies will fly towards the tanks slightly more often. Its subtle but its there.

However, when slower or still units such as the queen or the sentry got hit, they tended to fly away from the tanks. They also flew further away from the tanks than towards the tanks, indicating a more head on shot. Notice the first shots onto the still swarmhosts, the flew away from the tanks completely.

If this is the case, then the explosion simulator and momentum simulator arent lining up properly.

The bodies also have the same effect when the banelings slammed into still roaches in the third video, yet they do not have the effect when the banelings just detonate while burrowed and the roaches being still.
Its also the same when the detonate while burrowed when lings are moving at full speed, the bodies fly with the residual momentum.
This indicates that the flying effects are indeed caused by a momentum simulator in the new physics engine and not caused by the explosion simulator. The roach bodies should not be flying towards the banelings as a result of the momentum transfer.

However the bodies of the marines did fly away when hit by the banelings.

Possible bug?
Noobity
Profile Blog Joined February 2011
United States871 Posts
Last Edited: 2012-11-03 12:17:00
November 03 2012 12:15 GMT
#109
On November 02 2012 19:52 Rannasha wrote:
The actual physics of these 'physics effects' seems to be a bit off. When you march a group of units into siege tank fire, according to the video more of their body parts fly forward than backward. While the victims certainly had forward momentum, I'm pretty sure that a tank shell coming your way has more momentum. So most of the body parts should be flying backwards (in the direction of tank-fire) rather than forwards (in the direction of unit movement).


The shells exploding on the ground underneath the unit would push them away from impact.

I'm assuming that the shell itself wouldn't explode on contact with something biological because it wouldn't have the density/mass to trigger the explosive... switch thing.

So on all but the biggest, hardest units, I can see the explosions pushing units forward making sense.

Regarding banelings, the same logic can apply. If the banelings didn't physically explode until they were directly underneath the unit they were attacking, that can cause huge variances in where the unit ends up thrown to.

However, this is a video game, stop thinking so hard.
My name is Mike, and statistically, yours is not.
GARcher
Profile Joined October 2012
Canada294 Posts
November 05 2012 23:04 GMT
#110
I laughed when the Zealots ran through the seige line.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 10h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason161
StarCraft: Brood War
firebathero 238
Aegong 26
Dota 2
monkeys_forever791
League of Legends
Grubby5577
Counter-Strike
fl0m2675
Stewie2K1210
Fnx 262
Super Smash Bros
AZ_Axe111
Other Games
tarik_tv34797
summit1g14958
gofns14389
hungrybox670
shahzam555
Maynarde165
Organizations
Other Games
gamesdonequick2269
BasetradeTV47
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 72
• RyuSc2 63
• davetesta48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie2074
Upcoming Events
Esports World Cup
1d 10h
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
2 days
Esports World Cup
3 days
Esports World Cup
4 days
CranKy Ducklings
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.