• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:49
CEST 02:49
KST 09:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Firefly suspended by EWC, replaced by Lancer1Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2
StarCraft 2
General
Firefly suspended by EWC, replaced by Lancer Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Code S RO8 Results + RO4 Bracket (2025 Season 2)
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 34207 users

How the Tempest works. Why few understand… - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 All
p14c
Profile Joined May 2010
Vatican City State431 Posts
September 20 2012 20:06 GMT
#41
On September 21 2012 02:29 Nosferatos wrote:
given the buff vs massive, Tempest is great for forcing late game Zerg to react.

And how is this a good thing? Why should Zerg or Terran for that matter be forced to attack the Protoss Death Ball? Is a stupid unit that affects gameplay in a really bad way. Protoss has so many spells that can decimate the enemy it's not even funny..
Game Over, Man! Game Over!
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2012-09-20 20:48:45
September 20 2012 20:47 GMT
#42
On September 21 2012 03:23 Hattori_Hanzo wrote:
Guys...

Forcing the Zerg to engage the Colossi/stalker/sentry deathball in WOL was next to impossible.
In HOTS, tempests pretty much force Zerg to react or slowly chipped to death,

Why there is still bitching I have no idea.


In WoL it's Zerg that WANTS to engage with BL/Festor/Corruptor army and Protoss with more mobile army and have to dance around and harass. Col/Stalker/Sentry is more of a chocolate ball than a deathball against late game Zerg compo.

I'm not an otaku, I'm a specialist.
Cloak
Profile Joined October 2009
United States816 Posts
September 20 2012 21:58 GMT
#43
1 Tempest(s): Tickles
2 Tempest(s): Tickles
3 Tempest(s): Opponent steamrolls you.

Stop massing them! Gosh. That's not how you're s'pposed to use them.
The more you know, the less you understand.
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
Last Edited: 2012-09-20 22:22:50
September 20 2012 22:22 GMT
#44
See, the thing is that even if that's how they should work, there's no way that that will ever be a good idea in the context of SC2 Protoss.

With the way protoss currently functions, I can't imagine a single situation where you want to tease the enemy into an engagement. It's not like we have siege tanks to draw the enemy into. Because of warp gate tech, you almost always want to draw things out longer and longer and longer. Why draw the enemy out right now when you can engage them in a few minutes when you have a bigger bank and more gateways ready to go as soon as your food drops below 200?

It really does have a lot to do with the "just go f'in kill him" concept. You're tickling the enemy death from afar until they have to come out and attack you head on (like how swarm host was originally proposed). Except without something incredibly powerful (like a siege tank) to draw the enemy into, there's no reason you would ever want to do this.
shihido
Profile Joined May 2011
Singapore29 Posts
September 21 2012 09:16 GMT
#45
I think with all that it is still hard to justify a tempest. The prohibitive cost, let alone all the tech needed to reach.

An enemy who scouts and anticipates the tempest can be well prepared for it.

I think much of the HOTS protoss play will revolve around the mothership core.
I never approve, or disapprove, of anything now. It is an absurd attitude to take towards life. We are not sent into the world to air our moral prejudices.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 21 2012 11:16 GMT
#46
On September 21 2012 07:22 WinterNightz wrote:
See, the thing is that even if that's how they should work, there's no way that that will ever be a good idea in the context of SC2 Protoss.

With the way protoss currently functions, I can't imagine a single situation where you want to tease the enemy into an engagement. It's not like we have siege tanks to draw the enemy into. Because of warp gate tech, you almost always want to draw things out longer and longer and longer. Why draw the enemy out right now when you can engage them in a few minutes when you have a bigger bank and more gateways ready to go as soon as your food drops below 200?

It really does have a lot to do with the "just go f'in kill him" concept. You're tickling the enemy death from afar until they have to come out and attack you head on (like how swarm host was originally proposed). Except without something incredibly powerful (like a siege tank) to draw the enemy into, there's no reason you would ever want to do this.


It's called "an alternative strategy", just as every T can CHOOSE between going mech or sky or bio, so too should Protoss be able to choose between Gateway or Robo or Stargate. HOTS opens up sky toss play to another level with these new units.
Cauterize the area
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
September 21 2012 17:57 GMT
#47
That... has nothing to do with anything I wrote.

My point is that in order for this strategy--namely, using tempests to force the enemy to engage the protoss army--to ever be a good idea, there must exist some sort of monstrous unit composition that has the capability to just stomp another army extremely cost efficiently. As far as I can tell, this does not exist at all in the current Protoss arsenal BECAUSE the strength of every unit has to be balanced around warp gate technology.

Seriously, the tempest would be a great Terran unit. Set up a huge arsenal of tanks and turrets protecting the tempests. The tempest pokes from afar, and if the enemy wants to deal with it, they either need to go around and harrass and try to avoid the giant mech army, or they have to try and break a massive tank/turret line.

Except there's no way for Protoss to manage anything close to that because protoss units have to be balanced around the strength of front-loaded production in the warpgates.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 21 2012 18:20 GMT
#48
On September 21 2012 00:53 a176 wrote:
Show nested quote +
On September 20 2012 05:46 travdood wrote:
Advantages Gained

1. Reward Without Risk


no unit should fall under this category. bad, bad game design.

I actually disagree that the Tempest is "reward without risk."

It's fine for chipping away at armies and picking off individual expensive units. However, there is the risk that perhaps the Tempest will not be that useful in the actual big engagement since it deals damage too slowly, so they essentially become dead supply that would otherwise be fighting units that would be more useful in the big engagement.

So I think the actual Tempest count will be very important to consider. Too many would mean too much dead supply for the big engagement. Too few would mean it doesn't do much. There should be a good medium where there are just enough Tempests to be able to efficiently pick away at the opponent's expensive units, but only enough so that the rest of the army is substantial enough to survive the engagement.
ㅇㅅㅌㅅ
Seigifried
Profile Joined January 2012
United States60 Posts
September 22 2012 22:54 GMT
#49
Tempest seem so useless because its such a terrible design and clearly has a role of a voidray now!!!!!
delHospital
Profile Blog Joined December 2010
Poland261 Posts
September 22 2012 23:37 GMT
#50
Wow, great post, I was thinking the same!
Wish I had the beta, I could show 'em how it's done!
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2025 GSL S2 - Ro8 Group A
CranKy Ducklings133
EnkiAlexander 87
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 819
ajuk12(nOOB) 20
Icarus 5
Dota 2
LuMiX1
Counter-Strike
fl0m6099
Heroes of the Storm
Khaldor168
Other Games
summit1g10775
FrodaN3450
shahzam1326
C9.Mang01075
JimRising 517
ViBE229
Maynarde183
Mew2King65
Trikslyr48
ToD0
Organizations
Other Games
gamesdonequick1171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH303
• Hupsaiya 102
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler55
League of Legends
• Doublelift4982
Upcoming Events
Wardi Open
10h 11m
Replay Cast
23h 11m
Replay Cast
1d 9h
RSL Revival
1d 9h
Cure vs Percival
ByuN vs Spirit
RSL Revival
2 days
herO vs sOs
Zoun vs Clem
Replay Cast
2 days
The PondCast
3 days
RSL Revival
3 days
Serral vs SHIN
Solar vs Cham
Replay Cast
3 days
RSL Revival
4 days
Reynor vs Scarlett
ShoWTimE vs Classic
[ Show More ]
uThermal 2v2 Circuit
4 days
SC Evo League
5 days
Circuito Brasileiro de…
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.