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Engine of Destruction - Brutal - Page 5

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Drak
Profile Joined August 2010
United Kingdom1 Post
Last Edited: 2010-08-09 12:56:17
August 09 2010 12:50 GMT
#81
While the odin and your wraiths are finishing off the first base use your scv's to quickly build bunkers to block off top route out, this will trap the odin giving you more time to build and tech up (although after awhile he kinda bugs and manages to step over, but you get a lot longer than usual) You don't need to block off the bottom access to the base, Tychus is far to stupid to go around lol


Screenshot

Im still working on doing this, im attempting it with low tech, maruders, diamondbacks, vikings & vultures is all i got
HoracE
Profile Blog Joined April 2010
United Kingdom180 Posts
Last Edited: 2010-08-09 13:07:49
August 09 2010 13:06 GMT
#82
I found this by far the hardest mission on brutal.

I did it by allowing him kill off the first base on his own - i just cloaked the wraiths flew in and killed the medivacs to be sure - i also repaired him after the 2 bc's attack.

I continued to mass wraiths whilst building two bunkers at the east choke point filled both with marines.

I took all my wraiths to the second base before the odin and killed the Raven then proceeded to kill the tanks and the bc and anything else that is likely to cause alot of damage making sure to kill the medivacs too.

I continue to pump wraiths and hire the banshee mercs for the third base found this easy as long as you take out the two starports relatively quickly and the tanks on the high ground focus fire the banshess quickly.

for the fourth base two nukes on the entrance as the odin approaches do them one after the other not at the same time also build the viking mercs go in with the viking mercs the banshess and a spectre armed with two nukes and about 15-20 scvs just pull them all as u no longer need them.

micro the scvs in and out but make sure they cover the odin after the two yamato cannons hit as his health will drop quite quickly twenty scvs soon have his health up and the viking mercs/nukes will own the bc's.
Annatar11
Profile Joined May 2010
United States27 Posts
August 09 2010 13:35 GMT
#83
Mostly did it with wraiths and siege tanks. On Brutal, the ravens love to throw out HSMs, so you need enough wraiths to one-shot a Raven before it gets in range. Afterwards, pick off the sieged tanks first, then the battlecruisers. Do this before the Odin strolls into the base. Roll up your tanks behind the Odin and siege them up (especially on the second and third bases that have a large amount of Vultures/Diamondbacks attack while the Odin is mopping up - they do a lot of damage but 3-4 siege shots rip through them. On your main base, you just need a bunker with marines and a tank, and a dedicated SCV to repair. After the 4th base, they'll send some banshees/vikings and a Raven through your back door (where the Odin started at the beginning), so just have a few turrets and maybe a marauder or 2 because the vikings land. 5th base is the toughest because it has a lot of Ravens. But at that point you can pull all the mining SCVs off and just surround the Odin - the base only has a few siege tanks in front, so it shouldn't be terrible.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 09 2010 15:42 GMT
#84
Wraiths and medic/marauder.

Before the Odin goes in, use cloaked wraiths to pick off as much as possible from the bases - tanks in particular. Then use your marauder force to go in with the odin and soak up some of the damage. Marauders can eat a lot of punishment with medic support, which is essential for taking tank fire. If the enemy is focused on your infantry (which can be replaced) and their heavy firepower is sniped with cloaked wraiths, the Odin will be just fine. This is pretty helpful for getting the >30% achievement.

Get a bunch of SVs to cover the Odin at all times, since scvs get picked off pretty quick.

After the 4th base, take your wraiths and SVs over to the loki and quickly bring it down. With about 10-12 wraiths and a few SVs you should barely lose anything.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
August 09 2010 15:52 GMT
#85
at first I didn't understand why people were finding this one so hard, but then I realized I did it very late in the missions string, so I had more tech/units etc.

If you have trouble with this mission, go do the haven missions + supernova + protoss missions first. This will give you the unstoppable sci vessal banshee viking combo being pumped out of tech reactors, This mission was a breeze,
hkfosho
Profile Joined August 2009
Canada213 Posts
August 10 2010 04:49 GMT
#86
I'm not sure how I was able to beat this on my first try but here's what I did:

I didn't make any vessels or banshees, simply because of the lack of availability (I was playing on the archive before starting the final mission). I also didn't have an orbital command to throw down MULEs in desperate situations so I went into this mission thinking it'd take a long time.

I had 2 starports tech lab'd, and kept pumping wraiths while sending 4-5 SCV to the odin. Now here's the tricky part: You HAVE to micro very well, especially during the 2-4th bases. first, cloak your wraiths, and take out the Tanks, thats your #1 priority. Then, take out the ravens if there are any, and banshees after that. Once the tank is down, you should be able to poke your scv onto the odin and back out while the enemy units try to snipe them off. SCV micro and smart use of wraiths is pretty much the key to winning this mission.

I'd like to note that on the final base, i just didn't have enough gas to pump out wraiths so i just made a reactor on my rax and pumped out rines non-stop. I also sent like 80% of my scvs to the odin to keep him fully repaired (he'll nuke the 5th base so just keep him alive during the BC attacks)
sainclaire
Profile Joined July 2009
United States9 Posts
August 10 2010 06:30 GMT
#87
Eh, I managed to do it with just marine medic. I just let my army take the first few hits and pulled back next to the Odin so that the AI wouldn't snipe SCVs. I did lose like 15 SCVs though lol
DreamSailor
Profile Joined June 2010
Canada433 Posts
August 10 2010 06:54 GMT
#88
I beat it on Brutal with goliaths with science vessel support.

Had like 2 or 3 scv's on the mechs with the science vessels.

Having the Goliath upgrades is pretty great. Lets you snipe air and ground at the same time.

Goliaths are cheap gas cost, so use extra gas for upgrades and science vessels. Expand when you can. I basically fended off the attacks on my base with 2 bunkers with marines. and a couple of missile turrets. Using the Merc compound for the upgraded goliaths and marines is really good.
Where ever you go, there you are.
georgir
Profile Joined May 2009
Bulgaria253 Posts
August 10 2010 07:51 GMT
#89
Done with just wraiths off 3 starports, stole the three tech-reactors in the first base so effectively 6 starports. Also built 1 tank for defence.
Key to some places is hitting with cloaked wraiths a bit earlier than the Odin, which lures the raven to come detect you and you kill him easy. Then focus on tanks and battlecruisers.
Used mules to repair Odin on several occasions without having to wait for SCVs to get their asses all the way there.
ven
Profile Blog Joined December 2008
Germany332 Posts
Last Edited: 2010-08-10 09:15:44
August 10 2010 09:10 GMT
#90
First thing I do is get a second OC, pumping massive SCVs while strengthening my infantry a little with the spare minerals. Odin and wraiths will take care of the first base on their own, so no need to hurry for units.
Second base I just run in from the east side with a couple of medic/marine/marauder, snipe the tank and the bunker while killing air with the wraiths. Odin pretty much does the rest but better have some SCVs ready, just in case.
Then I lift my second OC to expand safely and with the income boost I go up to four facts and purchase all the mercs (got marines, marauders, goliaths, tanks) to help with the third base which I think is actually the hardest because I am very low on units due to powering so hard. After that it becomes pretty easy. Just massing goliaths from the facts rolls the rest without a problem.
I suppose massing vikings instead would work as well, maybe even better as they're cheaper and more powerful against the air defenses in the last two bases.
You can reach the rainbow. I'll be there to help.
Arkhir
Profile Joined July 2010
Poland35 Posts
Last Edited: 2010-08-10 11:21:26
August 10 2010 11:19 GMT
#91
mass vikings + mass banshees

Nothing can stop you now!

Wraiths are a trap.

Oh, some Science Vessels could be nice too so you don't have to bring scvs to repair (only in-between fights).

I defended successfully with a fully upgraded bunker with 6 marines inside, merc tanks and a few perdition turrets for hellions/vultures.
Death to the probe!
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2010-08-10 14:34:54
August 10 2010 14:34 GMT
#92
On August 10 2010 20:19 Arkhir wrote:
mass vikings + mass banshees

This. I found this really easy actually. Didn't even have Science Vessels. I don't understand your problems - I thought Save Haven was waaay harder on brutal.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Arm4n
Profile Joined July 2010
United States103 Posts
August 10 2010 21:38 GMT
#93
i finished this with spectres actually nuking every base except the first one then moving in with wraith to snipe the siege tanks and marines to finish the shit off.
if you don't like it... whacha gona do? bust a capslock in my ass?
Morayfire73
Profile Joined April 2010
United States298 Posts
August 10 2010 21:42 GMT
#94
Just a quick tip on repairing the Odin, I ran into a mineral excess in this mission, so I called down mules and had them repair the Odin instead of SCVs, made it a lot easier as they repair a lot faster.
[Insert witty comment here]
Crazyspoon
Profile Joined July 2010
United States50 Posts
August 10 2010 22:38 GMT
#95
Almost all of the input here involves high-level tech. If you're like me and did the mission on an easier difficulty, thinking you can come back, you'll be dissapointed to find you have access to the tech you had when first completing the mission. However, theres a simple way to do it without banshee/viking/science vessel/battlecruiser.

The wraith isn't actually a lie, if used correctly. I began the mission pumping 3 tanks asap, to support the odin at base 1. Send an scv with them. When the wave of bio reinforcements are killed, wall off the exit from base one (on the black metal) with supply depots. This won't hold the odin forever, but it will hold him long enough. Seige the 3 tanks to help, and pump a few additional tanks to defend your base. Meanwhile, get 2/2 (eventually 3/3) air and pump wraiths off 2 starports. The goal is to get a critical mass (~20) of wraiths by the time the odin weasles through your supply blockade - he'll get through around when vultures/reapers begin attacking base 1, he likes to step forward to get to the reapers. Fear not, though, as once you've attained the critical mass of wraiths, the mission is easy.

For each base, cloak your wraiths in (skip the intial defenses, these will let the odin give you time to hit important targets), obviously kill any detection, and focus on Battlecruisers/seige tanks in that order. I keep 5 scvs on the odin, and another 5 a little ways back. When the 5 scvs are killed, move another 5 from your base to the reserve, and bring your 5 reserve forward. Obviously, this means you'll need to continue pumping scvs, but I found I had a huge surplus of minerals, only limited by gas. And thats that.

The trick is having enough wraiths that they can gib any threats, and also have enough collective firepower to do decent ground damage. By the end of the mission I went through about 20-25 martyr scvs, and lost around 8 wraiths (I continued making them, never went below 16, never above 22). Not only is it simple, but if you did the mission earlier without tech, you won't need to start a new game to beat this mission.
georgir
Profile Joined May 2009
Bulgaria253 Posts
Last Edited: 2010-08-11 07:06:18
August 11 2010 07:03 GMT
#96
You don't need to be blocking him at all, you can make enough wraiths anyway. If you can't steal the tech reactors like me, you can just make more starports. For base 2, even 10-12 wraiths are enough, just be sure to focus on the raven immediately before you lost too much of them. You should be able to two-shot him in the worst case.
EDIT: Also don't waste gas on tanks, except maybe 1 tank behind your bunker... but you don't need even that before you killed the second base.
Bleb
Profile Joined August 2010
Croatia278 Posts
August 11 2010 08:40 GMT
#97
I did it with just wraiths, scvs and marines + armory upgrades

I had a bunker surrounded with depots for defense (on eastern side)
a lot of scvs ready to repair Odin but not following him closely (of they'd be focused)

just before Odin would attack base I'd cloak my units and kill tanks, air units and starports
than I'd move back and decloack
let Odin kill rest of units on his own... he's big guy he can take it!
doing this gives you a lot of time to produce new units
By the time you reach 5th base you'll have enough wraiths to overrun it

ps I also had autorafinery so I took those 2 rafineries on north
hope this helps
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 11 2010 12:29 GMT
#98
I mainly mass science vessels and got all the merc units. After that it was just A clicking.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
SplashbackFerret
Profile Joined October 2009
New Zealand846 Posts
August 11 2010 14:08 GMT
#99
After some testing and observation, it seems that what causes the Odin to glitch through building walls is when it moves to attack and happens to step slightly into a building's hit box.

So theoretically, if you want to keep him trapped indefinately, after sealing him in with supply depots or whatever, send your forces to guard the ramp below base #2 - set up a bunker/siege or whatever. As long as no enemy units venture close enough to the Odin to trigger his "move to engage" behaviour then he should just be jiggling around like an idiot until you let him go.
Splashy the Splashback Awareness Ferret
Methos
Profile Blog Joined January 2009
United States206 Posts
Last Edited: 2010-08-11 14:46:18
August 11 2010 14:45 GMT
#100
I went gols and wraits about 2:1 ratio. It worked pretty well for me. The trick is that you have to keep scvs with you at all times (like 10 since they die) and some medics with the SCVs to heal them. You basically can't let anything die needlessly as you need to build up forces as you progress.

EDIT: It is also important that you expand as soon as you can if you do this.
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