I'm glad the warhound is currently gone. They need to fix widow mines to be more like spider mines. They are too expensive right now.
HOTS Patch notes [9/14/2012] - Page 35
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andrewlt
United States7702 Posts
I'm glad the warhound is currently gone. They need to fix widow mines to be more like spider mines. They are too expensive right now. | ||
Sapphire.lux
Romania2620 Posts
On September 15 2012 05:25 Secret05 wrote: Free to be tested? Dude we've tested mech for 2 years now... with the warhound removed, mech is now the same thing as it was in wol. The battle hellion is just a minor transformation to how the hellion shoots and the widow mine is more like an ability than an actual unit. Wol terran and Hots terran basically look identical right now, they need to add a unit to mech that will make mech as good as bio or bio/mech. Dude, now we have Battle hellions that are better at protecting Tanks and mines that are...to much supply probably. If this is not enough to make mech TvP viable, and i personally don't think it is, then we will see more changes/ buffs. But first you have to test it. Right now, bio and bio/mech is better than straight mech. The reason people use mech is because mistakes aren't punished as much as in bio and bio/mech. If you make no mistakes with very high apm, bio/mech and bio will always be better than mech unless they addd a new unit to mech......... You are wrong here. Mech is stronger and more unforgiving, not bio. Battle Hellions will also tank a lot more dmg from marauders (vs bio) and Tanks (vs bio mech). | ||
Plansix
United States60190 Posts
On September 15 2012 05:37 ArchAngelSC wrote: No, it just has to be Terran. Though I admit the warhound needed to be nerfed/changed. But Terran NEEDS it or something like it. They removed it to redesign it. While redesigning the unit, they would like you to test the other units. The battlehellion and widow mine got almost no use because the warhound was so good. Now they can be tested and buffed if necessary. | ||
SigmaoctanusIV
United States3313 Posts
On September 15 2012 05:36 pyro19 wrote: It's clear as day to see that Protoss is the Center of Attention for Blizzard Creativitiy team...They get all the cool shit and have their Abilities Reworked when complained about while the Terran Units get straight up removed from the game without any Nerfs or Experiments HAHAHA you don't really keep up with Blizzard announcements do you? Protoss only got shit on in HOTS closed beta release. Blizzard said they wanted to help out Protoss to make them more fun to play, They gave us a bunch of changes. The beta is still closed and it will probably last a couple months since Blizzard is probably responding to changes we think will be good shows they somewhat care, I say somewhat because wtf why are colossus still in the game? Other than that it seems that Protoss actually feels like it has cool new stuff to work with in HOTS now. | ||
The KY
United Kingdom6252 Posts
On September 15 2012 05:32 Garmer wrote: and thor is slow and boring I've never thought the thor was boring personally. I always liked the idea of the slow moving, slow firing walker that had a long range anti air shot that had a tiiiiny amount of splash and did major bonus damage to light units. I just always liked how they felt in TvZ. Definitely think they have a place in mech play. | ||
Cormaximus
United States13 Posts
If we don't start using the Carrier they will take it back out. Is it possible to go Air fleet much like Sky Terran? | ||
Prime Directive
United States186 Posts
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Brutaxilos
United States2622 Posts
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Sroobz
United States1377 Posts
On September 15 2012 05:37 trbot wrote: Notice how I talked about a 200/200 protoss army... lol 200/200 toss vs 200/200 tanks rapes the tanks because of mobility. | ||
Blandon
United States7 Posts
Builds from the Factory Body model, movement speed of the Warhound Long-ish range AA of the Thor Medium range weak ground attack from the Goliath High health to absorb Protoss death ball attacks Can upgrade to unlock Whatever-Mines (yes, like the vulture) Make the Mines cost 75 bucks or whatever and limit to 3-5 each Warhound, something like that. Now Terran Mech has transformer Battle-Helions to tank the front line against Zealots/Zerglings, Tanks in the back to do the big damage, and the new Warhound to absorb shots for the fragile tanks and defend against Mutas/Voids/ or any other air problem (CARRIERS! :D) And on top of that, Terran also has incentive to build Warhounds to access Mines, which do NOT eat up supply anymore and also bring us another step back to the ole' golden days of BW mech. Could be coolish? | ||
Barbiero
Brazil5259 Posts
BLIZZ HAS HEARD US THEY FINALLY DID IT A BUFF TO REAPERS! damnit I'm missing those guys. giving them vision will be freaking incredible. Alsio fuck yeah goodbye warhound. Maybe they could figure something actually cool to have in place. I can't think of something atm though. and protoss changes look cool | ||
Nazeron
Canada1046 Posts
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nojok
France15845 Posts
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twndomn
399 Posts
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Barbiero
Brazil5259 Posts
On September 15 2012 05:45 twndomn wrote: I call it now, Protoss will have carrier + tempest + voidray + mothership deathball instead of the typical colosi + stalkers deathball. if they ever get a composition like that without dieing on the early game, then I call it to be fucking awesome. | ||
anotherone
90 Posts
RIP Warhound | ||
Account252508
3454 Posts
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Doc Daneeka
United States577 Posts
oracle is changing in the right direction. phase shield is a good idea, it really does need some way to participate in fights to be worth it. it might even be TOO good, but we'll see i guess, the energy requirement could be an easy fix for that. i guess it's sort of like defensive matrix so it's good to see that dynamic coming back to the game in some form. but i still think entomb is a stupid ability. i'm glad they're trying this tempest and carrier thing. the tempest does something the carrier doesn't cos of its insane range and i think it has potential, but it'll be more interesting if they have the freedom to tweak it in ways that doesn't ruin it as a capitol ship. i think basically what they're trying to do is make it so that stargate tech can be well established and well supported long before carriers are coming out, so it's not such an insane risk to jump forward into carrier production. hopefully they succeed in using the tempest to plug that hole. everyone knew the swarm host was gonna get nerfed. i'm just glad they didn't overdo it. i think they realize it's already a very important unit and they don't want to destroy it before it even has a chance to settle in. other changes are fine i guess. not surprised they didn't touch the viper this time. game's looking good | ||
Ramiz1989
12124 Posts
On September 15 2012 05:44 Nazeron wrote: looks like some good changes, although i dont understand why they flat out removed the warhound, seems kinda weird Removed it so that other units such as Mines and Battle Hellions together with Tanks could see the light of the day. They will bring back the Warhound, but redesigned, and until then, people will use these units and we will see how it goes, so they can get the stuff buffed/nerfed. Like this, they couldn't get any feedback about other units except for Warhounds that were too good which resulted in making just Warhounds or mostly Warhounds every game. | ||
Cormaximus
United States13 Posts
On September 15 2012 05:43 Blandon wrote: Builds from the Factory Body model, movement speed of the Warhound Long-ish range AA of the Thor Medium range weak ground attack from the Goliath High health to absorb Protoss death ball attacks Can upgrade to unlock Whatever-Mines (yes, like the vulture) Make the Mines cost 75 bucks or whatever and limit to 3-5 each Warhound, something like that. I like the idea of putting these on a unit like spider mines were. While the Warhound was broken they way it was, I don't think they needed to remove it completely, nor do I think it won't be put back into the beta Edit: Specification | ||
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