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On September 15 2012 06:29 lim1017 wrote: seemed legit until i saw carrier back in game, followed by warhound out of game...
Are you saying that Blizzard's own patch notes aren't legit, or was that a an attempt at a joke?
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ok i will not check my account for beta-access twice a day anymore... i hope they at least realize how fucking sad these doublestandards are.
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Russian Federation1612 Posts
Actually awesome patch for Protoss. Protoss is fullpacked for HotS. Zerg seems to be complete too.
Now looking for big Terran patch...
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On September 15 2012 06:26 Scila wrote: Entomb is still a silly ability. As long as it is "click to harass" it will never be a "skillful" strategy to pull off. I agree, I think Blizzard should replace it with another spell. Let's call it "Void portal". 100 energy. The oracle can place 2 portals anywhere on the pylon power grid; protoss units can move instantly between the 2 portals. Or another one, "Chrono shift". 100 energy, 1.5 radius. Revives any protoss units that died recently(20 seconds)in the respective radius.
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"immortel now shield works vs warhound" "no more warhound"
wtf xD but nice warhound looked aweful
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On September 15 2012 06:24 SgtCoDFish wrote:Show nested quote +On September 15 2012 06:21 anotherone wrote:On September 15 2012 06:15 S_SienZ wrote: Any Terrans interested in forming a group and just play WoL TvT all day long when HotS comes out?
At this rate Flash will be playing P when HotS is out. Count me in. I can't imagine a worse kind of hell when there are protosses and zergs to mech against to be playing TvT all day with whiny terrans. I'd rather play TvP and TvZ any day. Ontopic: I love this. Hope they change the WH and bring it back somehow... loved the sounds they made for it :D
TvT is by far the only matchup is actually enjoy playing . A good amount of TvP , TvZ is just insta leave because they bore me to death anyway.
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Oracle changes seem rather interesting. The carrier coming back is good, hopefully they will tweak its stats around a bit. The Warhound is gone which is also a good thing.
Making the oracle more versitle will probably make it a more fun unit to use in main battles and give higher apm Protoss players even more room to showcase their abilities. I like this patch overall.
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On September 15 2012 06:31 obsid wrote:Show nested quote +On September 15 2012 06:23 MCDayC wrote: Pretty sure tank has gotten a small buff to how much it gets from upgrades. Its still +3 (+2 vs armored) in HotS right?
Last patch is was +3(+4 vs armored ) for whatever reason. Didn't effect anything was just there.
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Does the new reaper ability allow for it to shoot upcliff without vision as well or is it stictly vision? If the reaper can attack without vision, this will make reaper bunker rushes REALLY fuking strong because terrans could defend a building bunker on the high ground without sacrificing the health of the reaper.
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On September 15 2012 06:36 Mrvoodoochild1 wrote: Does the new reaper ability allow for it to shoot upcliff without vision as well or is it stictly vision? If the reaper can attack without vision, this will make reaper bunker rushes REALLY fuking strong because terrans could defend a building bunker on the high ground without sacrificing the health of the reaper. I think you can, as other ranged units can shoot upcliff whne you have vision as well.
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Really cool patch! Excited about the return of the carrier and the new reapers seem really nice.
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Carrier This unit has returned to the game.
Warhound This unit has been removed from the game.
LOL I had to double check to see if it was a real patch or a fake one.
Sweet carriers <3
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What I got from this patch was that they temporarily removed the warhound, redesign it, and will put it back in the future. Thus the weird immortal patch. I'm curious as to how they'll change it though...
Edit: Clarity
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On September 15 2012 06:36 Mrvoodoochild1 wrote: Does the new reaper ability allow for it to shoot upcliff without vision as well or is it stictly vision? If the reaper can attack without vision, this will make reaper bunker rushes REALLY fuking strong because terrans could defend a building bunker on the high ground without sacrificing the health of the reaper.
Or terrans can build bunkers on the low ground and use the reaper to get vision of high ground without air units.
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On September 15 2012 06:41 glzElectromaster wrote: What I got from this patch was that they temporarily removed the warhound, redesign it, and put it back in. Thus the weird immortal patch. I'm curious as to how they'll change it though...
I took it more as "we can't get any constructive feedback because we're flooded with shit about the warhound sucking". So they do as you said, people are jumping too fast, warhound isn't OUT, it's just postponed as of now. :/ (at least this is what i see)
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I think the changes are exciting, and I'm not even protoss. I really felt like toss got the short end of the stick, with honestly very little change from WoL. An ability that lets protoss avoid fungals, even for a short while? I can hear the screams of joy all the way from Aiur. I don't really have an opinion on the warhound since I haven't played with it, but man oh man I'm looking forward to playing around with the swarm host. Siege lines! In ZvZ! If Flash and Nestea wills it, HotS will be glorious for zerg.
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as Protoss player looks like a good patch :D especially with the function now of the Tempest to be more specifically targeted to the late game PvP and PvZ.
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Canada13386 Posts
I saw TT1 use tempests to great effect in widdling away collossus numbers, forcing stalkers and reducing collossus as well as doing some crazy damage against to colossus to boot. He only had 3 tempests but they made a huge difference. Zealot archon didnt outright lose to a 9 collossus protoss.
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Carrier This unit has returned to the game.
Warhound This unit has been removed from the game.
Osama is dead GM is alive!
Great patch. I'm afraid the phase shield would be OP against zerg though...
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On September 15 2012 06:51 ZeromuS wrote: I saw TT1 use tempests to great effect in widdling away collossus numbers, forcing stalkers and reducing collossus as well as doing some crazy damage against to colossus to boot. He only had 3 tempests but they made a huge difference. Zealot archon didnt outright lose to a 9 collossus protoss.
Anything to fix late game v is a miracle.
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