• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:06
CEST 19:06
KST 02:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On8Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition(?)105.0.15 Balance Patch Notes (Live version)73$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition(?) 5.0.15 Balance Patch Notes (Live version) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Question regarding recent ASL Bisu vs Larva game Thoughts on rarely used units [ASL20] Ask the mapmakers — Drop your questions BW General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
Mental Health In Esports: Wo…
TrAiDoS
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1949 users

TvP Mech still not viable? - Page 30

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 28 29 30 31 32 59 Next
infoB
Profile Joined September 2012
Spain16 Posts
December 13 2012 09:02 GMT
#581
On December 13 2012 13:02 SarcasmMonster wrote:

To make tanks better in TvP, the first change needs to be to the Immortal. My suggestion is to cap the Harden shield...



With patch#9 sharing armor's upgrades, simply let the landed viking share the weapon's upgrades and split it ground attack in two, then land two or three vikings behind the inmortal and beat it. It is the minor change, so it should be tested prior to others.

Remember PEM, widow mines and raven's seeker missiles as alternative damage sources against inmortals. They are support units and must be there, supporting.

Some unit must be the last to die in a protoss ball, so let the inmortal be that unit. Some unit must mark the difference against a mech ball, so let the inmortal be that unit. There is nothing wrong on that.
I'm not a player, I'm only a viewer.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 13 2012 09:04 GMT
#582
On December 13 2012 15:53 Whitewing wrote:
Show nested quote +
On December 13 2012 13:44 starimk wrote:
Also, I'm not sure if Blizzard has forgotten that the Battlecruiser is a Massive air unit as well... I understand that Blizzard wants to nerf Broodlords into the ground, but it would be nice for Terrans to use their capital air ships against Protoss...


You can, Battlecruisers got buffed significantly compared to WoL (yay mech armor and air armor upgrades combined), and while the tempest is decent against them, protoss ground to air is pretty bad. Keep their energy low (yamato some rocks?) so you can't get killed by feedback, and remember their armor is so ridiculous (6 armor!) that they live forever. Adding a couple BC's (not more than 2-3) can really beef your army, because protoss isn't going to want to add tempests just for a couple BCs, and if they do the rest of their army will suffer.

It was actually a thing for a while where terran would add 3 BC's to their end game army vs. protoss because protoss anti-air sucks vs. bio.


Sorry, but you need to face Tempest only once with your 6 armor BC's to realize, it's just going to lose you the game right there. And I'm sure another +20 vs massive won't help now..

Really, BC's are completly dead TvP now. I hope Blizzard realizes that and makes something about it. 0/3 Vikings won't cut it against tempests. Thors can be kited and if you go too far, you will be pleased with 250 charging zealots. So yeah, it's now basically 3base timing with 2/2 upgrades..
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 13 2012 09:07 GMT
#583
On December 13 2012 18:02 infoB wrote:
Show nested quote +
On December 13 2012 13:02 SarcasmMonster wrote:

To make tanks better in TvP, the first change needs to be to the Immortal. My suggestion is to cap the Harden shield...



With patch#9 sharing armor's upgrades, simply let the landed viking share the weapon's upgrades and split it ground attack in two, then land two or three vikings behind the inmortal and beat it. It is the minor change, so it should be tested prior to others.

Remember PEM, widow mines and raven's seeker missiles as alternative damage sources against inmortals. They are support units and must be there, supporting.

Some unit must be the last to die in a protoss ball, so let the inmortal be that unit. Some unit must mark the difference against a mech ball, so let the inmortal be that unit. There is nothing wrong on that.


If you try to make Raven your answer to Immortal, you are going to face much, much scarier things then Immortal, when it comes to battle.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 13 2012 09:10 GMT
#584
On December 13 2012 18:02 infoB wrote:
Show nested quote +
On December 13 2012 13:02 SarcasmMonster wrote:

To make tanks better in TvP, the first change needs to be to the Immortal. My suggestion is to cap the Harden shield...



With patch#9 sharing armor's upgrades, simply let the landed viking share the weapon's upgrades and split it ground attack in two, then land two or three vikings behind the inmortal and beat it. It is the minor change, so it should be tested prior to others.

Remember PEM, widow mines and raven's seeker missiles as alternative damage sources against inmortals. They are support units and must be there, supporting.

Some unit must be the last to die in a protoss ball, so let the inmortal be that unit. Some unit must mark the difference against a mech ball, so let the inmortal be that unit. There is nothing wrong on that.

I'd be all for letting immortals be the last man standing, but they do too much DPS to mech. It's like asking a pure marine army to focus on the stalkers and zealots and leaving the colossi, HTs, or archons for last.
Dvriel
Profile Joined November 2011
607 Posts
December 13 2012 10:02 GMT
#585
P doesnt need Immortals or Tempest to beat Mech Terran.The Ball of Chargelots/blinkstalkers/Colosi/Hts is enough.Storms for vikings,cahrgelots for tanks and thors,stalkers for tanks/thors/hellbats and colosi just kill all.When you go out of storms, just make them archons with bonus damage to hellbats.So nice.And guess what???Colossi and Tempest DONT NEED TO SIEGE to do max damage.They move all arround together and if you dare to move,you die...
BurningRanger
Profile Joined January 2012
Germany303 Posts
Last Edited: 2012-12-13 10:10:02
December 13 2012 10:04 GMT
#586
On December 13 2012 18:04 Everlong wrote:
Sorry, but you need to face Tempest only once with your 6 armor BC's to realize, it's just going to lose you the game right there. And I'm sure another +20 vs massive won't help now..

Really, BC's are completly dead TvP now. I hope Blizzard realizes that and makes something about it. 0/3 Vikings won't cut it against tempests. Thors can be kited and if you go too far, you will be pleased with 250 charging zealots. So yeah, it's now basically 3base timing with 2/2 upgrades..


Indeed, it's just dumb. I'm more and more disapointed about the changes they make. When Terrans got Warhounds removed just leaving them with 1.5 new units (Widowmine and Hellbat) I thought "Ok, maybe they change the existing ones enough to make them work well against all the new toys of Protoss and Zerg and even their old stuff".
What does Blizzard do? A halfhearted attempt to buff Mechplay, while still ignoring it's problems and even adding new counters to it in TvP. In the same step shutting down Skyterran vP completely and buffing Bio a little to force Terrans to play that even further. HotS is not giving Terrans more options, like you'd expect from an expansion, it takes some away instead.

Edit: For TvZ... with the buffed Mutas, playing Mech will be harder here too. Skyterran has always had it's problems. What's left? Darn Bio style again? God bless there will be some TvTs where you can actually play something different... although I see Terrans being fed up so much that they switch race or stop playing, so TvTs will be rare... great.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 13 2012 10:13 GMT
#587
On December 13 2012 19:02 Dvriel wrote:
P doesnt need Immortals or Tempest to beat Mech Terran.The Ball of Chargelots/blinkstalkers/Colosi/Hts is enough.Storms for vikings,cahrgelots for tanks and thors,stalkers for tanks/thors/hellbats and colosi just kill all.When you go out of storms, just make them archons with bonus damage to hellbats.So nice.And guess what???Colossi and Tempest DONT NEED TO SIEGE to do max damage.They move all arround together and if you dare to move,you die...


That is just not true. Why do you make up things?

HT's won't storm Vikings if Terran is at least diamond/master level. If there are 4-5+ siege tanks, you will not storm nearly anything.

The new Hellbat/Thor basically melts all gateway units (no exception), so with basic upgraded Hellbat/Thor/Tank army you will not lose to standard Zealot/Stalker/Collosus/Ht..

You only need to watch out for 2 things - mass immortals and air.. Otherwise, mech is perfectly playable.

The mass immortal "gimmick" you scout and counter by adding few ghosts.

The air transition you scout and counter by reactored starports + Thors.

BC's are not allowed now.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 13 2012 10:19 GMT
#588
On December 13 2012 19:04 BurningRanger wrote:
Show nested quote +
On December 13 2012 18:04 Everlong wrote:
Sorry, but you need to face Tempest only once with your 6 armor BC's to realize, it's just going to lose you the game right there. And I'm sure another +20 vs massive won't help now..

Really, BC's are completly dead TvP now. I hope Blizzard realizes that and makes something about it. 0/3 Vikings won't cut it against tempests. Thors can be kited and if you go too far, you will be pleased with 250 charging zealots. So yeah, it's now basically 3base timing with 2/2 upgrades..


Indeed, it's just dumb. I'm more and more disapointed about the changes they make. When Terrans got Warhounds removed just leaving them with 1.5 new units (Widowmine and Hellbat) I thought "Ok, maybe they change the existing ones enough to make them work well against all the new toys of Protoss and Zerg and even their old stuff".
What does Blizzard do? A halfhearted attempt to buff Mechplay, while still ignoring it's problems and even adding new counters to it in TvP. In the same step shutting down Skyterran vP completely and buffing Bio a little to force Terrans to play that even further. HotS is not giving Terrans more options, like you'd expect from an expansion, it takes some away instead.

Edit: For TvZ... with the buffed Mutas, playing Mech will be harder here too. Skyterran has always had it's problems. What's left? Darn Bio style again? God bless there will be some TvTs where you can actually play something different... although I see Terrans being fed up so much that they switch race or stop playing, so TvTs will be rare... great.


I think mech is going to be playable, because now you can somewhat destroy Protoss ground with Hellbat/Tank/Thor + few ghosts/mines. This composition you can get on 3 bases and you can even go for dual armory upgrades. But problem is the new Protoss air so you need to constantly scan to see those stargates and then go kill him.. I think 2/2 timing on 3 bases will work great against Protoss.
Vlare
Profile Blog Joined March 2010
748 Posts
December 13 2012 10:20 GMT
#589
On December 13 2012 19:13 Everlong wrote:
Show nested quote +
On December 13 2012 19:02 Dvriel wrote:
P doesnt need Immortals or Tempest to beat Mech Terran.The Ball of Chargelots/blinkstalkers/Colosi/Hts is enough.Storms for vikings,cahrgelots for tanks and thors,stalkers for tanks/thors/hellbats and colosi just kill all.When you go out of storms, just make them archons with bonus damage to hellbats.So nice.And guess what???Colossi and Tempest DONT NEED TO SIEGE to do max damage.They move all arround together and if you dare to move,you die...


That is just not true. Why do you make up things?

HT's won't storm Vikings if Terran is at least diamond/master level. If there are 4-5+ siege tanks, you will not storm nearly anything.

The new Hellbat/Thor basically melts all gateway units (no exception), so with basic upgraded Hellbat/Thor/Tank army you will not lose to standard Zealot/Stalker/Collosus/Ht..

You only need to watch out for 2 things - mass immortals and air.. Otherwise, mech is perfectly playable.

The mass immortal "gimmick" you scout and counter by adding few ghosts.

The air transition you scout and counter by reactored starports + Thors.

BC's are not allowed now.

Pretty much this. Played against a couple high rated T players going mech and, as long as you scout efficiently, mech is very hard to break and very hard to engage. And once it's late game, ghostmech is terrifying.
Mass zerglings doesnt fail
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2012-12-13 10:42:04
December 13 2012 10:33 GMT
#590
The "ghostmech by avilo" thread there is somewhere lost I think is now very viable. Only we need to find solid opening. 150/150 dark shrine, fleet beacon for tempest, Hellbat, Thor without energy, Widow mines, all this helps tremendously.. Mass immortal you will always lose against if not scouted and always win if scouted. So only air is problematic now. In WoL, Protoss could just 1a with standard composition, that is not possible now..

If anything, below the absolutely top level I'm sure ghostmech is going to be playable with success.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 13 2012 10:46 GMT
#591
On December 13 2012 19:20 Vlare wrote:
Show nested quote +
On December 13 2012 19:13 Everlong wrote:
On December 13 2012 19:02 Dvriel wrote:
P doesnt need Immortals or Tempest to beat Mech Terran.The Ball of Chargelots/blinkstalkers/Colosi/Hts is enough.Storms for vikings,cahrgelots for tanks and thors,stalkers for tanks/thors/hellbats and colosi just kill all.When you go out of storms, just make them archons with bonus damage to hellbats.So nice.And guess what???Colossi and Tempest DONT NEED TO SIEGE to do max damage.They move all arround together and if you dare to move,you die...


That is just not true. Why do you make up things?

HT's won't storm Vikings if Terran is at least diamond/master level. If there are 4-5+ siege tanks, you will not storm nearly anything.

The new Hellbat/Thor basically melts all gateway units (no exception), so with basic upgraded Hellbat/Thor/Tank army you will not lose to standard Zealot/Stalker/Collosus/Ht..

You only need to watch out for 2 things - mass immortals and air.. Otherwise, mech is perfectly playable.

The mass immortal "gimmick" you scout and counter by adding few ghosts.

The air transition you scout and counter by reactored starports + Thors.

BC's are not allowed now.

Pretty much this. Played against a couple high rated T players going mech and, as long as you scout efficiently, mech is very hard to break and very hard to engage. And once it's late game, ghostmech is terrifying.


Ghost /mech is terrifying but Air toss is even more so.
Give thanks and praise!
Dvriel
Profile Joined November 2011
607 Posts
December 13 2012 10:50 GMT
#592
On December 13 2012 19:33 Everlong wrote:
The "ghostmech by avilo" thread there is somewhere lost I think is now very viable. Only we need to find solid opening. 150/150 dark shrine, fleet beacon for tempest, Hellbat, Thor without energy, Widow mines, all this helps tremendously.. Mass immortal you will always lose against if not scouted and always win if scouted. So only air is problematic now. In WoL, Protoss could just 1a with standard composition, that is not possible now..

If anything, below the absolutely top level I'm sure ghostmech is going to be playable with success.



Really? What Pro plays Mech TvP nowadays???Look at this thread and you will find what avilo thinks.The only thing Blizz did is add more counters(Tempest) to mech in HotS.In my games,Protoss dont amove if they are not bronze.If gold or better they walk arround all day,taking expansions, not allowing me to move,denying hellions harass with 300 cannons and when engage they put HTs behind or go arround to throw storms...I barelly stay on 3 bases and they got the money to transition to whatever...
BurningRanger
Profile Joined January 2012
Germany303 Posts
December 13 2012 12:11 GMT
#593
On December 13 2012 19:50 Dvriel wrote:
Show nested quote +
On December 13 2012 19:33 Everlong wrote:+ Show Spoiler +

The "ghostmech by avilo" thread there is somewhere lost I think is now very viable. Only we need to find solid opening. 150/150 dark shrine, fleet beacon for tempest, Hellbat, Thor without energy, Widow mines, all this helps tremendously.. Mass immortal you will always lose against if not scouted and always win if scouted. So only air is problematic now. In WoL, Protoss could just 1a with standard composition, that is not possible now..

If anything, below the absolutely top level I'm sure ghostmech is going to be playable with success.



Really? What Pro plays Mech TvP nowadays???Look at this thread and you will find what avilo thinks.The only thing Blizz did is add more counters(Tempest) to mech in HotS.In my games,Protoss dont amove if they are not bronze.If gold or better they walk arround all day,taking expansions, not allowing me to move,denying hellions harass with 300 cannons and when engage they put HTs behind or go arround to throw storms...I barelly stay on 3 bases and they got the money to transition to whatever...

The problem with Mech in TvP is still that you can't hold ground with just sieged Tanks, but you can't move around in a ball all the time either, because the Thors are too slow. To cover several bases though you need either a strong defense that is ok to be stretched somewhat thin or a mobile Army to run for defense quickly. Lacking both means fewer bases and that means not enough income to run such an expensive army.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
BoggieMan
Profile Blog Joined August 2011
520 Posts
December 13 2012 12:18 GMT
#594
I won't waste more time losing to terrible protoss players with this.
Its marine time! Pew pew!
Prog455
Profile Joined April 2012
Denmark970 Posts
December 13 2012 12:47 GMT
#595
On December 13 2012 21:18 BoggieMan wrote:
I won't waste more time losing to terrible protoss players with this.
Its marine time! Pew pew!


I feel the same... Most of my games against Protoss is simply go for early aggression, and if the game is not over by 15 min. mark i leave the game unless i am at a significant advantage. Mech is not going to be viable as long as you can a-move and still win against Mech, as you can with Tempest right now. Terran have no way to counter Tempest/High Templar aside from severly outplaying the Protoss. This seems like the new Infestor/Brood Lord Deathball Protoss edition.
Pookie Monster
Profile Joined October 2010
United States303 Posts
December 13 2012 13:28 GMT
#596
On December 13 2012 21:47 Prog455 wrote:
Show nested quote +
On December 13 2012 21:18 BoggieMan wrote:
I won't waste more time losing to terrible protoss players with this.
Its marine time! Pew pew!


I feel the same... Most of my games against Protoss is simply go for early aggression, and if the game is not over by 15 min. mark i leave the game unless i am at a significant advantage. Mech is not going to be viable as long as you can a-move and still win against Mech, as you can with Tempest right now. Terran have no way to counter Tempest/High Templar aside from severly outplaying the Protoss. This seems like the new Infestor/Brood Lord Deathball Protoss edition.


I dunno the new Thors do really well against Tempests with HIP. i played against a Masters toss who transitioned into mass tempest with chargelot for mineral dump and owned him easily with Thor, Ghost, Hellbat, and a few ravens for PDD. The tempest shots are soooooo slow that the PDD has enough time to keep regenerating energy in between shots and since the tempest no longer do full damage vs massive SCVS can easily out repair the damage. he can keep kiting back into his base but meanwhile my hellbats are going to town on his probes and my Thors are DPSing down his expansions.
??
baldgye
Profile Joined April 2011
United Kingdom1093 Posts
December 13 2012 13:44 GMT
#597
On December 13 2012 19:20 Vlare wrote:
Show nested quote +
On December 13 2012 19:13 Everlong wrote:
On December 13 2012 19:02 Dvriel wrote:
P doesnt need Immortals or Tempest to beat Mech Terran.The Ball of Chargelots/blinkstalkers/Colosi/Hts is enough.Storms for vikings,cahrgelots for tanks and thors,stalkers for tanks/thors/hellbats and colosi just kill all.When you go out of storms, just make them archons with bonus damage to hellbats.So nice.And guess what???Colossi and Tempest DONT NEED TO SIEGE to do max damage.They move all arround together and if you dare to move,you die...


That is just not true. Why do you make up things?

HT's won't storm Vikings if Terran is at least diamond/master level. If there are 4-5+ siege tanks, you will not storm nearly anything.

The new Hellbat/Thor basically melts all gateway units (no exception), so with basic upgraded Hellbat/Thor/Tank army you will not lose to standard Zealot/Stalker/Collosus/Ht..

You only need to watch out for 2 things - mass immortals and air.. Otherwise, mech is perfectly playable.

The mass immortal "gimmick" you scout and counter by adding few ghosts.

The air transition you scout and counter by reactored starports + Thors.

BC's are not allowed now.

Pretty much this. Played against a couple high rated T players going mech and, as long as you scout efficiently, mech is very hard to break and very hard to engage. And once it's late game, ghostmech is terrifying.



idd gateway units become almost wasted supply :/ finding it really hard atm to deal with mech, especially once they can produce a decent number of vikings... as the only things protoss has to deal with tanks on mass is really only collosus and temp, as immortals are great but by the time they have taken out the first line of tanks, they are all dead or have no sheilds left...

phonex openings vs terran is really good and if you can get a decent amount of dmg done you can max before terran can which means you dont have to deal with it, but in close games, there is just no way to deal with a late game mech army now... :/
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 13 2012 14:54 GMT
#598
On December 13 2012 19:46 Breach_hu wrote:
Show nested quote +
On December 13 2012 19:20 Vlare wrote:
On December 13 2012 19:13 Everlong wrote:
On December 13 2012 19:02 Dvriel wrote:
P doesnt need Immortals or Tempest to beat Mech Terran.The Ball of Chargelots/blinkstalkers/Colosi/Hts is enough.Storms for vikings,cahrgelots for tanks and thors,stalkers for tanks/thors/hellbats and colosi just kill all.When you go out of storms, just make them archons with bonus damage to hellbats.So nice.And guess what???Colossi and Tempest DONT NEED TO SIEGE to do max damage.They move all arround together and if you dare to move,you die...


That is just not true. Why do you make up things?

HT's won't storm Vikings if Terran is at least diamond/master level. If there are 4-5+ siege tanks, you will not storm nearly anything.

The new Hellbat/Thor basically melts all gateway units (no exception), so with basic upgraded Hellbat/Thor/Tank army you will not lose to standard Zealot/Stalker/Collosus/Ht..

You only need to watch out for 2 things - mass immortals and air.. Otherwise, mech is perfectly playable.

The mass immortal "gimmick" you scout and counter by adding few ghosts.

The air transition you scout and counter by reactored starports + Thors.

BC's are not allowed now.

Pretty much this. Played against a couple high rated T players going mech and, as long as you scout efficiently, mech is very hard to break and very hard to engage. And once it's late game, ghostmech is terrifying.


Ghost /mech is terrifying but Air toss is even more so.


But can't you just play the game where you don't allow him to get mass air? I mean, of course, when mech dominates all ground, other races are going to try different paths. In WoL you could very well just lose to basic 1a from Protoss. Now it's at least even. Sure, there is this air tech switch Protoss is able to do. But that is no different from WoL or even BW. Since mech does not need so many minerals, you can afford to scan his bases and composition/production fairly often to catch up. I would not give up so fast mate..
ETisME
Profile Blog Joined April 2011
12483 Posts
December 13 2012 16:09 GMT
#599
On December 13 2012 19:13 Everlong wrote:
Show nested quote +
On December 13 2012 19:02 Dvriel wrote:
P doesnt need Immortals or Tempest to beat Mech Terran.The Ball of Chargelots/blinkstalkers/Colosi/Hts is enough.Storms for vikings,cahrgelots for tanks and thors,stalkers for tanks/thors/hellbats and colosi just kill all.When you go out of storms, just make them archons with bonus damage to hellbats.So nice.And guess what???Colossi and Tempest DONT NEED TO SIEGE to do max damage.They move all arround together and if you dare to move,you die...


That is just not true. Why do you make up things?

HT's won't storm Vikings if Terran is at least diamond/master level. If there are 4-5+ siege tanks, you will not storm nearly anything.

The new Hellbat/Thor basically melts all gateway units (no exception), so with basic upgraded Hellbat/Thor/Tank army you will not lose to standard Zealot/Stalker/Collosus/Ht..

You only need to watch out for 2 things - mass immortals and air.. Otherwise, mech is perfectly playable.

The mass immortal "gimmick" you scout and counter by adding few ghosts.

The air transition you scout and counter by reactored starports + Thors.

BC's are not allowed now.

just watched drewbie got his mech army/vikings got stormed trying to engage the tempest ball.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 13 2012 16:18 GMT
#600
On December 14 2012 01:09 ETisME wrote:
Show nested quote +
On December 13 2012 19:13 Everlong wrote:
On December 13 2012 19:02 Dvriel wrote:
P doesnt need Immortals or Tempest to beat Mech Terran.The Ball of Chargelots/blinkstalkers/Colosi/Hts is enough.Storms for vikings,cahrgelots for tanks and thors,stalkers for tanks/thors/hellbats and colosi just kill all.When you go out of storms, just make them archons with bonus damage to hellbats.So nice.And guess what???Colossi and Tempest DONT NEED TO SIEGE to do max damage.They move all arround together and if you dare to move,you die...


That is just not true. Why do you make up things?

HT's won't storm Vikings if Terran is at least diamond/master level. If there are 4-5+ siege tanks, you will not storm nearly anything.

The new Hellbat/Thor basically melts all gateway units (no exception), so with basic upgraded Hellbat/Thor/Tank army you will not lose to standard Zealot/Stalker/Collosus/Ht..

You only need to watch out for 2 things - mass immortals and air.. Otherwise, mech is perfectly playable.

The mass immortal "gimmick" you scout and counter by adding few ghosts.

The air transition you scout and counter by reactored starports + Thors.

BC's are not allowed now.

just watched drewbie got his mech army/vikings got stormed trying to engage the tempest ball.


Yes, critical mass of Tempests with support (HTs) will destroy basically everything.. It's the new bl/infestor/corruptor.

Now, why would you say something like this as an answer to my post?
Prev 1 28 29 30 31 32 59 Next
Please log in or register to reply.
Live Events Refresh
Online Event
17:00
Stellar Fest L4S: Europe
PiGStarcraft199
TKL 183
SteadfastSC0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft199
TKL 183
Livibee 77
Reynor 38
SteadfastSC 0
StarCraft: Brood War
Britney 26523
Calm 3281
Bisu 3033
Horang2 1227
Light 627
Mini 517
Soma 417
ZerO 375
Stork 355
Snow 300
[ Show more ]
BeSt 223
Hyun 182
Rush 159
ggaemo 153
EffOrt 151
Leta 128
firebathero 114
Dewaltoss 74
Sharp 67
Barracks 48
BRAT_OK 47
Backho 37
sorry 32
scan(afreeca) 18
Terrorterran 14
Bale 13
Shine 12
ajuk12(nOOB) 8
ivOry 5
Dota 2
Gorgc6526
qojqva3950
Cr1tdota1050
Fuzer 188
Counter-Strike
ScreaM1209
fl0m976
Other Games
FrodaN3318
singsing2311
Beastyqt526
KnowMe425
Hui .356
ArmadaUGS147
QueenE90
Trikslyr65
XaKoH 55
NeuroSwarm36
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• OhrlRock 1
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 39
• HerbMon 17
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3441
• WagamamaTV500
• Ler34
League of Legends
• Nemesis4129
• Jankos1793
• TFBlade790
Other Games
• Shiphtur320
Upcoming Events
Online Event
17h 54m
[BSL 2025] Weekly
1d
Safe House 2
1d
Sparkling Tuna Cup
1d 16h
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
2 days
Map Test Tournament
3 days
Map Test Tournament
4 days
The PondCast
5 days
Map Test Tournament
5 days
[ Show More ]
Map Test Tournament
6 days
OSC
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.