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HOTS Patch notes [9/14/2012] - Page 37

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 35 36 37 38 39 71 Next
Vronti
Profile Blog Joined August 2011
United States111 Posts
September 14 2012 20:58 GMT
#721
As a Terran I honestly love this change :o Looking forward to getting to play with those reapers :D
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest." — Confucius
AKomrade
Profile Blog Joined March 2010
United States582 Posts
September 14 2012 20:58 GMT
#722
Protoss looks so good now. Dat Grubby suggestion.

Now if the devs can get the shitfest of mech nailed down, we have ourselves a super good looking expansion.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
speknek
Profile Joined February 2012
758 Posts
Last Edited: 2012-09-14 20:59:43
September 14 2012 20:59 GMT
#723
Didn't take them long to nerf terran multiple times. Continuing the trend.
Although the warhound was broken in this state. Hope T gets something good :/.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 14 2012 21:00 GMT
#724
On September 15 2012 05:59 speknek wrote:
Didn't take them long to nerf terran multiple times. Continuing the trend.
Although the warhound was broken in this state. Hope T gets something good :/.


And buff terran as well. People keep forgetting that reapers can see up to highground now 0_o
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Hylirion
Profile Joined March 2012
Netherlands968 Posts
September 14 2012 21:00 GMT
#725
Wow, very great patch notes. Carrier back is so good! Warhound was a boring unit so it's good that they will think of something else. And it's awesome that the immortal gets it's confidenceboost by knowing that even when the warhound is gone, it's shield will still block it .
Ramiz1989
Profile Joined July 2012
12124 Posts
September 14 2012 21:01 GMT
#726
On September 15 2012 06:00 Plansix wrote:
Show nested quote +
On September 15 2012 05:59 speknek wrote:
Didn't take them long to nerf terran multiple times. Continuing the trend.
Although the warhound was broken in this state. Hope T gets something good :/.


And buff terran as well. People keep forgetting that reapers can see up to highground now 0_o

Nah man, they get only the nerfs, that Reaper buff in the end will be the nerf, trust me...

There will always be somebody that will complain, no matter what happens.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Garmer
Profile Joined October 2010
1286 Posts
September 14 2012 21:01 GMT
#727
so phase shield= AOE restoration?
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
September 14 2012 21:02 GMT
#728
On September 15 2012 05:49 squanzo wrote:
Any chance of removing the worker display at each base?

You can already do that in options.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 14 2012 21:02 GMT
#729
On September 15 2012 03:12 Pulimuli wrote:
So now terran mech sucks ass again? o.o



They should just buff the seige tank to be honest, give it researchable more range or just slightly stronger damage.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 14 2012 21:02 GMT
#730
On September 15 2012 06:01 Garmer wrote:
so phase shield= AOE restoration?


Restoration cures but doesn't prevent.
MMA: The true King of Wings
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 14 2012 21:02 GMT
#731
On September 15 2012 06:01 Garmer wrote:
so phase shield= AOE restoration?


I thought it was single target. AOE would be ok if it was smaller than most of the damaging AOEs.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
September 14 2012 21:03 GMT
#732
Wait they made a change fort he Immortal pertaining to Warhounds and then removed the Warhound? Are they just testing to see how Terran does without the Warhound and plan to bring it back? Or maybe a new unit with the same kind of role?
Garmer
Profile Joined October 2010
1286 Posts
September 14 2012 21:04 GMT
#733
On September 15 2012 06:02 SarcasmMonster wrote:
Show nested quote +
On September 15 2012 06:01 Garmer wrote:
so phase shield= AOE restoration?


Restoration cures but doesn't prevent.

yeah i know, but they are kinda similar anyway
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 14 2012 21:04 GMT
#734
On September 15 2012 06:02 Cabinet Sanchez wrote:
Show nested quote +
On September 15 2012 03:12 Pulimuli wrote:
So now terran mech sucks ass again? o.o



They should just buff the seige tank to be honest, give it researchable more range or just slightly stronger damage.


Or you should try to use them with a viable, mineral based, meat shield that does bonus damage to both zerglings and zealots. As a bonus, these mineral based units can also transform into fast moving, harassing units. The power is yours.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
UntoTheBreach
Profile Joined September 2012
25 Posts
Last Edited: 2012-09-14 21:11:52
September 14 2012 21:04 GMT
#735
Glad to see the Carrier's face again, but I don't think these changes are a step in the right direction. Few points:

(1) This Phase Shield ability looks like it will only be used against Zerg. That's bad game design. Why don't they add an armour buff so it's also useful against Terran and Protoss?

Alternatively, don't they just nerf Fungal Growth? Everybody admits that it's overpowered. The way it brings micro to a stop by freezing units in their tracks is tedious as shit.

(2) So to stop Entomb, you just add an extra Spinecrawler to the mineral line. Big deal. Predictable micro and utterly boring ability, in any case.

(3) Compare the Tempest vs massive to the Yamato Cannon of the Battlecruiser. Toss gets the short end of the stick. Not only is the Battlecruiser much better at killing massive units -- also it's a game-ending, flying fortress. I understand that the Tempest has longer range, but it still needs a buff to bring it even with the Battlecruiser.

Or better yet, why not give the Carrier a version of the Yamato Cannon?

(4) Zerg is now way, way, waaay better than the other two races. They get the best new units, as well as improved Hydras and Ultras. That's not to mention the maps, which suit their tactics of flanking. Where's the buffs to Toss WoL units, and where's the new units for Terran?
blackone
Profile Joined November 2010
Germany1314 Posts
September 14 2012 21:04 GMT
#736
I'm pleasantly surprised about the Warhound removal, although I'd really like them to put something in to make mech viable.
wangstra
Profile Joined March 2011
922 Posts
September 14 2012 21:05 GMT
#737
I still don't like their thinking around the Carrier and the Tempest. They should simply make the carrier a good option and stop finding uses for the tempest that don't really exist.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2012-09-14 21:08:39
September 14 2012 21:05 GMT
#738
Interesting changes! Protoss got overhauled and now they have the largest air fleet. Phoenix, Void Ray, Carrier, Tempest, Mothership. That's 4 of 5 that hit air and ground.
Zerg won't have such a difficult time because the Corruptors are flying castles. Terran got shafted hard. Vikings are paper planes and Banshees only have a specific timing in any given game. Usually the opening as a harass. And then you won't see them again.

Now, lets fix the Widow Mine and make it 1 supply. There fixed. Now people will start using it.
Oh, and Reapers are still a joke. Takes 3 to kill a worker. That's a lot of investment to kill 1 supply 50 minerals.

On September 15 2012 06:04 UntoTheBreach wrote:
(2) So to stop Entomb, you just add an extra Spinecrawler to the mineral line. Big deal.


Terran does not have static defense. It takes supply to have a defense. Zerg Spines and Protoss Cannons take a 1 time investment and don't require having units in the back guarding where they should be up in the front lines. Zergs always have Queens.

Leetley
Profile Joined October 2010
1796 Posts
September 14 2012 21:05 GMT
#739
On September 15 2012 05:58 AKomrade wrote:
Protoss looks so good now. Dat Grubby suggestion.

Now if the devs can get the shitfest of mech nailed down, we have ourselves a super good looking expansion.

The entombed ability is still bit worrying.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 14 2012 21:06 GMT
#740
Great patch, really happy to see Blizz listening. Now we just need a Tank buff and a few Widow Mine tweaks to make them a bit more usable (like nerf them a bit and make them 1 or 0.5 supply, something along those lines) and it will be perfect
Romanes eunt domus
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