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StarCraft Master Guide

Forum Index > StarCraft 2 HotS
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ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
Last Edited: 2012-03-03 23:13:54
March 03 2012 03:41 GMT
#1
I'll write some guides for some rounds, but I'll also quote from people who do a much better job than me! I'll update every week due to my involvement with my country's army! That means every weekend!

Update: From Round 15 onwards, most of the work is done by corpuscle. I don't have much time to do my own... Will be back at 13-03-12

Round 1 - Marine Double Team
+ Show Spoiler +
Just gotta move one marine around while the other one shoots. Try not to let one marine die before the zealot dies. Zealots move faster than marines, don't forget!


Round 2 - Stalkers vs. Zealots
+ Show Spoiler +
There are two ways for this. One is the same concept as Round 1, the other is just stutter step since Stalkers move faster than Zealots.


Round 3 - Zealot Choke
+ Show Spoiler +
Immediately after the round starts, move your zealots back to the choke and hold position there. The choke should have 4 zealots and each zealot will have minimum surface area. When your zealots are dying after the wall is broken, you can move micro back and forth to keep your zealots alive.


Round 4 - Focus Fire
+ Show Spoiler +
As the title suggests, focus fire! Zealots have the same move speed as Hydralisks so don't expect them to kite. At the beginning, just shift queue your Hydralisks for each zealot. Move them back when they're dying to save them and you should do fine!


Round 5 - Retarget
+ Show Spoiler +
Start with two Stalkers shooting the Spine Crawler. When one Stalker is left with one hit to die, move it out of range of the Spine Crawler and immediately target the spine crawler again. This is crucial as the fight will be very close even with micro. Just try again until you get it if you fail to succeed on first try!


Round 6 - Burrow Ambush
+ Show Spoiler +
You'll notice that the group of Marines will run from top to bottom. Once the marines have moved to the bottom, immediately unburrow your Zerglings and burrow where they were standing. Once the Marines step on your lings, unburrow, do a little bit of micro if you wish, and congratulations!


Round 7 - Colossus Smash
+ Show Spoiler +
It's simple. When the Zerglings come to the ramp, you go down. When the Zerglings go down, you go up the ramp.


Round 8 - Safe Zone
+ Show Spoiler +
corpuscle:
Run your stalkers forward, then blink both RIGHT on top of one of the tanks. It should work so that only one tank can shoot at your stalkers. Kill the tank that your stalkers are on top of (you'll probably lose a stalker in the process), then blink your surviving stalker onto the other tank and kill it.

If you want to get the achievement, too, what you need to do is put your stalkers on hold position, then bring one forward, blink in between the tanks, and find the sweet spot where neither can hit you. This might take a few tries, but you can get it eventually.

Thanks to PauseBreak for explaining how to get the achievement, no credit to me


Round 9 - Whack-a-Roach
+ Show Spoiler +
Burrow the roaches that are dying, and bring it back up when you want to. Just be careful that some Marines in the bunker will re-target somehow at your dying roaches. You can regenerate your Roaches's health to max while waiting for the bunker to burn down by the way! You'll still have enough time.


Round 10 - Ramp Control
+ Show Spoiler +
I took many tries to complete this one. This one will require a lot of back and forth micro. For all my tries that involved splitting the Roaches into groups of 3, I failed. Only when I split the Roaches accidentally into 4-2, then did I succeed. Just make sure that your Zealots are moved back prematurely as Roaches have Range. Target fire the last few Roaches when your Zealots are all about to die and you should win by the skin of your teeth.


Round 11 - Storm 'n Run
+ Show Spoiler +
You have to land 2 perfect storms in a row. Do not let any Marine hit you or you'll screw up their formation! Their formation is made so that the storm will hit them all. Storm in front of the Marines each time, then move back immediately and storm again for the win.


Round 12 - Friendly Fire
+ Show Spoiler +
corpuscle:
Throw infesteds one at a time onto the marine groups, getting them as close as possible without having them too close to the tanks that one of them can't fire. Take out the marine groups one by one (it takes 3 infesteds per group), then simultaneously toss your last 2 infesteds onto each tank. Friendly fire and the infested's DPS should clean up the tanks for you if you do it right.


Round 13 - Hold Position
+ Show Spoiler +
Don't care about your Zealots. Just right click your Probes on the cannon, and hold position. Be sure to cover the gaps as soon as possible so the Zerglings can't damage your cannon. Don't go trigger happy and a-move your Probes! You can't lose more than 4 Probes.


Round 14 - Force Field Surround
+ Show Spoiler +
You notice your zealots are at the top of your army? Just forcefield the bottom, micro a bit, and you'll be good!


Round 15 - Force Field Smash
+ Show Spoiler +
corpuscle:
Feedback the sentries and morph an archon as fast as possible, then bust down the forcefields with your archon and clean up.


Round 16 - Fungal Death
+ Show Spoiler +
corpuscle:
Chain-fungal (it lasts 4 seconds, keep an eye on the timer if you don't have the rhythm down) and toss 2 infested terrans out from each infestor (ie 4 total, but NOT 4 from 1 infestor). As long as you keep the zealots in place and don't let them kill your infesteds, you should be fine. If it's close and you run out of energy but still have infesteds up, rush in with your infestors and kite the zealots in circles while the infesteds shoot at them.


Round 17 - SCV Good to Go
+ Show Spoiler +
corpuscle:
Mineral-walk through the probes (left click on minerals and your SCV will go straight through them), then just run to the beacon, ezpz.


Round 18 - Stim Micro
+ Show Spoiler +
corpuscle:
Stim and run, shoot when you're far enough away from the zealot that you won't get hit by it. You don't have to stutter step like a pro, it's much more important to just keep your distance and make absolutely sure you don't get hit by the zealot at all. You can stim 3 times if you don't let the zealot hit you at all, which is plenty of time to kill it even if you have terrible micro. Just be conservative, don't take any chances.


Round 19 - Prismatic Beam
+ Show Spoiler +
corpuscle:
Charge up on the pylon with a-click (make sure it's FULLY charged), then just right-click on the turret, ezpz. No micro necessary, a VR with full charge kills a turret every time.


Round 20 - Blink Train
+ Show Spoiler +
corpuscle:
Run your stalkers to the cliff, shift-queue a blink up the ledge, then shift-right click to the beacon. This is basically just checking if you know how to use shift commands, it's really easy.


Round 21 - So Many Banelings
+ Show Spoiler +
corpuscle:
Run your zealots back while spreading them individually. You have to use shift-queue and hold position so that the zealots you've split off don't charge into banelings to try to help their friends. This takes some micro, but it's not too bad. You can't win if any of the banelings hit more than one zealot, so make sure you're spreading individually.


Round 22 - Bane vs Bane
+ Show Spoiler +
corpuscle:
This is just a combination of micro and luck, really. If you have good ling/bling micro it's easy, but if you don't, this one's tricky. There isn't much advice I can give besides trying to trade as efficiently as possible; keep your banes on move command so they don't blow up on 2 lings and manually detonate when it's advantageous, peel small numbers of lings off to try to whittle down the computer's banes without losing large numbers, keep your ling group away from banes... if you don't have good micro, you can kind of just brute-force it and eventually you'll get lucky, though.


Round 23 - Cloaked Banshees
+ Show Spoiler +
corpuscle:
There are two banshees, one coming from the east and one from the north (roughly). Either hotkey your ghost and marines separately, or use tab-select, up to preference, but you do need to be comfortable switching between your marines and your ghost. EMP the one coming from the east and stim underneath it, then EMP the north one and kill it too. This is really just about how fast you can hit them with your EMPs, but make sure the first banshee is dead before you EMP the second.


Round 24 - Blink of an Eye
+ Show Spoiler +
corpuscle:
Blink micro, simple as that. A-move into the roaches, and then whenever a stalker is about to lose its shields, blink it to the back. There isn't really any trick to this one.


Round 25 - Micro-Insanity
+ Show Spoiler +
corpuscle:
This one's tricky. Hotkey everything separately, ie stalkers on 1, HTs on 2, phoenixes on 3 (or whatever you prefer). First, put your stalkers on hold position (otherwise they'll aggro and die), then grab your HT's, shift-queue feedback on the PDDs, and then shift-queue them so they run back to where the stalkers are. One of them will almost die, but if you do it right, they'll both survive.

Next, send in your phoenixes and focus-fire the vikings, then morph your HT's into archons while you wait. It's VERY IMPORTANT to pull back the lower-health phoenix in time so that you keep both of them alive, you should end up with one phoenix in the red and one in the orange when both vikings are down.

Once the vikings are dead lift the tanks (this is why you need to keep both phoenixes alive!), and send in your archon and stalkers, preferably leading with the archon. Keep the tanks lifted while you clean up the marauders, then kill the raven and tanks, which can't really do anything.


Round 26 - Scorched Earth
+ Show Spoiler +
corpuscle:
You have to shoot your own SCVs with the tanks here (a-click on them). The trick is to anticipate which SCV the DT's gonna hit next, it's pretty easy but might take a few tries.


Round 27 - Moving Shot
+ Show Spoiler +
corpuscle:
Kite the marines. This one's more about patience and practice than anything else. I personally prefer hold position to kite with banshees, but some people use a-move, it's basically preference. You need to find the "sweet spot" between 5-6 range so that the marines can't hit you but you can hit them. You want to do the standard shoot-n-scoot (ie move command -> hold position/amove -> move command), where you issue the move command IMMEDIATELY after the missile is fired so that the banshee loses the least amount of speed possible. Ideally, the banshee will turn and fire a missile right when you hit hold or a-move, but if you're too far away and the banshee doesn't shoot right when you try to attack, keep it moving because otherwise you'll decelerate too much and get hit no matter what. Don't try to shoot while you're cornering, since the marines will take the inside angle and hit you. Just be patient, that's the most important thing if you're struggling.


Round 28 - Dead Eye Ghosts
+ Show Spoiler +
corpuscle:
This one's fucking hard as shit. Run to the back, stim your marines ASAP (some people wait but I didn't). Select your ghosts, hold R, and just click on every baneling you see as fast as you can. This is the pre-patch snipe that one-shots banelings so you only need one snipe per baneling. Try to keep stim up, obviously, and just kill banelings as fast as possible while your marines take care of the lings.


Round 29 - Let's Dance
+ Show Spoiler +
corpuscle:
Select both left and right marines. Hold them for 2 seconds, before the zealots come in, and then just run away from them in circles. I advise you, to go down on your first move, cus if u go up the Zealots will hit u once, giving you harder time.
So, go down, and circle a lot. The third marine will eventually kill the zealots.

Thanks to HyDrA_solic! No credit to me, I'm just copying


Round 30 - Untouchable
+ Show Spoiler +
corpuscle:
Keep your medivac selected and spam hold position. Right-click your tank whenever the stalkers fire, then either d-click on the medivac or ground or click on the tank's wireframe (I used the wireframe). What's important is keeping your medivac on hold so it doesn't try to run away, and making sure you wait until the stalkers actually shoot before you pick up your tank, otherwise they'll just kill your medivac. This one's really hard, it took me about an hour to beat.
xd
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-03-03 05:14:11
March 03 2012 04:21 GMT
#2
This is a good idea, I'll post a guide to all of the rest

8: + Show Spoiler +
Run your stalkers forward, then blink both RIGHT on top of one of the tanks. It should work so that only one tank can shoot at your stalkers. Kill the tank that your stalkers are on top of (you'll probably lose a stalker in the process), then blink your surviving stalker onto the other tank and kill it.

If you want to get the achievement, too, what you need to do is put your stalkers on hold position, then bring one forward, blink in between the tanks, and find the sweet spot where neither can hit you. This might take a few tries, but you can get it eventually.

Thanks to PauseBreak for explaining how to get the achievement, no credit to me


12. + Show Spoiler +
Throw infesteds one at a time onto the marine groups, getting them as close as possible without having them too close to the tanks that one of them can't fire. Take out the marine groups one by one (it takes 3 infesteds per group), then simultaneously toss your last 2 infesteds onto each tank. Friendly fire and the infested's DPS should clean up the tanks for you if you do it right.


14: + Show Spoiler +
Use hold position so your units don't spread out, then make a U-shape FF ring around your army so that only a few zealots are exposed. Then, just make sure you micro so that your zealots are the only ones in the choke, i.e. replace zealots that die with fresh ones.


15: + Show Spoiler +
Feedback the sentries and morph an archon as fast as possible, then bust down the forcefields with your archon and clean up.


16: + Show Spoiler +
Chain-fungal (it lasts 4 seconds, keep an eye on the timer if you don't have the rhythm down) and toss 2 infested terrans out from each infestor (ie 4 total, but NOT 4 from 1 infestor). As long as you keep the zealots in place and don't let them kill your infesteds, you should be fine. If it's close and you run out of energy but still have infesteds up, rush in with your infestors and kite the zealots in circles while the infesteds shoot at them.


17: + Show Spoiler +
Mineral-walk through the probes (left click on minerals and your SCV will go straight through them), then just run to the beacon, ezpz.


18. + Show Spoiler +
Stim and run, shoot when you're far enough away from the zealot that you won't get hit by it. You don't have to stutter step like a pro, it's much more important to just keep your distance and make absolutely sure you don't get hit by the zealot at all. You can stim 3 times if you don't let the zealot hit you at all, which is plenty of time to kill it even if you have terrible micro. Just be conservative, don't take any chances.


19. + Show Spoiler +
Charge up on the pylon with a-click (make sure it's FULLY charged), then just right-click on the turret, ezpz. No micro necessary, a VR with full charge kills a turret every time.


20. + Show Spoiler +
Run your stalkers to the cliff, shift-queue a blink up the ledge, then shift-right click to the beacon. This is basically just checking if you know how to use shift commands, it's really easy.


21. + Show Spoiler +
Run your zealots back while spreading them individually. You have to use shift-queue and hold position so that the zealots you've split off don't charge into banelings to try to help their friends. This takes some micro, but it's not too bad. You can't win if any of the banelings hit more than one zealot, so make sure you're spreading individually.


22. + Show Spoiler +
This is just a combination of micro and luck, really. If you have good ling/bling micro it's easy, but if you don't, this one's tricky. There isn't much advice I can give besides trying to trade as efficiently as possible; keep your banes on move command so they don't blow up on 2 lings and manually detonate when it's advantageous, peel small numbers of lings off to try to whittle down the computer's banes without losing large numbers, keep your ling group away from banes... if you don't have good micro, you can kind of just brute-force it and eventually you'll get lucky, though.


23. + Show Spoiler +
There are two banshees, one coming from the east and one from the north (roughly). Either hotkey your ghost and marines separately, or use tab-select, up to preference, but you do need to be comfortable switching between your marines and your ghost. EMP the one coming from the east and stim underneath it, then EMP the north one and kill it too. This is really just about how fast you can hit them with your EMPs, but make sure the first banshee is dead before you EMP the second.


24. + Show Spoiler +
Blink micro, simple as that. A-move into the roaches, and then whenever a stalker is about to lose its shields, blink it to the back. There isn't really any trick to this one.


25. + Show Spoiler +
This one's tricky. Hotkey everything separately, ie stalkers on 1, HTs on 2, phoenixes on 3 (or whatever you prefer). First, put your stalkers on hold position (otherwise they'll aggro and die), then grab your HT's, shift-queue feedback on the PDDs, and then shift-queue them so they run back to where the stalkers are. One of them will almost die, but if you do it right, they'll both survive.

Next, send in your phoenixes and focus-fire the vikings, then morph your HT's into archons while you wait. It's VERY IMPORTANT to pull back the lower-health phoenix in time so that you keep both of them alive, you should end up with one phoenix in the red and one in the orange when both vikings are down.

Once the vikings are dead lift the tanks (this is why you need to keep both phoenixes alive!), and send in your archon and stalkers, preferably leading with the archon. Keep the tanks lifted while you clean up the marauders, then kill the raven and tanks, which can't really do anything.


26. + Show Spoiler +
You have to shoot your own SCVs with the tanks here (a-click on them). The trick is to anticipate which SCV the DT's gonna hit next, it's pretty easy but might take a few tries.


27. + Show Spoiler +
Kite the marines. This one's more about patience and practice than anything else. I personally prefer hold position to kite with banshees, but some people use a-move, it's basically preference. You need to find the "sweet spot" between 5-6 range so that the marines can't hit you but you can hit them. You want to do the standard shoot-n-scoot (ie move command -> hold position/amove -> move command), where you issue the move command IMMEDIATELY after the missile is fired so that the banshee loses the least amount of speed possible. Ideally, the banshee will turn and fire a missile right when you hit hold or a-move, but if you're too far away and the banshee doesn't shoot right when you try to attack, keep it moving because otherwise you'll decelerate too much and get hit no matter what. Don't try to shoot while you're cornering, since the marines will take the inside angle and hit you. Just be patient, that's the most important thing if you're struggling.


28. + Show Spoiler +
This one's fucking hard as shit. Run to the back, stim your marines ASAP (some people wait but I didn't). Select your ghosts, hold R, and just click on every baneling you see as fast as you can. This is the pre-patch snipe that one-shots banelings so you only need one snipe per baneling. Try to keep stim up, obviously, and just kill banelings as fast as possible while your marines take care of the lings.


29. + Show Spoiler +
Select both left and right marines. Hold them for 2 seconds, before the zealots come in, and then just run away from them in circles. I advise you, to go down on your first move, cus if u go up the Zealots will hit u once, giving you harder time.
So, go down, and circle a lot. The third marine will eventually kill the zealots.

Thanks to HyDrA_solic! No credit to me, I'm just copying


30. + Show Spoiler +
Keep your medivac selected and spam hold position. Right-click your tank whenever the stalkers fire, then either d-click on the medivac or ground or click on the tank's wireframe (I used the wireframe). What's important is keeping your medivac on hold so it doesn't try to run away, and making sure you wait until the stalkers actually shoot before you pick up your tank, otherwise they'll just kill your medivac. This one's really hard, it took me about an hour to beat.


edit: added spoiler tags.

double edit: added 8 and 12

triple edit (lol): mixed up 14 and 15, fixed

quad edit: added achievement for 8, thanks PauseBreak!

quintuple edit: added 29, thanks HyDrA_solic!
From the void I am born into wave and particle
.DrK
Profile Joined January 2011
Canada326 Posts
March 03 2012 04:30 GMT
#3
for round 8 you need to blink both of your stalkers exactly next to one tank so that that tank will take the damage from both your stalkers and + the other tank and once that tank dies you blink next to the remaining tank so that it cant hit you and you wait until it dies.
Gryzzly
Profile Joined September 2010
United States19 Posts
Last Edited: 2012-03-03 04:31:43
March 03 2012 04:31 GMT
#4
I cannot for my life do round 12 D: However, here is how to do round 8-
Blink foward toward one tank and kill it, but make sure that only one stalker is talking splash damage from the other tank, not both stalkers (or I doubt it'll work). When he is dead, you should be left with one healthy stalker. Just walk/blink to the other tank's dead zone and kill it. Hope this helps :D

edit: guy above me has it too
Thank you for helping us help you help us all. - GLaDOS
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
March 03 2012 04:32 GMT
#5
By the way, if anyone knows how to get the achievement for #8 and #9, I'd love to know... the one for #24 is just pure blink micro, if people are wondering, but I couldn't figure out the other two.
From the void I am born into wave and particle
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2012-03-03 04:36:22
March 03 2012 04:33 GMT
#6
which one is #29 again?

edit: ah the marine one.
what i did:
told middle rine to attack right one. highlighted both left and right rine (ones that were getting attacked) and ran around in a circle with them while the one in the middle killed the zealots.
"God fights on the side with the best artillery." - Napoleon Bonaparte
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
March 03 2012 04:33 GMT
#7
Awesome guide! Very good! But could you write extra content for the missions that have achievements with them! Thanks! :D
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
March 03 2012 04:33 GMT
#8
On March 03 2012 13:33 Silidons wrote:
which one is #29 again?


It's the one where you have 3 marines against 2 zealots. I get that you have to kite the zealots with 2 of your marines while the 3rd shoots them, but I can't do it, so I don't wanna post a guide
From the void I am born into wave and particle
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
March 03 2012 04:34 GMT
#9
On March 03 2012 13:32 corpuscle wrote:
By the way, if anyone knows how to get the achievement for #8 and #9, I'd love to know... the one for #24 is just pure blink micro, if people are wondering, but I couldn't figure out the other two.


For number 8, just blink on stalker forward and keep the other stalker back!
SuperEight
Profile Joined December 2011
United States333 Posts
March 03 2012 04:35 GMT
#10
Round 8

+ Show Spoiler +
Simply Blink your two Stalkers forward and hug up against the Siege Tanks. The Siege Tanks will fire at each other, trying to kill the Stalkers that are right up against them. Once one tank is killed, the remaining Siege Tank will be unable to attack, because the Stalker is too close to meet the Siege Tank's attack range requirement. Simply continue to attack the remaining tank until it is destroyed.
To rest is to rust; to be active is to achieve.
Noro
Profile Joined March 2011
Canada991 Posts
March 03 2012 04:35 GMT
#11
Has anyone managed to do the Whack-a-Roach speed achievment? I tried a million times but can't seem to get it.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
March 03 2012 04:37 GMT
#12
Noro, no. This one I really want to get. But its pretty hard for me. I was close once, out of the *million times that I tried it. I got it at 50 secs...so I guess 45 is possible?


*million = closer to 40 tries.
Noro
Profile Joined March 2011
Canada991 Posts
March 03 2012 04:38 GMT
#13
I got 45.50 >< No dice. My roaches just take too much damage.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
mizU
Profile Blog Joined April 2010
United States12125 Posts
Last Edited: 2012-03-03 04:39:24
March 03 2012 04:39 GMT
#14
What's the time on that?
if happy ever afters did exist <3 @watamizu_
Phelix
Profile Blog Joined July 2008
1931 Posts
Last Edited: 2012-03-03 04:41:17
March 03 2012 04:40 GMT
#15
On March 03 2012 13:35 Noro wrote:
Has anyone managed to do the Whack-a-Roach speed achievment? I tried a million times but can't seem to get it.

I've just got it. The step by step process and realizations.

Roaches can fire 3 shots from all marines before having to burrow.

Attack move by right-click to bunker.
Top roach burrows, marines target middle roach (though sometimes they split which is even better.)
Unburrow top roach (similar deal with stalker vs spine where they don't retarget)
Burrow top and middle roach, bottom roach fires.
Burrow bottom roach, let them all heal.
(Depending on bunker health, I let it run down until it has 48 HP)
Unburrow, bunker should die by roach fire.
Target marine with all three roaches.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Noro
Profile Joined March 2011
Canada991 Posts
March 03 2012 04:40 GMT
#16
On March 03 2012 13:39 mizU wrote:
What's the time on that?


You need to beat it in less than 45 seconds. So 25 seconds remaining.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Noro
Profile Joined March 2011
Canada991 Posts
Last Edited: 2012-03-03 04:51:14
March 03 2012 04:41 GMT
#17
On March 03 2012 13:40 Phelix wrote:
Show nested quote +
On March 03 2012 13:35 Noro wrote:
Has anyone managed to do the Whack-a-Roach speed achievment? I tried a million times but can't seem to get it.

I've just got it. The step by step process and realizations.

Roaches can fire 3 shots from all marines before having to burrow.

Send right-click to bunker.
Top roach burrows, marines target middle roach (though sometimes they split which is even better.)
Unburrow top roach (similar deal with stalker vs spine where they don't retarget)
Burrow top and middle roach, bottom roach fires.
Burrow bottom roach, let them all heal.
(Depending on bunker health, I let it run down until it has 48 HP)
Unburrow, bunker should die by roach fire.
Target marine with all three roaches.


Thanks so much! I'll try it right away

Edit: Worked like a charm. Took a few tries but I got it. Thanks alot.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
March 03 2012 04:43 GMT
#18
On March 03 2012 13:34 PauseBreak wrote:
Show nested quote +
On March 03 2012 13:32 corpuscle wrote:
By the way, if anyone knows how to get the achievement for #8 and #9, I'd love to know... the one for #24 is just pure blink micro, if people are wondering, but I couldn't figure out the other two.


For number 8, just blink on stalker forward and keep the other stalker back!


Can you elaborate? I've tried that but I always lose the one I'm blinking in before the blink CD is down.
From the void I am born into wave and particle
Phelix
Profile Blog Joined July 2008
1931 Posts
Last Edited: 2012-03-03 04:47:19
March 03 2012 04:46 GMT
#19
On March 03 2012 13:43 corpuscle wrote:
Show nested quote +
On March 03 2012 13:34 PauseBreak wrote:
On March 03 2012 13:32 corpuscle wrote:
By the way, if anyone knows how to get the achievement for #8 and #9, I'd love to know... the one for #24 is just pure blink micro, if people are wondering, but I couldn't figure out the other two.


For number 8, just blink on stalker forward and keep the other stalker back!


Can you elaborate? I've tried that but I always lose the one I'm blinking in before the blink CD is down.

Well, there is a sweet spot where you can fit both stalkers without the tanks firing on each other in the middle.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2012-03-03 04:52:22
March 03 2012 04:46 GMT
#20
On March 03 2012 13:43 corpuscle wrote:
Can you elaborate? I've tried that but I always lose the one I'm blinking in before the blink CD is down.


Hmm, keep one the stalkers back.
Move one of the stalkers forward as far as you can and just before the tanks fire, blink into the middle of the two tanks. the stalk will get hit once, but it won't be enough to kill it. just stay in the middle of the two tanks with the stalker and you will be able to get it.

**Just remember that one of the stalkers stays out of action.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
March 03 2012 04:50 GMT
#21
On March 03 2012 13:46 PauseBreak wrote:
Show nested quote +
On March 03 2012 13:43 corpuscle wrote:
Can you elaborate? I've tried that but I always lose the one I'm blinking in before the blink CD is down.


Hmm, keep on the stalkers back.
Move one of the stalkers forward as far as you can and just before the tanks fire, blink into the middle of the two tanks. the stalk will get hit once, but it won't be enough to kill it. just stay in the middle of the two tanks with the stalker and you will be able to get it.

**Just remember that one of the stalkers stays out of action.


Ah cool thanks, got it!
From the void I am born into wave and particle
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
March 03 2012 04:54 GMT
#22
[B]On March 03 2012 13:50 corpuscle wrote:

Ah cool thanks, got it!



Sweet, totally a great feelings when it works out! :D


I have 4 more mission to go AND the 45 sec Roach one. I guess I few more hours and I'll have to take a break. lol
Wherewolf
Profile Joined December 2010
United States353 Posts
March 03 2012 04:55 GMT
#23
Here was my method for 29.
+ Show Spoiler +
[image loading]

I think kinda straight forward, the hard part is minimizing turns on the big circle while controlling the small one.
HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
March 03 2012 04:55 GMT
#24
Guide for 29:

Select both left and right marines. Hold them for 2 seconds, before the zealots come in, and then just run away from them in circles. I advise you, to go down on your first move, cus if u go up the Zealots will hit u once, giving you harder time.
So, go down, and circle a lot. The third marine will eventually kill the zealots.
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
.DrK
Profile Joined January 2011
Canada326 Posts
March 03 2012 04:59 GMT
#25
for some reason i can't seem to get past 21
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
March 03 2012 05:06 GMT
#26
On March 03 2012 13:55 HyDrA_solic wrote:
Guide for 29:

Select both left and right marines. Hold them for 2 seconds, before the zealots come in, and then just run away from them in circles. I advise you, to go down on your first move, cus if u go up the Zealots will hit u once, giving you harder time.
So, go down, and circle a lot. The third marine will eventually kill the zealots.



This is BEST method. 1 try and I got it !!! WOOOT
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-03-03 05:12:13
March 03 2012 05:08 GMT
#27
On March 03 2012 13:54 PauseBreak wrote:
Show nested quote +
[B]On March 03 2012 13:50 corpuscle wrote:

Ah cool thanks, got it!



Sweet, totally a great feelings when it works out! :D


I have 4 more mission to go AND the 45 sec Roach one. I guess I few more hours and I'll have to take a break. lol


The roach one's really hard, I've been beating my head against the wall trying to use the guide someone (sorry forgot your name) posted and the closest I've gotten is 46 seconds >_<

If you're having a specific problem with the last 4 I can try to help, though it seems like it just takes a lot of mouse precision

edit:

Guide for 29:

Select both left and right marines. Hold them for 2 seconds, before the zealots come in, and then just run away from them in circles. I advise you, to go down on your first move, cus if u go up the Zealots will hit u once, giving you harder time.
So, go down, and circle a lot. The third marine will eventually kill the zealots.


Thanks a lot, got it on first try with this method :D

Editing into the guide I posted just so everything's in one place, will give credit ofc
From the void I am born into wave and particle
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
March 03 2012 05:15 GMT
#28
I'm starting to "feel" misson 30...Idk, just needs a little work I guess.
Seems like a lot of timing on it. Making sure the tank stays alive. I just can't seem to get the tank out of the medivac soon enough. =\
N33b
Profile Joined March 2012
United States1 Post
Last Edited: 2012-03-03 05:34:09
March 03 2012 05:33 GMT
#29
You can check a few of my guides for the rounds out at http://us.battle.net/sc2/en/forum/topic/4138434602?page=1
and borrow them if you want.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
March 03 2012 05:33 GMT
#30
I guess I'll go over the achievements super quick, those being levels 8, 9, and 24.

8 - Stack your stalkers on top of each other vertically. Walk forward (no blink yet !) first and after your stalkers get shot, then you blink forward. Just blink right in the middle of the two tanks and your stalkers wont get shot (because you're smart and stacked them vertically at the start )

9 - Attack with the roaches right away of course. The marines will shoot the left one first always. When he's almost dead, burrow him, wait like 1 second and then unburrow him when the marines switched targets to the middle guy. When middle guy is almost dead, burrow him and the first guy so marines switch to the right-most guy. As soon as they do that, like before, unburrow the first two. Then when the last guy, burrow all three and if you've done it right the bunker should have like 10-20 life. Just chill underground for the bunker to explode then pop, focus fire the marines, and do some light burrow micro if you want to. You can do it with still 30+ seconds left without too much of a problem.

24 - The hardest of the three imo but theres really no trick to it that I can think of. Just take your stalkers and queue up some focus fires on some roaches then start blinking away almost-dead stalkers. Make sure to queue down some more dudes when your first queues are about done, especially since the stalkers you've blunked back start doing their own thing. Again no trick, just practice !
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
March 03 2012 05:39 GMT
#31
Rounds 27, 28, and 30 are the hardest by far! I am having so much trouble on these. I don't think I'll be able to get them anytime soon without hours of practice per round. *deep breath* *sigh*
skyR
Profile Joined July 2009
Canada13817 Posts
March 03 2012 05:47 GMT
#32
sigh never going to beat 27-30 ._.
Kambing
Profile Joined May 2010
United States1176 Posts
March 03 2012 06:00 GMT
#33
Here's a VOD/explanation of round 30:



It just takes some practice to get the hand motion down, and then you'll be able to get it.
Lmui
Profile Joined November 2010
Canada6219 Posts
Last Edited: 2012-03-03 06:04:42
March 03 2012 06:03 GMT
#34
For the ones people seem to be having trouble on.

round 9 whack a roach:
For the achievement, attack move all three in, the top roach should be taking fire. When it gets to red, burrow and unburrow it quickly. All marines in the bunker should've switched to another roach. shift click that roach so that you have two roaches selected. When the second roach gets low, burrow both the low hp roaches at once so that the marines switch fire to the third roach and then unburrow the two. Once the third roach gets low, burrow all the roaches. The bunker should be red and on fire at this point. Wait until ~40s when your roaches are between yellow and pumpkin or so and then attack move from there. You should get the achievement.

Round 22:
Select all the lings and put them on one hotkey. Select two banelings and put them on another. Right off the bat, move ALL your lings back, and right click (not attack move) the two banelings towards the middle of the other ling ball. This should blow up most of the lings + banes and put you really really far ahead in terms of ling count. You should be able to win from here

Round 25:
hold position the stalkers, run the two templar in at the same time, feedback the two PDDs and retreat the templar. Morph an archon. Once the archon is morphed, move it in front of your stalkers but keep everything out of firing range of the tanks. Select the phoenix and pick up both the tanks. Attack move in the archon + 3 stalkers and kill the two marauders and then immediately blink 3 stalkers onto one tank and attack move the archon onto the other, it's easy to clean up from there.

Round 27:
It's easier to do if you attack move away then right click, keep moving in a big circle. If you have to do a sharp turn, you'll take way too much damage.

Round 28:
You just have to have very good mouse control, you have to r+click, you can't R shift+click since the ghosts will be shooting lings.

Round 29:

As has been said, select the two edge marines, wait 2 seconds and then just run in a circle, doesn't really matter if they're both hit once since as long as you run in a decent circle, they'll never hit you again.

30 is rather hard and I'll leave it to the video above.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-03-03 06:36:28
March 03 2012 06:09 GMT
#35
Wow, it's easier to reproduce this once you've done it. Here's a VOD/guide to round 28 since that also seems to give people problems:



Round 29 as well since people were having trouble with that one:



Round 12 is bitchy. You can see my IT placement here:



Round 8:

psp219
Profile Blog Joined August 2010
United States315 Posts
March 03 2012 06:15 GMT
#36
Lol wtf I can't do round 20. I did it like 20 times and each time 2-3 stalkers still stuck on the low ground.
Ertu
Profile Joined November 2010
Greece686 Posts
March 03 2012 06:26 GMT
#37
On March 03 2012 15:15 psp219 wrote:
Lol wtf I can't do round 20. I did it like 20 times and each time 2-3 stalkers still stuck on the low ground.


Use shift command

move next to cliff---->shift blink up---->shift move to end
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-03-03 06:29:28
March 03 2012 06:28 GMT
#38
On March 03 2012 15:00 Kambing wrote:
Here's a VOD/explanation of round 30:

http://www.youtube.com/watch?v=Erf3TkBDHIo

It just takes some practice to get the hand motion down, and then you'll be able to get it.

My internet is too slow to do drop micro that fast. T_T

When I press D it doesn't register that the Tank is in the dropship, even though it's in it.

Maybe if I do it for 3000000000000 hours I'll somehow get it anyway.
This is my signature. There are many like it, but this one is mine.
phathom321
Profile Blog Joined March 2011
United States1730 Posts
March 03 2012 06:39 GMT
#39
Is there a way to remove the ready/warp buttons during the actual thing? I keep clicking on them accidently and losing all my lings on round 22 ;_;
"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
March 03 2012 07:04 GMT
#40
I did 1-27 like a breeze

hit 28

Holy. Fucking. Shit.

I tried about 40 times stimming then sniping, but the ghosts cooldown simply cannot keep up even if you aim perfectly.

Glad that youtube video showed that running the marines down for 1 second is worth it :D

OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
March 03 2012 07:27 GMT
#41
too much delay
s3x2-2 xiao3x2+2 bone3+2+2
EllipZ
Profile Joined May 2011
France378 Posts
Last Edited: 2012-03-03 08:30:57
March 03 2012 07:52 GMT
#42
the round 27 with the banshee is really hard...im sure that even TheBest cant do this :p

edit:ok 30 lvl done \o/.very entertaining^^
willoc
Profile Joined February 2011
Canada1530 Posts
March 03 2012 07:54 GMT
#43
On March 03 2012 16:27 OopsOopsBaby wrote:
too much delay


I thought so too but just keep going at it until you get the rhythm. You almost have to in-grain the commands into your mind.
Be bold and mighty forces will come to your aid!
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-03-03 08:53:17
March 03 2012 08:24 GMT
#44
is there a guide/video to lvl 21? i know u have to spread the zealots but i dont think my fingers are fast enough for that shit x.x. is there a easier method?

edit: nvm i got it
DystopiaX
Profile Joined October 2010
United States16236 Posts
March 03 2012 08:50 GMT
#45
On March 03 2012 17:24 Ballistixz wrote:
is there a guide/video to lvl 21? i know u have to spread the zealots but i dont think my fingers are fast enough for that shit x.x. is there a easier method?

I'm not the best but I managed to do it- move them all back to start, individually select and spread. You should get 3 or so done by the time the map starts to narrow down, leave one more, then spread the rest on that little island. With luck you should get it.

Banshee micro one is killing me though...not Terran and never messed with banshees so getting the timing down is hard for me.
Kambing
Profile Joined May 2010
United States1176 Posts
March 03 2012 09:22 GMT
#46
So, I posted those videos on page 2, but then I got into it, so I just made video guides for them all. The playlist can be found here:

http://www.youtube.com/playlist?list=PLE4C94853EFC9A46F

Here's the video for round 21:

StarStrider
Profile Joined August 2011
United States689 Posts
March 03 2012 09:35 GMT
#47
On March 03 2012 18:22 Kambing wrote:
So, I posted those videos on page 2, but then I got into it, so I just made video guides for them all. The playlist can be found here:

http://www.youtube.com/playlist?list=PLE4C94853EFC9A46F

Here's the video for round 21:

http://www.youtube.com/watch?v=Fm6JfmSBe7M



KAMBING I LOVE YOU

I have been doing this level for nearly 2 hours. I KNEW how to do it. But I failed to execute correctly.

The very next time I tried this after watching your video, I realized what I was doing wrong. I was accidentally right clicking the medivac in haste after right clicking the siege tank (instead of just left clicking for unload). This caused the medivac to cease holding position, so it would take extra hits from the stalks as it floated, then the tank would take hits because the medivac wasnt directly above it ready for hot pickup.

Hopefully someone with the same issue will see this and work it out.
Spontaneous Pneumothorax sucks, please keep MVP sC in your thoughts. sC fighting! 힘내세요
GoldRogers
Profile Joined October 2011
19 Posts
March 03 2012 11:21 GMT
#48
I found a video guide with all 30 rounds, its got tips on how to complete all of them:


Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2012-03-03 22:47:01
March 03 2012 11:23 GMT
#49
For round 12, just throw the infested terrans in the little creases that are in each group. I suggest starting with the left group because two of the creases in the right group are close enough where the left group can fire upon which reduces the effectiveness of the splash damage of the tanks due to the eggs getting shot at by the entire right group and some on the left group. Try getting the the first initial egg as close as possible in the little crease on the left side. Should be pretty easy from there. If done right you will have enough energy for 2 infested terran eggs. Throw 1 egg at 1 of the tanks, wait for the tank to fire ONCE and, once it fires, immediately throw the second egg on the other tank. The first tank will die before it can kill the second infested terran.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
March 03 2012 11:43 GMT
#50
I've found another way to do Round 8 achievement (though harder).

Basically, walk both of them at the same time so they each take one tank volley, then blink forward ontop ONE of the tanks and focus fire it. After one of the stalker takes two more volleys (should be in the red), move THE OTHER stalker next to the other tank, let it tank one shot, then move the low-hp Stalker as well, whilst focus-firing the original tank.
Liquipedia"Expert"
Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2012-03-03 11:49:09
March 03 2012 11:46 GMT
#51
On March 03 2012 20:43 Inflicted_ wrote:
I've found another way to do Round 8 achievement (though harder).

Basically, walk both of them at the same time so they each take one tank volley, then blink forward ontop ONE of the tanks and focus fire it. After one of the stalker takes two more volleys (should be in the red), move THE OTHER stalker next to the other tank, let it tank one shot, then move the low-hp Stalker as well, whilst focus-firing the original tank.


For Round 8

Can pretty much just blink and run in between the two tanks and get into that "Sweet" spot where they can't shoot either stalker and just focus fire the tanks down.
Alvis
Profile Joined July 2011
876 Posts
March 03 2012 12:04 GMT
#52
The last 4 are too difficult for me. My micro is too bad TT
Gheed
Profile Blog Joined September 2010
United States972 Posts
Last Edited: 2012-03-03 12:47:43
March 03 2012 12:27 GMT
#53
When I finally beat level 27 I am opening banshees in every TvT from now on. This one sucks because there is no strategy, you just have to not be bad.

Edit: nvm
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
March 03 2012 12:54 GMT
#54
For round 8, you can blink ur stalkers into the middle area of the tanks., They can't be targeted if they are exactly in the middle -_-.

Didnt know the siege's Null zone was quite that big tho. Did it with 1 stalker
If I were a rich man, I wouldn't be here
jestlolk
Profile Joined May 2011
62 Posts
Last Edited: 2012-03-03 13:08:12
March 03 2012 12:57 GMT
#55
Can't beat 30 because of lag, I'm sitting there for almost 2 full stalker volleys before the drop icon appears to drop my tank (((


For 29 I got it on the second try by using the left marine to kite around the very edge of the arena (with queued way points) and then just doing the normal marine kite in the middle with 1 marine standing still and the one with aggro running i circles. It is just much easier to seperate the zealots so that you don't get weird aggro switches and take hits because of it.
skyR
Profile Joined July 2009
Canada13817 Posts
March 03 2012 13:24 GMT
#56
wooo just beat last round purely on luck lol.
FeiLing
Profile Joined March 2011
Germany428 Posts
March 03 2012 15:14 GMT
#57
Round 29 - Let's Dance:
(much easiest way for sure)



Very simple:
-Hotkey left Marine to 1.
-Hotkey right Marine to 2.
-Ready/Start.
-Spam right click/move to the top middle in the arena while also spamming the unit hotkeys (1,2,1,2,1,2,...).
-Select both moving Marines with the mouse and run them together around the leftover Marine in circles just like you did it in Round 1 (!!!). Easy peasy.
DrAbuse
Profile Joined April 2011
Germany209 Posts
March 03 2012 16:04 GMT
#58
On March 04 2012 00:14 FeiLing wrote:
Round 29 - Let's Dance:
(much easiest way for sure)

http://www.youtube.com/watch?v=ttjXZa0C7U4

Very simple:
-Hotkey left Marine to 1.
-Hotkey right Marine to 2.
-Ready/Start.
-Spam right click/move to the top middle in the arena while also spamming the unit hotkeys (1,2,1,2,1,2,...).
-Select both moving Marines with the mouse and run them together around the leftover Marine in circles just like you did it in Round 1 (!!!). Easy peasy.


Why this hotkeys-nonsense... just select both marines that are attacked by zealots and make them run circles.
eu.battle.net/sc2/en/profile/186292/1/DrAbuse/
kubiks
Profile Blog Joined March 2011
France1328 Posts
March 03 2012 16:18 GMT
#59
It's funny the fact that it took me 2 time more time to do round 27 to 30 than to do round 1 to 26 :D.

The method on the video for the 29 seems better than mine, I just spend 1 hour to do it :/


Juanald you're my hero I miss you -> best troll ever on TL <3
CruiseR
Profile Joined November 2004
Poland4014 Posts
Last Edited: 2012-03-03 16:22:27
March 03 2012 16:21 GMT
#60
wee made it all
all levels in less than 3 tries, except: FF vs roach, burrowed infestor, snipe vs ling bling, banshee vs rines and the last one , which all took between 5 and 20 tries ^^
soverRR
Profile Joined May 2010
Sweden348 Posts
March 03 2012 17:21 GMT
#61
On March 03 2012 14:33 Bibbit wrote:

24 - The hardest of the three imo but theres really no trick to it that I can think of. Just take your stalkers and queue up some focus fires on some roaches then start blinking away almost-dead stalkers. Make sure to queue down some more dudes when your first queues are about done, especially since the stalkers you've blunked back start doing their own thing. Again no trick, just practice !


Not necessary, this achivement is way easier than that. I tried to use some fancy focusing fire at first, but you don't need to. Just a-move all stalkers behind the roaches, then blink red stalkers back and a-move them in the same manner. As long as you keep slight attention and doesn't get any red stalkers hit, you don't need any focusfire at all. You'll be left with one stalker who never needed to blink, a bunch of red ones and an achivement.
Kernkraft
Profile Joined April 2011
93 Posts
March 03 2012 18:06 GMT
#62
Can someone upload the map. Some levels are alot harder that in the Tutorial videos and I cant get past the Storm Challenge because there are 2x as many marines and they are spread out more...Impossible to hit with 2 Storms
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
March 03 2012 18:30 GMT
#63
On March 04 2012 02:21 soverRR wrote:
Not necessary, this achivement is way easier than that. I tried to use some fancy focusing fire at first, but you don't need to. Just a-move all stalkers behind the roaches, then blink red stalkers back and a-move them in the same manner. As long as you keep slight attention and doesn't get any red stalkers hit, you don't need any focusfire at all. You'll be left with one stalker who never needed to blink, a bunch of red ones and an achivement.


You're right that there's no focus fire necessary, but you're a little off on the tip. You actually should try to blink right before you run out of shields, not when they're in the red; that way, once you've cycled through all of your stalkers and the ones that have already blinked are in front again, they'll survive long enough that the blink CD will come back up and you can save them.

On March 04 2012 03:06 Kernkraft wrote:
Can someone upload the map. Some levels are alot harder that in the Tutorial videos and I cant get past the Storm Challenge because there are 2x as many marines and they are spread out more...Impossible to hit with 2 Storms


The trick is to start running away right away, the marines will stay clumped up if you do, but if you let them get too close some will stop to shoot and then they start spreading while the ones in back try to get around the ones that are firing.
From the void I am born into wave and particle
soverRR
Profile Joined May 2010
Sweden348 Posts
March 03 2012 18:42 GMT
#64
On March 04 2012 03:30 corpuscle wrote:
Show nested quote +
On March 04 2012 02:21 soverRR wrote:
Not necessary, this achivement is way easier than that. I tried to use some fancy focusing fire at first, but you don't need to. Just a-move all stalkers behind the roaches, then blink red stalkers back and a-move them in the same manner. As long as you keep slight attention and doesn't get any red stalkers hit, you don't need any focusfire at all. You'll be left with one stalker who never needed to blink, a bunch of red ones and an achivement.


You're right that there's no focus fire necessary, but you're a little off on the tip. You actually should try to blink right before you run out of shields, not when they're in the red; that way, once you've cycled through all of your stalkers and the ones that have already blinked are in front again, they'll survive long enough that the blink CD will come back up and you can save them.


Don't see any reason, that'd just add unecessary micro and take longer time. If you blink when they're red they tank longer, and the roaches wont have time to cycle through your stalkers, one wont even have to move.
soverRR
Profile Joined May 2010
Sweden348 Posts
Last Edited: 2012-03-03 18:50:50
March 03 2012 18:48 GMT
#65
Also, about beating level 30, this might have been just sheer dumb luck, but after 20 minutes try and failing hard most of the time, I decided that I should play a few rounds while really getting the feel of the tactic, and only try to lift/drop as many times as possible without caring about the stalkers. First try, I managed it, quite handedly, with 1.3 stalkers left my dropship died but my tank had full hp and cleared the remaining two.

All I'm saying is, if you have trouble with this map, just try to lift/drop as many times as possible. Might be that I had amazing luck and this tip is worthless, might be that I've cracked the challenge. I've honestly no idea. Just a friendly note in case you, like me, was getting frustrated after trying a 100+ times or so, and any tip is welcome.
soverRR
Profile Joined May 2010
Sweden348 Posts
Last Edited: 2012-03-03 18:51:35
March 03 2012 18:50 GMT
#66
(quoted instead of edited previous post, is there really no remove post button here?)
EienShinwa
Profile Joined May 2010
United States655 Posts
March 03 2012 19:28 GMT
#67
For Round 12:
This one is really tricky, as you are against the clock on this one (I barely beat this with less than a second to spare, took about 30+ tries, be patient). You gotta aim for the sweet spots that a)both tanks hit and b) hits the most marines. Hit the bottom left of each group of marines (one IT each should blow up 1 marine and damage 2-3 more). Then hit the bottom mid of each group again(this should leave 1 or 2 marines in each group left). The most important thing is to use only 3 infested terrans for the marines (6 altogether), leaving 2 infesteds to kill the tanks. The 2 infesteds to kill the tanks need to be placed perfectly between them. The hardest part is fitting all of this within the time limit of 50 seconds, which goes by insanely fast. As a result, you need to time each infested perfectly, as in every time the tanks can shoot again (every 3 ingame seconds).
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
March 03 2012 19:56 GMT
#68
On March 04 2012 03:42 soverRR wrote:

Don't see any reason, that'd just add unecessary micro and take longer time. If you blink when they're red they tank longer, and the roaches wont have time to cycle through your stalkers, one wont even have to move.


Can't get the achievement if you wait that long to blink, though. I think it's actually easier to blink when they're out of shields since if you're too late you still have some health to buffer, but I guess that's just me. My way is the generally accepted method of blink micro, though.
From the void I am born into wave and particle
CriscoTroll
Profile Joined October 2010
24 Posts
March 03 2012 20:08 GMT
#69
everything in this map is super easy except the final level IMO.
Kernkraft
Profile Joined April 2011
93 Posts
March 03 2012 20:20 GMT
#70
On March 04 2012 03:30 corpuscle wrote:
Show nested quote +
On March 04 2012 02:21 soverRR wrote:
Not necessary, this achivement is way easier than that. I tried to use some fancy focusing fire at first, but you don't need to. Just a-move all stalkers behind the roaches, then blink red stalkers back and a-move them in the same manner. As long as you keep slight attention and doesn't get any red stalkers hit, you don't need any focusfire at all. You'll be left with one stalker who never needed to blink, a bunch of red ones and an achivement.


You're right that there's no focus fire necessary, but you're a little off on the tip. You actually should try to blink right before you run out of shields, not when they're in the red; that way, once you've cycled through all of your stalkers and the ones that have already blinked are in front again, they'll survive long enough that the blink CD will come back up and you can save them.

Show nested quote +
On March 04 2012 03:06 Kernkraft wrote:
Can someone upload the map. Some levels are alot harder that in the Tutorial videos and I cant get past the Storm Challenge because there are 2x as many marines and they are spread out more...Impossible to hit with 2 Storms


The trick is to start running away right away, the marines will stay clumped up if you do, but if you let them get too close some will stop to shoot and then they start spreading while the ones in back try to get around the ones that are firing.


I have a different map. Almost every Challenge has a little difference.
Different map layout
No lingspeed in the Burrow level.
Hydras instead of Stalkers vs the Spine.
etc.
And twice as much marines in the HT level. Ive watched the tutorial video and the map layout is different. There is no way to win this challenge.
Please can someone just upload the other version so i can play it normally
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
March 03 2012 20:27 GMT
#71
Holy fucking shit the person that put the warp and reset button where they are is a fucking moron. Don't know how many times I clicked those fucking button when trying to micro my banshee. Doesn't help that the banshee is retarded sometimes and does a small turn instead of just turn around on the spot and fire.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 03 2012 21:04 GMT
#72
you guys get a medal, thanks for this! I couldn't do the banelings one at all!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-03-03 21:19:41
March 03 2012 21:14 GMT
#73
On Let's Dance it's much easier to pull the two marines back far enough where you have enough time to shift queue them in circles and adjust, rather than issue each individual command on the spot.

The Roach achievement requires individual hotkeys on each roach, or really fast shift click control group micro. When roach #1 gets down to red, burrow it and unburrow as the next roach is targeted. When roach #2 gets to red health, burrow roach #1 and #2, and unburrow them when roach #3 is finally targeted. When roach #3 gets to red health, burrow all three. After a few seconds while the bunker is burning, unburrow roach #1, then a split second later unburrow roaches #2 and #3 so roach #1 with the most health draws all the fire, then proceed to win. The marines shouldn't be able to kill any of the roaches as long as they arent focus firing.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-03-03 21:16:14
March 03 2012 21:15 GMT
#74
On March 04 2012 06:04 Torte de Lini wrote:
you guys get a medal, thanks for this! I couldn't do the banelings one at all!


Yeah, that was one of the ones I struggled with most, figuring out that you have to use hold position was such a huge help. I'm used to splitting marines, which don't try to smash their face into banelings after you carefully spread them D:


Holy fucking shit the person that put the warp and reset button where they are is a fucking moron. Don't know how many times I clicked those fucking button when trying to micro my banshee. Doesn't help that the banshee is retarded sometimes and does a small turn instead of just turn around on the spot and fire.


If the banshee's turning without shooting, it's out of range, that's not a bug.
From the void I am born into wave and particle
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 03 2012 21:28 GMT
#75
The last one is impossible. I shift-queue hold position for my medivac so it doesn't move. But when I move the tank up and down it desyncs the stalkers so my medivac still gets hit or I can't dodge all their lasers. It's really pissing me off.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Shankapotamus
Profile Joined May 2010
United States428 Posts
March 03 2012 21:30 GMT
#76
On March 04 2012 01:04 DrAbuse wrote:
Show nested quote +
On March 04 2012 00:14 FeiLing wrote:
Round 29 - Let's Dance:
(much easiest way for sure)

http://www.youtube.com/watch?v=ttjXZa0C7U4

Very simple:
-Hotkey left Marine to 1.
-Hotkey right Marine to 2.
-Ready/Start.
-Spam right click/move to the top middle in the arena while also spamming the unit hotkeys (1,2,1,2,1,2,...).
-Select both moving Marines with the mouse and run them together around the leftover Marine in circles just like you did it in Round 1 (!!!). Easy peasy.


Why this hotkeys-nonsense... just select both marines that are attacked by zealots and make them run circles.


it's so that the marines to stay apart from each other, no magic box
rd
Profile Blog Joined July 2010
United States2586 Posts
March 03 2012 21:31 GMT
#77
On March 04 2012 06:28 Torte de Lini wrote:
The last one is impossible. I shift-queue hold position for my medivac so it doesn't move. But when I move the tank up and down it desyncs the stalkers so my medivac still gets hit or I can't dodge all their lasers. It's really pissing me off.


You can resync them by flying the tank in the medivac a few feet back and force the stalkers to move between their firing cooldown, but it's kinda random and you have to re-hold position the medivac really fast. And you only have enough room to do it twice.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
March 03 2012 21:48 GMT
#78
Can somebody tell me how to get to this?
I thought there was a thread about how to open the Master Challenge Arena, but I can't find it anymore.
¯\_(シ)_/¯
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-03-03 21:51:52
March 03 2012 21:50 GMT
#79
On March 04 2012 06:28 Torte de Lini wrote:
The last one is impossible. I shift-queue hold position for my medivac so it doesn't move. But when I move the tank up and down it desyncs the stalkers so my medivac still gets hit or I can't dodge all their lasers. It's really pissing me off.


I just spammed hold position on my medivac the whole time to keep it in place. It's a little tricky to get the hang of doing everything while mashing H, but it's the easiest approach I could find.

I don't think there's any way to avoid desyncing the stalkers, but if you get the timing right you can nearly always get two of them to shoot at the tank and then dodge those. Your medivac will lose health, but once the stalkers start dying, it gets exponentially easier to avoid their shots, one stalker should never hit you if you're quick enough.

Can somebody tell me how to get to this?
I thought there was a thread about how to open the Master Challenge Arena, but I can't find it anymore.


It's in the regular Custom Game section. If you go to "Join Game" and then "Featured," it should be at the top of the list.
From the void I am born into wave and particle
Bakkendepao
Profile Joined February 2011
Netherlands185 Posts
March 03 2012 21:56 GMT
#80
On March 04 2012 05:08 CriscoTroll wrote:
everything in this map is super easy except the final level IMO.

I found 25 pretty hard and the one with marine+tank vs infestor...
[1:11:58] محمد بن راشد آل مكتوم: >having a signature [1:11:58] محمد بن راشد آل مكتوم: what are you
kaifragrance
Profile Joined April 2011
Canada50 Posts
Last Edited: 2012-03-03 22:01:51
March 03 2012 21:58 GMT
#81
#27 was the hardest... marines OP

edit: a tip from me: let the marines line up before you shoot. this way if you don't hit the 'sweetspot', only 1-3 marines will shoot you.
Muppetz
Profile Joined May 2011
Germany47 Posts
March 03 2012 22:36 GMT
#82
The Medivac/Tank round is way too hard. I don´t think i can ever do that. I am way too slow for that - might try the fast load/unload thingy.
Oh and the Banshee is just ...
Everything else was doable in a few tries, especially if u read the tips.
Disengaged
Profile Joined July 2010
United States6994 Posts
March 03 2012 22:45 GMT
#83
On March 04 2012 04:28 EienShinwa wrote:
For Round 12:
This one is really tricky, as you are against the clock on this one (I barely beat this with less than a second to spare, took about 30+ tries, be patient). You gotta aim for the sweet spots that a)both tanks hit and b) hits the most marines. Hit the bottom left of each group of marines (one IT each should blow up 1 marine and damage 2-3 more). Then hit the bottom mid of each group again(this should leave 1 or 2 marines in each group left). The most important thing is to use only 3 infested terrans for the marines (6 altogether), leaving 2 infesteds to kill the tanks. The 2 infesteds to kill the tanks need to be placed perfectly between them. The hardest part is fitting all of this within the time limit of 50 seconds, which goes by insanely fast. As a result, you need to time each infested perfectly, as in every time the tanks can shoot again (every 3 ingame seconds).


I advise against throwing infested terrans in the middle of the tanks. Because the "Sweet" spot is so hard to find. You may get one down into the "Sweet" spot but getting the second is very hard. I tried doing that for almost an hour and it never worked.

Read what I said on page 3, its the easiest way. Just throw 1 infested terran at 1 tank as close as possible so the tank gets the full hit of the splash, let the other tank fire ONCE, then throw the second egg at the second tank. The first tank will die before it kills your second infested terran.

courtpanda
Profile Blog Joined May 2011
866 Posts
March 04 2012 01:31 GMT
#84
#27: the secret is to attack without decelerating. banshees have a slow acceleration but fast max speed. run the banshee around the map and hit hold for a second, if you dont attack the marines, just keep moving, dont slow down.
#30: the toughest thing is dropping the tank fast enough so that your medivac doesnt draw aggro. you dont need to select the tank ever. select the medivac and hit hold, then click load on the tank when the stalker shots are in midair, and drop the tank ASAP.
iloveAthene
Profile Joined June 2011
186 Posts
March 04 2012 02:02 GMT
#85
#12 the trick is make sure you target the ground and not one of the marines
ikona
Profile Joined February 2011
Poland47 Posts
March 04 2012 02:10 GMT
#86
On March 04 2012 10:31 courtpanda wrote:
#27: the secret is to attack without decelerating. banshees have a slow acceleration but fast max speed. run the banshee around the map and hit hold for a second, if you dont attack the marines, just keep moving, dont slow down.
#30: the toughest thing is dropping the tank fast enough so that your medivac doesnt draw aggro. you dont need to select the tank ever. select the medivac and hit hold, then click load on the tank when the stalker shots are in midair, and drop the tank ASAP.


The secret to #30 is maintaining the rhythm with stalkers. Someone here suggested to ignore the stalkers and just unload/load as fast as you can, amazingly i could get to 1 stalker with no shields quite easiely and consistently. When you get to that point its a matter of minutes before you get stalker attack speed memorized.
AllHailTheDead
Profile Joined July 2011
United States418 Posts
March 04 2012 02:19 GMT
#87
finally beat almost all of them


but 28.... oh man just like in ladder games banelings love blowing up my marines
dsousa
Profile Joined October 2011
United States1363 Posts
Last Edited: 2012-03-04 03:40:12
March 04 2012 03:18 GMT
#88
Got 25. Was rough.

- Failed on the
- Stim marine vs zealot (I will get it..... soon )
- micro intesive (will get this one too, just sloppy with lifting the tanks)
- banshee vs 10 marine (will never get this one.... 5% chance)
- ghost/marine vs banes/ling (50/50 i get this one eventually)
- medivac/tank vs 3 stalkers (doubt it.... not that patient a person)

I got that fucken zealot into the red 4 times.... so mad on #18.

Basically, I suck pretty hard at micro but still managed 25 in about 3-4 hours.

Tip for slow people....
Splitting 7 zealots before banes hit them was crazy hard for me. I made 8 hotkeys, 1 for all, and the 2-8 for the individual zealots. Then I just used the minimap to first run them all away, then clicking he successive numbers 2-8 and clicking on the other end of the minimap.

duk3
Profile Joined September 2010
United States807 Posts
March 04 2012 03:58 GMT
#89


This video should be added to the OP, it's a great guide to all 30 challenges.
Time flies like an arrow; fruit flies like a banana.
zeroISM
Profile Blog Joined August 2010
Japan161 Posts
March 04 2012 06:19 GMT
#90
Having trouble with Challenge #30?
The main problem that I found was that D (drop) was not registering for me. So here's a little tip for you if you are having the same problem as I was having:

Open your Hotkey Menu
Go To Terran Units
Select Medivac
Go to Drop, click on it
add F as an alternate hotkey.

Whenever you need to drop the tank, instead of hitting just D, hit DF - it will make the drop command more likely to register, thus reducing the chances of you screwing up the timing.

I hope this helps everyone!
Cheers
♘
Brett
Profile Blog Joined October 2002
Australia3822 Posts
March 04 2012 06:21 GMT
#91
Bleh.. This should be doable offline like the Challenges are. I did all of them in about an hour and a half except 27 and 30 (banshee and tank/medivac)... With my particular fucking aussie latency, those two are impossible.
RusHXceL
Profile Joined August 2010
United States1004 Posts
March 04 2012 06:25 GMT
#92
wow round 28 is bs. I click on the banelick and it doesn't get snipe stupid
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 04 2012 06:54 GMT
#93
The hardest round for me was 21. I would accidentally select 2 zealots and a bane would hit both and rage gg. i almost raged so hard on the last few of these T_T finished it though in 1 hr 30 min of game time. :D
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
March 04 2012 08:18 GMT
#94
On March 03 2012 12:41 ElusoryX wrote:
I'll write some guides for some rounds, but I'll also quote from people who do a much better job than me! I'll update every week due to my involvement with my country's army! That means every weekend!

Update: From Round 15 onwards, most of the work is done by corpuscle. I don't have much time to do my own... Will be back at 13-03-12

Round 1 - Marine Double Team
+ Show Spoiler +
Just gotta move one marine around while the other one shoots. Try not to let one marine die before the zealot dies. Zealots move faster than marines, don't forget!



No, they actually don't. They have identical move speed, but the zealot can gain ground on the marine if the latter takes sharp turns.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
March 04 2012 09:03 GMT
#95
How are you supposed to beat 28 if snipe doesnt one hit the banelings anymore???

Thanks blizzard!!!
Manimal_pro
Profile Joined June 2010
Romania991 Posts
March 04 2012 09:19 GMT
#96
in the custom game it does one hit them
If you like brood war, please go play brood war and stop whining about SC2
grs
Profile Blog Joined April 2011
Germany2339 Posts
March 04 2012 10:04 GMT
#97
On March 04 2012 18:03 ilikeredheads wrote:
How are you supposed to beat 28 if snipe doesnt one hit the banelings anymore???

Thanks blizzard!!!

It does in this challenge.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2012-03-04 11:16:28
March 04 2012 11:15 GMT
#98
Is it possible to do it in single player and still get portraits? I'm on a really slow internet as I'm visiting my dad and playing on my laptop :/
Really tricky to micro with 1500 ms lag.

Edit. I don't understand why it has to lag when I'm playing against the AI to begin with honestly. It's so weird.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
QNdie
Profile Joined June 2011
Poland210 Posts
March 04 2012 11:21 GMT
#99
I have an easy way of winning in Bane vs. Bane always. Hotkey all zerglings to 1 and all banes to 2. In the beggining select banes and right click on the middle baneling of the AI. Run zerglings back and when all banes are detonated a-move and win.
kAelle_sc
Profile Joined April 2011
287 Posts
March 04 2012 12:10 GMT
#100
thanks. i've been trying to beat this for hours already, glad to see that there's a guide up in less than 24 hours.
It's all about the journey, not the outcome.
RusHXceL
Profile Joined August 2010
United States1004 Posts
March 04 2012 14:04 GMT
#101
On March 04 2012 18:03 ilikeredheads wrote:
How are you supposed to beat 28 if snipe doesnt one hit the banelings anymore???

Thanks blizzard!!!


THIS IS my only challenge I need to beat lmao/ I don't see how ppl on youtube get them on point blank on these suckers.
fidelity
Profile Joined August 2010
Sweden410 Posts
March 04 2012 15:42 GMT
#102
If you are having problems with a challenge I suggest you take a 10 minute break and come back and try again, don't try to force it for an hour, it just makes it worse imo. I had some problem with 28 and 30 and I just did something else for a while, came back and finished them in a couple of minutes. You have to be pretty calm and focused to be at your best
oZe
Profile Joined January 2011
Sweden492 Posts
March 04 2012 16:21 GMT
#103
I almost went insane before I got the banshee one. For me it was the hardest one by far when I finally got it I had 2 hp left. On the snipe banelings, just move to bottom and snipe. No need to fiddle with stim. On the stalker tank achieve, just blink one stalker to the sweet spot. On the roach achieve unburrow roaches directly when they retarget. When bunker burns heal until it's almost down. On the other stalker achieve regular blink micro is enough.

Seems every fukin noob is using the portrait now, I'll stick with my zergling ^^

Ps. How can you get the master portrait with only 5/6 complete LOL

The worst kinds of organized crime are religion & government.
Flight
Profile Joined August 2010
Brazil163 Posts
March 04 2012 19:51 GMT
#104
28 is so easy, I made it without losing any units.

OK, it was a hell of a lucky movement, here it is:

http://www.twitch.tv/sc2academy/b/310618350
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
March 04 2012 20:07 GMT
#105
i think the ghost snipe one was easy
i tried twice when i didnt stim the marines and left the units where they are. And i nearly got it both times.
Then i just moved everything back, but them on hold and sniped everything, didnt need stim

hardest ones were the banshee kiting one and the 3 marines 2 zealots

rest werent really hard tbh
rhs408
Profile Joined January 2011
United States904 Posts
Last Edited: 2012-03-04 21:05:48
March 04 2012 21:00 GMT
#106
#27 - This one took me a while at first, but once I found out a simple trick I immediately beat it. Yes you have to find the sweet spot etc etc, but when you a-move, click AWAY from the marines, preferably in the same direction you were flying - if your banshee is in the sweet spot, it will attack. If it is not in the right spot, it will keep flying away and you will not sustain any damage as a result of you not being in the sweet spot. So easy once I figured this out.

#28 Hold down the R key for snipe or you'll have no chance

#30 I beat this one once I stopped trying to time everything so perfectly (I almost lost my mind in the process)... just pick up and drop the tank over and over as fast as you possibly can and you'll beat it (this is all I did, as I said trying to time it only drove me nuts). You should never be selecting the tank, only use the medivac.
WeedRa
Profile Joined February 2011
Germany815 Posts
March 04 2012 22:33 GMT
#107
finally #9 in 43.3 seconds and #24 without losing stalkers (which was easier)
Marinechan
Profile Joined May 2011
Sweden71 Posts
March 05 2012 00:39 GMT
#108
Disappointed with the difficulty... pretty much 1-shotted everything until the later parts (25-30); where I had to retry like 2 times each zone. Oh well, ez achievements, I guess?
Marinesplit, how do I do it?
Sovano
Profile Joined November 2011
United States1503 Posts
March 05 2012 02:28 GMT
#109
I found this map to be difficult on a few maps. Perhaps it was playing at 10 FPS that made the little bit of difference between winning and losing. I also learned a few new tricks though while playing this, so I'm happy about that.
Mephyss
Profile Blog Joined December 2010
Brazil128 Posts
March 05 2012 03:30 GMT
#110
Another way for the Safe Zone achievement besides the OP idea

Run both Stalkers up at same time to make sure each tank hit a different stalker. (if both hits the same Stalker, one may die later). Blink on top of one tank, Now if you can, focus fire fire on the far tank. if your stalkers already hit the close one, keep killing it and quickly run or blink to the other when the first is dead. One Stalker should be one shot close to death if everything went well
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
Last Edited: 2012-03-05 03:35:08
March 05 2012 03:31 GMT
#111
Hardest was 3 marines vs. two zealots. Keeping them in a perfect circle is hard. RO 29

On March 04 2012 06:28 Torte de Lini wrote:
The last one is impossible. I shift-queue hold position for my medivac so it doesn't move. But when I move the tank up and down it desyncs the stalkers so my medivac still gets hit or I can't dodge all their lasers. It's really pissing me off.


do what the guide says. On the count down spam H on the medivac. Then when the stalkers first shoot right click the tank, then after the stalker shots hit the ground D+click on the medivac. Keep doing that. You don't need to target fire for that one but the trick is to get all the stalkers firing at the same spot.
The best Flash meme ever: http://imgur.com/zquoK
Carbonthief
Profile Joined October 2010
United States289 Posts
Last Edited: 2012-03-05 04:34:43
March 05 2012 04:26 GMT
#112
On March 05 2012 06:00 rhs408 wrote:
#27 - This one took me a while at first, but once I found out a simple trick I immediately beat it. Yes you have to find the sweet spot etc etc, but when you a-move, click AWAY from the marines, preferably in the same direction you were flying - if your banshee is in the sweet spot, it will attack. If it is not in the right spot, it will keep flying away and you will not sustain any damage as a result of you not being in the sweet spot. So easy once I figured this out.


Fucking CHRIST I cannot beat 27. I just fucking take damage no matter what I do, ever shot I take damage, what the fuck? Sometimes I just get lucky and don't take a shot but 90% of shots I take damage, hell, even when I'm just trying to run away I can go around a corner without taking damage. This is infuriating, it's like banshees are supposed to outrange marines but the marines shoot first anyways. I don't know if it's just, my internet's latency or what, but I'm about to stab a kitten in the eye with my razer blackwidow.

I'll try it your way, I was originally doing this, then I read somewhere that you should use hold position.

edit: no luck so far.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
March 05 2012 06:06 GMT
#113
On March 05 2012 13:26 Carbonthief wrote:
Show nested quote +
On March 05 2012 06:00 rhs408 wrote:
#27 - This one took me a while at first, but once I found out a simple trick I immediately beat it. Yes you have to find the sweet spot etc etc, but when you a-move, click AWAY from the marines, preferably in the same direction you were flying - if your banshee is in the sweet spot, it will attack. If it is not in the right spot, it will keep flying away and you will not sustain any damage as a result of you not being in the sweet spot. So easy once I figured this out.


Fucking CHRIST I cannot beat 27. I just fucking take damage no matter what I do, ever shot I take damage, what the fuck? Sometimes I just get lucky and don't take a shot but 90% of shots I take damage, hell, even when I'm just trying to run away I can go around a corner without taking damage. This is infuriating, it's like banshees are supposed to outrange marines but the marines shoot first anyways. I don't know if it's just, my internet's latency or what, but I'm about to stab a kitten in the eye with my razer blackwidow.

I'll try it your way, I was originally doing this, then I read somewhere that you should use hold position.

edit: no luck so far.


You have to pull the banshee away faster if you're shooting and taking damage, dunno what else to tell you. If you're too slow the banshee will decelerate and you'll get hit.

do what the guide says. On the count down spam H on the medivac. Then when the stalkers first shoot right click the tank, then after the stalker shots hit the ground D+click on the medivac. Keep doing that. You don't need to target fire for that one but the trick is to get all the stalkers firing at the same spot.


Just to add, you need to keep spamming hold on the medivac the whole time, since issuing the drop command will cancel the hold position and it'll run away.
From the void I am born into wave and particle
kabar
Profile Joined November 2010
United States616 Posts
Last Edited: 2012-03-05 06:53:32
March 05 2012 06:51 GMT
#114
On March 05 2012 06:00 rhs408 wrote:
#27 - This one took me a while at first, but once I found out a simple trick I immediately beat it. Yes you have to find the sweet spot etc etc, but when you a-move, click AWAY from the marines, preferably in the same direction you were flying - if your banshee is in the sweet spot, it will attack. If it is not in the right spot, it will keep flying away and you will not sustain any damage as a result of you not being in the sweet spot. So easy once I figured this out.

#28 Hold down the R key for snipe or you'll have no chance

#30 I beat this one once I stopped trying to time everything so perfectly (I almost lost my mind in the process)... just pick up and drop the tank over and over as fast as you possibly can and you'll beat it (this is all I did, as I said trying to time it only drove me nuts). You should never be selecting the tank, only use the medivac.


this 27 tip is really good. i think one thing i found is that it's less about the sweet spot and more about the rhythm. you press a, then click forward at the exact timing that would cancel the attack animation (you're of course already moving forward as you do this). even when you don't attack. you get the timing down to the point where you're hitting the perfect animation cancel window even when you're not actually attacking. at that point you can get into a straight run and just tap to the rhythm and take out marines no problem. so i wasn't watching for the attack as a reference to cancel the animation, just getting the timing down in my head. just use the corners to get them closer to you.

not sure if i explained that clearly, but once this clicked, 27 was cake.
trinxified
Profile Joined December 2010
Canada7774 Posts
March 05 2012 06:57 GMT
#115
Wow.. everyone having trouble with Ghosts against banelings level.. I got that in 3 tries. The Banshee against marines are giving me a nightmare.
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
Last Edited: 2012-03-05 07:40:58
March 05 2012 07:39 GMT
#116
+ Show Spoiler +
On March 05 2012 15:06 corpuscle wrote:
Show nested quote +
On March 05 2012 13:26 Carbonthief wrote:
On March 05 2012 06:00 rhs408 wrote:
#27 - This one took me a while at first, but once I found out a simple trick I immediately beat it. Yes you have to find the sweet spot etc etc, but when you a-move, click AWAY from the marines, preferably in the same direction you were flying - if your banshee is in the sweet spot, it will attack. If it is not in the right spot, it will keep flying away and you will not sustain any damage as a result of you not being in the sweet spot. So easy once I figured this out.


Fucking CHRIST I cannot beat 27. I just fucking take damage no matter what I do, ever shot I take damage, what the fuck? Sometimes I just get lucky and don't take a shot but 90% of shots I take damage, hell, even when I'm just trying to run away I can go around a corner without taking damage. This is infuriating, it's like banshees are supposed to outrange marines but the marines shoot first anyways. I don't know if it's just, my internet's latency or what, but I'm about to stab a kitten in the eye with my razer blackwidow.

I'll try it your way, I was originally doing this, then I read somewhere that you should use hold position.

edit: no luck so far.


You have to pull the banshee away faster if you're shooting and taking damage, dunno what else to tell you. If you're too slow the banshee will decelerate and you'll get hit.

Show nested quote +
do what the guide says. On the count down spam H on the medivac. Then when the stalkers first shoot right click the tank, then after the stalker shots hit the ground D+click on the medivac. Keep doing that. You don't need to target fire for that one but the trick is to get all the stalkers firing at the same spot.


Just to add, you need to keep spamming hold on the medivac the whole time, since issuing the drop command will cancel the hold position and it'll run away.


NO you don't. You only need to hit hold position on the medivac once.

Also for #27 use hold position instead of A move. That way the banshee wont dash towards the marines.
The best Flash meme ever: http://imgur.com/zquoK
crovax4444
Profile Joined July 2010
8 Posts
March 05 2012 08:02 GMT
#117
For #30, for whatever reason, after spending 45 minutes failing and watching every youtube video and every post related to it, I found my solution. I switched from fullscreen borderless to just fullscreen. I felt like my drop was slightly more responsive (no real missed drops). Enough that after 5 tries from switching, I beat it.

Please post if fullscreen vs fullscren borderless helps.
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
Last Edited: 2012-03-05 08:20:37
March 05 2012 08:18 GMT
#118
NUmber 26: Microinsanity

Feedback PDD, archon merge, graviton the tanks, use stalkers to kill vikings. Keep GB'ing the tanks and use the archon and stalkers to clean up rauders and tanks. use phoenix for raven.

Lies, damned lies and statistics: http://aligulac.com
WeedRa
Profile Joined February 2011
Germany815 Posts
March 05 2012 08:20 GMT
#119
To me getting the portrait is too easy

You should have all achievements (even the #9 and #24 one) to get it... everybody uses it
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2012-03-05 10:15:44
March 05 2012 10:02 GMT
#120
On March 04 2012 15:19 zeroISM wrote:
Having trouble with Challenge #30?
The main problem that I found was that D (drop) was not registering for me. So here's a little tip for you if you are having the same problem as I was having:

Open your Hotkey Menu
Go To Terran Units
Select Medivac
Go to Drop, click on it
add F as an alternate hotkey.

Whenever you need to drop the tank, instead of hitting just D, hit DF - it will make the drop command more likely to register, thus reducing the chances of you screwing up the timing.

I hope this helps everyone!
Cheers

I thought the drop wasn't registering but there's just a slight delay I had to account for. Once I found that it got easier :[

I did 1 hold position on the medivac at the start then just timed it to the best of my ability. Once you load you have to immediately drop the tank again so the medivac doesn't draw fire and screw up the timing of the stalker shots. Once they get out of rotation it gets impossible because you can't dodge shots any longer, either the tank or medivac will be taking damage.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
SharkStarcraft
Profile Joined April 2011
Austria2248 Posts
March 05 2012 12:04 GMT
#121
Why the hell would you give the portrait away at lv 25... every bronze player can use it now T.T
Cogito, ergo Toss
oZe
Profile Joined January 2011
Sweden492 Posts
March 05 2012 14:39 GMT
#122
On March 05 2012 21:04 SharkStarcraft wrote:
Why the hell would you give the portrait away at lv 25... every bronze player can use it now T.T


They do ^^ Cannot get a laddermatch without someone using the portrait =)

Calling it starcraft master plz allow me 2 LOL. Anyone with silver/gold 1v1 can do all the excercises. Didn't take me more than 3-4h and I'm not even half decent at micro. Then the portrait, is a baneling rly the avatar a starcraft master deserves?

Personally I think the excercises that were available when the game came out. Were atleast 4 times as good and thought out. They were also more relevant and they weren't just hit or miss. You could actually play them again and improve your score.

Cannot see myself replaying the starcraft master map even once. The original excercises I played several times and even came back and tried again after I got some skillz.
The worst kinds of organized crime are religion & government.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
March 05 2012 15:10 GMT
#123
nada doing it on stream now!
tune in if youre stuck, no doubt he'll do it in 30 mins
29 fps
Profile Blog Joined March 2008
United States5725 Posts
March 05 2012 15:13 GMT
#124
On March 05 2012 17:18 Grovbolle wrote:
NUmber 26: Microinsanity

Feedback PDD, archon merge, graviton the tanks, use stalkers to kill vikings. Keep GB'ing the tanks and use the archon and stalkers to clean up rauders and tanks. use phoenix for raven.



this one worked for me. i checked youtube vids and what not... this was the most effective. got it in one shot.

28 was easy... stim, run back, snipe banes. not even speed banes

banshee vs marines just takes patience. i only fired shots when i was going horizontally, just to make sure i could gauge the distance.
4v4 is a battle of who has the better computer.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
March 05 2012 15:40 GMT
#125
On March 06 2012 00:10 ThatGuy89 wrote:
nada doing it on stream now!
tune in if youre stuck, no doubt he'll do it in 30 mins

34 ingame mins and he did it

struggled with the storm one, and suprisingly the one with hydras vs zealots

rest were ok
Gonn
Profile Joined March 2012
Germany19 Posts
Last Edited: 2012-03-05 19:09:14
March 05 2012 19:08 GMT
#126
I've completed 26/30 stopped at the Kill ~10 Marines with 1 Uncloaked Banshee Challenge, but whats about #21 (zealot against banelings!!!???!?!?) it was BY FAR the hardest challenge for me, this challenge took like the same time as the other 25 combined -_- Other micro challenges weren't that hard, no idea if its me or if #21 is generally really hard.

[NaDa]struggled with the storm one,


Done it in 2 tries, whats the problem there?
excal
Profile Joined August 2009
Canada166 Posts
March 05 2012 20:04 GMT
#127
25 is really easy actually

dont bother with feedback, just merge it into an archon, have it move in before the other units, and fly in to pick up the 2 tanks and keep it picked up

kill the mara, and then focus the tank down 1 at a time, the phoenix will die to viking after 2 lifts, so you'll take some dmg some 1 tank but you should be fine, then it's just 2 ground viking which is ezy and then kill the raven

no fancy micro required
phfantunes
Profile Joined April 2010
Brazil170 Posts
March 05 2012 21:35 GMT
#128
Dammit...I did 30 in 3 attempts on single player, but you don't get the achievement that way. I can't for the life of me do it online because of lag and the delay on dropping the tank.
Nouar
Profile Joined May 2009
France3270 Posts
Last Edited: 2012-03-05 21:53:49
March 05 2012 21:41 GMT
#129
Hmmmmm, took 2h... 27 was a BITCH, 28 was annoying since I had micro lags and always missed one baneling, 30 was... okay.... took some time (6/7minutes or so) until I managed not to move the medivac because of a missed click.

Number 12 took a few tries : as said above, put IT in the bottom left corner of the groups of marines, when there's only the 2 tanks left, don't throw them between the tank, throw one near the first tank, and as soon as 1 shot is fired, put the last one near the 2nd tank. 1st tank dies along with the IT, second tank finishes with 1/3h and the IT finishes it.

Achievements took 3minutes total (41.5s for the roaches o/).

Guess that's not bad for someone who doesn't even play the game, but I still can't damn multitask for the life of me... Maybe one day I'll hit ladder (and end in bronze or silver LOL.)
NoiR
yeadog
Profile Joined March 2012
United States54 Posts
Last Edited: 2012-03-05 22:07:20
March 05 2012 22:06 GMT
#130
A couple tips for everyone still struggling on the later levels -

Level 22, bane vs bane was frustrating me a lot, until one match where I just ran all my lings to the bottom left corner and attack moved straight into their pile with my banes. The computer got confused about attacking the banes with speedlings and running them away from the splash damage, and my four banes blew up all of the opposing banelings and all but a handful of their lings. After that it was no contest.

For level 27, Moving Shot, hold position was the key for me. Your banshee is faster than the marines, so you can right click a small distance ahead and click H. If the banshee doesn't start turning to fire right away, move it again, don't wait for the marines to catch up. Just adjust the distance you click ahead of your banshee each time before hitting H.

For level 28, I immediately pulled all my ghosts and marines to the back corner, then just held down R and focused on clicking the banelings one by one. That was a lot easier for me than clicking R between each baneling.

For level 29 (Let's Dance), what worked for me was selecting the two outer marines as the countdown started, and then right clicking directly in between the zealots as soon as I could move the marines. When I got a bit of space I used hold position on the middle marine, and just went in a wide circle around the center marine, because if I got too close one of the zealots would often run towards him. It was easier to err on the side of caution. I beat it without losing a single marine, I think the zealots would sometimes screw up their targeting between the two marines or bump into each other which buys some time.

For level 30, a lot of people are having trouble with drop not responding. My impression was that it wasn't lag causing this, but that if I hit the D button before the tank was actually in the medivac, it wouldn't register the drop, even though it would give me the target for a mouse pointer. I ended up with the inelegant solution of just hitting D and clicking the medivac multiple times to make sure the drop registered, rather than trying to wait for a timing, which allowed me to keep my hands moving and keep a rhythm. Also, I didn't use hold position, and the fact that the medivac moves away can sometimes buy you extra hits against the stalkers as they try to get close enough to fire. Lastly, there is a rhythm to it, and I found that slowing down actually helped me in the end, rather than trying to do it as fast as possible.

I hope that helps someone out there! Keep at it, it's a great feeling when you finally get that last stalker (my tank had 1-2 hp left at the time, so it's definitely a close call).
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
March 05 2012 22:06 GMT
#131
Speed shot with the banshees is so annoying =[ Other than that 30. Got 28 done so far! ^_^
Luppa <3
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 05 2012 22:19 GMT
#132
I didn't go for the later levels (will try them later, just wanted the portrait before going to bed). Surprisingly, my biggest problem was zealots vs banes, my camera refused to move fast enough so I couldn't get my zealots far enough away. How I decided to do it was group select all zealots except the one at the front and put them in a ctrl-group, then select the one at the front. Immediately when it started I moved the front one way ahead, then used the ctrl-group to quickly move my zealots as far away as possible... then simply clicked one at a time to move them to different positions. It helps a lot to realize how relatively small the bane splash is, so one doesn't exaggerate the positioning.

The bane wars one was a bit of a disappointment for me, beat it on first try with a TON of lings left... I basically just did the standard, 2 ctrl-groups, move lings back and banelings forward... didn't really have to do anything else with my lings, didn't move them far enough back to not aggro, so they rushed in automatically, but my banes had already destroyed his banes and most of his lings by then.

Also surprised blink of an eye was so late, I didn't lose a single stalker on my first try.
Taerix
Profile Joined June 2010
United States41 Posts
March 06 2012 00:35 GMT
#133
Hey guys, just wanted to let you guys know that I completed my Starcraft Master achievement guide and posted all the videos to one massive blog post on my site. I tried to find the easiest way to beat each challenge so newer/less practiced players can get the achievements and the portrait too =)

For each round I explain exactly what I'm going to do, then execute as best as I can to show you how to do it. I'm aware that there are more than 1 guide (even in this thread) on completing these, but I tried to explain as much as possible to help you out. So if you're still stuck on any of the challenges, check out the video and hopefully it will help a bit. =)
Helping fellow Terrans at Starcraft2TerranStrategies.com
NeonFox
Profile Joined January 2011
2373 Posts
March 06 2012 07:52 GMT
#134
I have to much latency and the last one is near impossible :/ When I want to click "d" to drop back the tank the cursor doesn't turn into the cross icon to drop soon enough.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2012-03-06 10:57:28
March 06 2012 10:53 GMT
#135
Every level is supereasy, I don't understand why they didn't make it a lot harder tbh.
I had a good night of sleep.
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
March 06 2012 12:03 GMT
#136
On March 06 2012 19:53 Koshi wrote:
Every level is supereasy, I don't understand why they didn't make it a lot harder tbh.


So everyone can get it and feel that they are "accomplishing" something
Lies, damned lies and statistics: http://aligulac.com
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
March 06 2012 18:10 GMT
#137
57 minutes, woo.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Chytilova
Profile Joined December 2011
United States790 Posts
March 06 2012 20:49 GMT
#138
On March 06 2012 19:53 Koshi wrote:
Every level is supereasy, I don't understand why they didn't make it a lot harder tbh.


I almost agree with you. You have to be insanely good to think the last one is super easy. The rest were pretty damn easy though. The "micro-insanity" one was telling of the whole custom game. It had little to do with micro and more to do with figuring out what to do. Once you knew what to do it took very little micro.
Darknat
Profile Joined March 2011
United States122 Posts
March 06 2012 21:31 GMT
#139
I'm starting to think 30 is all about luck.
K3Nyy
Profile Joined February 2010
United States1961 Posts
March 07 2012 01:47 GMT
#140
On March 06 2012 19:53 Koshi wrote:
Every level is supereasy, I don't understand why they didn't make it a lot harder tbh.


In my opinion, some of them were hard (level 28 ><"), but the majority of them was just basic execution.
d00fuz
Profile Joined September 2011
Malaysia129 Posts
March 07 2012 03:08 GMT
#141
I'm not sure whether this has been said but for 29 there's actually an easier way if your micro isn't that good. Run both marines to the middle in a diagonal line upwards so the zealots also meet at the centre. Continue running up then proceed to run in circles with the two marines. That way you just use one control group. However you need to be careful about having a really small circle, if the zealots get too near your third marine the aggro changes :\
Carbonthief
Profile Joined October 2010
United States289 Posts
March 07 2012 03:13 GMT
#142
On March 05 2012 15:06 corpuscle wrote:
Show nested quote +
On March 05 2012 13:26 Carbonthief wrote:
On March 05 2012 06:00 rhs408 wrote:
#27 - This one took me a while at first, but once I found out a simple trick I immediately beat it. Yes you have to find the sweet spot etc etc, but when you a-move, click AWAY from the marines, preferably in the same direction you were flying - if your banshee is in the sweet spot, it will attack. If it is not in the right spot, it will keep flying away and you will not sustain any damage as a result of you not being in the sweet spot. So easy once I figured this out.


Fucking CHRIST I cannot beat 27. I just fucking take damage no matter what I do, ever shot I take damage, what the fuck? Sometimes I just get lucky and don't take a shot but 90% of shots I take damage, hell, even when I'm just trying to run away I can go around a corner without taking damage. This is infuriating, it's like banshees are supposed to outrange marines but the marines shoot first anyways. I don't know if it's just, my internet's latency or what, but I'm about to stab a kitten in the eye with my razer blackwidow.

I'll try it your way, I was originally doing this, then I read somewhere that you should use hold position.

edit: no luck so far.


You have to pull the banshee away faster if you're shooting and taking damage, dunno what else to tell you. If you're too slow the banshee will decelerate and you'll get hit.

Show nested quote +
do what the guide says. On the count down spam H on the medivac. Then when the stalkers first shoot right click the tank, then after the stalker shots hit the ground D+click on the medivac. Keep doing that. You don't need to target fire for that one but the trick is to get all the stalkers firing at the same spot.


Just to add, you need to keep spamming hold on the medivac the whole time, since issuing the drop command will cancel the hold position and it'll run away.


Had to have been my latency. I gave up for a few days and just tried it again today, got it on FIRST try, ezpz no problem at all.
ipwntbarney
Profile Joined September 2011
United States141 Posts
March 07 2012 06:17 GMT
#143
For the one that requires the ling/bling micro, try moving all of your zerglings one way, and then try and get all of your banelings to kill all of their banelings. Since the computer tries to use their lings to protect the banelings, you'll either kill all of the banelings, or a huge chunk of their zerglings. That's what I do when I play ZvZ, and surprisingly, the computer seems to have the same micro skills as the average platinum Zerg ^^
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 07 2012 11:58 GMT
#144
It was fun and all, but I think Blizz shot themselves in the foot a bit here. Some of these show exactly why everybody from BW kept saying that there is really no micro in SC2 and why we don't really see some things in professional play much. The unit fire rates, turn animation rates, accelerations are all similar and kinda fast. That combined with the fact that every unit in SC2 has a small random delay for their attacks adds up to a feeling of a small window and randomness.
There are three types of people in the universe: those who can count, and those who cant.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
March 07 2012 15:17 GMT
#145
I got the achievements but not all 30 levels. The Custom Game lag owned me so hard I had to retry the next morning when the internet was better. T_T (Couldn't even stim kite a Zealot without move commands not registering in time and getting owned)

Some were quite tricky, and I still can't beat the Ghost and 30th challenge, not quite accurate enough with the mouse. Have to say it was great fun and you get to do a lot of really fun stuff you wouldn't do on the ladder.

That said I got much better at Banshee kiting now
Starleague Forever. RIP KT Violet~
TheAngryZergling
Profile Joined January 2011
United States387 Posts
March 07 2012 16:08 GMT
#146
I'm on level 28 in the custom game and would prefer to come back and finish 28-30 later. Will I have to start over or miss out on an achievement if I exit and later start playing Starcraft Master custom game?
Everything in life is most clearly explained through a Starcraft analogy.
yeadog
Profile Joined March 2012
United States54 Posts
March 07 2012 19:56 GMT
#147
On March 08 2012 01:08 TheAngryZergling wrote:
I'm on level 28 in the custom game and would prefer to come back and finish 28-30 later. Will I have to start over or miss out on an achievement if I exit and later start playing Starcraft Master custom game?


No you won't have to start over - go ahead and quit. When you come back just click warp and choose the levels that you need to complete. I stopped at level 30 on my first run through, and came back later and finished it to get the last achievement.
StormyHigh
Profile Joined December 2011
United States2 Posts
March 08 2012 04:43 GMT
#148
level 28 is RIDICULOUS, need 200+ APM for that...
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
March 08 2012 06:01 GMT
#149
Level 30 sucks with a mechanical keyboard. If you don't lift the key high enough, it doesn't even register.
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
Pusekatten
Profile Joined March 2011
Norway234 Posts
March 08 2012 08:10 GMT
#150
The first time I did this, I got all 30 done after 1hour 30min. Used around 20min on the banshee ans 20min ob the medic+tank. The second time I did it on my 2nd account I did it all in 45-50min.
Things I had problems with:
Infested terran vs marine/tank - Just random where the infested land and splash deals dmg.
Ghost snipr/marines vs ling/bling - Hard to hit the damn blings with the mouse cursor.
Banshe vs marines - Hard with stop and a-move, and kinda hard to only have 1 marine in range in case your not doing it perfect.
3marines vs 2 zelots - Stupid AI when it comes to path finding for the 2 marines kiting.
Medivac/tank drop vs 3 stalkers - Stalkers dont fire at the same time, and hard to do it fast, without being to fast (pressong D before the game registers the tank is in de medivac.
:D
chennis
Profile Blog Joined March 2008
Taiwan227 Posts
March 08 2012 09:33 GMT
#151
Good thing i am just BARELY fast enough with the mouse to beat 28. ended up beating the level with 2 ghosts, 1 in red and 1 in orange. level 30...however....
Pusekatten
Profile Joined March 2011
Norway234 Posts
March 08 2012 09:55 GMT
#152
To those of you who are struggeling with any part off this custom game.
I would like you to say what race and league you play in, and what level it is your struggeling with.
Just want to see if there is a noticeble difference when it comes to micro between the leagues and races.
Czarnodziej
Profile Joined January 2011
Poland624 Posts
March 08 2012 15:42 GMT
#153
On March 08 2012 13:43 StormyHigh wrote:
level 28 is RIDICULOUS, need 200+ APM for that...

Move them to the bottom of screen, stim, snipe with R hold, after like 3rd or 4th wave stim again, keep sniping. Not that hard you get the rhythm down, which is more important than actual speed.
Kalma
Profile Joined January 2012
16 Posts
March 08 2012 16:15 GMT
#154
On Round 4 - Focus Fire you don't need any move-micro, just be quick with the first shot so it gets focused. If you are like me, move-micro will only make things worse.
Pusekatten
Profile Joined March 2011
Norway234 Posts
March 08 2012 16:57 GMT
#155
On March 09 2012 00:42 Czarnodziej wrote:
Show nested quote +
On March 08 2012 13:43 StormyHigh wrote:
level 28 is RIDICULOUS, need 200+ APM for that...

Move them to the bottom of screen, stim, snipe with R hold, after like 3rd or 4th wave stim again, keep sniping. Not that hard you get the rhythm down, which is more important than actual speed.

I also moved them down to the little corner, but I started off by sniping the 3 first banes then stimed, and sniped the rest Did it on first try on my 2nd account
chennis
Profile Blog Joined March 2008
Taiwan227 Posts
March 08 2012 18:49 GMT
#156
On March 09 2012 01:57 Pusekatten wrote:
Show nested quote +
On March 09 2012 00:42 Czarnodziej wrote:
On March 08 2012 13:43 StormyHigh wrote:
level 28 is RIDICULOUS, need 200+ APM for that...

Move them to the bottom of screen, stim, snipe with R hold, after like 3rd or 4th wave stim again, keep sniping. Not that hard you get the rhythm down, which is more important than actual speed.

I also moved them down to the little corner, but I started off by sniping the 3 first banes then stimed, and sniped the rest Did it on first try on my 2nd account


It's actually also possible to beat it without stimming, so just move down, hold R, and then click away!
Lasbike
Profile Joined January 2011
France2888 Posts
Last Edited: 2012-03-08 23:24:58
March 08 2012 23:17 GMT
#157
On March 09 2012 03:49 chennis wrote:
Show nested quote +
On March 09 2012 01:57 Pusekatten wrote:
On March 09 2012 00:42 Czarnodziej wrote:
On March 08 2012 13:43 StormyHigh wrote:
level 28 is RIDICULOUS, need 200+ APM for that...

Move them to the bottom of screen, stim, snipe with R hold, after like 3rd or 4th wave stim again, keep sniping. Not that hard you get the rhythm down, which is more important than actual speed.

I also moved them down to the little corner, but I started off by sniping the 3 first banes then stimed, and sniped the rest Did it on first try on my 2nd account


It's actually also possible to beat it without stimming, so just move down, hold R, and then click away!

Yeah, I also didn't stim at all and don't understand why people have so much trouble with this one. It was like the easiest out of the 10 last. ("the tank drop", "banshee shoot & move "and "3 marines / 2 zealots" being the hardest for me).

The key is just to select the entire group and move it at the very bottom so that zerlings don't get a surround. Then, select ghost, HOLD DOWN THE R KEY (Don't ever release it), and then..Well..Just shoot green stuf. It's not about APM, it's just about aiming with your mouse.

If you got problem about aiming moving stuff, you can train here : http://aim400kg.ru/en/ (click exact aiming)
Eschaton
Profile Joined May 2010
United States1245 Posts
March 09 2012 08:28 GMT
#158
Dead eye ghosts? Not so bad just took a few tries and lucky spawns. ez. Untouchable? REALLY REALLY HARD.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
March 09 2012 10:39 GMT
#159
Finished 26 after aboutt 2 hours in game time. Didn't want to play anymore, the rest are pretty micro and timing oriented and i'm on a 10mpbs connection ahah. I guess I got lucky with some. The speed banes one i just put lings on 1 control group, blings on 2, and when it started i just 2a moved, and then 1a moved after the banes were in; was left with 3 lings v 2 haha
daBAM
Profile Joined October 2011
Germany12 Posts
March 09 2012 16:15 GMT
#160
Level 27 and Level 30 is impossible for me.
IMPOSSIBLE IS NOTHING
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 09 2012 18:54 GMT
#161
There is a much easier (but still hard) method for 30. Instead of spamming H, you only have to press it at the beginning of the round. Instead of selecting the medivac and right clicking the tank, you simply select the tank and right click the medivac before the stalkers shots hit. Then select medivac and drop the tank. I personally would find it much easier than the other method, because the medivac will never run away. But you need to be able to switch selections between the tank and medivacs relatively fast for this. It's easier though. I got the challenge in like 15 minutes.
Eschaton
Profile Joined May 2010
United States1245 Posts
Last Edited: 2012-03-09 18:58:29
March 09 2012 18:57 GMT
#162
Finally finished 30 after 15 or so more tries. Its all about finding the rhythm between the stalker firing sound, right clicking the tank, and d-clicking the medivac. The timing was something like the punchline drum riff "ba-dum csshh."

Also I never spammed H. The medivac did move somewhat causing the stalkers to get somewhat desynchronized and the medi took some damage but in the end it just tanked for my tank.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 09 2012 22:38 GMT
#163
Easiest way to do the final level is to move while loading/unloading the tank, medivac goes out of stalker range, tank shoots, you pickup. Just run the medivac in circles while spamming rightclick on tank/D on medivac.
You must gather your party before venturing forth.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
March 09 2012 23:59 GMT
#164
lol i see how easy it can be when i read this.

like 29, i microed all 3 marines seperatly instead of moving around
in 30, i didnt hold position the medivac

still did it in under 1 hour, ezpz
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
March 10 2012 00:53 GMT
#165
On March 06 2012 16:52 NeonFox wrote:
I have to much latency and the last one is near impossible :/ When I want to click "d" to drop back the tank the cursor doesn't turn into the cross icon to drop soon enough.

A few of them is just waaay to annoying to do in online mode. I dont really notice the latency when playing normal games but here it was frustrating to say the least.
I start to see why people rage on ladder now.
I have the best fucking lawyers in the country including the man they call the Malmis.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
March 10 2012 07:32 GMT
#166
On March 09 2012 00:42 Czarnodziej wrote:
Show nested quote +
On March 08 2012 13:43 StormyHigh wrote:
level 28 is RIDICULOUS, need 200+ APM for that...

Move them to the bottom of screen, stim, snipe with R hold, after like 3rd or 4th wave stim again, keep sniping. Not that hard you get the rhythm down, which is more important than actual speed.

Better to stim after the first wave, since it's pretty pathetic. That way you don't have to stim again for the most part.
oZe
Profile Joined January 2011
Sweden492 Posts
March 10 2012 22:12 GMT
#167
On March 10 2012 16:32 Dfgj wrote:
Show nested quote +
On March 09 2012 00:42 Czarnodziej wrote:
On March 08 2012 13:43 StormyHigh wrote:
level 28 is RIDICULOUS, need 200+ APM for that...

Move them to the bottom of screen, stim, snipe with R hold, after like 3rd or 4th wave stim again, keep sniping. Not that hard you get the rhythm down, which is more important than actual speed.

Better to stim after the first wave, since it's pretty pathetic. That way you don't have to stim again for the most part.


You don't need to stim at all. Just move down and put all your focus on sniping. Stimming just gives people with bad micro a hard time.

Am I weird, banshee vs marines & zealots vs banes took me almost as long as the rest combined ^^
The worst kinds of organized crime are religion & government.
peppilepew
Profile Joined May 2011
93 Posts
March 10 2012 23:24 GMT
#168
On March 03 2012 13:30 .DrK wrote:
for round 8 you need to blink both of your stalkers exactly next to one tank so that that tank will take the damage from both your stalkers and + the other tank and once that tank dies you blink next to the remaining tank so that it cant hit you and you wait until it dies.


Or u can blink to spot between both tanks were u dont get hit^^
anApple
Profile Joined November 2011
Singapore275 Posts
March 11 2012 04:32 GMT
#169
OH MY GOD MY LAG IS SO GOD DAMN ANNOYING. I can't even drop the tank quickly enough since after pressing d, there is a slight delay before i can drop.... Hate playing cross servers......
huehuehue
YiNnO
Profile Joined July 2011
23 Posts
March 11 2012 09:26 GMT
#170
zealots dont walk faster then marines..
in almost all things, it's just about how you look at it. what you make of it. be an optimist.
OPL3SA2
Profile Joined April 2011
United States378 Posts
March 13 2012 11:18 GMT
#171
There should be a 'real' version of this map challenge where you have to keep up your macro during these engagements. At that point, the argument could be made that they help improve your ability at sc2: wings of liberty
Playoffs? You're talking about playoffs?
OPL3SA2
Profile Joined April 2011
United States378 Posts
March 13 2012 11:18 GMT
#172
On March 11 2012 18:26 YiNnO wrote:
zealots dont walk faster then marines..


Then marines what? oh than marines
Playoffs? You're talking about playoffs?
lynx_geo
Profile Joined June 2011
Romania16 Posts
March 13 2012 16:03 GMT
#173
for round 8 you just put your stalkers in a line...then shift que blink in between the tanks...u won't take any damage what so ever
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 14 2012 15:51 GMT
#174
Very nice I can't believe it took you an hour to do lvl 30 tho :O
Life's good :D
BronzeKnee
Profile Joined March 2011
United States5218 Posts
March 14 2012 22:07 GMT
#175
On March 03 2012 12:41 ElusoryX wrote:

Round 25 - Micro-Insanity
+ Show Spoiler +
corpuscle:
This one's tricky. Hotkey everything separately, ie stalkers on 1, HTs on 2, phoenixes on 3 (or whatever you prefer). First, put your stalkers on hold position (otherwise they'll aggro and die), then grab your HT's, shift-queue feedback on the PDDs, and then shift-queue them so they run back to where the stalkers are. One of them will almost die, but if you do it right, they'll both survive.

Next, send in your phoenixes and focus-fire the vikings, then morph your HT's into archons while you wait. It's VERY IMPORTANT to pull back the lower-health phoenix in time so that you keep both of them alive, you should end up with one phoenix in the red and one in the orange when both vikings are down.

Once the vikings are dead lift the tanks (this is why you need to keep both phoenixes alive!), and send in your archon and stalkers, preferably leading with the archon. Keep the tanks lifted while you clean up the marauders, then kill the raven and tanks, which can't really do anything.




There is another way to do this one. I can't say if it is easier or harder, but with good micro timing I found it pretty easy.

First, send both Phoenixes and lift the Tanks, and send in HT's to feedback the PDD basically at the same time and morph them into an Archon. Then Blink Forward the Stalkers and begin picking off the Marauders. Immediately after Blinking, you'll need to lift the Tanks a second time, if you do it quickly enough, the Tanks won't be able to fire. Once the Marauders are dead, you focus down one Tank with the Stalkers and Archon and Blink your Stalkers close to the other Tank so it can no longer fire at you. The Vikings will land during this, focus them down before killing the last Tank.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 14 2012 23:23 GMT
#176
Lag messes you up so much in that mission with 2 tanks and a medic
Life's good :D
lunafraga
Profile Joined February 2012
United States35 Posts
March 16 2012 03:50 GMT
#177
round 8 when you blink dont ever make unnecessary things.just let one stalker stand at the middle of two tanks and your done.
Timing can kill speed.
laegoose
Profile Joined June 2010
Russian Federation325 Posts
March 16 2012 22:13 GMT
#178
It would be nice if this map had difficult levels. Maybe 4 zealots vs 5 marines or some sick siege-line breaking or marine splitting.
testthewest
Profile Joined October 2011
Germany274 Posts
Last Edited: 2012-03-17 11:43:08
March 17 2012 11:35 GMT
#179
"Just gotta move one marine around while the other one shoots. Try not to let one marine die before the zealot dies. Zealots move faster than marines, don't forget!"

Kust read the first "tip" and it's somewhat wrong. Zealots aren't faster, but they catch up, bcause they will cut corners.

"corpuscle:
Stim and run, shoot when you're far enough away from the zealot that you won't get hit by it. You don't have to stutter step like a pro, it's much more important to just keep your distance and make absolutely sure you don't get hit by the zealot at all. You can stim 3 times if you don't let the zealot hit you at all, which is plenty of time to kill it even if you have terrible micro. Just be conservative, don't take any chances."

Actually you can stim an unhurt marine 4 times.
War is not about who is right, but who is left.
OceanLab
Profile Blog Joined March 2011
France505 Posts
March 17 2012 11:47 GMT
#180
I seriously cant finish nb 14, and im a diamond level toss, i have a little bit of lag, but im not even close
Liquid through and through
Cynthal
Profile Joined March 2012
Canada1 Post
March 17 2012 11:59 GMT
#181
for people wonderin about the whack-a-roach achievement, the way I did it was burrow the first roach taking damage when it gets to red health and unburrow it immediately so it attack right away again. once the second roach is in red burrow and unburrow roaches 1 and 2 and once the last roach falls to low health just burrow all three let the bunker burn down and then unburrow and focus down the marines. Sometimes, the marines do some funky targeting and retarget your first roaches so it might take a few attempts but it worked for me, hope this helps :D
Dfgj
Profile Joined May 2008
Singapore5922 Posts
March 17 2012 19:28 GMT
#182
On March 15 2012 07:07 BronzeKnee wrote:
Show nested quote +
On March 03 2012 12:41 ElusoryX wrote:

Round 25 - Micro-Insanity
+ Show Spoiler +
corpuscle:
This one's tricky. Hotkey everything separately, ie stalkers on 1, HTs on 2, phoenixes on 3 (or whatever you prefer). First, put your stalkers on hold position (otherwise they'll aggro and die), then grab your HT's, shift-queue feedback on the PDDs, and then shift-queue them so they run back to where the stalkers are. One of them will almost die, but if you do it right, they'll both survive.

Next, send in your phoenixes and focus-fire the vikings, then morph your HT's into archons while you wait. It's VERY IMPORTANT to pull back the lower-health phoenix in time so that you keep both of them alive, you should end up with one phoenix in the red and one in the orange when both vikings are down.

Once the vikings are dead lift the tanks (this is why you need to keep both phoenixes alive!), and send in your archon and stalkers, preferably leading with the archon. Keep the tanks lifted while you clean up the marauders, then kill the raven and tanks, which can't really do anything.




There is another way to do this one. I can't say if it is easier or harder, but with good micro timing I found it pretty easy.

First, send both Phoenixes and lift the Tanks, and send in HT's to feedback the PDD basically at the same time and morph them into an Archon. Then Blink Forward the Stalkers and begin picking off the Marauders. Immediately after Blinking, you'll need to lift the Tanks a second time, if you do it quickly enough, the Tanks won't be able to fire. Once the Marauders are dead, you focus down one Tank with the Stalkers and Archon and Blink your Stalkers close to the other Tank so it can no longer fire at you. The Vikings will land during this, focus them down before killing the last Tank.

I did it by sending in the phoenixes to kill the vikings while fbing the pdds, then once the vikings were gone I could just lift the tanks and kill everything else.
mazqo
Profile Joined September 2010
Finland368 Posts
March 17 2012 23:10 GMT
#183
corpuscle:
This one's fucking hard as shit. Run to the back, stim your marines ASAP (some people wait but I didn't). Select your ghosts, hold R, and just click on every baneling you see as fast as you can. This is the pre-patch snipe that one-shots banelings so you only need one snipe per baneling. Try to keep stim up, obviously, and just kill banelings as fast as possible while your marines take care of the lings.

Wtf? I just selected my ghosts and sniped banes, did nothing with my marines. Its one of the easiest imo.
PeZuY
Profile Blog Joined February 2011
935 Posts
March 18 2012 09:51 GMT
#184
On March 18 2012 08:10 mazqo wrote:
Show nested quote +
corpuscle:
This one's fucking hard as shit. Run to the back, stim your marines ASAP (some people wait but I didn't). Select your ghosts, hold R, and just click on every baneling you see as fast as you can. This is the pre-patch snipe that one-shots banelings so you only need one snipe per baneling. Try to keep stim up, obviously, and just kill banelings as fast as possible while your marines take care of the lings.

Wtf? I just selected my ghosts and sniped banes, did nothing with my marines. Its one of the easiest imo.

This is how I did it also. Was probably the easiest challenges there were.
Avean
Profile Blog Joined September 2010
Norway449 Posts
March 18 2012 14:11 GMT
#185
Except for non-terrans cause i tried it 20 times with clicking R and left click and clicking R again making it alot more difficult. I didnt know you could just hold R and left click the banes for automatic snipe So for those struggling, just hold R and also stimming your marines at the very start makes it alot easier also.
Intuspuppe
Profile Joined March 2012
Germany1 Post
March 18 2012 17:10 GMT
#186
In Round 30 I found it easier to put the medivac on hold position to prevent it from moving away from the tank. This way the stalkers fire at the same time and it is easier to get a good rythm.
kyriores
Profile Joined February 2011
Greece178 Posts
Last Edited: 2012-03-27 23:19:58
March 27 2012 23:18 GMT
#187
On March 17 2012 20:47 OceanLab wrote:
I seriously cant finish nb 14, and im a diamond level toss, i have a little bit of lag, but im not even close


You must have a lot of lag.. I retried 14 after reading your post and I can't see how it is possible to fail.. It's basically f-clicking in a circle around your army.. And then you get even more forcefields available during the fight to close any gaps.

The really annoying mission imo (apart 29 and 30 that really take skill) was 12 with the infested terran throws... This one includes sooooo much luck that it is almost impossible to repeat twice by doing the exact same moves.
Very casual, Diamond Terran.
Qnfauf
Profile Joined November 2011
United States17 Posts
March 28 2012 00:51 GMT
#188
If anyone is having a hard time with round 25, I use this method and easily succeeded with it 3 times in a row.

1. Just put everything on hold position.
2. Select the high templars. Feedback the PDD's and than shift-rightclick them back to safety. Morph them into an archon.
3. When the archon is done morphing, select all of the units and attack-move into the enemy. Use phoenixes to lift both tanks.

The archon and the two stalkers will easily kill marauders. All you need to is kill tanks in time and keep lifting them with phoenixes. You will probably win the battle easily without much micro after step 3.


Also, for round 28, you don't need to worry about using stims. Just move all of them down as soon as the round starts and snipe the banelings. Hold R (or whatever key you set as snipe) and click each baneling once.
serum321
Profile Joined January 2012
United States606 Posts
March 30 2012 22:40 GMT
#189
Posting yet another alternative method to #25 since it seems to cause problems and even though some other methods here sound easier I'd say I have terrible micro since I only have like 35 blizzard apm and I managed to complete it with this method.
Of course put the different unit on each hotkey. I put them in order of phoenixs first, templars 2nd, stalkers 3rd just so I could go 1, 2, 3 since that is the order I used the units.
I sent the phoenixs in first to lift the tanks and continue to lift the tanks, fb'ed the two pdd's, morphed the archon, blinked the stalkers under the vikings actually a-click or right click one of the vikings and shift click the other one so they don't waste any shots on the raven, killed the marauders with the archon then moved the archon near one tank to kill it and continue to lift the tank that is further away, once one tank is dead move right next to the other one and you're done.

May sound difficult, but if I was able to do it it can't be that bad. Also from reading other posts here it seems you can fb the pdds and shift click back to turn into an archon. If you did that step first to eliminate it from the middle seems to me this should be ez pz.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 01 2012 02:08 GMT
#190
Just some cents:

OP acts like #10 is really close, but i got it on the second try, just move the army even more to the back, fight 3-3 like it suggests. 1 zeal + sentry left for me, no fancy micro.

#14 I bunched my army up in the most horrible ball, with 2/3s of my zealots not able to attack, still killed it easy with ~5 zealots 2 stalkers left. One of the most forgiving rounds, got it on the first try.

#15 I instantly morphed the archon and just pushed the morph into the FFs with the zealot clump. Your army is worlds stronger, so once the morph is in psoiting just hit a-move, easy

#22 Is just another day on the ladder for anyone that has ever played ZvZ. Good thing AI sucks, you'll pretty much be guranteed a baller hit with your banes. you can even sacrifice 3/4s of your lings. Maybe I did get a bit lucky, but the AI just clumped his lings like you wouldn't belive it.

#25 took a bit longer for me, but the method i got it is pretty much what's in the OP: Feedback the PDDs (templars moved out of siege range by themselves for me, both in the red) then a-move both vikings with the phoenixes.
It's actually enough if a single Phoenix survives: Lift one tank (you'll need to relift it a second time too so dont forget about it) and just blink on the second and kill it. let the archon tank.
The battle is really easy with the right actions (and order of actions), the hard part is just figuring out what to do.

#28: I didn't even know the marines had stim lol. Just hit ALL the banes with snipe and you're good.
Pro trick: move your group back and slightly to the side (so left or right corner) and pray to Aiur that most of the banes spawn on the opposite side. You'll see the banes earlier and it's less of a panic.

#29 is pretty much the same as #1, just takes twice as long....

#30 requires really good timing. As long as you can cancel about 2 Stalker's attacks with the pickup for a while (until one is dead), you'll go through.
A backwards poet writes inverse.
LazinCajun
Profile Joined July 2011
United States294 Posts
April 07 2012 06:12 GMT
#191
Man #30 is a pain. If you're not used to the pick up / drop micro, I'd suggest practicing a little to get used to picking up and dropping the tank quickly, then focus on timing it so you pick up the tank just after the stalkers are committed to firing on it instead of the medivac.
sausageslayer
Profile Joined July 2010
Sweden45 Posts
April 08 2012 17:27 GMT
#192
maybe this have been solved, but i finished whack-a-roach below 45 sec. what i did was a-move it, burrow - unburrow first roach then same with the 2 damaged roaches, and then with all three, but don´t unburrow to soon. go up at around 41-42 sec remaning. when bunker falls, just focus fire them and you are done.
Bruky
Profile Joined January 2011
Czech Republic161 Posts
Last Edited: 2012-05-02 16:19:18
April 24 2012 11:30 GMT
#193
PlacidPanda
Profile Joined September 2011
United States246 Posts
April 25 2012 02:34 GMT
#194
Zealots aren't faster then marines, they both have a speed of 2.25
Squirtle Hwaitting!!
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
April 27 2012 04:40 GMT
#195
#15 was funny for me, I feedbacked the sentries then morphed the archon, then i used my zealots to push my archon to the forcefields to break them.
sup
Moraku
Profile Joined January 2011
10 Posts
April 27 2012 21:16 GMT
#196
#14 Force Field Surround - After breaking the group into 3-3, step back to avoid ranged damage from the other 3 roaches. Should be simple after that.
#16 Fungal Death - I just fungaled 3 times, rest into infested marines. I saved a few infested marines to create an egg wall to protect the spawned marines, then rushed my infestors to tank some damage.
#23 Cloaked Banshees - Doesn't really need Stim. Just make sure you run the marines into range and don't miss the EMPs.
#27 Moving Shot - Very annoying. It's best to only micro the banshee while the marines are in single file.
#28 Dead Eye Ghosts - After realizing that marines can take out single banelings fairly effectively, I used the ghosts to focus down on groups of 2+ banelings. Made this a lot easier. Doesn't really need stim, but you can activate at the beginning if you want. Moving your army to the bottom helps a lot too.
#30 Untouchable - Not only do you need to time the pickup right at the moment the stalkers fire; you also have to drop the Siege Tank immediately or your Medivac will die. First you need to use the Hold command on the Medivac. Then I used "D-click" on the Medivac and Right-click on the Siege Tank. The wireframe is too far to click and slows down my drop command. If you do this right, the Medivac will remain in Hold position as long as it doesn't need to move in order to pickup/drop the Siege Tank.
Altercate
Profile Joined December 2011
Sweden75 Posts
April 29 2012 13:57 GMT
#197
Cool guide! I think the most fun frommthe map was just experimenting and trying to gigure out just how in the world they expected me to solve these puzzles! When I did the map the round that gave me by far the most trouble was #29. i think I spent over an hour on that round alone! It was interesting because it showed me how meaningless the anti-zealot micro I'd been doing before was! LOL.

Another one I really liked was the one where you microed stalkers against a spine crawler. By just experimenting with various tactics it really showed me what works and doesn't work! The hydra vs Zealot round was also really interesting.
StarCraft II for Complete Beginners - youtube.com/user/AltercateSC
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
May 03 2012 22:03 GMT
#198
good guide, I didn't have pblms completing the first 29, but the last one is really a nightmare..
Baltor
Profile Blog Joined September 2010
United States171 Posts
May 05 2012 03:37 GMT
#199
Dead-Eye Ghosts was giving me the hardest time when I was going through this at first, but today I beat it on my third try. What I found makes it really easy is to only run the marines to the back - leave the ghosts in the front to tank, since they have much more health and don't die to blings or lings nearly as quick.

Basically, stim your marines and run them behind the ghosts, then select ghosts and snipe. With the ghosts in front you can even afford to miss one or two banelings if they detonate on the ghosts, as your marines won't be nearly as affected. Helped me tremendously, at least ^.^
Cassel_Castle
Profile Blog Joined July 2011
United States820 Posts
May 05 2012 20:08 GMT
#200
Dead Eye Ghosts doesn't work for me, after the first few banes there's a 2-3 second delay between r-clicking a baneling and the snipe actually going off.

Anyone else having this?
Baltor
Profile Blog Joined September 2010
United States171 Posts
May 05 2012 21:47 GMT
#201
On May 06 2012 05:08 Cassel_Castle wrote:
Dead Eye Ghosts doesn't work for me, after the first few banes there's a 2-3 second delay between r-clicking a baneling and the snipe actually going off.

Anyone else having this?


If you can, turn on "hold fire" on the ghosts before starting to snipe with them (default hotkey is F, I think?) That happened to me for a while but having them hold fire seemed to fix it. I think it's because they'll autoattack after the first few waves if you snipe quick enough, and then they have to wait until they're done auto-ing to execute any snipe commands.
VeraTheGun
Profile Joined March 2011
United States40 Posts
May 07 2012 01:51 GMT
#202
Damn it Corpuscle why are you in every thread I look at

On topic note thank you I could not get r27 down before (i hadn't figured out the corner thing)
Our great hero, the enormously handsome yet unfortunately short Huk
gdroxor
Profile Blog Joined May 2010
United States639 Posts
May 09 2012 01:36 GMT
#203
Jesus, I have to be MVP to pull off #28. I need to be able to move the ghosts and marines to a corner, stim the marines, hold fire with the ghosts and then snipe three banelings in about a second.
Carlotto
Profile Joined July 2011
France49 Posts
May 09 2012 11:14 GMT
#204
On May 09 2012 10:36 gdroxor wrote:
Jesus, I have to be MVP to pull off #28. I need to be able to move the ghosts and marines to a corner, stim the marines, hold fire with the ghosts and then snipe three banelings in about a second.

No need to do that. Simplest way: don’t move anything, stim the marines, select the ghosts and R click any baneling you see – don’t hold fire, don’t use shift; if you don’t miss any baneling – which is not that hard – you’ll succeed at first try.
EnderSword
Profile Joined September 2010
Canada669 Posts
May 10 2012 03:55 GMT
#205


I found it was best to Stim Marines after first 2 waves, just hotkey it and stim inbetween and you're good.

Vid of it there
Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
Flaek
Profile Joined September 2011
Denmark17 Posts
May 10 2012 17:33 GMT
#206
Hey i just want to say round 28 is pretty easy, you dont have to do anything except snipe.

I have vod on this. (round 28 is in the end, took me 2 tries.)

http://da.twitch.tv/flaek/b/317743048
nebffa
Profile Blog Joined February 2009
Australia776 Posts
May 11 2012 04:03 GMT
#207
The best tip for doing #28:

When using ghosts to snipe, hold down R rather than pressing it multiple times.


This avoids the pain of pressing R then clicking a baneling then clicking R then pressing a baneling then clicking R then pressi... oh what it selected the baneling? Oh... I didn't press R that time did I? Now I'm dead.

Hold down R and you only need to click the banelings, making the chance of a misclick much lower.
Alex-Berker
Profile Blog Joined May 2012
United Kingdom117 Posts
May 11 2012 12:53 GMT
#208
Just got around to doing them. Cleared all except the tank one cause i cant do it with my lag lol in custom game i can though
Check out my Blog at : http://www.teamliquid.net/blogs/viewblog.php?id=339111  for me, a GM players FREE COACHING.   "Hold zerglings under mutas in a muta vs muta scenario to tank damage" -Thank you IdrA.
Piou
Profile Joined August 2010
Belgium415 Posts
Last Edited: 2012-05-24 07:47:24
May 15 2012 19:21 GMT
#209
hey guys,

here's an explanation step by step for each challenge for the french viewers/readers.


Starcraft Master : Round 1 - Marine Double Team



Starcraft Master : Round 2 - Stalkers vs Zealots



Starcraft Master : Round 3 - Zealot Choke



Starcraft Master : Round 4 - Focus Fire



Starcraft Master : Round 5 - Retarget



Starcraft Master : Round 6 - Burrow Ambush



Starcraft Master : Round 7 - Colossus Smash



Starcraft Master : Round 8 - Safe Zone



Starcraft Master : Round 9 - Whack-a-Roach



Starcraft Master : Round 10 - Ramp Control



Starcraft Master : Round 11 - Storm 'n Run



Starcraft Master : Round 12 - Friendly Fire



Starcraft Master : Round 13 - Hold Position



Starcraft Master : Round 14 - Force Field Surround



Starcraft Master : Round 15 - Force Field Smash



Starcraft Master : Round 16 - Fungal Death



Starcraft Master : Round 17 - SCV Good to Go



Starcraft Master : Round 18 - Stim Micro



Starcraft Master : Round 19 - Prismatic Dream



Starcraft Master : Round 20 - Blink Train



Starcraft Master : Round 22 - Bane vs. Bane



Starcraft Master : Round 23 - Cloaked Banshees



Starcraft Master : Round 24 - Blink of an Eye



Starcraft Master : Round 25 - Micro-Insanity



Starcraft Master : Round 26 - Scorched Earth

http://www.youtube.com/PiouStarcraft - http://www.facebook.com/pioustarcraft
Demonhunter04
Profile Joined July 2011
1530 Posts
May 15 2012 23:16 GMT
#210
On round 25 (Micro Insanity) I did it by feedbacking the PDDs and then morphing to archon instantly, sending the phoenixes in and lifting the tanks, sending the stalkers in and focus firing marauders while pulling back injured ones, then relifting the tanks, and killing them off with the stalkers and archons. All stalkers + the archon survived, but the phoenixes died shortly after relifting. The method used in the OP is safer but takes longer.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Deleted User 255289
Profile Joined March 2012
281 Posts
May 23 2012 21:32 GMT
#211
The banshee one and the last one is near impossible if you have bad internet. The rest are quite easy.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
EnderSword
Profile Joined September 2010
Canada669 Posts
May 30 2012 04:05 GMT
#212


http://www.youtube.com/watch?v=gZVFqFaIsMs





Last 4 rounds

And This is just the full 30



I tried to do them all the lowest APM way possible so they're very accessable.
Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
Xenocryst
Profile Joined December 2010
United States521 Posts
June 03 2012 16:39 GMT
#213
I did all of them except for 30
Moonsalt
Profile Joined May 2011
267 Posts
June 03 2012 21:32 GMT
#214
Awesome guide, thanks alot .
Hode999
Profile Joined June 2012
Thailand1 Post
June 04 2012 03:27 GMT
#215
--- Nuked ---
zmansman17
Profile Joined March 2011
United States2567 Posts
June 13 2012 16:27 GMT
#216
I got to 30, but never finished off the last one. I didn't try hold position on the medivac though, that may have helped
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Zoedgy
Profile Joined March 2012
6 Posts
June 24 2012 05:43 GMT
#217
The only rounds that require a guide are the terran ones ... that race is confusing
SolidMustard
Profile Joined May 2011
France1515 Posts
June 24 2012 15:11 GMT
#218
For the banelings level, you don't actually have to stim. Maybe it's better to, I dunno, but I ended the level with just snipes an no stim on marines
SilSol
Profile Joined April 2012
Sweden2744 Posts
July 02 2012 00:36 GMT
#219
I'm so glad i finally got the starcraft master portrait! <3
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Galvenk
Profile Joined July 2012
Belgium11 Posts
July 04 2012 16:57 GMT
#220
how ez are u sons? ratz stay ratz
ez
LiSAuCE
Profile Joined August 2011
United States47 Posts
July 31 2012 22:28 GMT
#221
Hey guys, kind of reviving a thread, but after patch 1.5, level 28, the ghosts don't one shot banelings anymore, making this fucking impossible. Does anyone know if it'll be fixed?
"Ashley Schaeffer BMW! Woo!"
Qnfauf
Profile Joined November 2011
United States17 Posts
August 01 2012 00:38 GMT
#222
On August 01 2012 07:28 LiSAuCE wrote:
Hey guys, kind of reviving a thread, but after patch 1.5, level 28, the ghosts don't one shot banelings anymore, making this fucking impossible. Does anyone know if it'll be fixed?


Yea I came to see this thread because of this.
JKM
Profile Joined November 2011
Denmark419 Posts
August 01 2012 22:54 GMT
#223
On August 01 2012 09:38 Qnfauf wrote:
Show nested quote +
On August 01 2012 07:28 LiSAuCE wrote:
Hey guys, kind of reviving a thread, but after patch 1.5, level 28, the ghosts don't one shot banelings anymore, making this fucking impossible. Does anyone know if it'll be fixed?


Yea I came to see this thread because of this.


Without having tried it (my GPU messed up, so can't) I'd suggest marine focus fire true korean style ;-). There is a limited amount of banelings, so if you have the ghosts placed as meat shield it should give you room for marine focus fire whenever a baneling appear! Perhaps using double snipe on the first 2-3 waves!

It makes the challenge more interesting, since it was too easy before. It wasn't actually a challenge. Placing your bio in a corner and pressing r on anything baneling-shaped --> 50apm success ;-).
1338, one upping 1337
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-08-02 03:48:54
August 02 2012 03:47 GMT
#224
On August 01 2012 07:28 LiSAuCE wrote:
Hey guys, kind of reviving a thread, but after patch 1.5, level 28, the ghosts don't one shot banelings anymore, making this fucking impossible. Does anyone know if it'll be fixed?


I just tried it again and did it after four tries. It takes two snipes now, which is annoying, but it's not impossible. Remember, Snipe casts as fast as you click, and there's smart fire so you're not going to waste energy... your ghosts should have enough to make it through the whole thing. Just try to click as fast as you can, it takes a lot of precision (it probably doesn't hurt that I'm used to sniping templars/infestors...).

Without having tried it (my GPU messed up, so can't) I'd suggest marine focus fire true korean style ;-). There is a limited amount of banelings, so if you have the ghosts placed as meat shield it should give you room for marine focus fire whenever a baneling appear! Perhaps using double snipe on the first 2-3 waves!


This is really hard to do because of how close the banelings get... I'd guess you're gonna get splashed a lot if you're a millisecond too late. It still works by just sniping like crazy and letting the marines kill zerglings.
From the void I am born into wave and particle
kinsky
Profile Joined November 2010
Germany368 Posts
August 02 2012 11:01 GMT
#225
I am not able to complete no 29!! Any advice?
ragz_gt
Profile Blog Joined April 2012
9172 Posts
August 02 2012 14:25 GMT
#226
On August 02 2012 20:01 kinsky wrote:
I am not able to complete no 29!! Any advice?


How is it possible to get to beat every1 before that and not be able do 29? That's probably top 5 easiest in the whole thing.

Just let all zealots chase your marine and run them in circles.
I'm not an otaku, I'm a specialist.
chris5180
Profile Joined July 2012
198 Posts
August 04 2012 16:12 GMT
#227
finally i can finish the 3 i never could do
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
August 04 2012 22:39 GMT
#228
The last one is just stupid, it purely and entirely depends on two things, one of which is entirely out of your control:

If all three stalkers do not fire at the exact same time throughout the entire challenge, your tank or medivac will simply die.
At the start of the challenge, half the time the stalkers will not stay in a line when they move to attack the tank and will fire at separate intervals as a result.

The other thing is which Stalker your tank decides to fire upon. Having it actually shoot the lowest health Stalker is needed to beat this thing but half the time the first shots will be on a different Stalker. This may be an APM issue for me though.

I don't mind a difficult challenge but it should be entirely up to the player (and not AI pathing or priorities and such) whether or not you succeed. The last one is way too much luck based IMO.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
aLmosTeu
Profile Joined June 2011
Germany101 Posts
August 06 2012 22:16 GMT
#229
awesome, thank you!
101toss
Profile Blog Joined April 2010
3232 Posts
August 06 2012 23:05 GMT
#230
On August 05 2012 07:39 Thezzy wrote:
The last one is just stupid, it purely and entirely depends on two things, one of which is entirely out of your control:

If all three stalkers do not fire at the exact same time throughout the entire challenge, your tank or medivac will simply die.
At the start of the challenge, half the time the stalkers will not stay in a line when they move to attack the tank and will fire at separate intervals as a result.

The other thing is which Stalker your tank decides to fire upon. Having it actually shoot the lowest health Stalker is needed to beat this thing but half the time the first shots will be on a different Stalker. This may be an APM issue for me though.

I don't mind a difficult challenge but it should be entirely up to the player (and not AI pathing or priorities and such) whether or not you succeed. The last one is way too much luck based IMO.

The last one is pretty easy actually, you just have to get the rhythm down
Math doesn't kill champions and neither do wards
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
August 07 2012 19:06 GMT
#231
Thanks for the help!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
NorwegianRage
Profile Joined March 2010
United States71 Posts
August 07 2012 23:21 GMT
#232
So I was playing through these and got through 27 of them at my buddys house but when I log on at home I see that I dont have credit for those. Obviously the game save data is stored locally, can anyone tell me where?
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2012-08-09 12:55:26
August 09 2012 12:55 GMT
#233
28 is manageable withouth korean skill. I just did it, and i came back to the game a few days ago (i have right now like... 70-90 apm tops, so i am quite sucky hehe). Snipe works fine, you just need to remember to stim your marines and get to the ledge at the beginning.

My problem is the 30. Had 2 close calls with the stalkers at just 1shot to win it, but i don't know how people do it with the medivac not moving at all (not even to drop the tank). I see people who does it withouth clicking, but if i try the keybindings, it just feels too weird and slower, also because your medivac moves. What am i doing wrong with the keybindings ?
Prodageex
Profile Joined August 2012
England5 Posts
August 11 2012 00:29 GMT
#234
Nice guide helped alot :D
Some men just want to watch the world burn
101toss
Profile Blog Joined April 2010
3232 Posts
August 11 2012 02:03 GMT
#235
On August 09 2012 21:55 Godwrath wrote:
28 is manageable withouth korean skill. I just did it, and i came back to the game a few days ago (i have right now like... 70-90 apm tops, so i am quite sucky hehe). Snipe works fine, you just need to remember to stim your marines and get to the ledge at the beginning.

My problem is the 30. Had 2 close calls with the stalkers at just 1shot to win it, but i don't know how people do it with the medivac not moving at all (not even to drop the tank). I see people who does it withouth clicking, but if i try the keybindings, it just feels too weird and slower, also because your medivac moves. What am i doing wrong with the keybindings ?

Select your medivac and press "h". Then it shouldn't move unless you assign it to move.
Math doesn't kill champions and neither do wards
mikethenewman
Profile Joined August 2012
United States11 Posts
Last Edited: 2012-08-28 09:40:22
August 28 2012 09:38 GMT
#236
There are too many pages to read through for the answer, and i think i know it, im just looking for some re-affirmation.

To get the Portrait Achievement for the Starcraft master, you must complete the 25 rounds with no resets and no defeats, or only with no defeats?

Also based upon your feedbacks, what would be the simplest 25 rounds to go out for the achievement? (I have completed 28 of the 30 so far, and can do 8-10 with no defeats or resets, but it gets harder afterwards.)

I wonder if there are any people out there that have offered money for others to complete it for them, to get the portrait and achievement :D ill plead guilty, it crossed my mind for a moment. But i would not stoop so low, im sure with several days of trying, a few broken knuckles from punching the wall and a couple smashed mouses, its possible !
"Those who make peaceful revolution impossible will make violent revolution inevitable." - John F Kennedy
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
November 01 2012 01:47 GMT
#237
Just wanted to show you all a series that shows Bronze and Silver Level players winning. Also, rounds 12 and 30 are fully explained. Enjoy!

Co-Founder of SC2 Mistakes
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
November 01 2012 01:50 GMT
#238
On August 09 2012 21:55 Godwrath wrote:
28 is manageable withouth korean skill. I just did it, and i came back to the game a few days ago (i have right now like... 70-90 apm tops, so i am quite sucky hehe). Snipe works fine, you just need to remember to stim your marines and get to the ledge at the beginning.

My problem is the 30. Had 2 close calls with the stalkers at just 1shot to win it, but i don't know how people do it with the medivac not moving at all (not even to drop the tank). I see people who does it withouth clicking, but if i try the keybindings, it just feels too weird and slower, also because your medivac moves. What am i doing wrong with the keybindings ?



This Method is explained here:


Co-Founder of SC2 Mistakes
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