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HOTS Patch notes [9/14/2012] - Page 38

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 36 37 38 39 40 71 Next
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 14 2012 21:07 GMT
#741
Both Tempest and Void Ray overlap with their +dmg to massive.
MMA: The true King of Wings
Madera
Profile Joined July 2011
Sweden2672 Posts
Last Edited: 2012-12-23 03:59:32
September 14 2012 21:07 GMT
#742
I must say this is an amazing patch for Protoss and phase shield is a great spell design-wise along with the other oracle buffs. I wonder how the carrier will function with the tempest still in the game. It feels like the tempest would still be a better choice to go since it's so much easier to force engagements. I do agree with the carrier is in need of some tweaking in terms of build time and how the interceptors function.

As a Terran play the patch still leaves me feeling a bit empty inside. While I do think the warhound was horribly designed, removing it will leave TvP mech feeling unviable once again. I don't think battle hellions will fill a strong role or be enough of a buffer for tanks and especially not mines at 2 supply since chargelots aren't really the problem. Protoss have so many units and abilities that's a direct counter to the siege tank that I feel like in the current build mech will not be cost efficent enough to compete with bio.

I'm a big fan of all 3 races having "overpowered" units that balances out and rewards the better player and makes for great games instead of direct unit counters. I wonder what the community's stance is on making the siege tank the core unit from the factory again and experimenting with making it 2 supply and/or 100 gas. It suddenly sounds way too strong but if you do the same to Zerg and Protoss by e.g. increasing the viper's blinding cloud's radius, decreasing the carrier's build time and having the oracle as a strong mid-game harasser/disabler it will balance out. I'm having a hard time coming up with ideas but I where I want to get at is it will (hopefully) lead to more interesting dynamics in all match-ups.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
September 14 2012 21:10 GMT
#743
On September 15 2012 06:07 SarcasmMonster wrote:
Both Tempest and Void Ray overlap with their +dmg to massive.

Void Ray +dmg vs armored
Tempest +dmg vs massive

also

Void Ray more like early timing harass
Tempest more like late addition to Protoss arsenal
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
creamyturtle
Profile Blog Joined July 2011
United States487 Posts
September 14 2012 21:11 GMT
#744
this patch is freaking amazing and surprised the crap out of me. they must have realized the limitations of the WH ! and bringing the carrier back, i <3 u blizz
Terran it up.
TheDougler
Profile Joined April 2010
Canada8324 Posts
Last Edited: 2012-09-14 21:11:26
September 14 2012 21:11 GMT
#745
On September 15 2012 05:47 monkybone wrote:
Show nested quote +
On September 15 2012 05:41 SarcasmMonster wrote:
On September 15 2012 05:36 monkybone wrote:
On September 15 2012 05:33 SarcasmMonster wrote:
On September 15 2012 05:30 monkybone wrote:
On September 15 2012 05:28 SarcasmMonster wrote:
On September 15 2012 05:26 monkybone wrote:
On September 15 2012 04:51 SarcasmMonster wrote:
Give a mech spell caster

It also has an ability to place (nerfed) Widow Mines, so you don't need to build them from your factory.


We already have one, it's called the Thor, and the fact that it is a caster is one of the reasons that it is useless.


I refuse to acknowledge the Thor as a mech spellcaster.


Point is, spellcasters get feedbacked.


Spellcasters get emp'd. Doesn't stop them from being useful if designed correctly.

Especially a mech spellcaster which are under protection from 13-range Siege tanks vs 9-range feedback. If still manages to land feedbacks against a mech army, then congrats, good play.


Feedback drains HP, that's the problem. The spell doesn't matter. And there's no problem at all feedbacking Thors vs a meching Terran, even if he goes siege tanks. By your logic a marine tank army should never get fungaled if properly controlled.


This is why I'm confused.

Your argument: Mech spellcaster impossible because feedback makes it useless because it drains HP.

But Marine-Tank is viable even though Fungal is in the game?


I'm saying that spellcasters (obviously not ghosts) vs Protoss are useless, and units which are not only spellcasters, but also fighting units (like Thors) suffers a disadvantage of being so because of feedback (draining HP). I.e. the caster role is made largely irrelevant, and additionally the fighting role is diminished because of HT.

I have no idea what your point was with the fungal comment. My point was that tanks doesn't remove casters from the game at all.


He's saying that you keep on making your point more and more specific but won't admit to the fact that it is simply Thors which arn't good vs feedback. Or at least, that should be his argument.

I mean, as long as we're looking at units that are still playable vs feedback we might as well look at the infestor. It still gets used in late game ZvP, despite feedback and despite archons being a critical part of lategame PvZ. The fact is that it's worth it to land a good fungle... having said that, I see that that wasn't that dude's point at all now that I re read it and now I'm super confused.

You're saying things get diminished to the point of being unplayable because of HT's, but things don't get dimished to the point of unplayability because of Fungal? But didn't you bring up Fungal in the first place? nevermind, leaving this thread.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 14 2012 21:11 GMT
#746
Carrier has arrived!!!
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
September 14 2012 21:11 GMT
#747
I have to say i'm surprised at blizzard. I expected them to try to shove the Warhound and Carrier removal down our throats, instead they remove the Warhound and bring back the Carrier. Only need to buff the Widow Mine and maybe redesign Entomb and HotS just gets alot better.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Fig
Profile Joined March 2010
United States1324 Posts
September 14 2012 21:12 GMT
#748
Thank you Blizzard. My faith in you has returned. Perfect patch.
Can't elope with my cantaloupe
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 14 2012 21:12 GMT
#749
On September 15 2012 06:10 Jenia6109 wrote:
Show nested quote +
On September 15 2012 06:07 SarcasmMonster wrote:
Both Tempest and Void Ray overlap with their +dmg to massive.

Void Ray +dmg vs armored
Tempest +dmg vs massive

also

Void Ray more like early timing harass
Tempest more like late addition to Protoss arsenal


Against all massive targets, the damage of the Void Ray is increased by 20%.


(Wiki)Void Ray
MMA: The true King of Wings
Psychonian
Profile Joined March 2012
United States2322 Posts
September 14 2012 21:13 GMT
#750
CARRIER HAS ARRIVED MOTHERFUCKERS
Trans Rights
Promethelax
Profile Joined February 2012
Canada7089 Posts
Last Edited: 2012-09-14 21:14:42
September 14 2012 21:13 GMT
#751
Carrier

This unit has returned to the game.

I am a happy little man right now.
and I totally missed this I was so excited about the carrier!

Warhound

This unit has been removed from the game.

this is the best patch ever.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Michaels
Profile Joined August 2010
419 Posts
September 14 2012 21:14 GMT
#752
did they remove those base saturation numbers? I see tt1 streaming without it.
UntoTheBreach
Profile Joined September 2012
25 Posts
September 14 2012 21:14 GMT
#753
On September 15 2012 06:05 PauseBreak wrote:

Terran does not have static defense. It takes supply to have a defense. Zerg Spines and Protoss Cannons take a 1 time investment and don't require having units in the back guarding where they should be up in the front lines. Zergs always have Queens.

Well, it favours Zerg, as does everything else in the beta. Most important, it's really boring and offers little or no scope for original tactics.
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
September 14 2012 21:15 GMT
#754
Holy shit this sounds gooooooood
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
S_SienZ
Profile Joined September 2011
1878 Posts
September 14 2012 21:15 GMT
#755
Any Terrans interested in forming a group and just play WoL TvT all day long when HotS comes out?

At this rate Flash will be playing P when HotS is out.
nooboon
Profile Blog Joined July 2011
2602 Posts
September 14 2012 21:15 GMT
#756
Carrier has returned but now what.
Well considering that blizzard removed the warhound, we are in for quite a turbulent BETA. It will be interesting on what blizzard plans to do with Toss stargate tech.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
September 14 2012 21:16 GMT
#757
On September 15 2012 06:12 SarcasmMonster wrote:
Show nested quote +
On September 15 2012 06:10 Jenia6109 wrote:
On September 15 2012 06:07 SarcasmMonster wrote:
Both Tempest and Void Ray overlap with their +dmg to massive.

Void Ray +dmg vs armored
Tempest +dmg vs massive

also

Void Ray more like early timing harass
Tempest more like late addition to Protoss arsenal


Show nested quote +
Against all massive targets, the damage of the Void Ray is increased by 20%.


(Wiki)Void Ray

Void Ray needs complete retooling.
You see it maybe like a few PvZ (nowadays even Stargate openings goes straight Phoenix more and more).

It's prohibitively costly and does shit damage since everyone got so good to countering them.

For a unit like this there's a thin line between completely shit and hugely overpowered.
ArcadeR
Profile Joined May 2011
Germany199 Posts
September 14 2012 21:17 GMT
#758
Carriers are back, funny thing is they stated ages ago that carriers were not usable(or actually simply not needed) and so they will remove them with hots. Meanwhile carriers were shown as useful endgame unit and they still removed them ignoring that they have become part of the game again...
The Warhound issues could have easily been figured out way earlier by simply playing it against other units in mind... Same build time as Siege Tanks, strong against mechanical, nearly same dps as unsieged tanks(without haywire...), fast movement speed, 2 supply, moderate health, ok armor, low gas needed...wtf? Maybe they thought removing splash anti air was enough... simply should be a 3 supply unit with a bit slower speed...

HeavenResign
Profile Joined April 2011
United States702 Posts
September 14 2012 21:19 GMT
#759
I love this patch.

At this point though the best way to 'fix' mech is to buff siege tank and develop a new high ground mechanic so it becomes a space control tool instead of a 1 to 2 base death push, which is what will happen if it gets buffed which is why it was nerfed.

I don't see that happening but I really do think Heart Of The Swarm will be great.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-09-14 21:21:34
September 14 2012 21:21 GMT
#760
Anta baka?

What is this? WH removed?
You don't choose to play zerg. The zerg choose you.
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