• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:14
CET 23:14
KST 07:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners2Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1408 users

HOTS Patch notes [9/14/2012] - Page 36

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 34 35 36 37 38 71 Next
squanzo
Profile Joined May 2011
68 Posts
September 14 2012 20:49 GMT
#701
Any chance of removing the worker display at each base?
Account252508
Profile Joined February 2012
3454 Posts
September 14 2012 20:50 GMT
#702
--- Nuked ---
Shinespark
Profile Joined June 2011
Chile843 Posts
September 14 2012 20:50 GMT
#703
Good, now remove the widow mine and the battle hellion and terran will be better than ever!
Oh, wait...
"I, for one, welcome our new Korean overlords."
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
Last Edited: 2012-09-14 21:03:25
September 14 2012 20:51 GMT
#704
On September 15 2012 05:36 pyro19 wrote:
It's clear as day to see that Protoss is the Center of Attention for Blizzard Creativitiy team...They get all the cool shit and have their Abilities Reworked when complained about while the Terran Units get straight up removed from the game without any Nerfs or Experiments

The warhound was abominably terrible unit design. No amount of tweaks would have fixed it. Nobody wanted mech that plays like bio.

I like how Blizzard keeps moving towards BW-esque abilities and units without actually adding them. I've never seen a company so scared of using content from previous games.
Hellions -> Battle Hellions (Firebats)
Oracles (Arbitersssss)
Swarm Host is different than the lurker, but I personally don't feel that zergs should have a unit that slowly breaks seige lines. Given the current state of blinding cloud (now affects mech), lurkers could do the same job in a faster, zergier fashion (run forward -> burrow -> havoc+death).
Widow Mine (Vulture mines with bad splash)

Just reintroduce some old units. There is nothing wrong with it. You need it. Certain units will mesh really well with the current game design and it might lure in some of the BW followers (work that familiarity).
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
QNdie
Profile Joined June 2011
Poland210 Posts
September 14 2012 20:52 GMT
#705
On September 15 2012 04:01 ZanXala wrote:
Summary: Blizzard like people being able to do really annoying shit that takes exactly 0 skill to execute but that you have to control and multitask perfectly to deal with. (I'm talking about the a-move-ier being back, reaper getting op buff so you can bunker bellow main or nat on every single map, new oracle ability which just negates all abilities, buff on the entomb thing)

I'm happy about the swarm host nerf and the widow mine buff as well as the removal of the a-move hound though. But I seem to be the only one to be asd about the carrier being back...


Some people will never stop complaining. Carriers have started finding their place in the game as of late, in late game PvZ especially and in carrier based all-ins in PvT. Reapers are very fragile, you have to micro them to be able to use them to full effect, as they can die off easily. Obviously its just stutter-stepping and microing back the weak ones but it still requires amp and attention. Oracle abilities are overbuffed imo but it will get fixed in due time if it's too good, its only the 2nd beta patch.

Overall, I think Blizz is definitely on the right track. Add microability to carriers and change some stuff with terran as they seem to be lackluster for now and I think HotS will start sounding really legit. You can't be so negative and cry about imbalance before you even tried the new units...
GoldenH
Profile Blog Joined March 2010
1115 Posts
September 14 2012 20:53 GMT
#706
On September 15 2012 05:45 twndomn wrote:
I call it now, Protoss will have carrier + tempest + voidray + mothership deathball instead of the typical colosi + stalkers deathball.


Naw, the tempest is still too awful to live. I can't think of any Massive unit that can threaten protoss air. It is now trying to fill a niche that doesn't exist.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 14 2012 20:53 GMT
#707
On September 15 2012 05:47 monkybone wrote:
Show nested quote +
On September 15 2012 05:41 SarcasmMonster wrote:
On September 15 2012 05:36 monkybone wrote:
On September 15 2012 05:33 SarcasmMonster wrote:
On September 15 2012 05:30 monkybone wrote:
On September 15 2012 05:28 SarcasmMonster wrote:
On September 15 2012 05:26 monkybone wrote:
On September 15 2012 04:51 SarcasmMonster wrote:
Give a mech spell caster

It also has an ability to place (nerfed) Widow Mines, so you don't need to build them from your factory.


We already have one, it's called the Thor, and the fact that it is a caster is one of the reasons that it is useless.


I refuse to acknowledge the Thor as a mech spellcaster.


Point is, spellcasters get feedbacked.


Spellcasters get emp'd. Doesn't stop them from being useful if designed correctly.

Especially a mech spellcaster which are under protection from 13-range Siege tanks vs 9-range feedback. If still manages to land feedbacks against a mech army, then congrats, good play.


Feedback drains HP, that's the problem. The spell doesn't matter. And there's no problem at all feedbacking Thors vs a meching Terran, even if he goes siege tanks. By your logic a marine tank army should never get fungaled if properly controlled.


This is why I'm confused.

Your argument: Mech spellcaster impossible because feedback makes it useless because it drains HP.

But Marine-Tank is viable even though Fungal is in the game?


I'm saying that spellcasters (obviously not ghosts) vs Protoss are useless, and units which are not only spellcasters, but also fighting units (like Thors) suffers a disadvantage of being so because of feedback (draining HP). I.e. the caster role is made largely irrelevant, and additionally the fighting role is diminished because of HT.

I have no idea what your point was with the fungal comment. My point was that tanks doesn't remove casters from the game at all.


My suggestion was to have a spell caster that lays down mines. Lay them down before the engagement.

Just because HTs hard counter spell-casters does not mean its impossible to have some hypothetical spell caster in your composition. It's like saying Infestors are useless because of HT's...
MMA: The true King of Wings
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2012-09-14 20:54:20
September 14 2012 20:53 GMT
#708
On September 15 2012 05:49 squanzo wrote:
Any chance of removing the worker display at each base?


Kinda hoping that goes away as well.


On September 15 2012 05:51 VeNoM HaZ Skill wrote:
Show nested quote +
On September 15 2012 05:36 pyro19 wrote:
It's clear as day to see that Protoss is the Center of Attention for Blizzard Creativitiy team...They get all the cool shit and have their Abilities Reworked when complained about while the Terran Units get straight up removed from the game without any Nerfs or Experiments

The warhound was abominably terrible unit design. No amount of tweaks would have fixed it. Nobody wanted mech that plays like bio.



Also it looked stupid xD
Rah
Profile Joined February 2010
United States973 Posts
September 14 2012 20:54 GMT
#709
On September 15 2012 05:37 trbot wrote:
Show nested quote +
On September 15 2012 05:34 monkybone wrote:
On September 15 2012 05:32 trbot wrote:
On September 15 2012 05:24 Rah wrote:
On September 15 2012 05:13 trbot wrote:
As for goliaths, they overlap too much with vikings. Tank goliath battle hellion viking will be too universally strong versus ground and air alike.


uh, no shit, it should be. That army would take so long to build up.. vikings and goliath take gas from tanks you know? Even then it would still come down to positional play with tanks involved, and if you lose an army gl building it back up. That's mech.


mech should be formidable and difficult to break. it shouldn't be impossible to break.

think of broodlord infestor corruptor. it's essentially equivalent of mech for zerg, but while it's formidable and difficult to break, it's not impossible. if you have mass tank, air is the only viable response. (i challenge you to crash any 200/200 protoss army into mass tank. the result isn't even close.) then, if you have an abundance of anti-air weaponry, the fight is just hopeless. i'm only speculating, since we haven't seen how it would play out, but it sounds like a bad idea to me. i could be wrong.


Mech gets broken all the time, just watch the gumiho vs polt games in the gsl yesterday. Gumiho showcases the beauty of mech, and polt shows how to break it, without air. In fact, it's the meching player who needs air, namely ravens, to withstand marauders.


Notice how I talked about a 200/200 protoss army...


If only protoss had an anti mech unit as durable as the marauder.. I imagine breaking the mech army would be similiar to it was in Broodwar, so look there for inspiration. Protoss who only played SC2 feel like nothing should be able to challenge the protoss army in an A move fight, but that sounds backwards to me. With the new harassment options being introduced to the race along with amazing units like the immortal and blink stalker I don't see why it's so hard to imagine a protoss player hindering and picking apart a meching player in HotS. They'll have to adapt sure, but this is how StarCraft should be. There's a reason terran upgrades are the way they are, the game isn't working as intended atm.
Streaming on twitch. http://www.twitch.tv/rahsun86
obsid
Profile Joined November 2008
United States389 Posts
September 14 2012 20:55 GMT
#710
The other thing to note is how the oracle's new spell also buffs void rays in PvZ. Mass Voidrays was most easily countered by mass fungal, not so much anymore......
Adonminus
Profile Joined January 2012
Israel543 Posts
September 14 2012 20:55 GMT
#711
Really great move towards Protoss. Carrier is back, and I'm so happy about that. I feel bad for terran though, I hope blizzard won't disappoint us and will bring a great replacement for the warhound.
wangstra
Profile Joined March 2011
922 Posts
September 14 2012 20:55 GMT
#712
Hang on, maybe I have to read some more, but if the warhound was removed, why do the Immortal's shields need to updated to not be affected by them?
Zer atai
Profile Joined September 2011
United States691 Posts
September 14 2012 20:55 GMT
#713
YES!!!!! CARRIER!!!!!!
Want to sport eSports? Disable adblock. P.S. En Taro Adun!!
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
September 14 2012 20:56 GMT
#714
Really nice patch. There's hope in PvP again
Flexis
Profile Joined April 2010
Sweden235 Posts
September 14 2012 20:57 GMT
#715
Now, get rid of swarm hosts and add lurkers, or simply only add lurkers!
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
September 14 2012 20:57 GMT
#716
On September 15 2012 05:55 wangstra wrote:
Hang on, maybe I have to read some more, but if the warhound was removed, why do the Immortal's shields need to updated to not be affected by them?


Because it's the 2nd week of beta and not release. They are trying to find a way to make it work, so it might be added in later.
xzidez
Profile Joined April 2010
Sweden147 Posts
Last Edited: 2012-09-14 20:59:09
September 14 2012 20:57 GMT
#717
Seriously... .they put in carrier and everyone thinks protoss is fine? How does this change the fact that air is shit and easily countered by vikings or corruptors? And with tempest "nerf" it will be even worse against this kind of units.. Are you going to battle it with carriers?....

Stargate tech is just as bad now as before.. Only difference is that you cant use tempest late to siege anymore..
I guess mothershipcore change was nice.. but rest is still bullshit. Fungal will still rofl air.. or you are going to put that oracle crap on every airunit.. and just die 5 seconds later..

Edit: Yes removing the warhound is nice.. So we can go back to our normal deathball.. without stargate : P.. fun times.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
September 14 2012 20:57 GMT
#718
widow mines need to cost less and not be 2 supply... maybe then people will make them blizzard lol
@KawaiiRiceLighT
Little-Chimp
Profile Joined February 2008
Canada948 Posts
September 14 2012 20:58 GMT
#719
They should have scrapped Thor and kept Warhound as a goliath type unit IMO.
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
September 14 2012 20:58 GMT
#720
It's like everything they said on ITG game to life
To unpathed waters, undreamed shores. - Shakespeare
Prev 1 34 35 36 37 38 71 Next
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup 150 Open Qual
davetesta11
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC361
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 361
White-Ra 268
ProTech121
JuggernautJason23
StarCraft: Brood War
Shuttle 450
UpATreeSC 118
Bonyth 113
NaDa 12
ivOry 11
Dota 2
Dendi1174
Counter-Strike
Foxcn174
Super Smash Bros
AZ_Axe53
Liquid`Ken32
Heroes of the Storm
Liquid`Hasu494
Other Games
tarik_tv11313
fl0m659
shahzam377
FrodaN329
Pyrionflax215
ToD188
C9.Mang0111
ArmadaUGS89
Mew2King74
PPMD14
Organizations
Counter-Strike
PGL159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 38
• musti20045 33
• Dystopia_ 2
• iHatsuTV 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler100
League of Legends
• TFBlade1070
Other Games
• imaqtpie1126
• Scarra486
• Shiphtur209
Upcoming Events
Replay Cast
46m
OSC
13h 46m
LAN Event
16h 46m
Korean StarCraft League
1d 4h
CranKy Ducklings
1d 11h
LAN Event
1d 16h
IPSL
1d 19h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 21h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest: Constellation Cup
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.