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HotS Balance Update #6 10/12/12 - Page 7

Forum Index > StarCraft 2 HotS
551 CommentsPost a Reply
Prev 1 5 6 7 8 9 28 Next All
thurst0n
Profile Blog Joined December 2010
United States611 Posts
October 12 2012 22:50 GMT
#121
Sentry Hallucination no longer requires research

All i have to say is

"NIIIICE" *Borat Voice*

I'm liking the tempest changes, but that will be annoying as heck to play against.

I like the subtle widow mine change, I wonder how fast I can kill it with workers..
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Masada714
Profile Joined March 2011
United States89 Posts
October 12 2012 22:50 GMT
#122
I really don't like them removing detection from the oracle. If you open Stargate v Zerg, I feel like you will just die to any kind of Swarm Host play. Now it feels like Toss is forced to go down the Robo path again regardless.
WoodchucK
Profile Joined November 2010
United Kingdom44 Posts
October 12 2012 22:51 GMT
#123
Well all my strats that involved energize are now dead
Grubby | HerO | BlinG | DeMusliM | Mvp | Squirtle ////// Fnaitc | Na'Vi | Alliance | Mouz
Crawdad
Profile Joined September 2012
614 Posts
October 12 2012 22:52 GMT
#124
65 damage to Brood Lords sounds nice.
IPA
Profile Joined August 2010
United States3206 Posts
October 12 2012 22:53 GMT
#125
On October 13 2012 06:08 aZealot wrote:
No energize? I am a sad Zealot.

Man, this Beta is going to be long with this, as far as I can see, scattergun approach to HotS. I already find these frequent updates exhausting. Although, from another point of view, it's also a regular dose for the many SC2 'junkies' on TL. Too long between balance patches, and there will be withdrawal symptoms for many on TL. LOL.


WoL beta updates were just as frequent and just as drastic. I like Blizz's approach and I think it creates interesting data and perspective.
Time held me green and dying though I sang in my chains like the sea.
NeonGenesis
Profile Joined September 2005
Norway260 Posts
October 12 2012 22:55 GMT
#126
The tempest is now about to phase out the void ray.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
hoivenmayven
Profile Joined April 2011
United States134 Posts
October 12 2012 22:55 GMT
#127
the hellbat? i feel like im watching a unit devolve....
birchman
Profile Blog Joined February 2011
Sweden393 Posts
October 12 2012 22:56 GMT
#128
Hellbat is the best name ever for a unit.
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
sighsigh
Profile Joined August 2012
Australia40 Posts
October 12 2012 22:57 GMT
#129
On October 13 2012 05:55 AndAgain wrote:
Protoss does have issues with scouting in WoL, but I think no research hellu is a little excessive. It's almost giving perfect information for the whole game.


I think that is true, which would mean that the cost of each cast would need to increase to make players decide on force fields or hallucination.
The worker is the most OP unit in the game... End of Story
althaz
Profile Joined May 2010
Australia1001 Posts
October 12 2012 22:57 GMT
#130
Like everything except the spore crawler change. This might sound crazy but I love the Viper changes .
The first rule we don't talk about race conditions. of race conditions is
sighsigh
Profile Joined August 2012
Australia40 Posts
October 12 2012 22:58 GMT
#131
On October 13 2012 05:53 GGzerG wrote:
Show nested quote +
On October 13 2012 05:50 playa wrote:
DT strats are no longer viable against Zerg because they don't know how to properly balance the widow mine? Nice. Throw enough random darts, I'm sure you're bound to eventually hit near the middle. Prepared to wait two years + for this beta to end. The only question is when will the changes tempt me to play it again. At this rate, probably never.


Making the spore crawler not require a evo chamber isn't going to really effect the effectiveness of a Dark templars in PvZ, Are you just 1 base DT rushing Zergs, and crossing your fingers hoping you win? DT's are not very effective vs Zerg ever in my mind, this change isn't going to change much vs P I don't think


The purify ability giving protoss detection of 13 range will make DT rushes in PvP less viable.
The worker is the most OP unit in the game... End of Story
Masada714
Profile Joined March 2011
United States89 Posts
October 12 2012 22:59 GMT
#132
Removing Energize from MsC also seems to be make Oracle pretty useless as well. Normally, after I built the Oracle I could energize it for 2 entombs to do some early eco damage. Now you have to wait to get enough energy for 1 and who will want to use Revelation now that we have free Hallucinate?
Kenny_oro
Profile Joined September 2011
Germany368 Posts
October 12 2012 22:59 GMT
#133
Bye Bye cloaked Banshees in TvZ
HerO | TaeJa | Sea | Polt | CranK Fighting!
Reval
Profile Joined January 2012
United States297 Posts
Last Edited: 2012-10-12 23:02:45
October 12 2012 23:01 GMT
#134
On October 13 2012 07:50 thurst0n wrote:
Sentry Hallucination no longer requires research

All i have to say is

"NIIIICE" *Borat Voice*

I'm liking the tempest changes, but that will be annoying as heck to play against.

I like the subtle widow mine change, I wonder how fast I can kill it with workers..


Hallucination is gonna have the most impact I feel out of all these changes

Battle Hellion becomes Hellbat. I guess this is stage 2 in it's evolutionary path towards Firebat
Aceace
Profile Joined June 2011
Turkey1305 Posts
October 12 2012 23:03 GMT
#135
Hellbat???? lol Meatloaf has a word for you!



I really really like tempest changes.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
October 12 2012 23:04 GMT
#136
On October 13 2012 05:52 kcdc wrote:
Tempest no longer requires fleet beacon and costs 100 less gas. Tempest harass just went from completely useless to.....I'm not sure what. How does Zerg prevent tempest harass at 9 minutes? Do they just stop mining until they get a spire?


9 minutes? pylon/gate/gas/pylon/core/gas 1 base stargate, he's gonna be fucked from 6.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 12 2012 23:04 GMT
#137
I'm going to assume these changes are just for trying over-the-top buffs, because otherwise this patch is pretty bad overall. Energize was going to be dumb anyway though, with sentry drops getting extra energy to block zerg ramps and HTs having energy after getting emp'd.
Sithril
Profile Joined April 2011
Slovakia169 Posts
October 12 2012 23:04 GMT
#138
Hellbat?

Btw, thats up with the Tempest? Its essentially a better Void Ray now!
dnld12
Profile Blog Joined March 2011
United States324 Posts
October 12 2012 23:04 GMT
#139
I feel like no Evochamber requirement for Spore will negate ANY Protoss air
When life gives you Stalkers, Get blink.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
October 12 2012 23:07 GMT
#140
hmm, so still no changes to Terran in HotS? Shame. I am still not interested in paying ~40 euro for new maps and some strangely useless Z and P units (useless in the meaning that WoL is quite balanced, new unites for Z and P are making the game completely f*cked up, imo). And this Widow Mine? lol
There are no boundaries, that's the final conclusion.
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