On October 27 2012 08:08 See.Blue wrote:
Does time warp slow workers mining?
Does time warp slow workers mining?
Yep it does
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Prog455
Denmark970 Posts
On October 27 2012 08:08 See.Blue wrote: Does time warp slow workers mining? Yep it does | ||
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porygon361
81 Posts
On October 27 2012 05:29 Limniscate wrote: http://us.battle.net/sc2/en/forum/topic/7004440896 Zerg Spine Crawler This unit now completely blocks pathing when placed next to other structures, including other Spine Crawlers. Zerglings and other small units can no longer squeeze in between Spine Crawlers. The scale of this unit has been increased from 0.85 to 0.95. My favourite patch so far. No more zergling runbys ![]() Hmm... I can't help but think this is my doing... http://www.teamliquid.net/forum/viewmessage.php?topic_id=377713 | ||
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Noocta
France12578 Posts
On October 27 2012 08:31 porygon361 wrote: [/spoiler]Show nested quote + On October 27 2012 05:29 Limniscate wrote: http://us.battle.net/sc2/en/forum/topic/7004440896 Zerg Spine Crawler This unit now completely blocks pathing when placed next to other structures, including other Spine Crawlers. Zerglings and other small units can no longer squeeze in between Spine Crawlers. The scale of this unit has been increased from 0.85 to 0.95. My favourite patch so far. No more zergling runbys ![]() Hmm... I can't help but think this is my doing... http://www.teamliquid.net/forum/viewmessage.php?topic_id=377713 I really think it's a doing of Browder being desperate to make zerg immune to hellions runby. :p | ||
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People_0f_Color
177 Posts
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Lumi
United States1616 Posts
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CajunMan
United States823 Posts
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SarcasmMonster
3136 Posts
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Dox
Australia1199 Posts
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MCDayC
United Kingdom14464 Posts
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KrazyTrumpet
United States2520 Posts
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Prog455
Denmark970 Posts
On October 27 2012 08:10 DodgySmalls wrote: It is extremely obvious that when you take away a units harassment ability, and give it something that is stronger against large groups (ie AoE CC/Zoning abilities) then it will contribute to the deathball syndrome. I really think that abilities like this will contribute to splitting up deathballs. It may not be the Protoss deathball, but i really don't see a Terran bio-ball being able to do shit against Protoss now. An Oracle and a few HTs will be stop Terrans from being able to run through any choke point. I am really looking forward to see how the time warp is going to work out. Hopefully Blizzard is going to add something equally powerful to Zerg and Terran instead of just nerfing this to the ground. | ||
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SarcasmMonster
3136 Posts
On October 27 2012 08:40 KrazyTrumpet wrote: Time Warp only slows enemy units, right? Not according to the official statement. | ||
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sagefreke
United States241 Posts
However, I feel really sorry for Terran players. I don't know how they are going to deal with Protoss now that the threat of a 9 range Time Warp+Storms can absolutely decimate their army. It really gives Terran no room for error when engaging late game with Protoss. Hopefully they'll buff existing WoL units to compensate. I feel like TvP in HotS at the high level will have a lot of base trading games simply because bio will have no way to engage the Protoss army once they get 2 Oracles, chargelot/Archon/Templar. | ||
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porygon361
81 Posts
On October 27 2012 08:33 People_0f_Color wrote: Porygon, it defiinitely is, considering the timing. Just goes to show Blizzard is paying VERY close attention to team liquid given the slew of recent patch statements. Mission accomplished then ![]() | ||
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archonOOid
1983 Posts
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Fungal Growth
United States434 Posts
I suspect the time warp will be like the Viper's blinding cloud...an ability everybody gets excited about but in practice turns out to be near worthless because of it's small area and the ease in which you can micro out of it. Stim marines / 2 are still pretty fast And that's the problem. This ability is really designed to shutdown fast units, yet they will be the ones best able to escape this. | ||
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Noocta
France12578 Posts
On October 27 2012 08:46 Fungal Growth wrote: White-Ra time-warped a big terran bio-ball...and it hardly had any effect... I suspect the time warp will be like the Viper's blinding cloud...an ability everybody gets excited about but in practice turns out to be near worthless because of it's small area and the ease in which you can micro out of it. Stim marines / 2 are still pretty fast And that's the problem. This ability is really designed to shutdown fast units, yet they will be the ones best able to escape this.Well, he only had poorly upgraded gatewya unit to get in the thick of thing. And a lot of zealots which seems affected too. Not having AoE like storm or colossi against terran Bio at 17min will always mean death, Time warp or not. Still pretty curious to see it's effect on a long macro game where protoss can reach maxed tech. | ||
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Riskr
Germany403 Posts
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Fungal Growth
United States434 Posts
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Baum
Germany1010 Posts
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