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StarJeweled Insane Mode - Page 13

Forum Index > StarCraft 2 HotS
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Nightinyou
Profile Joined May 2011
United States59 Posts
Last Edited: 2011-05-20 22:27:25
May 20 2011 22:26 GMT
#241
http://screplays.com/system/files/replays/20603/[scr20603](T)AMoustache_vs_(T)Player_4.SC2Replay

Should be the replay. The link works for me but If it doesn't work let me know and perhaps suggest a better site.

You'll have to physically copy+paste the entire link, that's a direct download.
wxwx
Profile Joined May 2010
527 Posts
May 20 2011 22:58 GMT
#242
Does anyone feel like the game got slowed down? I used to be so good at starjeweled but then now when I load it up, I get beaten even by Very Hard AI.

Before, I could start the next move while the tiles were still in motion. Now, I have to wait until the tiles register until I can start my next move. So it is very frustrating because I am forced to play slower than can.

I'm sad if this change is intended... because matching tiles at lightning speed was my strength. I do not put much thought at unit choice/spells.
Elasticity
Profile Blog Joined June 2010
3420 Posts
May 21 2011 16:44 GMT
#243
I got 8k5 vs 9k3 AI at the end and I lost horribly. Did the mass tank and hydras mix didnt work for me.

sinani206
Profile Blog Joined November 2010
United States1959 Posts
May 21 2011 17:22 GMT
#244
I can't even win on medium.
literally everything is wifom just shut the fuck up
dtn8
Profile Joined January 2011
Canada1 Post
May 21 2011 22:40 GMT
#245
The truth is, there's no ideal strategy. As long as you're good at BeJeweled, you'll win with anything.
Though, I gotta say, the easiest wins, I got, were by using 2 ultras + heal. If AI goes heavy air, just make some hydras or storm and let marines kill it. Pretty simple stuff.
ChoiBoi
Profile Joined January 2011
United States130 Posts
May 22 2011 00:38 GMT
#246
Here's the strategy I did, and everything else also didn't work well for me at ALL:

At the start, save energy til 1000 then make 4 banshees, if you know combos are going to hit you higher, start making them banshees at around 950-970. After that, start spamming banshees. There are a couple of problems with a straight-up banshee strategy, however. If the AI starts making mutas, you're screwed, if your banshees are sniping units (they overkill) in front of the AI's cannons, you're also screwed. This is solved by this:

Four banshees at start (1000)
Keep on making banshees until you see a single mutalisk, OR if your banshees are already in front of the cannons. Once you hit either one of these, start making mutalisks until the problem is solved (E.g. The banshees are targeting the cannons, or if the enemy mutas are killed).
Keep spamming them banshees, but make one muta every 3-4 banshees
Storm any massive blob of anti-air units (6+ hydras, 8+ ghosts, 14+ marines)

This works, but be warned, you have to at LEAST keep 60% of the AI's energy for this to follow through
Tweleve
Profile Joined March 2011
United States644 Posts
Last Edited: 2011-05-22 01:28:31
May 22 2011 01:23 GMT
#247
I finally did it today, here was my strat:

Save first 1000 for mass roaches (nothing but roaches)

Keep an eye on the field to warp cell ultralisks or colossi, proceed to make about 4-6 banshees

Pump out a few ghosts to kill mutalisks, because they're the only real threat vs your banshees

Rest of energy for storm / heal / backup roaches, just do not let the cpu get a big army at this point and make sure you stop their ultra's and colossi


To be honest most of this game comes down to skill, but there is a bit of luck involved in terms of getting big combos. Something I've been doing is avoiding a particular color for a very long time until I see multiple chunks of them on the board to quickly clear them and hope that the huge incoming drop of gems automatically break each other, easy way to get For The Swarm
(╯°□°)╯︵ ┻━┻
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2011-05-22 22:14:45
May 22 2011 22:11 GMT
#248
Got it last Week.
Tried the praised SiegeTank/Ghost Combination for about 100 times without Success, then I decided that public advice is often times bad and its Time to use my own Brain :>

Siege Tanks are fragile, they deal low Damage (unless you have 8-10 of them... but almost any Unitgroup worth 2xxx Points deals alot of Damage) and their Range Bonus is irrelevant as soon as you get sufficient numbers because Marines and Ghosts clump up behind them.

Nevertheless SiegeTanks are excellent and necessary for destroying cannons. Therefore I was searching for a Unit to substitute the Ability to destroy cannons but offering more benefits at the same time. The Solution for me was the Immortal. Its damn sturdy, it hits much harder against non-cannons than Tanks and equal as hard against cannons. In addition it deals excellent with Tanks Arch Enemy: Ultralisk.

I tried some Runs with Immortal only and nearly did it 2 times. Major Problem I had: As soon as I got a gap in the board enemy marines overwhelmed my Immortals. So I incorperated Colossus at the beginning and reinforced with Immortals from there on.
Had a good opening to get even 3 Colossus as enemy reached my cannons, got lucky that his first wave consisted of pure zealots (altough everything except 2 Ultras would have died anyways at that point) and rolled forward from there on with 3 Colossus and ~ 6 Immortals at each point to win @ 3:20 with 5600 (me) : 6400 (enemy).

As mentioned before:

- you need a solid start (~1000 Points at least as enemy reaches your cannons)
- avoid using abilities -> spam units
- focus on your board, ignore the battlefield (dont even scroll up), think about your composition before the game and stick to it until you won or lost
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
HuMLe_
Profile Joined April 2011
Denmark6 Posts
May 23 2011 00:55 GMT
#249
I've read through quite a bit of these posts, and what I've concluded so far is that all of those builds which in theory should hold, don't basically hold, unless your lucky with your streaks since AI will counter immediately, but here's the thing, besides good micro for points all you need is to counter what ever the computer is putting in play, what i tend to do is put out points for a couple of hundred zealots, then see what he builds or or another way is just to wait to see what he uses his points on and build the counter. Along side with keeping an eye on his production, score up points. It really is that "easy"
When in doubt, ask McGyver!
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
May 23 2011 14:03 GMT
#250
Immortals+Mutalisks is by far my favorite single player combo and got me the insane achievement. Good balance of anti-structure, tank, anti-air and aoe damage. Since the AI doesn't storm it's damn good. Might be a good idea to throw a colossus in there though.
/commercial
Cephiro
Profile Joined May 2011
Finland1934 Posts
Last Edited: 2011-05-23 20:20:27
May 23 2011 14:43 GMT
#251
On April 29 2011 01:42 maraxus wrote:
What I found out and that people in the thread have already mentioned:

Keeping matching is very important.
Combos really help.
Paying attention to battle micro messes with matching.

So based on that I needed a strat that let me focus on the board and let the micro handle itself. I modified the roach/hydra spam strat from this thread to automatically deal with crowd control. I found that marines would always overwhelm me and storming would totally break my concentration from the board. So I added collos at the beginning and so far it has worked twice once for me and once for my friend, in about 5 tries.

So in essence:

-While focusing 100% on matching.
-Save 1000, build two collos(hotkey: T).
-Immediately and alternately(press A, W, A, W, A, W, etc, etc) spam roach/hydra.

Never look at the battle or get distracted with the micro of the battle, do not even scroll up, focus 100% on the board, the roaches are acting as meatshields, the collos are dealing with crowd control and hydras are dealing with air, you have to keep reinforcing the front lines to protect your collos. If you wanna see if you are making progress watch the AI's base health bar, if it is not reducing after a while your collos might be dead, you might wanna try making a few more/try again/try another strat.

GL

And here are 2 replays:


http://dl.dropbox.com/u/27591480/sc2/StarJeweled Insane colo hydra roach.rar


I have to suggest this strat for anyone whom still has had problems with this achievement. I saved up 1k energy for 2x colossus, and then alternately spammed roach/hydra whenever i got enough energy for either. Hotkey usage is required, and do focus on the board constantly. As long as you can stay close to the AIs energy, this shouldn't be too hard. (I managed to get it on my first try, having something like 400 energy less than insane AI, unfortunately I do not have the replay anymore.)

E: Also, i did not have to replenish the colossus at any point. Nor did I use any spells, the bioball consisting from hydra+roach at the end was simply so huge the colossus weren't taking any damage.
reapsen
Profile Blog Joined May 2010
Germany559 Posts
May 23 2011 19:56 GMT
#252
Yesssssss i just did it.. FINALLY!! After around 200 tries.

The "save-up-to-1000, spam mutas until they are dead, save-up-to-1000 again"-Strategy did the job for me.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2011-05-23 21:07:30
May 23 2011 21:00 GMT
#253
On May 23 2011 23:43 Cephiro wrote:
Show nested quote +
On April 29 2011 01:42 maraxus wrote:
What I found out and that people in the thread have already mentioned:

Keeping matching is very important.
Combos really help.
Paying attention to battle micro messes with matching.

So based on that I needed a strat that let me focus on the board and let the micro handle itself. I modified the roach/hydra spam strat from this thread to automatically deal with crowd control. I found that marines would always overwhelm me and storming would totally break my concentration from the board. So I added collos at the beginning and so far it has worked twice once for me and once for my friend, in about 5 tries.

So in essence:

-While focusing 100% on matching.
-Save 1000, build two collos(hotkey: T).
-Immediately and alternately(press A, W, A, W, A, W, etc, etc) spam roach/hydra.

Never look at the battle or get distracted with the micro of the battle, do not even scroll up, focus 100% on the board, the roaches are acting as meatshields, the collos are dealing with crowd control and hydras are dealing with air, you have to keep reinforcing the front lines to protect your collos. If you wanna see if you are making progress watch the AI's base health bar, if it is not reducing after a while your collos might be dead, you might wanna try making a few more/try again/try another strat.

GL

And here are 2 replays:


http://dl.dropbox.com/u/27591480/sc2/StarJeweled Insane colo hydra roach.rar


I have to suggest this strat for anyone whom still has had problems with this achievement. I saved up 1k energy for 2x colossus, and then alternately spammed roach/hydra whenever i got enough energy for either. Hotkey usage is required, and do focus on the board constantly. As long as you can stay close to the AIs energy, this shouldn't be too hard. (I managed to get it on my first try, having something like 400 energy less than insane AI, unfortunately I do not have the replay anymore.)

E: Also, i did not have to replenish the colossus at any point. Nor did I use any spells, the bioball consisting from hydra+roach at the end was simply so huge the colossus weren't taking any damage.

This.

I tried:
- mass tanks and ghosts
- 3 colo into immortals and ghosts
- 1000 into muta
about 30 times and lost

But with this strategy i won with FIRST(!) try! So, for me its the best strategy.
Again:
- 1000 into 2 colo
- then spam A/W (roach/hydra)

I won with 7000 points against 8000. Strangely enough that those 2 colo were alive to the end. Imba strat versus INSANE.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
May 24 2011 11:35 GMT
#254
Exactly that. I done it on my second try now. Thanks.
reapsen
Profile Blog Joined May 2010
Germany559 Posts
Last Edited: 2011-05-24 15:00:08
May 24 2011 14:59 GMT
#255
After i did it yesterday with Mass Muta, i was curious and tried the Strat by Jenia just now and i won on the first time, with 7500 to 9000 points. It was a lot easier than mass Muta, but i think both strats are viable.
Pwere
Profile Joined April 2010
Canada1557 Posts
May 24 2011 15:28 GMT
#256
On May 21 2011 07:58 wxwx wrote:
Does anyone feel like the game got slowed down? I used to be so good at starjeweled but then now when I load it up, I get beaten even by Very Hard AI.

Before, I could start the next move while the tiles were still in motion. Now, I have to wait until the tiles register until I can start my next move. So it is very frustrating because I am forced to play slower than can.

I'm sad if this change is intended... because matching tiles at lightning speed was my strength. I do not put much thought at unit choice/spells.
I think this happens when it lags. Usually, you can't move gems around the ones that are currently falling, but you can play the rest of the board. But when it lags, you can't play anywhere until all the combos have ended, which takes a lot of skill out of the game.

But sometimes, you'll get a good lagfree game, and you'll still be able to rack up those FOR THE SWARM!! a few times per game.

Try lowering your graphic settings if this happens vs AI, or pray that you/battle.net stops lagging so much.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2011-05-24 18:55:27
May 24 2011 18:41 GMT
#257
Well i tried 2 colossus into roach hydra but ultralisks always killed my collossi... problem was that i couldn't use hotkeys to spawn units for whatever reason... I had 4000 vs 5000 energy when my colossi died.

Well after some more failed tries where I even had more energy than the insane CPU I finally did it with this strategy. Ultralisks killed my initial colossi quickliy, but luckily no colossi appeared afterwards so my roach/hydra was able to advance quickly. I used some timebombs for tha last 2 cannons, because you can cover 1 cannon and the spawn point with it.
Elasticity
Profile Blog Joined June 2010
3420 Posts
May 24 2011 20:13 GMT
#258
anyone got saves or replays?
reapsen
Profile Blog Joined May 2010
Germany559 Posts
May 24 2011 20:54 GMT
#259
Win 1 using Mass Muta
[image loading]


Win 2 using 2colossus, roach hydra spam
[image loading]
{ToT}Strafe
Profile Blog Joined October 2004
Thailand7026 Posts
May 25 2011 10:09 GMT
#260
I almost beat insane+hard. I already beat insane+medium.

The trick is to be really fast and to make 1 ultralisk, keep it alive with heal at all times, disable other ultra lisks when they come and get as many hydra as possible, but don't spam too many, because you need energy to cast heal on your ultralisk. The ultra may never fall. Then this way you keep your hydra alive until you reach a critical mass where it just stomps everything.
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