HotS Balance Update #6 10/12/12 - Page 6
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Swords
6038 Posts
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Thezzy
Netherlands2117 Posts
Zerg can now insta-spore crawler and Protoss can just Purify. If this is to deal with Widow Mine harass they should focus on the Widow Mine, not blatantly give out detection. Going for early Banshees or DTs is still risky (very little army) and delays an expansion, which is compensated for in WoL by forcing detection and defensive play from the opponent. Now all of the pressure Cloaked harass provides is just gone. | ||
rellewkram
United States2 Posts
On October 13 2012 07:17 Swords wrote: I'm hoping they don't keep these changes to detection. Cloaked units seem incredibly non-threatening if spores are so easy to access and nexi can have detection. It makes the DT path virtually worthless until maybe the extreme lategame, and cloaked banshees fairly useless as well except for TvT. I understand they need to do something to try and fix mine rushes, but making changes that effect every single unit that uses cloak seems like a little much. I totally agree. Making global changes like this to fix broken use of a new unit (which is already unbalanced because it just hasn't had time to become balanced yet) seems like a poor way to try and balance a game. The larger than change that is made, the more small changes need to be added later to balance it out. I'm kind've wondering if there is a fundamental issue with the widow mine, as it seems to be the source of a lot of controversy, patching, and balance issues that seem to be upsetting game dynamics. (Although I suppose that's another topic entirely.) | ||
sns3rsam
United States138 Posts
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KrazyTrumpet
United States2520 Posts
Also, lol @ cloaked units being basically useless now. | ||
unteqair
United States308 Posts
On October 13 2012 07:22 rellewkram wrote: I totally agree. Making global changes like this to fix broken use of a new unit (which is already unbalanced because it just hasn't had time to become balanced yet) seems like a poor way to try and balance a game. The larger than change that is made, the more small changes need to be added later to balance it out. I'm kind've wondering if there is a fundamental issue with the widow mine, as it seems to be the source of a lot of controversy, patching, and balance issues that seem to be upsetting game dynamics. (Although I suppose that's another topic entirely.) The game dynamics were messed up to begin with. I hope they keep doing crazy things so we can at least end up with a different, fresh, messed up dynamic. | ||
rpgalon
Brazil1069 Posts
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GenesisX
Canada4267 Posts
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Titusmaster6
United States5936 Posts
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Salient
United States876 Posts
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ZjiublingZ
United Arab Emirates439 Posts
On October 13 2012 07:23 sns3rsam wrote: I watched a couple of players playing around with blinding cloud and I noticed units underneath automatically tried to get within range one. unfortunately, this seems to make units get pushed out of the blinding cloud, almost as if it requires almost no micro to get out of blinding cloud. I feel that blizz needs to take this out and reduce radius back to 1.5. I've noticed this too, though against Banelings or even Infestor/BL/Corruptor this is exactly what the Zerg wants. Also you can negate this a bit with Fungal. I don't know, it was pretty underwhelming before against almost everything, I think it's a good change to try. | ||
Morton
United States152 Posts
congrats! the change to the widow mine is a start, and i like the viper changes as well. every single patch to hots has been a good change, hope to see more in the future! | ||
obsid
United States389 Posts
Good change, improves non-robo builds but allows cloak as defense against them (just not as much offense). -Energize gone eh, I guess whatever, I thought Energize was nice to put some choices on how to use your energy on MSC and not just use it for mass recall all the time. - Oracle Entomb buff Entomb still seemed weak, so buffing it is good. I still think we will get to the point where it will be buffed enough where it cant be buffed anymore without being broken, and yet its still just not worth the cost. -Oracle Lost detection and other changes Losing detection on oracle was a very bad idea. Sure keep the purify detection, but dont take away the oracle detection too! Both is better. The increased duration and cost tends to say that it is meant to be used with the tempests, althogh because of the speed of the tempest, I cant see this working out except in some kind of "siege" of a base, but that doesnt seem like a great use of the oracle when hallucinations can do the detection just as easily. -Tempest Buff I like this change, time will tell if its too much of a buff (and some midleground can be found). But I like the way this is going with an upgrade for the +massive dmg (which most of the time was never used anyway currently). The only problem I see is the tempest and the voidray are in some conflict sharing roles. -no Hallucination research Good I guess, Improves lower level play, doesnt hurt higher level play. Will be intresting seeing how this interacts with the tempest and using the Hallucination to scout for their 15 range.... -Viper changes Sounds good, 1.5 was a little too small, and they are fairly easy to kill right now we will see how the acc changes that. -Spore Crawler not requre evo Not sure I agree with this change, I think just increase the activation time on the mines from 2 to like 4-5 (rather then 3) would have been better then changing this. -Widow Mine activation time change I like this, widow mines were brokenly powerful in offense and drops, this should make that harder while still keeping their role. I would have like to have seen them take away the "hits air" or the "hits invis" or the splash damage or reduce the range. Keeping all of those makes the mines a bit too "well rounded" and presents very few ways to effectivly clear a mine field even if you know its there. | ||
Psychobabas
2531 Posts
lol at spore crawler with no evo chamber | ||
Atrbyg
United States513 Posts
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Jinmaster
United States36 Posts
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flamewheel
FREEAGLELAND26780 Posts
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Rube_Juice
Canada348 Posts
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willoc
Canada1530 Posts
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Plansix
United States60190 Posts
On October 13 2012 07:46 Rube_Juice wrote: Hallucination is free? what the shit? They go from Protoss can't scout to Protoss gets free scouts the entire game. Can't even believe this. Yep, everyone gets more information in HotS. The terran version burrows, grants vision and kills the first thing it sees. | ||
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