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HOTS Patch notes [9/14/2012] - Page 16

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 14 15 16 17 18 71 Next
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
September 14 2012 18:50 GMT
#301
ForGG playing hots now,

I wonder what hes gonna do without hounds O.O
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
September 14 2012 18:50 GMT
#302
Ok lets see:

Warhounds were kind of too good against everything (like a stimmed roach...) in the beginning, so blizzard nerfed them quite hard by simply giving them lower DPS. Seemed fair. It's still good at what it's intended to do, which is to be a mech unit that can counter immortals and stalkers. However, they are bad against zealots and archons. Really bad, they do not stand a chance, as Whitera demonstrates in his stream in every TvP.

So blizzard removes it, really badly nerfs the battle hellion (we need to make an armoury and research it? So this is like making fucking broodlords now? So what does terran have that is mech to counter zealots?

TvP is going to be boring same old bio that gets raped by storms and colossi. Hope the warhound returns soon.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
September 14 2012 18:50 GMT
#303
Brothers and sisters!
This is a great day to be a protoss!
The Carrier has arrived!
The Warhound is departed!
Cj hero | Zest
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
September 14 2012 18:50 GMT
#304
GREATEST. PATCH. EVER. officially.
"The flame that burns twice as bright burns half as long." - Lao Tzu
amd098
Profile Blog Joined January 2011
Korea (North)1366 Posts
September 14 2012 18:50 GMT
#305
immortal shields take reduce dmg from warhound
warhound removed from game.

um what? well i guess its for custom games then as the warhound might still appear in the story mode

but

CARRIER HAS ARRIVED!
North Korea is best Korea!
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2012-09-14 18:51:55
September 14 2012 18:50 GMT
#306
posted by Blizzard a minute ago:
We'd just like to point out once more that we're a lot more loose with patching in the beta in order to get faster turn around in balance testing. We can reduce weeks of time in bringing out patches for the beta this way.

Immortal change in our patch notes was a mistake. Mothership Core build time is indeed a change we're going out with today. But we feel getting the changes in faster and testing the balance of HotS as best as possible is much more important.

We have not changed our thinking when doing patches for our live game, but this is just something we're doing especially in the earlier stages of the beta in order to be the most efficient with balance testing.


http://us.battle.net/sc2/en/forum/topic/6571627434?page=2#35
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
stichtom
Profile Joined March 2011
Italy695 Posts
September 14 2012 18:51 GMT
#307
"A bug was fixed that caused battlecruiser anti-ground damage to be more than 8."+
"Raven’s Seeker Missile once again costs 125 energy."


Why? SkyTerran wasn't that good and now...
Favourite player: IM.MVP ~ Favorite league: IPL
WeRRa
Profile Joined December 2010
378 Posts
September 14 2012 18:51 GMT
#308
Now i have hope again for Hots, hope they make a kinda of golitah out of the warhounds (also wouldn't mind if it would be just the goliath).
InnoVation Fighting!!!
ParkChungHee
Profile Joined November 2010
24 Posts
September 14 2012 18:51 GMT
#309
Don't know why everyone is happy about the carrier back, awful unit
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
September 14 2012 18:51 GMT
#310
Why would they buff the immortal vs warhound and then remove the warhound?

Only suggests that the warhound will return in some shape or form.

But inb4avilogetsmad regardless.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Young Terran
Profile Joined April 2012
United Kingdom265 Posts
September 14 2012 18:52 GMT
#311
On September 15 2012 03:39 s3rp wrote:
Show nested quote +
On September 15 2012 03:38 Young Terran wrote:
Widow mine:we have removed armory requirement" OMG THANKS BLIZZ


Still 2 Supply though ...

i was being sarcastic
kommunalka
Profile Joined February 2011
United States550 Posts
September 14 2012 18:52 GMT
#312
Carrier.... happy to see it making a possible comeback.... [although it seldom sees much light in pro matches]... perhaps a buff is in order as a result of the new metagame shitf the tempest change and toss air options will cause?...
rG
WombaT
Profile Blog Joined May 2010
Northern Ireland27228 Posts
September 14 2012 18:52 GMT
#313
On September 15 2012 03:50 Proseat wrote:
posted by Blizzard a minute ago:
Show nested quote +
We'd just like to point out once more that we're a lot more loose with patching in the beta in order to get faster turn around in balance testing. We can reduce weeks of time in bringing out patches for the beta this way.

Immortal change in our patch notes was a mistake. Mothership Core build time is indeed a change we're going out with today. But we feel getting the changes in faster and testing the balance of HotS as best as possible is much more important.

We have not changed our thinking when doing patches for our live game, but this is just something we're doing especially in the earlier stages of the beta in order to be the most efficient with balance testing.


http://us.battle.net/sc2/en/forum/topic/6571627434?page=2#35

Modnote this please! Been at least 10 posts about this so would clear things up
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cyanocyst
Profile Joined October 2010
2222 Posts
September 14 2012 18:53 GMT
#314
On September 15 2012 03:48 y0su wrote:
besides buffing the immortal vs a unit they're removing... pretty good changes!

edit:
Show nested quote +
On September 15 2012 03:07 Torte de Lini wrote:
Balance Update #2[9/14/2012]

Show nested quote +
This topic has been deleted.
Click here to return to the forums.

...?


Yeah i noticed this too, odd it would be deleted.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Zane
Profile Joined January 2011
Romania3916 Posts
September 14 2012 18:53 GMT
#315
On September 15 2012 03:47 The KY wrote:
Show nested quote +
On September 15 2012 03:41 enCore- wrote:
On September 15 2012 03:40 Cove wrote:
Zerg player. Very good changes all around, despite the only one to zerg being a fairly substantial nerf. Good incremental changes that will hopefully be making progress to an acceptable end result. Both Protoss and Terran should be even more happy with this -- especially Protoss with pretty much straight buffs in exchange for nothing. Oracle is getting more and more useful.


Why should terran be happy about losing a whole unit?


Because it's a TEEEERRRIBBBLLEE unit. Why the fuck would we want to play a race that is easier to win with but more boring while doing so?

Why would anyone want that?

Why indeed.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 18:54 GMT
#316
Is it bad that I'm now more excited to switch to Terran in HotS after this patch?
VERY FRAGILE, LIKE A BABY PANDA EGG
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 14 2012 18:54 GMT
#317
And I thought Blizzard would never listen, faith in Blizzard restored!

Removing the warhound is the greatest change that could possibly happen, it would kill modern TvT and it would be just another a-move shit unit. So glad they removed it.

I'm a bit scared of it all though, what will us terrans get now? Spider mines have potential, battle hellions are awesome for mech but there's still something missing I think.
You must gather your party before venturing forth.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 14 2012 18:54 GMT
#318
Some strange changes, but overall nice.
But immortal shields own mech, because they only have slow attacking units, guess its back to adding ghosts into mech again >.< .

Still alot of changes they'll have to do though, but they are getting there. Don't like some of the ways units evolve too.
Kanuck
Profile Joined March 2011
Canada50 Posts
September 14 2012 18:54 GMT
#319
surprisingly Blizz actually gave us everything we wanted... the only down side is TvT will go back to WoL styles
There is no failure. Only feedback.
Swords
Profile Blog Joined May 2012
6038 Posts
September 14 2012 18:54 GMT
#320
I don't get why they changed Raven energy again.

And to all the people saying "Terran is dead now" recognize that they plan on readding a Terran unit, they just want feedback on what that unit should be so they can come up with a less boring, potentially more helpful design.
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