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HotS: Dev's comment about Tassadar - Page 5

Forum Index > StarCraft 2 HotS
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ruro23
Profile Joined June 2011
3 Posts
June 07 2011 07:29 GMT
#81
Does anyone else have a feeling that Tassador is similar to Medivh of Warcraft III. I feel like they are recycling some of the Warcraft III storyline by making a powerful figure like Tassador come back from the dead and warn the three warring races of an impending doom. Then, after some struggle, the three races come together and take down this ultimate evil. It feels like the same thing as Medivh coming back to Lordaeron as "The Prophet" and uniting the three warring races of WCIII against the Undead Menace.

Come on Blizzard I feel like you're not trying as hard you should be.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
June 07 2011 10:59 GMT
#82
There's nothing wrong with a story being intentionally vague. Using some imagination is allowed.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-06-07 13:01:58
June 07 2011 12:46 GMT
#83
On June 02 2011 09:26 Starkye wrote:
Tassadar death only removed his physical form and transcended to a spirit form (like Obiwan).
They didn't just add Tassadar to give WoL a more interesting plot. Chris Metzen, author of SC/BW story, explains what happens to tassadar through the starcraft books which fills the backstory of sc/bw and its correlation with sc2.

He explains it in Blizzcon 07' lore panel interview:
Tassadar channels both his own psionic energies and those of the dark templar through the hull of his flagship and crashes it into the Overmind. The resulting discharge of energy destroys the Overmind and transcends Tassadar to a new level of spiritual existence; Metzen refers to this transformation as becoming a "twilight messiah".

That's honestly not much better. Again, we're entering fantasy realm. To be fair, Protoss was always a bit like that but the Protoss campaigns were also the worst in the game story wise in SC1/BW.

Cerebrates only die if you kill them with dark energy that stops them from healing? Come on now.

But it's obvious Tassadar was a cheap plot device. "Yes, I am back, but that is a story for another time." Terrible story telling.

It's interesting that the Blizzcon Lore Panels began as a way for fans to get more information and flush out the story more and now they're mostly a way to complain about bad story lines and publicly challenge the writers on their mistakes.
ModeratorNow I'm distant, dark in this anthrobeat
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
June 07 2011 12:55 GMT
#84
I wouldn't be surprised if in LotV Tassadar would be like "Aiur was merely a setback." and such a la Kael.

Or if the hybrids were good guys and we started doing dailies for them aka Therazane

... ><
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
MCMXVI
Profile Joined August 2010
Norway1193 Posts
June 07 2011 13:52 GMT
#85
On June 02 2011 01:11 Chill wrote:
I've given up on the Starcraft story. I enjoy playing the single player but I just don't believe in the storyline anymore.

CHILL GET OUT

*sorry, couldn't resist hehe*

Anyways... I'm surprised that so many of you still remember the story from BW, which is like, what, 10 years ago?! Granted, many of you probably replay the campaign during that period, but still... I don't remember anything from the story. Maybe 'cause I always thought of SC as a multiplayer game.

Oh well, for those of you who clings to the storyline, I hope you get what you want out of HotS.
In capitalist America, bank robs YOU!
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2011-06-07 15:10:31
June 07 2011 15:07 GMT
#86
I remember how great, and eloquent the speeches were in Starcraft 1. Remember Duran's speech to Zeratul in the protoss bonus mission during the latter stages of the zerg campaign? It was amazing! The same with Mengsk's speech, or the cinematics where they blew up an infested science facility. Its like all that raw talent simply disappeared...everything just became cheesy, stereotypical hero stuff.

And what's most perplexing at the end of WoL is how Jim Raynor saves Kerrigan...and somehow they're going to create a plot device where she just decides "eh, I'll go back to being zerg queen now". I mean, that's pretty disappointing.

The only really irritating thing that stands out for me in starcraft was when the overmind died, who was the coolest voice/character ever, and I was forced to work for an infested ghost/former love interest who was focused on vengeance instead of an entity that actually had a master plan for his race (perfection).

I'm glad for Diablo 3 they actually have Leonard Boyarsky in charge of world design; he was a key designer for Fallout, maybe one of the best RPGs ever made. Hopefully he can steer the team in a good direction with that game! Looking at the lore page for the monsters/playable characters at the official D3 site it seems to be pretty good quality so far. Enjoyable reading.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
June 07 2011 15:28 GMT
#87
Starcraft 1 already said Tassadar reached a fulfillment or whatever beyond what other protosses have achieved--the "Khala's end" or something. It's basically obi-won Tassadar as far as I'm concerned.
Telenil
Profile Joined September 2010
France484 Posts
June 07 2011 15:44 GMT
#88
Cerebrates only die if you kill them with dark energy that stops them from healing? Come on now.
As far as I remember, the Cerebrates didn't heal themselves, they were a part of the collective zerg conscience that could be "infused" in a new body by the Overmind. The Dark Templar mastered a new form of psionic powers after they left the Khala, and it happened that these energies were also those that the Overmind used (both races were heavily modified by the Xel'naga, so why not). It was only "dark" because the rest of the protoss called it such, it has nothing "dark" per se.
Note sure if that's written down somewhere, but I've always assumed that the Dark Templar's power was to prevent the Cerebrate's mind to be transfered into a new body once it is slain - hence destroying that part of the collective conscience.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-06-07 18:01:52
June 07 2011 17:58 GMT
#89
Yeah, the Overmind is the good guy now. He only murdered billions of humans and forced numerous species into extinction because the Xel'Naga programmed him to.

The part that Tassadar popped out as a floating specter was nonsense. In BW, when a character dies, it's a big deal. What's with the magical and prophecy craps?

What's next? Adun popping out of thin air and save the universe singlehandedly?

The only thing unique about Tassadar is that he is both a templar of Khalai AND a dark templar, able to wield both the light and the dark. That still does not explain the floating specter part.
Rhykker
Profile Joined June 2011
Canada28 Posts
June 07 2011 20:13 GMT
#90
Tassadar's sacrifice was one of the most powerful moments of SC1. I memorized his speech over a decade ago, and I still remember each word of it today. To bring him back as part of a cheap plot device...

Let's just say that I hope this isn't the case -- that he wasn't just brought back to fill Zeratul in on backstory.

Remember us, Executor. Remember what was done here, today.

May Adun watch over you.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
June 07 2011 21:38 GMT
#91
On June 08 2011 02:58 dukethegold wrote:
The only thing unique about Tassadar is that he is both a templar of Khalai AND a dark templar, able to wield both the light and the dark. That still does not explain the floating specter part.


Yes, it does. And it's been explained many times in this very thread.

Like it or not, there aren't actually any plot holes in the storyline. It all makes sense in the in-game universe. That is not to say that SC2 is as good, or BW was bad, or that Tassadar's return wasn't a recycled storyline from another game, or that the explanations are just patches to make a half-decent rug, or whatever. You can all have opinions on the quality of the plot, but inventing plot holes when they do not exist is something else entirely.
Offhand
Profile Joined June 2010
United States1869 Posts
June 07 2011 21:58 GMT
#92
On June 08 2011 02:58 dukethegold wrote:
The part that Tassadar popped out as a floating specter was nonsense. In BW, when a character dies, it's a big deal. What's with the magical and prophecy craps?


Yes, in BW this is true, we aren't mentioning those "other games" where that isn't the case. Blizzard has been killing, reviving, and re-killing the same characters in most of their IPs for a while now. Sorry for the lore fans but SC2 got the Knaack treatment.
Daralii
Profile Joined March 2010
United States16991 Posts
June 09 2011 15:39 GMT
#93
On June 08 2011 06:58 Offhand wrote:
Show nested quote +
On June 08 2011 02:58 dukethegold wrote:
The part that Tassadar popped out as a floating specter was nonsense. In BW, when a character dies, it's a big deal. What's with the magical and prophecy craps?


Yes, in BW this is true, we aren't mentioning those "other games" where that isn't the case. Blizzard has been killing, reviving, and re-killing the same characters in most of their IPs for a while now. Sorry for the lore fans but SC2 got the Knaack treatment.

I'd say it's less Knaak and more Metzen becoming George Lucas II.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
SanMaya
Profile Joined September 2010
Netherlands74 Posts
June 09 2011 17:29 GMT
#94
I don't know how well this goes with people who feel deeply for Tassadar (I did not play BW, but have ordered it :D).

I think Tassadar's appearance doesn't necessarily mean hes not dead (even if its not just a vision/imagination).

Have any of you ever read up on the Halo bgstory?
Read this: http://halo.wikia.com/wiki/Gravemind
Maybe an Overmind and a Gravemind have more in common than just a similar name...

Upon killing a lifeform a gravemind acquires all the bio-data and biological processing power of his victim, giving it access to all memories.
When Tassadar touched/crashed into the overmind, maybe he either 'merged' with the Overmind or his bio-data got transfered into the system of the Overmind.

Then, when Zeratul made contact with the cortex of the Overmind by touching the tendrils, he could also have found the data of Tassadar.

Plz lemme know what you think of this theory ^^.

(Excuse me for my (possibly) confusing English, I'm not from an English speaking country)
TLMS
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2011-06-10 19:06:53
June 10 2011 19:06 GMT
#95
We've reached a point in our culture, where I can't even become interested in a new storyline any more, because I know it will end with angels / ghosts / revived characters rescuing everything anyway. Video games and television series are particularly prone to that.

It was ok, when it was done once in the Return of the Jedi with Ewoks, an unrealistic space fight and Jedi ghosts. But that's it! Stop that! Think about something new! Invent real cause-and-effect-relationships and practical, intelligent solutions.

We really need laws to be put into place against metaphysical bs writing. If they mix in everything you can imagine, you can recognize a structure any more.

And the Gravemind thing is obviously a rip-off. The whole industry behaves like that.
Kon-Tiki
Profile Joined February 2011
United States402 Posts
June 10 2011 20:18 GMT
#96
On June 10 2011 02:29 SanMaya wrote:
I don't know how well this goes with people who feel deeply for Tassadar (I did not play BW, but have ordered it :D).

I think Tassadar's appearance doesn't necessarily mean hes not dead (even if its not just a vision/imagination).

Have any of you ever read up on the Halo bgstory?
Read this: http://halo.wikia.com/wiki/Gravemind
Maybe an Overmind and a Gravemind have more in common than just a similar name...

(Excuse me for my (possibly) confusing English, I'm not from an English speaking country)



The whole Halo universe is a rip off of the Starcraft universe, which has obvious ties to Warhammer 40K (If I'm not mistaken Starcraft was originally intended to be the PC version of 40K. But someone please factcheck me). Anyway, in Halo, Zerg=Flood (Overmind=Gravemind) Protoss=Covenant (Elites=Zealots, both even use energy blades) and Terran obviously = Humans.

Also, your English is better than most native English speakers, unfortunately for us >.<
I am a leaf on the wind. Watch how I soar.
0c3LoT
Profile Joined May 2010
Canada162 Posts
Last Edited: 2011-06-10 22:53:53
June 10 2011 22:39 GMT
#97
On June 01 2011 22:47 floor exercise wrote:
"We're not sure about the original game"
- SC2 development team, 2011


I facepalmed when I saw this in the write-up. Everything made sense after that though - that MUST be why the SC2 WoL plot was complete garbage. There was a point when I actually gave Blizzard credit for their storytelling abilities (SC1/BW/WC3/TFT). The only reason I played the singleplayer was to see how the plot developed; instead I felt forced to play through gimmicky campaign maps in order to advance a horrible story.
Winning is a lifestyle choice.
0c3LoT
Profile Joined May 2010
Canada162 Posts
Last Edited: 2011-06-10 22:51:25
June 10 2011 22:50 GMT
#98
I think one of the reasons WoL's story was so garbage compared to SC1/BW was because they got rid of the mission briefings where a lot of plot & character development happened.
Winning is a lifestyle choice.
Neeh
Profile Joined August 2010
Norway458 Posts
June 10 2011 23:58 GMT
#99
I just somehow pray they can work it into a really neat plotwist, that was in the works from the start. Not many routes to go with that but..I don't know, like the overmind was in a slumberish state, conjured the image of tassadar to trick zeratul..ehrf..no hope :c
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
June 12 2011 17:54 GMT
#100
On June 02 2011 01:11 Chill wrote:
I've given up on the Starcraft story. I enjoy playing the single player but I just don't believe in the storyline anymore.


Agreed...
"herpderp, the Zerg aren't evil, they are controlled by something evil. They just happen to be horribly evil looking!"
"BTW we brought Tassadar back from the dead for a 2 minute cutscene for uguys so u cood seehim again."
I didn't play WoL campaign for a friggen Disney happy ending where Kerrigan becomes human again. I wanted SciFi political backstabbing damnit! lol
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