• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:05
CET 23:05
KST 07:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)14Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1823
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Potential ASL qualifier breakthroughs? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1064 users

HotS Balance Update #6 10/12/12 - Page 6

Forum Index > StarCraft 2 HotS
551 CommentsPost a Reply
Prev 1 4 5 6 7 8 28 Next All
Swords
Profile Blog Joined May 2012
6038 Posts
October 12 2012 22:17 GMT
#101
I'm hoping they don't keep these changes to detection. Cloaked units seem incredibly non-threatening if spores are so easy to access and nexi can have detection. It makes the DT path virtually worthless until maybe the extreme lategame, and cloaked banshees fairly useless as well except for TvT. I understand they need to do something to try and fix mine rushes, but making changes that effect every single unit that uses cloak seems like a little much.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
October 12 2012 22:21 GMT
#102
Am I correct in thinking that all forms of early Cloak harass is now useless?
Zerg can now insta-spore crawler and Protoss can just Purify.
If this is to deal with Widow Mine harass they should focus on the Widow Mine, not blatantly give out detection.
Going for early Banshees or DTs is still risky (very little army) and delays an expansion, which is compensated for in WoL by forcing detection and defensive play from the opponent.
Now all of the pressure Cloaked harass provides is just gone.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
rellewkram
Profile Joined October 2012
United States2 Posts
October 12 2012 22:22 GMT
#103
On October 13 2012 07:17 Swords wrote:
I'm hoping they don't keep these changes to detection. Cloaked units seem incredibly non-threatening if spores are so easy to access and nexi can have detection. It makes the DT path virtually worthless until maybe the extreme lategame, and cloaked banshees fairly useless as well except for TvT. I understand they need to do something to try and fix mine rushes, but making changes that effect every single unit that uses cloak seems like a little much.


I totally agree. Making global changes like this to fix broken use of a new unit (which is already unbalanced because it just hasn't had time to become balanced yet) seems like a poor way to try and balance a game. The larger than change that is made, the more small changes need to be added later to balance it out.

I'm kind've wondering if there is a fundamental issue with the widow mine, as it seems to be the source of a lot of controversy, patching, and balance issues that seem to be upsetting game dynamics. (Although I suppose that's another topic entirely.)
sns3rsam
Profile Joined September 2012
United States138 Posts
October 12 2012 22:23 GMT
#104
I watched a couple of players playing around with blinding cloud and I noticed units underneath automatically tried to get within range one. unfortunately, this seems to make units get pushed out of the blinding cloud, almost as if it requires almost no micro to get out of blinding cloud. I feel that blizz needs to take this out and reduce radius back to 1.5.
"Every Terran same to me... uhhhh ezpz" -DRG // When Life gives you banelings...
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-12 22:25:21
October 12 2012 22:25 GMT
#105
Can someone please explain to me how the Tempest is even remotely useful? I'm just not seeing it. And the last thing Protoss needs is yet another 200/200 upgrade, especially on a unit you aren't going to make very often, and won't make more than a few per game.

Also, lol @ cloaked units being basically useless now.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
unteqair
Profile Joined November 2011
United States308 Posts
October 12 2012 22:25 GMT
#106
On October 13 2012 07:22 rellewkram wrote:
Show nested quote +
On October 13 2012 07:17 Swords wrote:
I'm hoping they don't keep these changes to detection. Cloaked units seem incredibly non-threatening if spores are so easy to access and nexi can have detection. It makes the DT path virtually worthless until maybe the extreme lategame, and cloaked banshees fairly useless as well except for TvT. I understand they need to do something to try and fix mine rushes, but making changes that effect every single unit that uses cloak seems like a little much.


I totally agree. Making global changes like this to fix broken use of a new unit (which is already unbalanced because it just hasn't had time to become balanced yet) seems like a poor way to try and balance a game. The larger than change that is made, the more small changes need to be added later to balance it out.

I'm kind've wondering if there is a fundamental issue with the widow mine, as it seems to be the source of a lot of controversy, patching, and balance issues that seem to be upsetting game dynamics. (Although I suppose that's another topic entirely.)

The game dynamics were messed up to begin with. I hope they keep doing crazy things so we can at least end up with a different, fresh, messed up dynamic.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 12 2012 22:26 GMT
#107
the tempest upgrade should be range, not damage....
badog
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 12 2012 22:27 GMT
#108
omg... no evo chamber for spore crawler and no hallu research is huge
133 221 333 123 111
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
October 12 2012 22:27 GMT
#109
I think Hellbat is a great change
Shorts down shorts up, BOOM, just like that.
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2012-10-12 22:28:58
October 12 2012 22:27 GMT
#110
The purify change won't stop cloaked banshee openings. The Toss might have enough energy to temporarily purify one base at the most. However, the change to spores is probably a major nerf to banshee openings in TvZ.
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
October 12 2012 22:28 GMT
#111
On October 13 2012 07:23 sns3rsam wrote:
I watched a couple of players playing around with blinding cloud and I noticed units underneath automatically tried to get within range one. unfortunately, this seems to make units get pushed out of the blinding cloud, almost as if it requires almost no micro to get out of blinding cloud. I feel that blizz needs to take this out and reduce radius back to 1.5.


I've noticed this too, though against Banelings or even Infestor/BL/Corruptor this is exactly what the Zerg wants. Also you can negate this a bit with Fungal. I don't know, it was pretty underwhelming before against almost everything, I think it's a good change to try.
Morton
Profile Joined July 2012
United States152 Posts
October 12 2012 22:33 GMT
#112
great to see them take at least some note in from the protoss identity thread by itwhospeaks

congrats!

the change to the widow mine is a start, and i like the viper changes as well.

every single patch to hots has been a good change, hope to see more in the future!
obsid
Profile Joined November 2008
United States389 Posts
October 12 2012 22:36 GMT
#113
-Purify Grants detection
Good change, improves non-robo builds but allows cloak as defense against them (just not as much offense).

-Energize gone
eh, I guess whatever, I thought Energize was nice to put some choices on how to use your energy on MSC and not just use it for mass recall all the time.

- Oracle Entomb buff
Entomb still seemed weak, so buffing it is good. I still think we will get to the point where it will be buffed enough where it cant be buffed anymore without being broken, and yet its still just not worth the cost.

-Oracle Lost detection and other changes
Losing detection on oracle was a very bad idea. Sure keep the purify detection, but dont take away the oracle detection too! Both is better. The increased duration and cost tends to say that it is meant to be used with the tempests, althogh because of the speed of the tempest, I cant see this working out except in some kind of "siege" of a base, but that doesnt seem like a great use of the oracle when hallucinations can do the detection just as easily.

-Tempest Buff
I like this change, time will tell if its too much of a buff (and some midleground can be found). But I like the way this is going with an upgrade for the +massive dmg (which most of the time was never used anyway currently). The only problem I see is the tempest and the voidray are in some conflict sharing roles.

-no Hallucination research
Good I guess, Improves lower level play, doesnt hurt higher level play. Will be intresting seeing how this interacts with the tempest and using the Hallucination to scout for their 15 range....

-Viper changes
Sounds good, 1.5 was a little too small, and they are fairly easy to kill right now we will see how the acc changes that.

-Spore Crawler not requre evo
Not sure I agree with this change, I think just increase the activation time on the mines from 2 to like 4-5 (rather then 3) would have been better then changing this.

-Widow Mine activation time change
I like this, widow mines were brokenly powerful in offense and drops, this should make that harder while still keeping their role. I would have like to have seen them take away the "hits air" or the "hits invis" or the splash damage or reduce the range. Keeping all of those makes the mines a bit too "well rounded" and presents very few ways to effectivly clear a mine field even if you know its there.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
October 12 2012 22:39 GMT
#114
Some questionable changes there.

lol at spore crawler with no evo chamber
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
October 12 2012 22:42 GMT
#115
Not really sure about the spore crawler change. It affects way more than the problem it was intended to solve.
Jinmaster
Profile Joined March 2004
United States36 Posts
October 12 2012 22:45 GMT
#116
I just want someone to stream some PvZs where P secures his nat and then goes phoenix / tempest and camps air space by zerg's minerals.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
October 12 2012 22:45 GMT
#117
SHADOW OF THE BAT
Writerdamn, i was two days from retirement
Rube_Juice
Profile Joined June 2011
Canada348 Posts
October 12 2012 22:46 GMT
#118
Hallucination is free? what the shit? They go from Protoss can't scout to Protoss gets free scouts the entire game. Can't even believe this.
willoc
Profile Joined February 2011
Canada1530 Posts
October 12 2012 22:50 GMT
#119
Interesting detection changes for Toss and Zerg. Banshee opening vs. zerg might just suck now. Hellbat naming ftw. Widow mine change is great!
Be bold and mighty forces will come to your aid!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 12 2012 22:50 GMT
#120
On October 13 2012 07:46 Rube_Juice wrote:
Hallucination is free? what the shit? They go from Protoss can't scout to Protoss gets free scouts the entire game. Can't even believe this.


Yep, everyone gets more information in HotS. The terran version burrows, grants vision and kills the first thing it sees.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 4 5 6 7 8 28 Next All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
21:00
QUARTER FINALS
ZZZero.O109
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 231
JuggernautJason150
Nathanias 100
Railgan 53
CosmosSc2 15
StarCraft: Brood War
Shuttle 439
ZZZero.O 109
League of Legends
C9.Mang0157
Counter-Strike
apEX3049
shoxiejesuss2516
fl0m903
Coldzera 735
Foxcn134
Super Smash Bros
Chillindude30
Other Games
Grubby3079
Liquid`RaSZi2721
Gorgc2158
FrodaN1233
B2W.Neo602
shahzam548
Beastyqt545
Liquid`Hasu287
ArmadaUGS201
QueenE140
ToD106
XaKoH 104
ViBE42
minikerr25
OptimusSC29
Organizations
Other Games
gamesdonequick3049
StarCraft 2
angryscii 33
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 35
• StrangeGG 27
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 29
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV719
League of Legends
• TFBlade1044
Other Games
• imaqtpie1978
• Shiphtur236
Upcoming Events
PiGosaur Cup
2h 55m
WardiTV Invitational
13h 55m
The PondCast
1d 11h
OSC
1d 13h
OSC
2 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
OSC
4 days
[ Show More ]
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.