HOTS Patch notes [9/14/2012] - Page 38
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SarcasmMonster
3136 Posts
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Madera
Sweden2672 Posts
As a Terran play the patch still leaves me feeling a bit empty inside. While I do think the warhound was horribly designed, removing it will leave TvP mech feeling unviable once again. I don't think battle hellions will fill a strong role or be enough of a buffer for tanks and especially not mines at 2 supply since chargelots aren't really the problem. Protoss have so many units and abilities that's a direct counter to the siege tank that I feel like in the current build mech will not be cost efficent enough to compete with bio. I'm a big fan of all 3 races having "overpowered" units that balances out and rewards the better player and makes for great games instead of direct unit counters. I wonder what the community's stance is on making the siege tank the core unit from the factory again and experimenting with making it 2 supply and/or 100 gas. It suddenly sounds way too strong but if you do the same to Zerg and Protoss by e.g. increasing the viper's blinding cloud's radius, decreasing the carrier's build time and having the oracle as a strong mid-game harasser/disabler it will balance out. I'm having a hard time coming up with ideas but I where I want to get at is it will (hopefully) lead to more interesting dynamics in all match-ups. | ||
Jenia6109
Russian Federation1612 Posts
On September 15 2012 06:07 SarcasmMonster wrote: Both Tempest and Void Ray overlap with their +dmg to massive. Void Ray +dmg vs armored Tempest +dmg vs massive also Void Ray more like early timing harass Tempest more like late addition to Protoss arsenal | ||
creamyturtle
United States487 Posts
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TheDougler
Canada8302 Posts
On September 15 2012 05:47 monkybone wrote: I'm saying that spellcasters (obviously not ghosts) vs Protoss are useless, and units which are not only spellcasters, but also fighting units (like Thors) suffers a disadvantage of being so because of feedback (draining HP). I.e. the caster role is made largely irrelevant, and additionally the fighting role is diminished because of HT. I have no idea what your point was with the fungal comment. My point was that tanks doesn't remove casters from the game at all. He's saying that you keep on making your point more and more specific but won't admit to the fact that it is simply Thors which arn't good vs feedback. Or at least, that should be his argument. I mean, as long as we're looking at units that are still playable vs feedback we might as well look at the infestor. It still gets used in late game ZvP, despite feedback and despite archons being a critical part of lategame PvZ. The fact is that it's worth it to land a good fungle... having said that, I see that that wasn't that dude's point at all now that I re read it and now I'm super confused. You're saying things get diminished to the point of being unplayable because of HT's, but things don't get dimished to the point of unplayability because of Fungal? But didn't you bring up Fungal in the first place? nevermind, leaving this thread. | ||
JustPassingBy
10776 Posts
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ApocAlypsE007
Israel1007 Posts
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Fig
United States1324 Posts
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SarcasmMonster
3136 Posts
On September 15 2012 06:10 Jenia6109 wrote: Void Ray +dmg vs armored Tempest +dmg vs massive also Void Ray more like early timing harass Tempest more like late addition to Protoss arsenal Against all massive targets, the damage of the Void Ray is increased by 20%. ![]() | ||
Psychonian
United States2322 Posts
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Promethelax
Canada7089 Posts
Carrier This unit has returned to the game. I am a happy little man right now. and I totally missed this I was so excited about the carrier! Warhound This unit has been removed from the game. this is the best patch ever. | ||
Michaels
419 Posts
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UntoTheBreach
25 Posts
On September 15 2012 06:05 PauseBreak wrote: Well, it favours Zerg, as does everything else in the beta. Most important, it's really boring and offers little or no scope for original tactics.Terran does not have static defense. It takes supply to have a defense. Zerg Spines and Protoss Cannons take a 1 time investment and don't require having units in the back guarding where they should be up in the front lines. Zergs always have Queens. | ||
TheMooseHeed
United Kingdom535 Posts
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S_SienZ
1878 Posts
At this rate Flash will be playing P when HotS is out. | ||
nooboon
2602 Posts
Well considering that blizzard removed the warhound, we are in for quite a turbulent BETA. It will be interesting on what blizzard plans to do with Toss stargate tech. | ||
Condor Hero
United States2931 Posts
Void Ray needs complete retooling. You see it maybe like a few PvZ (nowadays even Stargate openings goes straight Phoenix more and more). It's prohibitively costly and does shit damage since everyone got so good to countering them. For a unit like this there's a thin line between completely shit and hugely overpowered. | ||
ArcadeR
Germany199 Posts
The Warhound issues could have easily been figured out way earlier by simply playing it against other units in mind... Same build time as Siege Tanks, strong against mechanical, nearly same dps as unsieged tanks(without haywire...), fast movement speed, 2 supply, moderate health, ok armor, low gas needed...wtf? Maybe they thought removing splash anti air was enough... simply should be a 3 supply unit with a bit slower speed... | ||
HeavenResign
United States702 Posts
At this point though the best way to 'fix' mech is to buff siege tank and develop a new high ground mechanic so it becomes a space control tool instead of a 1 to 2 base death push, which is what will happen if it gets buffed which is why it was nerfed. I don't see that happening but I really do think Heart Of The Swarm will be great. | ||
[F_]aths
Germany3947 Posts
What is this? WH removed? | ||
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