HOTS Patch notes [9/14/2012] - Page 37
Forum Index > StarCraft 2 HotS |
Vronti
United States111 Posts
| ||
AKomrade
United States582 Posts
Now if the devs can get the shitfest of mech nailed down, we have ourselves a super good looking expansion. | ||
speknek
758 Posts
Although the warhound was broken in this state. Hope T gets something good :/. | ||
Plansix
United States60190 Posts
On September 15 2012 05:59 speknek wrote: Didn't take them long to nerf terran multiple times. Continuing the trend. Although the warhound was broken in this state. Hope T gets something good :/. And buff terran as well. People keep forgetting that reapers can see up to highground now 0_o | ||
Hylirion
Netherlands968 Posts
![]() | ||
Ramiz1989
12124 Posts
On September 15 2012 06:00 Plansix wrote: And buff terran as well. People keep forgetting that reapers can see up to highground now 0_o Nah man, they get only the nerfs, that Reaper buff in the end will be the nerf, trust me... There will always be somebody that will complain, no matter what happens. | ||
Garmer
1286 Posts
| ||
Spidinko
Slovakia1174 Posts
On September 15 2012 05:49 squanzo wrote: Any chance of removing the worker display at each base? You can already do that in options. | ||
Cabinet Sanchez
Australia1097 Posts
On September 15 2012 03:12 Pulimuli wrote: So now terran mech sucks ass again? o.o They should just buff the seige tank to be honest, give it researchable more range or just slightly stronger damage. | ||
SarcasmMonster
3136 Posts
On September 15 2012 06:01 Garmer wrote: so phase shield= AOE restoration? Restoration cures but doesn't prevent. | ||
Plansix
United States60190 Posts
On September 15 2012 06:01 Garmer wrote: so phase shield= AOE restoration? I thought it was single target. AOE would be ok if it was smaller than most of the damaging AOEs. | ||
bokchoi
Korea (South)9498 Posts
| ||
Garmer
1286 Posts
On September 15 2012 06:02 SarcasmMonster wrote: Restoration cures but doesn't prevent. yeah i know, but they are kinda similar anyway | ||
Plansix
United States60190 Posts
On September 15 2012 06:02 Cabinet Sanchez wrote: They should just buff the seige tank to be honest, give it researchable more range or just slightly stronger damage. Or you should try to use them with a viable, mineral based, meat shield that does bonus damage to both zerglings and zealots. As a bonus, these mineral based units can also transform into fast moving, harassing units. The power is yours. | ||
UntoTheBreach
25 Posts
(1) This Phase Shield ability looks like it will only be used against Zerg. That's bad game design. Why don't they add an armour buff so it's also useful against Terran and Protoss? Alternatively, don't they just nerf Fungal Growth? Everybody admits that it's overpowered. The way it brings micro to a stop by freezing units in their tracks is tedious as shit. (2) So to stop Entomb, you just add an extra Spinecrawler to the mineral line. Big deal. Predictable micro and utterly boring ability, in any case. (3) Compare the Tempest vs massive to the Yamato Cannon of the Battlecruiser. Toss gets the short end of the stick. Not only is the Battlecruiser much better at killing massive units -- also it's a game-ending, flying fortress. I understand that the Tempest has longer range, but it still needs a buff to bring it even with the Battlecruiser. Or better yet, why not give the Carrier a version of the Yamato Cannon? (4) Zerg is now way, way, waaay better than the other two races. They get the best new units, as well as improved Hydras and Ultras. That's not to mention the maps, which suit their tactics of flanking. Where's the buffs to Toss WoL units, and where's the new units for Terran? | ||
blackone
Germany1314 Posts
| ||
wangstra
922 Posts
| ||
PauseBreak
United States270 Posts
Zerg won't have such a difficult time because the Corruptors are flying castles. Terran got shafted hard. Vikings are paper planes and Banshees only have a specific timing in any given game. Usually the opening as a harass. And then you won't see them again. Now, lets fix the Widow Mine and make it 1 supply. There fixed. Now people will start using it. Oh, and Reapers are still a joke. Takes 3 to kill a worker. That's a lot of investment to kill 1 supply 50 minerals. On September 15 2012 06:04 UntoTheBreach wrote: (2) So to stop Entomb, you just add an extra Spinecrawler to the mineral line. Big deal. Terran does not have static defense. It takes supply to have a defense. Zerg Spines and Protoss Cannons take a 1 time investment and don't require having units in the back guarding where they should be up in the front lines. Zergs always have Queens. | ||
Leetley
1796 Posts
On September 15 2012 05:58 AKomrade wrote: Protoss looks so good now. Dat Grubby suggestion. Now if the devs can get the shitfest of mech nailed down, we have ourselves a super good looking expansion. The entombed ability is still bit worrying. | ||
BobMcJohnson
France2916 Posts
![]() | ||
| ||