All i have to say is
"NIIIICE" *Borat Voice*
I'm liking the tempest changes, but that will be annoying as heck to play against.
I like the subtle widow mine change, I wonder how fast I can kill it with workers..
Forum Index > StarCraft 2 HotS |
thurst0n
United States611 Posts
All i have to say is "NIIIICE" *Borat Voice* I'm liking the tempest changes, but that will be annoying as heck to play against. I like the subtle widow mine change, I wonder how fast I can kill it with workers.. | ||
Masada714
United States89 Posts
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WoodchucK
United Kingdom44 Posts
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Crawdad
614 Posts
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IPA
United States3206 Posts
On October 13 2012 06:08 aZealot wrote: No energize? I am a sad Zealot. Man, this Beta is going to be long with this, as far as I can see, scattergun approach to HotS. I already find these frequent updates exhausting. Although, from another point of view, it's also a regular dose for the many SC2 'junkies' on TL. Too long between balance patches, and there will be withdrawal symptoms for many on TL. LOL. WoL beta updates were just as frequent and just as drastic. I like Blizz's approach and I think it creates interesting data and perspective. | ||
NeonGenesis
Norway260 Posts
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hoivenmayven
United States134 Posts
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birchman
Sweden393 Posts
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sighsigh
Australia40 Posts
On October 13 2012 05:55 AndAgain wrote: Protoss does have issues with scouting in WoL, but I think no research hellu is a little excessive. It's almost giving perfect information for the whole game. I think that is true, which would mean that the cost of each cast would need to increase to make players decide on force fields or hallucination. | ||
althaz
Australia1001 Posts
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sighsigh
Australia40 Posts
On October 13 2012 05:53 GGzerG wrote: Show nested quote + On October 13 2012 05:50 playa wrote: DT strats are no longer viable against Zerg because they don't know how to properly balance the widow mine? Nice. Throw enough random darts, I'm sure you're bound to eventually hit near the middle. Prepared to wait two years + for this beta to end. The only question is when will the changes tempt me to play it again. At this rate, probably never. Making the spore crawler not require a evo chamber isn't going to really effect the effectiveness of a Dark templars in PvZ, Are you just 1 base DT rushing Zergs, and crossing your fingers hoping you win? DT's are not very effective vs Zerg ever in my mind, this change isn't going to change much vs P I don't think The purify ability giving protoss detection of 13 range will make DT rushes in PvP less viable. | ||
Masada714
United States89 Posts
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Kenny_oro
Germany368 Posts
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Reval
United States297 Posts
On October 13 2012 07:50 thurst0n wrote: Sentry Hallucination no longer requires research All i have to say is "NIIIICE" *Borat Voice* I'm liking the tempest changes, but that will be annoying as heck to play against. I like the subtle widow mine change, I wonder how fast I can kill it with workers.. Hallucination is gonna have the most impact I feel out of all these changes Battle Hellion becomes Hellbat. I guess this is stage 2 in it's evolutionary path towards Firebat | ||
Aceace
Turkey1305 Posts
I really really like tempest changes. | ||
Cyro
United Kingdom20275 Posts
On October 13 2012 05:52 kcdc wrote: Tempest no longer requires fleet beacon and costs 100 less gas. Tempest harass just went from completely useless to.....I'm not sure what. How does Zerg prevent tempest harass at 9 minutes? Do they just stop mining until they get a spire? 9 minutes? pylon/gate/gas/pylon/core/gas 1 base stargate, he's gonna be fucked from 6. | ||
SolidMoose
United States1240 Posts
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Sithril
Slovakia169 Posts
Btw, thats up with the Tempest? Its essentially a better Void Ray now! | ||
dnld12
United States324 Posts
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Asturas
Finland587 Posts
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