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[VIDEO] Awesome death animations - Page 2

Forum Index > StarCraft 2 HotS
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 10:37 GMT
#21
You can reduce number of flying bodies by setting Physics to Low
thezanursic
Profile Blog Joined July 2011
5500 Posts
November 02 2012 10:46 GMT
#22
Nice physics.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 02 2012 10:52 GMT
#23
The actual physics of these 'physics effects' seems to be a bit off. When you march a group of units into siege tank fire, according to the video more of their body parts fly forward than backward. While the victims certainly had forward momentum, I'm pretty sure that a tank shell coming your way has more momentum. So most of the body parts should be flying backwards (in the direction of tank-fire) rather than forwards (in the direction of unit movement).
Such flammable little insects!
cidmizar
Profile Joined November 2012
France2 Posts
November 02 2012 10:59 GMT
#24
Animations when hit by tanks make sense because of the explosion. Animation when hit by banelings don't (it not the explosion that kills, it's the acid).
bla
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 02 2012 11:13 GMT
#25
On November 02 2012 19:52 Rannasha wrote:
The actual physics of these 'physics effects' seems to be a bit off. When you march a group of units into siege tank fire, according to the video more of their body parts fly forward than backward. While the victims certainly had forward momentum, I'm pretty sure that a tank shell coming your way has more momentum. So most of the body parts should be flying backwards (in the direction of tank-fire) rather than forwards (in the direction of unit movement).


What you are saying doesn't make sense.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 11:14 GMT
#26
Animations when hit by tanks make sense because of the explosion. Animation when hit by banelings don't (it not the explosion that kills, it's the acid).

It can be considered as explosion.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
November 02 2012 11:25 GMT
#27
On November 02 2012 20:14 Existor wrote:
Show nested quote +
Animations when hit by tanks make sense because of the explosion. Animation when hit by banelings don't (it not the explosion that kills, it's the acid).

It can be considered as explosion.


I thought it was the acid that kills too. Banelings don't seem to "explode" like a bomb per se..
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
November 02 2012 11:36 GMT
#28
This is really awesome but needs to be about 50% less intense - as it is, shit is just going everywhere, quite distracting but cool.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
November 02 2012 11:37 GMT
#29
On November 02 2012 20:13 TiTanIum_ wrote:
Show nested quote +
On November 02 2012 19:52 Rannasha wrote:
The actual physics of these 'physics effects' seems to be a bit off. When you march a group of units into siege tank fire, according to the video more of their body parts fly forward than backward. While the victims certainly had forward momentum, I'm pretty sure that a tank shell coming your way has more momentum. So most of the body parts should be flying backwards (in the direction of tank-fire) rather than forwards (in the direction of unit movement).


What you are saying doesn't make sense.


Actually no, what you are saying doesn't make sense.
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-11-02 11:45:57
November 02 2012 11:40 GMT
#30
i think there could be a little bit of improvements to the physics. I definitely think the inertia of the tank blast should send units flying in the direction of the inertia . Seeing a tank shot come from certain directions blasting units towards the inerita doesn't look to convincing physics wise ( but there will be a few instances realistically where limbs would fly in any direction, but for the main body mass it should fly in the right direction. But then again if a tank shot hits the center of a group of units, it makes sense it sends bodys flying in any direction. Overall i like it, Well done blizzard.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 02 2012 11:41 GMT
#31
Now everybody dies like a reaper.
papaz
Profile Joined December 2009
Sweden4149 Posts
November 02 2012 11:52 GMT
#32
This was not impressive at all. So now every unit has body parts flying all over the screen?

Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 11:59 GMT
#33
On November 02 2012 20:52 papaz wrote:
This was not impressive at all. So now every unit has body parts flying all over the screen?


You can reduce it. Read 1st post again
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
November 02 2012 12:18 GMT
#34
I will turn that way down, lol, looks so bad.
gOst
Profile Joined June 2011
415 Posts
November 02 2012 12:29 GMT
#35
I think it looks kind of neat. Obviously you won't be using it your self when you are playing but from a spectating point of view i think it will look impressive. Makes for more epic-looking battles.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
November 02 2012 12:35 GMT
#36
Hahahahaaha, those are pretty amusing.
Wonder how many people are gona play with low graphics now.
4th August 2012...Never forget.....
DarkPlasmaBall
Profile Blog Joined March 2010
United States46060 Posts
November 02 2012 12:41 GMT
#37
Haha the spillits here are awesome.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 12:45 GMT
#38
On November 02 2012 21:35 CrtBalorda wrote:
Hahahahaaha, those are pretty amusing.
Wonder how many people are gona play with low graphics now.

You can play with High graphics and low physics.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
November 02 2012 12:49 GMT
#39
Nice for spectating, but no way I'm playing with that turned on :p
Hylirion
Profile Joined March 2012
Netherlands968 Posts
November 02 2012 12:52 GMT
#40
Still not as good as company of heroes, but it's a start. I like the acid-melting animations better than the flying corpses though.
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