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HOTS Patch notes [9/14/2012] - Page 35

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 33 34 35 36 37 71 Next
andrewlt
Profile Joined August 2009
United States7702 Posts
September 14 2012 20:41 GMT
#681
I don't like their thought process towards the carrier and tempest. They removed a lot of the subtleties in how interceptors are launched in BW (you can restore them using the map editor so this was obviously intentional) because their vision of the carrier is an easy to use unit. If the carrier wasn't dumbed down, there would be no reason for them to remove it in the first place. The tempest is supposed to be a capital ship but it's designed to hard counter a very specific subset of units.

I'm glad the warhound is currently gone. They need to fix widow mines to be more like spider mines. They are too expensive right now.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 14 2012 20:41 GMT
#682
On September 15 2012 05:25 Secret05 wrote:
Show nested quote +
On September 15 2012 05:13 Sapphire.lux wrote:
On September 15 2012 05:12 Plansix wrote:
On September 15 2012 05:03 Sroobz wrote:
On September 15 2012 05:02 AnomalySC2 wrote:
On September 15 2012 04:57 spbelky wrote:
On September 15 2012 04:49 AnomalySC2 wrote:
On September 15 2012 04:38 Flonomenalz wrote:
If they would just buff tanks... we could have an amazing game.


Tanks don't need any buffs lol. Also, thank god the Warhound is gone.

Yes yes thank god the warhound is gone. But there is still a gaping hole in Mech. Does the Siege Tank need a buff? IDK, but if it's not a buff, anti-siegetank units need a nerf, there are too many of them, and they are too good at nullifying tanks.


Imo, mech IS viable already but it revolves a lot around being constantly active with banshees/hellions and dumping lots of extra minerals into extra orbitals and strategically placed planetaries. In sc2 mech is simple more complex, it's not nearly as straight forward as it was in BW, which is cool because mechanically (no pun intended) the game is easier.

If they were to buff tanks then mech would be way over powered, just imo anyways. We're just now starting to see mech vs zerg, and it has only surfaced because players have figured out that banshees are actually a core unit in the style. I think with more time and experimentation it will be figured out vs toss as well (already it's used often in t v t). Anyways, can't say it enough, thank god the warhound is gone.


We've seen the top Terrans in the world say that they would NEVER go mech in TvP because it's horrible at the moment.


Do they have battle hellions, because those sound pretty good? Also untested since the warhound was the cure to cancer.

No, it was the cancer to mech. Now mech is free to be tested.

Free to be tested? Dude we've tested mech for 2 years now... with the warhound removed, mech is now the same thing as it was in wol. The battle hellion is just a minor transformation to how the hellion shoots and the widow mine is more like an ability than an actual unit. Wol terran and Hots terran basically look identical right now, they need to add a unit to mech that will make mech as good as bio or bio/mech.


Dude, now we have Battle hellions that are better at protecting Tanks and mines that are...to much supply probably. If this is not enough to make mech TvP viable, and i personally don't think it is, then we will see more changes/ buffs. But first you have to test it.

Right now, bio and bio/mech is better than straight mech. The reason people use mech is because mistakes aren't punished as much as in bio and bio/mech. If you make no mistakes with very high apm, bio/mech and bio will always be better than mech unless they addd a new unit to mech.........


You are wrong here. Mech is stronger and more unforgiving, not bio. Battle Hellions will also tank a lot more dmg from marauders (vs bio) and Tanks (vs bio mech).
Head Coach Park: "They should buff tanks!"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 14 2012 20:42 GMT
#683
On September 15 2012 05:37 ArchAngelSC wrote:
Show nested quote +
On September 15 2012 05:28 Havik_ wrote:
On September 15 2012 05:18 BadAim wrote:
Well well, the Terran nerf hammer hits us again... Why dont they just remove stim?!




Think of it this way, you had to be OP in order to get nerfed :p

No, it just has to be Terran.

Though I admit the warhound needed to be nerfed/changed. But Terran NEEDS it or something like it.


They removed it to redesign it. While redesigning the unit, they would like you to test the other units. The battlehellion and widow mine got almost no use because the warhound was so good. Now they can be tested and buffed if necessary.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
September 14 2012 20:42 GMT
#684
On September 15 2012 05:36 pyro19 wrote:
It's clear as day to see that Protoss is the Center of Attention for Blizzard Creativitiy team...They get all the cool shit and have their Abilities Reworked when complained about while the Terran Units get straight up removed from the game without any Nerfs or Experiments


HAHAHA you don't really keep up with Blizzard announcements do you? Protoss only got shit on in HOTS closed beta release. Blizzard said they wanted to help out Protoss to make them more fun to play, They gave us a bunch of changes. The beta is still closed and it will probably last a couple months since Blizzard is probably responding to changes we think will be good shows they somewhat care, I say somewhat because wtf why are colossus still in the game? Other than that it seems that Protoss actually feels like it has cool new stuff to work with in HOTS now.
I am Godzilla You are Japan
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 14 2012 20:42 GMT
#685
On September 15 2012 05:32 Garmer wrote:
and thor is slow and boring


I've never thought the thor was boring personally. I always liked the idea of the slow moving, slow firing walker that had a long range anti air shot that had a tiiiiny amount of splash and did major bonus damage to light units.
I just always liked how they felt in TvZ. Definitely think they have a place in mech play.
Cormaximus
Profile Joined June 2010
United States13 Posts
September 14 2012 20:42 GMT
#686
Carrier being back is awesome but I feel it still needs some working done to really put it in a place where it will be utilized but maybe in pair with Tempest it will make it more worth it. 22 to 15 is a good idea on range.

If we don't start using the Carrier they will take it back out. Is it possible to go Air fleet much like Sky Terran?
Prime Directive
Profile Joined December 2011
United States186 Posts
September 14 2012 20:43 GMT
#687
Warhound being removed is great (and I play Terran). I just want widow mines to be 1 supply now. I don't care if they have an armory requirement or not.
Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
September 14 2012 20:43 GMT
#688
CARRIERSSASSSSS <3
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Sroobz
Profile Joined December 2011
United States1377 Posts
September 14 2012 20:43 GMT
#689
On September 15 2012 05:37 trbot wrote:
Show nested quote +
On September 15 2012 05:34 monkybone wrote:
On September 15 2012 05:32 trbot wrote:
On September 15 2012 05:24 Rah wrote:
On September 15 2012 05:13 trbot wrote:
As for goliaths, they overlap too much with vikings. Tank goliath battle hellion viking will be too universally strong versus ground and air alike.


uh, no shit, it should be. That army would take so long to build up.. vikings and goliath take gas from tanks you know? Even then it would still come down to positional play with tanks involved, and if you lose an army gl building it back up. That's mech.


mech should be formidable and difficult to break. it shouldn't be impossible to break.

think of broodlord infestor corruptor. it's essentially equivalent of mech for zerg, but while it's formidable and difficult to break, it's not impossible. if you have mass tank, air is the only viable response. (i challenge you to crash any 200/200 protoss army into mass tank. the result isn't even close.) then, if you have an abundance of anti-air weaponry, the fight is just hopeless. i'm only speculating, since we haven't seen how it would play out, but it sounds like a bad idea to me. i could be wrong.


Mech gets broken all the time, just watch the gumiho vs polt games in the gsl yesterday. Gumiho showcases the beauty of mech, and polt shows how to break it, without air. In fact, it's the meching player who needs air, namely ravens, to withstand marauders.


Notice how I talked about a 200/200 protoss army...


lol 200/200 toss vs 200/200 tanks rapes the tanks because of mobility.
Flash---Taeja---Mvp---Byun---DRG
Blandon
Profile Joined October 2010
United States7 Posts
September 14 2012 20:43 GMT
#690
I'm sure someone has suggested this before, and I know everyone and their mom has a 'solution' to everything that's wrong in HoTS, but Blizzard might be well off rolling the Thor, Warhound, Goliath and the Whatever-mine into one.

Builds from the Factory
Body model, movement speed of the Warhound
Long-ish range AA of the Thor
Medium range weak ground attack from the Goliath
High health to absorb Protoss death ball attacks
Can upgrade to unlock Whatever-Mines (yes, like the vulture)

Make the Mines cost 75 bucks or whatever and limit to 3-5 each Warhound, something like that. Now Terran Mech has transformer Battle-Helions to tank the front line against Zealots/Zerglings, Tanks in the back to do the big damage, and the new Warhound to absorb shots for the fragile tanks and defend against Mutas/Voids/ or any other air problem (CARRIERS! :D) And on top of that, Terran also has incentive to build Warhounds to access Mines, which do NOT eat up supply anymore and also bring us another step back to the ole' golden days of BW mech.

Could be coolish?

I like my coffee black. And my cream white.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
September 14 2012 20:44 GMT
#691
YESSSSSS


BLIZZ HAS HEARD US THEY

FINALLY
DID
IT

A BUFF TO REAPERS!

damnit I'm missing those guys. giving them vision will be freaking incredible.

Alsio fuck yeah goodbye warhound. Maybe they could figure something actually cool to have in place. I can't think of something atm though.

and protoss changes look cool
♥ The world needs more hearts! ♥
Nazeron
Profile Joined September 2010
Canada1046 Posts
September 14 2012 20:44 GMT
#692
looks like some good changes, although i dont understand why they flat out removed the warhound, seems kinda weird
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
nojok
Profile Joined May 2011
France15845 Posts
September 14 2012 20:44 GMT
#693
Next step : decrease marauders'strength & increase siege tank strength.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
twndomn
Profile Joined September 2010
401 Posts
September 14 2012 20:45 GMT
#694
I call it now, Protoss will have carrier + tempest + voidray + mothership deathball instead of the typical colosi + stalkers deathball.
"If MC wins this, his name would not be SK MC, it would be ST MC, ST for Saint, performing miracles." - Artosis.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
September 14 2012 20:46 GMT
#695
On September 15 2012 05:45 twndomn wrote:
I call it now, Protoss will have carrier + tempest + voidray + mothership deathball instead of the typical colosi + stalkers deathball.


if they ever get a composition like that without dieing on the early game, then I call it to be fucking awesome.
♥ The world needs more hearts! ♥
anotherone
Profile Joined October 2009
90 Posts
September 14 2012 20:47 GMT
#696
Finally unit that protoss is afraid off and its removed X_x.
RIP Warhound
Account252508
Profile Joined February 2012
3454 Posts
September 14 2012 20:47 GMT
#697
--- Nuked ---
Doc Daneeka
Profile Joined March 2010
United States577 Posts
September 14 2012 20:48 GMT
#698
woooooow, blizzard's not fucking around are they? i agree with most of this. hopefully they retool the warhound into something that doesn't break everything that's interesting about mech and put that back in before beta is done. i don't think the change to the widow mine is gonna work out. i still think they should give it to the warhound as an ability and redesign the warhound as a utility unit. the change to the hellion seems overly convoluted, if i'm understanding it right.

oracle is changing in the right direction. phase shield is a good idea, it really does need some way to participate in fights to be worth it. it might even be TOO good, but we'll see i guess, the energy requirement could be an easy fix for that. i guess it's sort of like defensive matrix so it's good to see that dynamic coming back to the game in some form. but i still think entomb is a stupid ability.

i'm glad they're trying this tempest and carrier thing. the tempest does something the carrier doesn't cos of its insane range and i think it has potential, but it'll be more interesting if they have the freedom to tweak it in ways that doesn't ruin it as a capitol ship. i think basically what they're trying to do is make it so that stargate tech can be well established and well supported long before carriers are coming out, so it's not such an insane risk to jump forward into carrier production. hopefully they succeed in using the tempest to plug that hole.

everyone knew the swarm host was gonna get nerfed. i'm just glad they didn't overdo it. i think they realize it's already a very important unit and they don't want to destroy it before it even has a chance to settle in.

other changes are fine i guess. not surprised they didn't touch the viper this time.

game's looking good
payed off security
Ramiz1989
Profile Joined July 2012
12124 Posts
September 14 2012 20:48 GMT
#699
On September 15 2012 05:44 Nazeron wrote:
looks like some good changes, although i dont understand why they flat out removed the warhound, seems kinda weird

Removed it so that other units such as Mines and Battle Hellions together with Tanks could see the light of the day. They will bring back the Warhound, but redesigned, and until then, people will use these units and we will see how it goes, so they can get the stuff buffed/nerfed. Like this, they couldn't get any feedback about other units except for Warhounds that were too good which resulted in making just Warhounds or mostly Warhounds every game.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Cormaximus
Profile Joined June 2010
United States13 Posts
Last Edited: 2012-09-14 20:50:14
September 14 2012 20:49 GMT
#700
On September 15 2012 05:43 Blandon wrote:
Builds from the Factory
Body model, movement speed of the Warhound
Long-ish range AA of the Thor
Medium range weak ground attack from the Goliath
High health to absorb Protoss death ball attacks
Can upgrade to unlock Whatever-Mines (yes, like the vulture)

Make the Mines cost 75 bucks or whatever and limit to 3-5 each Warhound, something like that.




I like the idea of putting these on a unit like spider mines were. While the Warhound was broken they way it was, I don't think they needed to remove it completely, nor do I think it won't be put back into the beta

Edit: Specification
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