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HotS: Dev's comment about Tassadar - Page 8

Forum Index > StarCraft 2 HotS
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brazenraven
Profile Blog Joined May 2011
Romania122 Posts
June 22 2011 02:42 GMT
#141
On June 20 2011 06:59 TheDougler wrote:
Show nested quote +
On June 01 2011 13:42 Arterial wrote:
I, like many others, was like "bleh -.-" when Tassadar appeared.

His death in BW was powerful and interesting, reviving him is a real shame.

I'm hoping there's more behind the scene stuff going on than WOL puts on.


Ia agree, although I have faith in Blizz. Often they screw up lore and then say OK, I'm gonna make something really fucking good to shutup the haters.

I quit wow due to the rediculous lorelol of TBC, this sums it up nicely:

http://lorelol.ytmnd.com/

But OMFG, WoTLK was ACTUALLY good!

So I say have faith...

Though it was better when Tassadar was a martyr for sure.


Edit:

Also yeah, the Blizzard plot devices thing is so true. Litterally 100% of Blizzards Villains have gone from good to evil/corropted/crazy:

Kerrigan, Mensk, Arthas, Sargeras, Illidan, Diablo 2's Wanderer, and in some ways Duran + Show Spoiler +
until you do the secret level and Duran finally becomes A REAL character rather than a Kerrigan repeat
.

There are others too but those are the main ones...

Malygos as well for example. Oh lol and Deathwing.

Oh and APPARENTLY not even the goddamn overmind was really evil.

God I forgot how much thinking about Blizzard storylines piss me off lately. Everything after WC3 has been so lame in turns of story.

But WoTLK was pretty cool in my opinion!


well dude along with the WoW analogy, some people say the lore is getting "convoluted" and stuff and to a degree they're probably right but I would say it's simply formula.

Consider that TBC was retarded and made no sense. Consider that WotLK was exactly counter to this, including story elements and characters from 3 separate warcraft books, the meaningful resolution to 4 of the most significant conflicts in warcraft history, and the best art and questing of any expansion. I contend that blizzard effectively had to break out the big guns for the express purpose of making up for tbc, which wasn't that great of an expansion compared to. (although i wish they would stop killing the damn characters off... this is warcraft not adventurecraft)

my point being blizzard typically has a very logical and intelligent response, and I have faith HotS won't be as bad as WoL seemed to be... and at the very least the flow of the story will be a bit clearer.
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options
Telenil
Profile Joined September 2010
France484 Posts
June 22 2011 07:20 GMT
#142
On June 22 2011 11:25 ghostunit wrote:
I would summarize most of Warcraft 3's theme as "Affirmative Action for the Horde"
Only if you remove the first two campaigns and the last one. And the three regular campaigns of The Frozen Throne, too.

The warcraft lore was actually pretty amazing (not including anything WoW related as everything there has been molded to fit gameplay and designed not to effect any of the lore).
There were good things in some of the WoW games. We've talked about Lich King, but in the original game we also had Taelan Fordring's death, the team-up between the Argent Dawn and the Scarlet Crusade for an assault on Naxxramas, Onyxia's guards attacking Bolvar Fordragon and Stormwind Keep... These were all good lore moments.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
Last Edited: 2011-06-22 12:30:43
June 22 2011 12:30 GMT
#143
I don't like choosing side-missions. Sorry but im one of those people that just doesn't want choices in story telling. Side-missions take away the focus from the main plot. Choosing different ones, for different outcomes.. come on, whats wrong with story telling like any book - Chapter by chapter, not "go to chapter 14/15 and if you read 14 then skip to 18 instead of 19 afterwards".

Linear storytelling, its what good books/movies and games do. The WoL story could be so much deeper and richer if it was more about the mainplot and less about Tosh/Hansen/Nova. Or release a side-mission campaign with these characters besides the main story. Now i had to save hansen's people for upgrades/money to continue the mainstory.. That was tedious and hardly interesting.
월요 날 재미있
Spacely
Profile Joined March 2011
United States108 Posts
June 22 2011 20:07 GMT
#144
My theory is Tassadar became a Hybrid.
On_Slaught
Profile Joined August 2008
United States12190 Posts
June 22 2011 21:12 GMT
#145
On June 23 2011 05:07 Spacely wrote:
My theory is Tassadar became a Hybrid.


I'm completely convinced that the Dark Voice is Tassadar. If the Xelnaga are a combination of the zerg and protoss, then it makes sense that when the pinnacle of the zerg was hit by the power of the most powerful templar that they could have merged and become a true xelnaga.

The twist then is that Kerrigan has the advantage of being Zerg-Protoss AND Human, making her the only one which can defeat him.

That is how I see it at least.
hippocritical
Profile Blog Joined May 2011
Australia465 Posts
June 23 2011 11:53 GMT
#146
Surprised no ones really wondering about where Duran is at, that backstabbing jerkoff just disappeared after that secret mission in SC1. If i wanted them to do a character properly, probably be Duran, I didn't mind Mira Han in the story, although the entire story line seemed a bit too... space opera-y like they watched Star Wars beforehand and decided write something.
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