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Balance Update #7 10/26/12 - Page 27

Forum Index > StarCraft 2 HotS
614 CommentsPost a Reply
Prev 1 25 26 27 28 29 31 Next All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 28 2012 00:08 GMT
#521
On October 28 2012 08:53 Ramiz1989 wrote:
Show nested quote +
On October 28 2012 08:42 Thorrissey wrote:
So they turned the oracle into a voidray that can only target buildings? Um...

How can people even post bullshits like this? I mean, really?

I have a feeling that fewer people would be making the comparison if Pulsar Beam wasn't a continuous laser and didn't reuse the Void Ray sound effects.
ㅇㅅㅌㅅ
GungraveHero2
Profile Joined October 2011
57 Posts
Last Edited: 2012-10-28 00:27:47
October 28 2012 00:25 GMT
#522
just read all the topic , and almost all terran are not happy about the game and think terran need a big everywhere buff

but this will never happen because terran are the race the less played , add something good to the race and every zerg and protoss will whine for get that nerfed everywhere , look at the warhound , yes that was op but they could have just nerf the unit.
no we have got about 100 topic of whine and they removed the unit from the game . just look at the mine , i have read about over 20 post in of people who want it more nerfed , would not surprise me if blizzard nerf the mine again .

blizzard listen way to much to the whiner and people now , kinda sad

what a joke

RIP TERRAN .
masaker
Profile Joined September 2012
23 Posts
October 28 2012 00:31 GMT
#523
Add some interesting unit for terran with some cool mechanics + balance some numbers on new spells and you can release HOTS Blizzard! Muhehhehhehehehe
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
October 28 2012 01:00 GMT
#524
I just played a fair bit and it feels like the spine crawler change is a much bigger buff than bliz probably intended. It pretty much shuts down hellions and mines in a lot of cases, just seems weird. I'm not gonna whine "zerg imba" or nothing but I will say zerg hasnt been particularly struggling lately.
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 28 2012 01:13 GMT
#525
On October 28 2012 09:25 GungraveHero2 wrote:
just read all the topic , and almost all terran are not happy about the game and think terran need a big everywhere buff

but this will never happen because terran are the race the less played , add something good to the race and every zerg and protoss will whine for get that nerfed everywhere , look at the warhound , yes that was op but they could have just nerf the unit.
no we have got about 100 topic of whine and they removed the unit from the game . just look at the mine , i have read about over 20 post in of people who want it more nerfed , would not surprise me if blizzard nerf the mine again .

blizzard listen way to much to the whiner and people now , kinda sad

what a joke

RIP TERRAN .



almost all terrans are not happy? your wrong. Its that every unhappy terran is a whiner and has to post about it somewhere
sagefreke
Profile Joined August 2010
United States241 Posts
October 28 2012 01:19 GMT
#526
Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.

I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more.
yo yo yo
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 28 2012 01:30 GMT
#527
On October 28 2012 10:19 sagefreke wrote:
Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.

I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more.


hi, when there are 4-5 spores at an expansion do the oracles have enough energy to kill the spores and the hatchery? mind you, would the protoss lose 1-2 oracles while killing the spores?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
sagefreke
Profile Joined August 2010
United States241 Posts
October 28 2012 01:36 GMT
#528
On October 28 2012 10:30 mishimaBeef wrote:
Show nested quote +
On October 28 2012 10:19 sagefreke wrote:
Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.

I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more.


hi, when there are 4-5 spores at an expansion do the oracles have enough energy to kill the spores and the hatchery? mind you, would the protoss lose 1-2 oracles while killing the spores?



4-5 spores is a bit excessive. That's 500 minerals minimum for AA only. What about spines for zealot runbys? That's another 400-500 minerals I have to invest to secure an expansion in the late game. This of course doesn't factor in the very real possibility that he can run in your base late game and snipe a greater spire in just seconds unless you have a full energy queen nearby just spamming transfuse.

So are you saying the solution to 4-5 oracles running around the map would be to place 4+ spores at each base? That doesn't sound economical at all considering he could just not use pulsar beam at all and instead use all his energy for time warp in battles.
yo yo yo
spetznova
Profile Joined September 2012
United States13 Posts
October 28 2012 01:44 GMT
#529
Considering that the oracle only targets buildings, shouldn't it be really good vs buildings? I don't see why oracles shouldn't be able to trade well with spores or other static defenses, since they can be driven off by even one anti-air unit.
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
October 28 2012 02:53 GMT
#530
Sweet. Now I just want them to make the Void Ray viable without changing its appearance (seriously, why does the coolest looking unit (imo) in the game have to be the most useless?)
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 28 2012 02:55 GMT
#531
On October 28 2012 10:36 sagefreke wrote:
Show nested quote +
On October 28 2012 10:30 mishimaBeef wrote:
On October 28 2012 10:19 sagefreke wrote:
Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.

I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more.


hi, when there are 4-5 spores at an expansion do the oracles have enough energy to kill the spores and the hatchery? mind you, would the protoss lose 1-2 oracles while killing the spores?



4-5 spores is a bit excessive. That's 500 minerals minimum for AA only. What about spines for zealot runbys? That's another 400-500 minerals I have to invest to secure an expansion in the late game. This of course doesn't factor in the very real possibility that he can run in your base late game and snipe a greater spire in just seconds unless you have a full energy queen nearby just spamming transfuse.

So are you saying the solution to 4-5 oracles running around the map would be to place 4+ spores at each base? That doesn't sound economical at all considering he could just not use pulsar beam at all and instead use all his energy for time warp in battles.


fair enough... what about 4-5 hydras?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 28 2012 02:55 GMT
#532
On October 28 2012 11:53 LockeTazeline wrote:
Sweet. Now I just want them to make the Void Ray viable without changing its appearance (seriously, why does the coolest looking unit (imo) in the game have to be the most useless?)


i think we have our new scout? (brood war reference)
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Freeborn
Profile Joined July 2010
Germany421 Posts
October 28 2012 03:00 GMT
#533
On October 28 2012 10:19 sagefreke wrote:
Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.

I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more.


You don't actually defend against oracles with spores - you build more queens, they can transfuse any attacked building and cannot be attacked by oracles.

Just played a zerg he spread his overlords a bit so he saw me coming, and was able to fend me off with a few queens.

Sure with 4-5 oracles you can always kill something, but 1 oracle is more expensive than most zerg buildings. And infestors of course instantly shut them down.

They are really nice but they die extremely fast and 150 - 150 is not exactly cheap.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 28 2012 03:03 GMT
#534
On October 28 2012 12:00 Freeborn wrote:
Show nested quote +
On October 28 2012 10:19 sagefreke wrote:
Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.

I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more.


You don't actually defend against oracles with spores - you build more queens, they can transfuse any attacked building and cannot be attacked by oracles.

Just played a zerg he spread his overlords a bit so he saw me coming, and was able to fend me off with a few queens.

Sure with 4-5 oracles you can always kill something, but 1 oracle is more expensive than most zerg buildings. And infestors of course instantly shut them down.

They are really nice but they die extremely fast and 150 - 150 is not exactly cheap.


Yeah they seem to be built to negate static defenses in larger numbers. I personally havent been making more than 3 of them because I feel too weak after I make them to hold any attack.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Scufo
Profile Joined October 2010
United States136 Posts
October 28 2012 03:29 GMT
#535
Gonna have to agree with the people expressing concern over TvP with the new Time Warp spell. It is already very easy to lose an entire army to storm and colossus, and TW is gonna make it worse. Interested to see how they plan to address this.
LRObot
Profile Joined April 2011
United States153 Posts
Last Edited: 2012-10-28 03:38:32
October 28 2012 03:37 GMT
#536
More anti micro spells. Unbelievable.
Never say die
J_Slim
Profile Joined May 2011
United States199 Posts
October 28 2012 03:40 GMT
#537
The oracle would be pretty good if it cost less gas. maybe 150/100 instead of 150/150. Takes too long to get up a small pack to kill buildings, and leaves you with no ground army.
Legalize it!
RavenLoud
Profile Joined March 2011
Canada1100 Posts
October 28 2012 03:42 GMT
#538
Great patch, still hoping for them to bring back energize though.
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 28 2012 04:22 GMT
#539
On October 28 2012 12:37 LRObot wrote:
More anti micro spells. Unbelievable.



you can still micro, just in slo mo.....and its not even that bad. Its basically taking a stim marine and unstimming him
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 28 2012 04:25 GMT
#540
On October 28 2012 13:22 SuperYo1000 wrote:
Show nested quote +
On October 28 2012 12:37 LRObot wrote:
More anti micro spells. Unbelievable.



you can still micro, just in slo mo.....and its not even that bad. Its basically taking a stim marine and unstimming him


its not really worth arguing--some people are just fanatically anti-Crowd Control, regardless of the actual design of a given ability.
He drone drone drone. Me win. - ogsMC
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