StarCraft Master Guide - Page 10
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Cynthal
Canada1 Post
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Dfgj
Singapore5922 Posts
On March 15 2012 07:07 BronzeKnee wrote: There is another way to do this one. I can't say if it is easier or harder, but with good micro timing I found it pretty easy. First, send both Phoenixes and lift the Tanks, and send in HT's to feedback the PDD basically at the same time and morph them into an Archon. Then Blink Forward the Stalkers and begin picking off the Marauders. Immediately after Blinking, you'll need to lift the Tanks a second time, if you do it quickly enough, the Tanks won't be able to fire. Once the Marauders are dead, you focus down one Tank with the Stalkers and Archon and Blink your Stalkers close to the other Tank so it can no longer fire at you. The Vikings will land during this, focus them down before killing the last Tank. I did it by sending in the phoenixes to kill the vikings while fbing the pdds, then once the vikings were gone I could just lift the tanks and kill everything else. | ||
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mazqo
Finland368 Posts
corpuscle: This one's fucking hard as shit. Run to the back, stim your marines ASAP (some people wait but I didn't). Select your ghosts, hold R, and just click on every baneling you see as fast as you can. This is the pre-patch snipe that one-shots banelings so you only need one snipe per baneling. Try to keep stim up, obviously, and just kill banelings as fast as possible while your marines take care of the lings. Wtf? I just selected my ghosts and sniped banes, did nothing with my marines. Its one of the easiest imo. | ||
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PeZuY
935 Posts
On March 18 2012 08:10 mazqo wrote: Wtf? I just selected my ghosts and sniped banes, did nothing with my marines. Its one of the easiest imo. This is how I did it also. Was probably the easiest challenges there were. | ||
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Avean
Norway449 Posts
So for those struggling, just hold R and also stimming your marines at the very start makes it alot easier also. | ||
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Intuspuppe
Germany1 Post
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kyriores
Greece178 Posts
On March 17 2012 20:47 OceanLab wrote: I seriously cant finish nb 14, and im a diamond level toss, i have a little bit of lag, but im not even close ![]() You must have a lot of lag.. I retried 14 after reading your post and I can't see how it is possible to fail.. It's basically f-clicking in a circle around your army.. And then you get even more forcefields available during the fight to close any gaps. The really annoying mission imo (apart 29 and 30 that really take skill) was 12 with the infested terran throws... This one includes sooooo much luck that it is almost impossible to repeat twice by doing the exact same moves. | ||
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Qnfauf
United States17 Posts
1. Just put everything on hold position. 2. Select the high templars. Feedback the PDD's and than shift-rightclick them back to safety. Morph them into an archon. 3. When the archon is done morphing, select all of the units and attack-move into the enemy. Use phoenixes to lift both tanks. The archon and the two stalkers will easily kill marauders. All you need to is kill tanks in time and keep lifting them with phoenixes. You will probably win the battle easily without much micro after step 3. Also, for round 28, you don't need to worry about using stims. Just move all of them down as soon as the round starts and snipe the banelings. Hold R (or whatever key you set as snipe) and click each baneling once. | ||
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serum321
United States606 Posts
Of course put the different unit on each hotkey. I put them in order of phoenixs first, templars 2nd, stalkers 3rd just so I could go 1, 2, 3 since that is the order I used the units. I sent the phoenixs in first to lift the tanks and continue to lift the tanks, fb'ed the two pdd's, morphed the archon, blinked the stalkers under the vikings actually a-click or right click one of the vikings and shift click the other one so they don't waste any shots on the raven, killed the marauders with the archon then moved the archon near one tank to kill it and continue to lift the tank that is further away, once one tank is dead move right next to the other one and you're done. May sound difficult, but if I was able to do it it can't be that bad. Also from reading other posts here it seems you can fb the pdds and shift click back to turn into an archon. If you did that step first to eliminate it from the middle seems to me this should be ez pz. | ||
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Dandel Ion
Austria17960 Posts
OP acts like #10 is really close, but i got it on the second try, just move the army even more to the back, fight 3-3 like it suggests. 1 zeal + sentry left for me, no fancy micro. #14 I bunched my army up in the most horrible ball, with 2/3s of my zealots not able to attack, still killed it easy with ~5 zealots 2 stalkers left. One of the most forgiving rounds, got it on the first try. #15 I instantly morphed the archon and just pushed the morph into the FFs with the zealot clump. Your army is worlds stronger, so once the morph is in psoiting just hit a-move, easy #22 Is just another day on the ladder for anyone that has ever played ZvZ. Good thing AI sucks, you'll pretty much be guranteed a baller hit with your banes. you can even sacrifice 3/4s of your lings. Maybe I did get a bit lucky, but the AI just clumped his lings like you wouldn't belive it. #25 took a bit longer for me, but the method i got it is pretty much what's in the OP: Feedback the PDDs (templars moved out of siege range by themselves for me, both in the red) then a-move both vikings with the phoenixes. It's actually enough if a single Phoenix survives: Lift one tank (you'll need to relift it a second time too so dont forget about it) and just blink on the second and kill it. let the archon tank. The battle is really easy with the right actions (and order of actions), the hard part is just figuring out what to do. #28: I didn't even know the marines had stim lol. Just hit ALL the banes with snipe and you're good. Pro trick: move your group back and slightly to the side (so left or right corner) and pray to Aiur that most of the banes spawn on the opposite side. You'll see the banes earlier and it's less of a panic. #29 is pretty much the same as #1, just takes twice as long.... #30 requires really good timing. As long as you can cancel about 2 Stalker's attacks with the pickup for a while (until one is dead), you'll go through. | ||
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LazinCajun
United States294 Posts
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sausageslayer
Sweden45 Posts
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Bruky
Czech Republic161 Posts
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PlacidPanda
United States246 Posts
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Zariel
Australia1285 Posts
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Moraku
10 Posts
#16 Fungal Death - I just fungaled 3 times, rest into infested marines. I saved a few infested marines to create an egg wall to protect the spawned marines, then rushed my infestors to tank some damage. #23 Cloaked Banshees - Doesn't really need Stim. Just make sure you run the marines into range and don't miss the EMPs. #27 Moving Shot - Very annoying. It's best to only micro the banshee while the marines are in single file. #28 Dead Eye Ghosts - After realizing that marines can take out single banelings fairly effectively, I used the ghosts to focus down on groups of 2+ banelings. Made this a lot easier. Doesn't really need stim, but you can activate at the beginning if you want. Moving your army to the bottom helps a lot too. #30 Untouchable - Not only do you need to time the pickup right at the moment the stalkers fire; you also have to drop the Siege Tank immediately or your Medivac will die. First you need to use the Hold command on the Medivac. Then I used "D-click" on the Medivac and Right-click on the Siege Tank. The wireframe is too far to click and slows down my drop command. If you do this right, the Medivac will remain in Hold position as long as it doesn't need to move in order to pickup/drop the Siege Tank. | ||
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Altercate
Sweden75 Posts
Another one I really liked was the one where you microed stalkers against a spine crawler. By just experimenting with various tactics it really showed me what works and doesn't work! The hydra vs Zealot round was also really interesting. | ||
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dacimvrl
Vatican City State582 Posts
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Baltor
United States171 Posts
Basically, stim your marines and run them behind the ghosts, then select ghosts and snipe. With the ghosts in front you can even afford to miss one or two banelings if they detonate on the ghosts, as your marines won't be nearly as affected. Helped me tremendously, at least ^.^ | ||
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Cassel_Castle
United States820 Posts
Anyone else having this? | ||
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So for those struggling, just hold R and also stimming your marines at the very start makes it alot easier also.