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HOTS Patch notes [9/14/2012] - Page 40

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 38 39 40 41 42 71 Next
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
September 14 2012 21:31 GMT
#781
On September 15 2012 06:29 lim1017 wrote:
seemed legit until i saw carrier back in game, followed by warhound out of game...


Are you saying that Blizzard's own patch notes aren't legit, or was that a an attempt at a joke?
Naphal
Profile Joined December 2010
Germany2099 Posts
September 14 2012 21:33 GMT
#782
ok i will not check my account for beta-access twice a day anymore...
i hope they at least realize how fucking sad these doublestandards are.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
September 14 2012 21:33 GMT
#783
Actually awesome patch for Protoss.
Protoss is fullpacked for HotS.
Zerg seems to be complete too.

Now looking for big Terran patch...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Zane
Profile Joined January 2011
Romania3916 Posts
September 14 2012 21:33 GMT
#784
On September 15 2012 06:26 Scila wrote:
Entomb is still a silly ability. As long as it is "click to harass" it will never be a "skillful" strategy to pull off.

I agree, I think Blizzard should replace it with another spell. Let's call it "Void portal". 100 energy. The oracle can place 2 portals anywhere on the pylon power grid; protoss units can move instantly between the 2 portals. Or another one, "Chrono shift". 100 energy, 1.5 radius. Revives any protoss units that died recently(20 seconds)in the respective radius.
Drake
Profile Joined October 2010
Germany6146 Posts
September 14 2012 21:34 GMT
#785
"immortel now shield works vs warhound"
"no more warhound"

wtf xD but nice warhound looked aweful
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
s3rp
Profile Joined May 2011
Germany3192 Posts
September 14 2012 21:34 GMT
#786
On September 15 2012 06:24 SgtCoDFish wrote:
Show nested quote +
On September 15 2012 06:21 anotherone wrote:
On September 15 2012 06:15 S_SienZ wrote:
Any Terrans interested in forming a group and just play WoL TvT all day long when HotS comes out?

At this rate Flash will be playing P when HotS is out.

Count me in.


I can't imagine a worse kind of hell when there are protosses and zergs to mech against to be playing TvT all day with whiny terrans. I'd rather play TvP and TvZ any day.

Ontopic: I love this. Hope they change the WH and bring it back somehow... loved the sounds they made for it :D


TvT is by far the only matchup is actually enjoy playing . A good amount of TvP , TvZ is just insta leave because they bore me to death anyway.
NET
Profile Blog Joined February 2009
United States703 Posts
September 14 2012 21:34 GMT
#787
Oracle changes seem rather interesting. The carrier coming back is good, hopefully they will tweak its stats around a bit. The Warhound is gone which is also a good thing.

Making the oracle more versitle will probably make it a more fun unit to use in main battles and give higher apm Protoss players even more room to showcase their abilities. I like this patch overall.
"Dark Templar are the saviors of the Protoss Race." -Artosis
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-09-14 21:40:38
September 14 2012 21:35 GMT
#788
On September 15 2012 06:31 obsid wrote:
Show nested quote +
On September 15 2012 06:23 MCDayC wrote:
Pretty sure tank has gotten a small buff to how much it gets from upgrades.


Its still +3 (+2 vs armored) in HotS right?


Last patch is was +3(+4 vs armored ) for whatever reason. Didn't effect anything was just there.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
September 14 2012 21:36 GMT
#789
Does the new reaper ability allow for it to shoot upcliff without vision as well or is it stictly vision? If the reaper can attack without vision, this will make reaper bunker rushes REALLY fuking strong because terrans could defend a building bunker on the high ground without sacrificing the health of the reaper.
"let your freak flag fly"
S_SienZ
Profile Joined September 2011
1878 Posts
September 14 2012 21:37 GMT
#790
On September 15 2012 06:36 Mrvoodoochild1 wrote:
Does the new reaper ability allow for it to shoot upcliff without vision as well or is it stictly vision? If the reaper can attack without vision, this will make reaper bunker rushes REALLY fuking strong because terrans could defend a building bunker on the high ground without sacrificing the health of the reaper.

I think you can, as other ranged units can shoot upcliff whne you have vision as well.
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
September 14 2012 21:37 GMT
#791
Really cool patch! Excited about the return of the carrier and the new reapers seem really nice.
Nyarly
Profile Blog Joined March 2011
France1030 Posts
September 14 2012 21:39 GMT
#792

Carrier
This unit has returned to the game.

Warhound
This unit has been removed from the game.

LOL
I had to double check to see if it was a real patch or a fake one.

Sweet carriers <3
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
Last Edited: 2012-09-14 21:43:50
September 14 2012 21:41 GMT
#793
What I got from this patch was that they temporarily removed the warhound, redesign it, and will put it back in the future. Thus the weird immortal patch. I'm curious as to how they'll change it though...

Edit: Clarity
RIP Kt. Violet | In solitude, where we are least alone
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
September 14 2012 21:43 GMT
#794
On September 15 2012 06:36 Mrvoodoochild1 wrote:
Does the new reaper ability allow for it to shoot upcliff without vision as well or is it stictly vision? If the reaper can attack without vision, this will make reaper bunker rushes REALLY fuking strong because terrans could defend a building bunker on the high ground without sacrificing the health of the reaper.


Or terrans can build bunkers on the low ground and use the reaper to get vision of high ground without air units.
RIP Kt. Violet | In solitude, where we are least alone
gh0stsquall
Profile Joined March 2012
United States245 Posts
September 14 2012 21:44 GMT
#795
On September 15 2012 06:41 glzElectromaster wrote:
What I got from this patch was that they temporarily removed the warhound, redesign it, and put it back in. Thus the weird immortal patch. I'm curious as to how they'll change it though...



I took it more as "we can't get any constructive feedback because we're flooded with shit about the warhound sucking". So they do as you said, people are jumping too fast, warhound isn't OUT, it's just postponed as of now. :/ (at least this is what i see)
www.twitch.tv/ghostsquall || www.twitter.com/gh0stlol
Vaftrudner
Profile Blog Joined May 2012
Sweden1185 Posts
September 14 2012 21:49 GMT
#796
I think the changes are exciting, and I'm not even protoss. I really felt like toss got the short end of the stick, with honestly very little change from WoL. An ability that lets protoss avoid fungals, even for a short while? I can hear the screams of joy all the way from Aiur. I don't really have an opinion on the warhound since I haven't played with it, but man oh man I'm looking forward to playing around with the swarm host. Siege lines! In ZvZ! If Flash and Nestea wills it, HotS will be glorious for zerg.
"Starcraft 2 was designed to have a best race. You play the worst one." - Day9
Mr_Z
Profile Joined June 2011
South Africa88 Posts
September 14 2012 21:50 GMT
#797
as Protoss player looks like a good patch :D especially with the function now of the Tempest to be more specifically targeted to the late game PvP and PvZ.
Always last :(
ZeromuS
Profile Blog Joined October 2010
Canada13430 Posts
September 14 2012 21:51 GMT
#798
I saw TT1 use tempests to great effect in widdling away collossus numbers, forcing stalkers and reducing collossus as well as doing some crazy damage against to colossus to boot. He only had 3 tempests but they made a huge difference. Zealot archon didnt outright lose to a 9 collossus protoss.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 14 2012 21:52 GMT
#799

Carrier
This unit has returned to the game.

Warhound
This unit has been removed from the game.



Osama is dead
GM is alive!

Great patch.
I'm afraid the phase shield would be OP against zerg though...
moo...for DRG
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 14 2012 21:53 GMT
#800
On September 15 2012 06:51 ZeromuS wrote:
I saw TT1 use tempests to great effect in widdling away collossus numbers, forcing stalkers and reducing collossus as well as doing some crazy damage against to colossus to boot. He only had 3 tempests but they made a huge difference. Zealot archon didnt outright lose to a 9 collossus protoss.


Anything to fix late game v is a miracle.
MMA: The true King of Wings
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