Should be the replay. The link works for me but If it doesn't work let me know and perhaps suggest a better site.
You'll have to physically copy+paste the entire link, that's a direct download.
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Nightinyou
United States59 Posts
Should be the replay. The link works for me but If it doesn't work let me know and perhaps suggest a better site. You'll have to physically copy+paste the entire link, that's a direct download. | ||
wxwx
527 Posts
Before, I could start the next move while the tiles were still in motion. Now, I have to wait until the tiles register until I can start my next move. So it is very frustrating because I am forced to play slower than can. I'm sad if this change is intended... because matching tiles at lightning speed was my strength. I do not put much thought at unit choice/spells. | ||
Elasticity
3420 Posts
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sinani206
United States1959 Posts
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dtn8
Canada1 Post
Though, I gotta say, the easiest wins, I got, were by using 2 ultras + heal. If AI goes heavy air, just make some hydras or storm and let marines kill it. Pretty simple stuff. | ||
ChoiBoi
United States130 Posts
At the start, save energy til 1000 then make 4 banshees, if you know combos are going to hit you higher, start making them banshees at around 950-970. After that, start spamming banshees. There are a couple of problems with a straight-up banshee strategy, however. If the AI starts making mutas, you're screwed, if your banshees are sniping units (they overkill) in front of the AI's cannons, you're also screwed. This is solved by this: Four banshees at start (1000) Keep on making banshees until you see a single mutalisk, OR if your banshees are already in front of the cannons. Once you hit either one of these, start making mutalisks until the problem is solved (E.g. The banshees are targeting the cannons, or if the enemy mutas are killed). Keep spamming them banshees, but make one muta every 3-4 banshees Storm any massive blob of anti-air units (6+ hydras, 8+ ghosts, 14+ marines) This works, but be warned, you have to at LEAST keep 60% of the AI's energy for this to follow through | ||
Tweleve
United States644 Posts
Save first 1000 for mass roaches (nothing but roaches) Keep an eye on the field to warp cell ultralisks or colossi, proceed to make about 4-6 banshees Pump out a few ghosts to kill mutalisks, because they're the only real threat vs your banshees Rest of energy for storm / heal / backup roaches, just do not let the cpu get a big army at this point and make sure you stop their ultra's and colossi To be honest most of this game comes down to skill, but there is a bit of luck involved in terms of getting big combos. Something I've been doing is avoiding a particular color for a very long time until I see multiple chunks of them on the board to quickly clear them and hope that the huge incoming drop of gems automatically break each other, easy way to get For The Swarm | ||
Xanatoss
Germany539 Posts
Tried the praised SiegeTank/Ghost Combination for about 100 times without Success, then I decided that public advice is often times bad and its Time to use my own Brain :> Siege Tanks are fragile, they deal low Damage (unless you have 8-10 of them... but almost any Unitgroup worth 2xxx Points deals alot of Damage) and their Range Bonus is irrelevant as soon as you get sufficient numbers because Marines and Ghosts clump up behind them. Nevertheless SiegeTanks are excellent and necessary for destroying cannons. Therefore I was searching for a Unit to substitute the Ability to destroy cannons but offering more benefits at the same time. The Solution for me was the Immortal. Its damn sturdy, it hits much harder against non-cannons than Tanks and equal as hard against cannons. In addition it deals excellent with Tanks Arch Enemy: Ultralisk. I tried some Runs with Immortal only and nearly did it 2 times. Major Problem I had: As soon as I got a gap in the board enemy marines overwhelmed my Immortals. So I incorperated Colossus at the beginning and reinforced with Immortals from there on. Had a good opening to get even 3 Colossus as enemy reached my cannons, got lucky that his first wave consisted of pure zealots (altough everything except 2 Ultras would have died anyways at that point) and rolled forward from there on with 3 Colossus and ~ 6 Immortals at each point to win @ 3:20 with 5600 (me) : 6400 (enemy). As mentioned before: - you need a solid start (~1000 Points at least as enemy reaches your cannons) - avoid using abilities -> spam units - focus on your board, ignore the battlefield (dont even scroll up), think about your composition before the game and stick to it until you won or lost | ||
HuMLe_
Denmark6 Posts
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Novalisk
Israel1818 Posts
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Cephiro
Finland1934 Posts
On April 29 2011 01:42 maraxus wrote: What I found out and that people in the thread have already mentioned: Keeping matching is very important. Combos really help. Paying attention to battle micro messes with matching. So based on that I needed a strat that let me focus on the board and let the micro handle itself. I modified the roach/hydra spam strat from this thread to automatically deal with crowd control. I found that marines would always overwhelm me and storming would totally break my concentration from the board. So I added collos at the beginning and so far it has worked twice once for me and once for my friend, in about 5 tries. So in essence: -While focusing 100% on matching. -Save 1000, build two collos(hotkey: T). -Immediately and alternately(press A, W, A, W, A, W, etc, etc) spam roach/hydra. Never look at the battle or get distracted with the micro of the battle, do not even scroll up, focus 100% on the board, the roaches are acting as meatshields, the collos are dealing with crowd control and hydras are dealing with air, you have to keep reinforcing the front lines to protect your collos. If you wanna see if you are making progress watch the AI's base health bar, if it is not reducing after a while your collos might be dead, you might wanna try making a few more/try again/try another strat. GL And here are 2 replays: http://dl.dropbox.com/u/27591480/sc2/StarJeweled Insane colo hydra roach.rar I have to suggest this strat for anyone whom still has had problems with this achievement. I saved up 1k energy for 2x colossus, and then alternately spammed roach/hydra whenever i got enough energy for either. Hotkey usage is required, and do focus on the board constantly. As long as you can stay close to the AIs energy, this shouldn't be too hard. (I managed to get it on my first try, having something like 400 energy less than insane AI, unfortunately I do not have the replay anymore.) E: Also, i did not have to replenish the colossus at any point. Nor did I use any spells, the bioball consisting from hydra+roach at the end was simply so huge the colossus weren't taking any damage. | ||
reapsen
Germany559 Posts
The "save-up-to-1000, spam mutas until they are dead, save-up-to-1000 again"-Strategy did the job for me. | ||
Jenia6109
Russian Federation1612 Posts
On May 23 2011 23:43 Cephiro wrote: Show nested quote + On April 29 2011 01:42 maraxus wrote: What I found out and that people in the thread have already mentioned: Keeping matching is very important. Combos really help. Paying attention to battle micro messes with matching. So based on that I needed a strat that let me focus on the board and let the micro handle itself. I modified the roach/hydra spam strat from this thread to automatically deal with crowd control. I found that marines would always overwhelm me and storming would totally break my concentration from the board. So I added collos at the beginning and so far it has worked twice once for me and once for my friend, in about 5 tries. So in essence: -While focusing 100% on matching. -Save 1000, build two collos(hotkey: T). -Immediately and alternately(press A, W, A, W, A, W, etc, etc) spam roach/hydra. Never look at the battle or get distracted with the micro of the battle, do not even scroll up, focus 100% on the board, the roaches are acting as meatshields, the collos are dealing with crowd control and hydras are dealing with air, you have to keep reinforcing the front lines to protect your collos. If you wanna see if you are making progress watch the AI's base health bar, if it is not reducing after a while your collos might be dead, you might wanna try making a few more/try again/try another strat. GL And here are 2 replays: http://dl.dropbox.com/u/27591480/sc2/StarJeweled Insane colo hydra roach.rar I have to suggest this strat for anyone whom still has had problems with this achievement. I saved up 1k energy for 2x colossus, and then alternately spammed roach/hydra whenever i got enough energy for either. Hotkey usage is required, and do focus on the board constantly. As long as you can stay close to the AIs energy, this shouldn't be too hard. (I managed to get it on my first try, having something like 400 energy less than insane AI, unfortunately I do not have the replay anymore.) E: Also, i did not have to replenish the colossus at any point. Nor did I use any spells, the bioball consisting from hydra+roach at the end was simply so huge the colossus weren't taking any damage. This. I tried: - mass tanks and ghosts - 3 colo into immortals and ghosts - 1000 into muta about 30 times and lost But with this strategy i won with FIRST(!) try! So, for me its the best strategy. Again: - 1000 into 2 colo - then spam A/W (roach/hydra) I won with 7000 points against 8000. Strangely enough that those 2 colo were alive to the end. Imba strat versus INSANE. | ||
ReiKo
Croatia1023 Posts
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reapsen
Germany559 Posts
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Pwere
Canada1556 Posts
On May 21 2011 07:58 wxwx wrote: I think this happens when it lags. Usually, you can't move gems around the ones that are currently falling, but you can play the rest of the board. But when it lags, you can't play anywhere until all the combos have ended, which takes a lot of skill out of the game.Does anyone feel like the game got slowed down? I used to be so good at starjeweled but then now when I load it up, I get beaten even by Very Hard AI. Before, I could start the next move while the tiles were still in motion. Now, I have to wait until the tiles register until I can start my next move. So it is very frustrating because I am forced to play slower than can. I'm sad if this change is intended... because matching tiles at lightning speed was my strength. I do not put much thought at unit choice/spells. But sometimes, you'll get a good lagfree game, and you'll still be able to rack up those FOR THE SWARM!! a few times per game. Try lowering your graphic settings if this happens vs AI, or pray that you/battle.net stops lagging so much. | ||
TzTz
Germany511 Posts
Well after some more failed tries where I even had more energy than the insane CPU I finally did it with this strategy. Ultralisks killed my initial colossi quickliy, but luckily no colossi appeared afterwards so my roach/hydra was able to advance quickly. I used some timebombs for tha last 2 cannons, because you can cover 1 cannon and the spawn point with it. | ||
Elasticity
3420 Posts
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{ToT}Strafe
Thailand7026 Posts
The trick is to be really fast and to make 1 ultralisk, keep it alive with heal at all times, disable other ultra lisks when they come and get as many hydra as possible, but don't spam too many, because you need energy to cast heal on your ultralisk. The ultra may never fall. Then this way you keep your hydra alive until you reach a critical mass where it just stomps everything. | ||
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