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On November 03 2012 03:44 eviltomahawk wrote:Show nested quote +On November 03 2012 03:40 TheDraken wrote: i don't like it. it's too much. everything looks like a fucking cartoon now with stuff flying everywhere. if they toned it down like 80% if would look really nice. but the programmer who made it set the ragdoll effect too damn high. Or you could just tone it down yourself by setting your physics setting to a value that is less than ultra.
right because i can totally do that when i'm watching MLG and they've got the frikin settings on ultra.
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Russian Federation4295 Posts
Have you read first post? You can have everything on ultra and low physics.
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Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.
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On November 03 2012 16:36 Infernal_dream wrote: Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.
because it has nothing to do with the amount of ragdolling in the videos. it has everything to do with the fact that some of the animations look downright ridiculous. animations like the colossus or the ultra look nice because the flying pieces have some weight to them and so they fall to the ground quickly and fall aside. but if you look at the animation for say the hydra, it looks absolutely retarded. it looks like they're on a trampoline.
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On November 03 2012 17:21 TheDraken wrote:Show nested quote +On November 03 2012 16:36 Infernal_dream wrote: Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale. because it has nothing to do with the amount of ragdolling in the videos. it has everything to do with the fact that some of the animations look downright ridiculous. animations like the colossus or the ultra look nice because the flying pieces have some weight to them and so they fall to the ground quickly and fall aside. but if you look at the animation for say the hydra, it looks absolutely retarded. it looks like they're on a trampoline.
You're getting hit with a futuristic shell that's carrying massive amounts of energy. Hell get hit by an M105 round today and I guarantee you your body is going to be split into a billion different pieces and fly everywhere. How does it look like a trampoline? Shell hits body, body explodes. Pieces go flying.
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On November 03 2012 16:36 Infernal_dream wrote: Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale.
Long range tank shots aren't trebuchet shots. The do indeed hit their targets at an angle. So yeah, the parts should fly away from the tanks.
Think about it logically. If a target was like 2 range away from the tank, do you think it would fire a shot almost vertically into the air so that the shell makes a complete parabolic trajectory into the target? Of course not, the tank will just fire directly at the target.
The parts should also be forced away much, much faster.
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On November 03 2012 17:38 MasterCynical wrote:Show nested quote +On November 03 2012 16:36 Infernal_dream wrote: Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale. Long range tank shots aren't trebuchet shots. The do indeed hit their targets at an angle. So yeah, the parts should fly away from the tanks. The parts should also be forced away much, much faster.
Who says they hit their targets at an angle? If you look at the way the explosion happens it hits like an artillery round. Straight down. The explosion is not slanted in one direction. If you watch it the explosion expands equally on all sides from a central point. Not in one direction, nor does it expand more in any one direction over another.
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On November 03 2012 17:40 Infernal_dream wrote:Show nested quote +On November 03 2012 17:38 MasterCynical wrote:On November 03 2012 16:36 Infernal_dream wrote: Lol @ the people bitching that body parts should fly away from the tanks. The round comes DOWN onto you. Not from a forward direction INTO you. I like it. As others have said, this is everything running into 30 seige tanks at once. When does that ever happen? Units will be dying much more slowly so body parts and such will be flying off on a much smaller scale. Long range tank shots aren't trebuchet shots. The do indeed hit their targets at an angle. So yeah, the parts should fly away from the tanks. The parts should also be forced away much, much faster. Who says they hit their targets at an angle? If you look at the way the explosion happens it hits like an artillery round. Straight down. The explosion is not slanted in one direction. If you watch it the explosion expands equally on all sides from a central point. Not in one direction, nor does it expand more in any one direction over another.
Watch the videos carefully, you will notice that the units will carry the residual momentum when running towards the tanks, and their bodies will fly towards the tanks slightly more often. Its subtle but its there.
However, when slower or still units such as the queen or the sentry got hit, they tended to fly away from the tanks. They also flew further away from the tanks than towards the tanks, indicating a more head on shot. Notice the first shots onto the still swarmhosts, the flew away from the tanks completely.
If this is the case, then the explosion simulator and momentum simulator arent lining up properly.
The bodies also have the same effect when the banelings slammed into still roaches in the third video, yet they do not have the effect when the banelings just detonate while burrowed and the roaches being still. Its also the same when the detonate while burrowed when lings are moving at full speed, the bodies fly with the residual momentum. This indicates that the flying effects are indeed caused by a momentum simulator in the new physics engine and not caused by the explosion simulator. The roach bodies should not be flying towards the banelings as a result of the momentum transfer.
However the bodies of the marines did fly away when hit by the banelings.
Possible bug?
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On November 02 2012 19:52 Rannasha wrote: The actual physics of these 'physics effects' seems to be a bit off. When you march a group of units into siege tank fire, according to the video more of their body parts fly forward than backward. While the victims certainly had forward momentum, I'm pretty sure that a tank shell coming your way has more momentum. So most of the body parts should be flying backwards (in the direction of tank-fire) rather than forwards (in the direction of unit movement).
The shells exploding on the ground underneath the unit would push them away from impact.
I'm assuming that the shell itself wouldn't explode on contact with something biological because it wouldn't have the density/mass to trigger the explosive... switch thing.
So on all but the biggest, hardest units, I can see the explosions pushing units forward making sense.
Regarding banelings, the same logic can apply. If the banelings didn't physically explode until they were directly underneath the unit they were attacking, that can cause huge variances in where the unit ends up thrown to.
However, this is a video game, stop thinking so hard.
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I laughed when the Zealots ran through the seige line.
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