StarCraft Master Guide - Page 9
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neobowman
Canada3324 Posts
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Eschaton
United States1245 Posts
Also I never spammed H. The medivac did move somewhat causing the stalkers to get somewhat desynchronized and the medi took some damage but in the end it just tanked for my tank. | ||
Andre
Slovenia3523 Posts
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KalWarkov
Germany4126 Posts
like 29, i microed all 3 marines seperatly instead of moving around in 30, i didnt hold position the medivac still did it in under 1 hour, ezpz ![]() | ||
Eatme
Switzerland3919 Posts
On March 06 2012 16:52 NeonFox wrote: I have to much latency and the last one is near impossible :/ When I want to click "d" to drop back the tank the cursor doesn't turn into the cross icon to drop soon enough. A few of them is just waaay to annoying to do in online mode. I dont really notice the latency when playing normal games but here it was frustrating to say the least. I start to see why people rage on ladder now. | ||
Dfgj
Singapore5922 Posts
On March 09 2012 00:42 Czarnodziej wrote: Move them to the bottom of screen, stim, snipe with R hold, after like 3rd or 4th wave stim again, keep sniping. Not that hard you get the rhythm down, which is more important than actual speed. Better to stim after the first wave, since it's pretty pathetic. That way you don't have to stim again for the most part. | ||
oZe
Sweden492 Posts
On March 10 2012 16:32 Dfgj wrote: Better to stim after the first wave, since it's pretty pathetic. That way you don't have to stim again for the most part. You don't need to stim at all. Just move down and put all your focus on sniping. Stimming just gives people with bad micro a hard time. Am I weird, banshee vs marines & zealots vs banes took me almost as long as the rest combined ^^ | ||
peppilepew
93 Posts
On March 03 2012 13:30 .DrK wrote: for round 8 you need to blink both of your stalkers exactly next to one tank so that that tank will take the damage from both your stalkers and + the other tank and once that tank dies you blink next to the remaining tank so that it cant hit you and you wait until it dies. Or u can blink to spot between both tanks were u dont get hit^^ | ||
anApple
Singapore275 Posts
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YiNnO
23 Posts
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OPL3SA2
United States378 Posts
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OPL3SA2
United States378 Posts
On March 11 2012 18:26 YiNnO wrote: zealots dont walk faster then marines.. Then marines what? oh than marines | ||
lynx_geo
Romania16 Posts
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MaV_gGSC
Canada1345 Posts
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BronzeKnee
United States5217 Posts
On March 03 2012 12:41 ElusoryX wrote: Round 25 - Micro-Insanity + Show Spoiler + corpuscle: This one's tricky. Hotkey everything separately, ie stalkers on 1, HTs on 2, phoenixes on 3 (or whatever you prefer). First, put your stalkers on hold position (otherwise they'll aggro and die), then grab your HT's, shift-queue feedback on the PDDs, and then shift-queue them so they run back to where the stalkers are. One of them will almost die, but if you do it right, they'll both survive. Next, send in your phoenixes and focus-fire the vikings, then morph your HT's into archons while you wait. It's VERY IMPORTANT to pull back the lower-health phoenix in time so that you keep both of them alive, you should end up with one phoenix in the red and one in the orange when both vikings are down. Once the vikings are dead lift the tanks (this is why you need to keep both phoenixes alive!), and send in your archon and stalkers, preferably leading with the archon. Keep the tanks lifted while you clean up the marauders, then kill the raven and tanks, which can't really do anything. There is another way to do this one. I can't say if it is easier or harder, but with good micro timing I found it pretty easy. First, send both Phoenixes and lift the Tanks, and send in HT's to feedback the PDD basically at the same time and morph them into an Archon. Then Blink Forward the Stalkers and begin picking off the Marauders. Immediately after Blinking, you'll need to lift the Tanks a second time, if you do it quickly enough, the Tanks won't be able to fire. Once the Marauders are dead, you focus down one Tank with the Stalkers and Archon and Blink your Stalkers close to the other Tank so it can no longer fire at you. The Vikings will land during this, focus them down before killing the last Tank. | ||
MaV_gGSC
Canada1345 Posts
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lunafraga
United States35 Posts
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laegoose
Russian Federation325 Posts
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testthewest
Germany274 Posts
Kust read the first "tip" and it's somewhat wrong. Zealots aren't faster, but they catch up, bcause they will cut corners. "corpuscle: Stim and run, shoot when you're far enough away from the zealot that you won't get hit by it. You don't have to stutter step like a pro, it's much more important to just keep your distance and make absolutely sure you don't get hit by the zealot at all. You can stim 3 times if you don't let the zealot hit you at all, which is plenty of time to kill it even if you have terrible micro. Just be conservative, don't take any chances." Actually you can stim an unhurt marine 4 times. | ||
OceanLab
France505 Posts
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