HOTS Patch notes [9/14/2012] - Page 36
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squanzo
68 Posts
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Account252508
3454 Posts
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Shinespark
Chile843 Posts
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VeNoM HaZ Skill
United States1528 Posts
On September 15 2012 05:36 pyro19 wrote: It's clear as day to see that Protoss is the Center of Attention for Blizzard Creativitiy team...They get all the cool shit and have their Abilities Reworked when complained about while the Terran Units get straight up removed from the game without any Nerfs or Experiments The warhound was abominably terrible unit design. No amount of tweaks would have fixed it. Nobody wanted mech that plays like bio. I like how Blizzard keeps moving towards BW-esque abilities and units without actually adding them. I've never seen a company so scared of using content from previous games. Hellions -> Battle Hellions (Firebats) Oracles (Arbitersssss) Swarm Host is different than the lurker, but I personally don't feel that zergs should have a unit that slowly breaks seige lines. Given the current state of blinding cloud (now affects mech), lurkers could do the same job in a faster, zergier fashion (run forward -> burrow -> havoc+death). Widow Mine (Vulture mines with bad splash) Just reintroduce some old units. There is nothing wrong with it. You need it. Certain units will mesh really well with the current game design and it might lure in some of the BW followers (work that familiarity). | ||
QNdie
Poland210 Posts
On September 15 2012 04:01 ZanXala wrote: Summary: Blizzard like people being able to do really annoying shit that takes exactly 0 skill to execute but that you have to control and multitask perfectly to deal with. (I'm talking about the a-move-ier being back, reaper getting op buff so you can bunker bellow main or nat on every single map, new oracle ability which just negates all abilities, buff on the entomb thing) I'm happy about the swarm host nerf and the widow mine buff as well as the removal of the a-move hound though. But I seem to be the only one to be asd about the carrier being back... Some people will never stop complaining. Carriers have started finding their place in the game as of late, in late game PvZ especially and in carrier based all-ins in PvT. Reapers are very fragile, you have to micro them to be able to use them to full effect, as they can die off easily. Obviously its just stutter-stepping and microing back the weak ones but it still requires amp and attention. Oracle abilities are overbuffed imo but it will get fixed in due time if it's too good, its only the 2nd beta patch. Overall, I think Blizz is definitely on the right track. Add microability to carriers and change some stuff with terran as they seem to be lackluster for now and I think HotS will start sounding really legit. You can't be so negative and cry about imbalance before you even tried the new units... | ||
GoldenH
1115 Posts
On September 15 2012 05:45 twndomn wrote: I call it now, Protoss will have carrier + tempest + voidray + mothership deathball instead of the typical colosi + stalkers deathball. Naw, the tempest is still too awful to live. I can't think of any Massive unit that can threaten protoss air. It is now trying to fill a niche that doesn't exist. | ||
SarcasmMonster
3136 Posts
On September 15 2012 05:47 monkybone wrote: I'm saying that spellcasters (obviously not ghosts) vs Protoss are useless, and units which are not only spellcasters, but also fighting units (like Thors) suffers a disadvantage of being so because of feedback (draining HP). I.e. the caster role is made largely irrelevant, and additionally the fighting role is diminished because of HT. I have no idea what your point was with the fungal comment. My point was that tanks doesn't remove casters from the game at all. My suggestion was to have a spell caster that lays down mines. Lay them down before the engagement. Just because HTs hard counter spell-casters does not mean its impossible to have some hypothetical spell caster in your composition. It's like saying Infestors are useless because of HT's... | ||
AnomalySC2
United States2073 Posts
On September 15 2012 05:49 squanzo wrote: Any chance of removing the worker display at each base? Kinda hoping that goes away as well. On September 15 2012 05:51 VeNoM HaZ Skill wrote: The warhound was abominably terrible unit design. No amount of tweaks would have fixed it. Nobody wanted mech that plays like bio. Also it looked stupid xD | ||
Rah
United States973 Posts
On September 15 2012 05:37 trbot wrote: Notice how I talked about a 200/200 protoss army... If only protoss had an anti mech unit as durable as the marauder.. I imagine breaking the mech army would be similiar to it was in Broodwar, so look there for inspiration. Protoss who only played SC2 feel like nothing should be able to challenge the protoss army in an A move fight, but that sounds backwards to me. With the new harassment options being introduced to the race along with amazing units like the immortal and blink stalker I don't see why it's so hard to imagine a protoss player hindering and picking apart a meching player in HotS. They'll have to adapt sure, but this is how StarCraft should be. There's a reason terran upgrades are the way they are, the game isn't working as intended atm. | ||
obsid
United States389 Posts
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Adonminus
Israel543 Posts
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wangstra
922 Posts
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Zer atai
United States691 Posts
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StarscreamG1
Portugal1652 Posts
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Flexis
Sweden235 Posts
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Fragile51
Netherlands15767 Posts
On September 15 2012 05:55 wangstra wrote: Hang on, maybe I have to read some more, but if the warhound was removed, why do the Immortal's shields need to updated to not be affected by them? Because it's the 2nd week of beta and not release. They are trying to find a way to make it work, so it might be added in later. | ||
xzidez
Sweden147 Posts
Stargate tech is just as bad now as before.. Only difference is that you cant use tempest late to siege anymore.. I guess mothershipcore change was nice.. but rest is still bullshit. Fungal will still rofl air.. or you are going to put that oracle crap on every airunit.. and just die 5 seconds later.. Edit: Yes removing the warhound is nice.. So we can go back to our normal deathball.. without stargate : P.. fun times. | ||
KawaiiRice
United States2914 Posts
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Little-Chimp
Canada948 Posts
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FeUerFlieGe
United States1193 Posts
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