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So, I have like no idea how to go about this mission. It seems like I have to spread my forces way too thin to defend my base from even the first attack and accomplish the objective.
Seriousface spoiler, don't say I didn't warn you:
+ Show Spoiler +This is the mission where you have to escort Tychus in the Odin(?) while he rampages through bases. The first base is ok-ish, but the second base tears me apart and I get a vulture raid through the back door at the same time.
Any tips at all would be helpful, unit mixes, when to do what, etc >.>
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3rd base is even harder.
I think this is poorly designed, as your only choice is to abuse the AI. You're asked to storm stationary terran defense, with terran units.
The second base is beatable by microing medics and scvs. Let the the Odin tank damage, try to snipe air units so he doesn't waste time hitting them. Block the back of your base and leave some scvs on repair.
When you assault a base, the Odin AI will prioritize hitting healers. He takes like 3 shots or so to kill medivacs. Tank splash kills any scv/marine/medics u have next to the odin. I try to dance in with diamondbacks to kill the tanks, snipe air units with wraiths, micro medics and scv's keep the odin alive.
This mission is a huge pain in the ass and I would love for anyone to tell me how to beat the third base. Does thereisnocowlevel work?
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For the first base I used a mix of Marine, medic and marauder. (You also have 4 wrath) Then I switch to mass tank and hired the elite viking. I always bring A LOT of SCV to repair Odin because they often die to Splash domage and I think Brutal UI sometime focus fire them.
If you kill the second base fast enought and you siege some tank in front of odin you can kill the wave of vulture that was comming to your base. Then mix Tank, marine, medic and some wrath (4-5) + elite viking then you should be ok. After the base 4th there is another push coming to your base but I had time to go defand and come back before Odin continue. Base 5 is ez.
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you dont need to help him break the first base, so don't sweat about getting units fast and focus on your economy. i did this using merc vikings + merc tanks with spare resources thrown into marauders, didnt find wraiths that helpful since they need a tech lab and are just too vunerable. the counter attacks happen after he breaks a base so just send your units home while tycheus take rests and leave a couple of scv to repair him make sure that you use the odin as a meatshield so you dont lose units because youre not going to have a good economy
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This one depends on what you already had. For this one, I already had Vikings, Diamondbacks and Siege Tanks. For the 1st base, the Odin can solo it. To defend your base, all you need is a bunker with 4 marines and a Siege Tank, and repair the bunker if needed. The second base, I just brought 2 siege tanks, starting wraith, and a few vikings(mercenary vikings are always nice). The siege tanks help deal some damage, and the air units kill theirs. For the 3rd, I had around 6 Siege Tanks, and 4 Diamond Backs, with whatever air force I had left. Save a scan or too because you need your tanks to take out theirs on the high ground, and send in the Diamond Backs to soak up some shots. And the 4th one is fairly easy, similar to the 3rd one. I also had the 2x repair with the SCVs which made it a lot easier.
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lewls Wraith aren't really that bad at all. They are definitely fragile though, so I used mass marine/medic to tank for both the wraith/thor. I sniped tanks with wraith (especially easy sometimes as there are a few tanks [2nd and 3rd base] that are sieged up without detection). And yeah, if you have decent control, it's pretty easy from there. The wraiths are also useful for taking out the Loki (extra mission/achievement). Though you need about 20 wraiths on brutal because that thing is a beast and has built in detection
I did all this on brutal so I'm sure it can be done on hard. The key is to get your expos up (primarily the first expansion) asap and planetary fortress'd so you can focus on tank/BC sniping with wraith, as well as controlling everything else properly.
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Well I just beat the mission on brutal. I didn't find the loki and I was kind of busy, guess I can always go back and beat it on casual and get it, lol. I used siege tanks, SCIENCE VESSELS, and vikings. Science vessels own! They are medivacs for mech.
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This mission was reduclously easy on hard, I haven't tried it on brutal. I set maybe 5 scvs on odin and he killed everything. I was doing nothing the whole time. I got tired of waiting and built 5 ghosts and destroyed the last base with nukes. ( they had no detection except for the occasional raven which i focus fired. I don't know if ghosts would work in brutal (the upgrades for them are awesome). Btw how do you do the bonus objective (find and destroy the loki)?
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Manage your small squad of wraiths to take out air targets and tanks, you can let Odin tank a large amount of damage until you clear out the enemy targets with aoe, then send your small squad of m/m and repairing scvs in behind the odin to mop up once the dangerous enemy units are down. You don't really need more than your starting squad of wraiths and m/m + couple merc squads to take out the first few bases with this method. Take the expo after base 2 is clear then pump mass goliath and vehicle upgrades, letting them accumulate at your main to deflect attacks while you micro your forces supporting the odin at base 3. You should have enough forces to a move your way to victory behind the odin through base 4/5 once your eco kicks in and you're pumping from 5 facts.
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err ok this mission sux for me ive finished it but there is a falt in the instiall and i could only build wraths AND THATS IT !!! no scvs nothing ... still beat it on hard ... it took me like 3hs tho
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i just used scvs to repair that nut, and escorted him with a battle cruisers, mercs and good ol marines
wasn't so bad on brutal, though at the end he was at like 25hp!
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jeez u guys did this mission so much later. I have no science vessels/tanks/vikings. Guess this is why it's hard.
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Loki is BC that's right outside on the westside of the forth base.
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On July 29 2010 00:27 CauthonLuck wrote: Manage your small squad of wraiths to take out air targets and tanks, you can let Odin tank a large amount of damage until you clear out the enemy targets with aoe, then send your small squad of m/m and repairing scvs in behind the odin to mop up once the dangerous enemy units are down. You don't really need more than your starting squad of wraiths and m/m + couple merc squads to take out the first few bases with this method. Take the expo after base 2 is clear then pump mass goliath and vehicle upgrades, letting them accumulate at your main to deflect attacks while you micro your forces supporting the odin at base 3. You should have enough forces to a move your way to victory behind the odin through base 4/5 once your eco kicks in and you're pumping from 5 facts.
Uh, if you leave the Odin alone at the second base for long enough to pick off the raven, he's pretty much dead instantly. Should I be attacking the base beforehand?
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Honestly, the key is Science Vessels. When I did it I had Science Vessels with an air force of Banshees/Wraiths/Vikings + Mercs. The Science Vessels just heal everything (including the Odin and SCV's) and since you are all air, your main army won't have to worry about tanks. Just send Cloaked stuff ahead to snipe off all the tanks/BC's with Banshees/Wraiths respectively.
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This mission was really straightforward. Let Odin take out the first base, repair it, macro up mech with science vessels. Just remember to mosey on back to defend your main immediately after you take out one of the Dominion bases.
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United States8476 Posts
Btw, does anyone else think that wraiths are just inferior to vikings?
And yes, the key to this mission is science vessels.
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On July 29 2010 08:46 Sevenofnines wrote: Honestly, the key is Science Vessels. When I did it I had Science Vessels with an air force of Banshees/Wraiths/Vikings + Mercs. The Science Vessels just heal everything (including the Odin and SCV's) and since you are all air, your main army won't have to worry about tanks. Just send Cloaked stuff ahead to snipe off all the tanks/BC's with Banshees/Wraiths respectively.
I did it with mass air as well, ground units just get so easily torn apart and you need tons of AA and mobility to come back and defend your base. 3 ports + mercs was enough at full saturation.
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I did this mission pretty early, so my tech was very low. I made it to the last base but couldn't ever get it done. I've tried going back with new units/tech but it doesn't let me. Guess I'll try later.
If you can beat this map with the units I had available on brutal, my hats off to ya.
Barracks - marine, marauder, medic, firebat Factory - Hellion, Vulture, Diamondback Starport - Wraith, Viking Mercs - marine/marauder/viking
Upgrades - marine/medic upgrades, turret upgrade, auto turret bunker upgrade.
Hopefully It'll let me go back with new tech, eventually.
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i f*cking made it on brutal guys i wouldnt be so proud if i would made it withhigh tech units(bcuz i don´t have them yet) strategy: 2 reactor racks 1 tech lab starport and early upgrades level 2
i played with mass marines + medics and wraiths i think the most importantpart of the game was the beginning because right when ur wraiths finished off the 2 battlecruisers i wwent up 2 the third base cloaked them and killed the 2 tanks and a battlecruiser after that i went 2 the backside of the second base destroyed the raven which flys around there and killed another tank and another bc but then i moved them back 2 my base ofc cuz they had no energy anymore^^ when u have done that its way easier 2 destroy the first 3 bases, u can use less units so u can have more lateron when the odin is about 2 attack the fourth base u will have 2 attack from the bottom side (u will take much dmg but in that time the odin does much dmg and more importantly he stays alive and u can snipe the bc easily without getting blocked by the small entrance on the topside where u are just food for the hungry siege tank) well when u have killed most of the units kill the unit producing buildings there´ll be always units coming out and they do way more dmg than u would think after that deff ur main and keep on building mass marines, medics and wraiths then the last base should be easy if u fail at the last base just take most of ur buildings next time and send them into the fifth base right before the odin and your units start to attack and keep on moving tem around so they stay there and rightclick units with them so they get aggro(not sure if the aggro trick works but it seems like it did) (don´t forget that u won´t need ur scvs after the last battle anymore so use all of em in the fight) well if u use this strategy u can beat this mission on brutal with low tech (yes i just made my account to post in this thread because i´m so goddamn proud of it :D) greetings from germany -Silent (edit: yeah there are probably many typos but its 12 o´clock on the morning here and i played the whole night )
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I only have medic marines firebats reapers spectres wraiths vultures at this point, I spent the past 3 hours trying the above to beat it but I keep getting overwhelmed at the 4th base. Any tips? Or am I screwed, I'm only missing like 4 more brutal missions =/
I'm going through mission archives btw, so I can't get any higher tech
nevermind I did it, keeping my wraiths alive for the last few bcs solved everything
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United States20661 Posts
I did it with pure wraiths + scv spam for repair. Oh, and a couple hero mercs just for defense. Cloaked wraiths + some micro can wreck the high damage enemy units no prob.
edit: you can get like 20-30 of them by the last base and just suicide them at the BCs...
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I did Goliaths. They are strong especially if you got the both ground air attack upgrade.
Goliaths, Science vessels and SVCs was my composition. I also made 2-3 tanks at my base, which took care of any enemy counters. I also added a Bunker. I expanded also instantly and added 1 tank there because a Reaper raid there is possible.
I had no issues clearing this map.
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Where is the Loki? Had the whole map clear and can't seem to find it. NM, found it east of 4th base
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I did this on Brutal with pure Wraiths, 0 (zero) ground army, I made a second startport at the begining and start making wraiths, they are vulnerable but if you keep em cloaked and snipe detection you should be ok, they rape BCs, I had serveral SCVs hiding near the base, and sended them in pairs to repair, if you send them all at once they get raped quickly, but if you send a couple now and then they will keep him up. As for the attacks, make 2 bunkers in the front (near second base), and 1 bunker with 2 or 3 turrets in the back (the wave of attack that comes from that side is heavy air), The hard part for me was the second base, I just intercepted some of the waves with my wraiths and when they reached my base my bunkers could easly take them down, last 2 spots are a cake walk if you have mass wraiths (which i had), since is almost all air.Took me several attemps tho, (second base was hell).
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On July 29 2010 09:45 4kmonk wrote: Btw, does anyone else think that wraiths are just inferior to vikings?
And yes, the key to this mission is science vessels.
In this mission or in general? In this mission you're probably okay with getting Vikings instead of Wraiths, especially the mercs, but you'll get more use out of wraiths the better you are at abusing cloak. In general, yeah they're not that great. They step on the Banshee's turf too much to be used in multiplayer.
Anyone else think it's weird that the wraith requires a tech lab all of a sudden, when in Brood War it didn't even need a Control Tower?
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Just finished it on brutal.
All it took was 2 starports, mass wraiths, and some easy SCV repair from time to time.
Didn't have science vessels, I'll have to redo it at a later point to see how much easier they would have made it.
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2 Science Vessels + 5 SCVs around odin at all times
spam wraith banshee, its better then viking/banshee in this mission because they can cloak, found that banshee/wraith works better then just wraiths because while wraith suck against ground units, banshees doesnt 
get 1 bunker + 1/2 siege tanks at each entrance just to stop raids
Expand to the second base as soon as you get there
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Tanks, Vikings + few SCV's to repair Odin. Exactly like regular TvT match-up. Also, left at my base 1-2 sieged tanks, bunker and couple of turets (vs banshee + reaper harass). I would have used Science Vessels too, but unfortunately my tech level at that moment was too low.
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Vikings and Banshees are imba for this mission, can run back and forth between Odin and helping your base if it comes under attack, throw in a few science vessels for mech healing and all the siege tanks in the world can't do anything if they can't hit you.
Only used those 3 units throughout the entire mission, Cloak the banshees if they come under fire, and use the ball of vikings to 1-shot battle cruisers/enemy air and retreat behind the 2500 hp meat shield if you start losing units
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Just macro pure wraith, with extra minerals going to an Infantry army.
Take the second base as soon as you can and make sure you run your wraiths back to defend it. When the Odin stops to rest, make sure to repair it as well as push forward with your wraiths to soften up the defenses ahead. The caster energy technology really helps as wraiths can be cloaked a long time.
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this map was very easy for me.
Just rush battlecruisers before you attack the main terran base. You'll have 2-3 out by then. Then throw down a bunker with 1 scv on patrol for auto repair defense.
Once you reach like 4-5 battlecruisers, you win. Just yamato any air defense.
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I massed Vikings/Banshees AND MASS SCVS! I swear I had like 16 scvs repairing. I had 2 bases rallying SCVs pumping 2 at a time. Was easy.
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I beat this mission on brutal making nothing but wraiths lol... I tried SO MANY different things and nothing worked, eventually 3 port upgraded wraith won the day.
edit: tried sci vessels+banshee+wraith but the sci vessels run out of energy so fast with stupid fucking tychus being a damn cowboy, and the banshees didn't really seem to do anything that wraith's couldn't (and made it harder to kill ravens quickly because I'd have less wraiths).
I tried an all ground mech army, but assaulting up the bridges vs tanks and ravens and perdition turrets and stuff turned out to be too difficult.
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I beat this mission last night after a few tries. Took actually a number of reloads before the guy pushed because I had bad comps. First game I actually spammed science vessels, but that failed miserably since they heal slowly (kept losing at 4th base). Second game I spammed marines, medics, vikings and tanks. The key to using the tanks is to get into position before he gets htere. If you let the thor tank EVERYTHING he will die before your tanks can get set up. Also it's really annoying on the 3rd base when he walks by the factory but your units will not a-move past it.
I was unable to muster enough forces to kill loki, however. In retrospect I should have just spammed wraiths instead of vikings. I also expoed to the top as soon as I cleared it.
When he gets to 3rd base, just comsat the top and move your tanks up into seige range. I had about 8 by the time he got the 3rd base.
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I didn't have any science vessels when I did this mission, or battle-cruisers, or anything like that, I did it really early on so I was kinda screwed in that way. Hell I didn't even have tanks. The only mercs I had access to were the marine and the Goliath ones. I also didn't have many research or armoury upgrades this early in the game.
I found it incredibly difficult but doable, just, with a hell of a lot of swearing.
Initially I left Tychus to destroy the first base solo, and built an armoury immediately to begin researching air weapons and later armour upgrades. I macroed like crazy and built as many wraiths as possible as soon as possible.
I also put up 2 bunkers (I had all the upgrades for the bunker researched -> the gun on top not the +hp) to the east of my base and filled them with marines. This is more than enough to hold off the first assault. Build additional marines when you have extra minerals and later on throw down an extra rax.
You NEED to save when he's resting after the first base. The Raven will ruin your day. Repeatedly. And with extreme prejudice. If you've been macroing ok you will have a reasonable number of wraiths by now, but not enough to 2 shot the Raven yet, at least I didn't which was a real pain. I needed to play the crucial few seconds over a few times before I got it right or just got lucky. Your objectives here are to: -Lose as few wraiths as possible, especially to the bloody Hunter-Seeker Missile. -Kill the Raven -Kill the Siege Tank
The major issue is that you have to time it perfectly so that all the marines aren't going to focus down your wraiths, but Tychus isn't going to get absolutely slaughtered while you're screwing around getting rid of the threats to him and to your wraiths.
Always keep scvs on hand to repair him. It doesn't matter if they die.
Repair any wraith that needs it.
You also need to be very very very careful about letting Tychus do exactly as much of the work as he can. You should pull your wraiths back as soon as you judge that you can for two reasons. Firstly you can't keep them cloaked indefinitely and you need your cloak for when the wraiths are actually necessary. Secondly Tychus alone takes longer to destroy bases and units than Tychus with a squadron of wraiths helping. This gives you more time to macro harder.
Keep pumping wraiths, make sure to get your second gas and get a second starport up as soon as you can. Use excess money on infantry and expand a little later on. While Tychus rests and you repair him get your wraiths outside your base to the east a little ready to intercept the attacks against you. Focus stuff down, snipe the reapers asap and stuff. Having a few marauders around is really helpful but don't go overboard on them. I also built a few gollys at this point 'cause I'd bought the upgrades for them and they're ok. Also I was buying mercs as often as I could. Once you've fended off those few attacks with vultures and diamondbacks and stuff like that it should be safe to expand. Build a few bunkers and turrets and stuff at your expo just to be safe and keep macroing.
Keep pumping wraiths from both starports and keep building scvs from both bases all day long. Your infantry army doesn't need to be that big really, just big enough. Hire the mercs on cooldown. Also keep saving up wraith energy. It's a super precious resource.
Just before he's about to go into the second base you go ahead of him all cloaked up. Take out the siege tanks and the diamondbacks first, they should ideally be down before he arrives. Then you can bring the goliaths down too. Have a squad of scvs ready to spam repairs to him now your economy should be getting nice. Keep building wraiths, seriously, never stop. The last thing you need to do is snipe the BC in the second base, being careful not to follow it or get too close because there's a turret right behind it.
While he's chilling just build more stuff, more infantry. Don't forget about your air upgrades. I think maybe you get attacked again but I wasn't looking at my base at that point, maybe there was an alert but I'd been expanding my bunkers and turrets and it was a non-issue.
Third base: not much detection except a turret behind the planetary fortress, which btw will do a metric fucktonne of damage to your precious Odin. Continue to be unafraid to throw away the lives of scores of SCVs to keep his life high. Primary targets here are BCs, Tanks and Banshees. Don't be afraid to reload saves if some wraiths die and hope for better luck or better control next time. You want to save as many as possible any time you can.
You'll be attacked in the back of your base by a raven and a load of vikings just before Tychus goes into the final base, I wasn't really ready for this but I had some mercs available and some newly trained infantry at my base so I coped. Also a load of vikings, marines, a raven and maybe some other stuff also come up towards your base from the direction of the fourth base, my infantry army ran into them on their way to Tychus and ripped them apart but mileage may vary.
Final base is a total clusterfuck. The mission is over at this point. When Tychus announces that he's going in you should pull every single scv on the map to him immediately, or possibly earlier. Don't bother building anything else unless you're certain you have the apm to spare. Just make sure you control your wraiths now. You should have a berjillion scvs constantly repairing the Odin but even so you should focus down the BCs asap, Yamato hurts like hell. Kill Ravens any time you're certain that the Odin can tank for a little bit but don't take chances, at this point you can throw away the lives of all of your wraiths if needs be so forget the ravens if suiciding wraiths into marines and goliaths to kill BCs is necessary. You should be ok not to do that though, just keep cool, kill everything that looks at you funny with the wraiths and believe me when I say that pulling every scv on the map to repair the Odin is the right thing to do. Oh and when you pull the scvs salvage every bunker 'cause extra money for repairs is good.
Forget about the Loki. This is brutal we don't need to expend our firepower on anything other than the bare essentials.
GLHF!
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Ern nvm wrong mission.
+ Show Spoiler +I did this the most hilarious way on hard to get the 20 minute achievement, though I suppose it would work on brutal unless theirs something special I'm not aware of. It isn't based on firepower.
I was doing the mission after the Tosh mission chain, and I wanted to try out spectres. If you put a cloaked spectre (or a ghost) on the thing, it brings it works. Basically I move 2 spectres into position near the UNN tower, carefully avoiding missile turret range, and I nuke out the turrets guarding it with 2 nukes. Then I put 12 vikings near the tower, or on the corner of the map in case of the top tower. Send a spectre in, wait ~40% then pull him back. A raven should come, snipe the raven with vikings (twelve vikings should oneshot it), then return the spectre, the second spectre is there in case you mess up. Odin is kept at base to defend, he can do this all by himself.
Make sure to target the leftmost base in the beginning. You can't infiltrate that one with spectres. After the other two bases are infiltrated, all in your SCVs+thor into that base, there shouldn't be anything left except the team that comes to attack after you begin capturing the tower.
This should work on brutal too unless they send in a lot of ravens, the computer uses scanner sweep or there are more Missie turrets in place, all which I'm pretty sure aren't true.
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On July 31 2010 03:08 Half wrote: I did this the most hilarious way on hard to get the 20 minute achievement, though I suppose it would work on brutal unless theirs something special I'm not aware of. It isn't based on firepower.
I was doing the mission after the Tosh mission chain, and I wanted to try out spectres. If you put a cloaked spectre (or a ghost) on the thing, it brings it works. Basically I move 2 spectres into position near the UNN tower, carefully avoiding missile turret range, and I nuke out the turrets guarding it with 2 nukes. Then I put 12 vikings near the tower, or on the corner of the map in case of the top tower. Send a spectre in, wait ~40% then pull him back. A raven should come, snipe the raven with vikings (twelve vikings should oneshot it), then return the spectre, the second spectre is there in case you mess up. Odin is kept at base to defend, he can do this all by himself.
Make sure to target the leftmost base in the beginning. You can't infiltrate that one with spectres. After the other two bases are infiltrated, all in your SCVs+thor into that base.
This should work on brutal too unless they send in a lot of ravens, the computer uses scanner sweep or there are more Missie turrets in place, all which I'm pretty sure aren't true.
You are thinking of Media Blitz, not Engine of Destruction
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On July 31 2010 03:10 Snowfield wrote:Show nested quote +On July 31 2010 03:08 Half wrote: I did this the most hilarious way on hard to get the 20 minute achievement, though I suppose it would work on brutal unless theirs something special I'm not aware of. It isn't based on firepower.
I was doing the mission after the Tosh mission chain, and I wanted to try out spectres. If you put a cloaked spectre (or a ghost) on the thing, it brings it works. Basically I move 2 spectres into position near the UNN tower, carefully avoiding missile turret range, and I nuke out the turrets guarding it with 2 nukes. Then I put 12 vikings near the tower, or on the corner of the map in case of the top tower. Send a spectre in, wait ~40% then pull him back. A raven should come, snipe the raven with vikings (twelve vikings should oneshot it), then return the spectre, the second spectre is there in case you mess up. Odin is kept at base to defend, he can do this all by himself.
Make sure to target the leftmost base in the beginning. You can't infiltrate that one with spectres. After the other two bases are infiltrated, all in your SCVs+thor into that base.
This should work on brutal too unless they send in a lot of ravens, the computer uses scanner sweep or there are more Missie turrets in place, all which I'm pretty sure aren't true. You are thinking of Media Blitz, not Engine of Destruction
oh -_-.
woops.
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Siege tanks and vikings. Both were upgraded. Lots of scvs too and don't be afraid to call in mules. I also was building my second command center in base 2 while i was destroying base 2. The second the base was available I was mining from it. when you have base 2 under control just plant your siege tanks in siege mode at that choke between base 2, 3, and your base.
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Sci vessels + banshee/viking. Forget the wraith, it's useless compared to armory-upgraded vikings. Sci vessels heal so fast, it's ridiculous.
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I finished all 29 missions on brutal, and I got to say this was THE hardest one for me. I did not have sci vessels or tanks or anything, just marines, vultures, medics, reapers, wraiths, and only the merc marines. I did it by using earlier suggestions, using wraiths to snipe out the raven, take out tanks, etc. I made a small mmm force to defend and to tank some damage, I waited for the Odin to kill those flame turrets first before I moved my force up in the 3rd base.
I used vulture mines for some defence as I have the replenishable mines upgrade. By the last, I had maybe 5 marines 3 medics, Odin, 20 scvs, and 2 wraiths. I cloaked and targeted the BCs immediately with the wraiths, while repairing with scvs. I also floated all my buildings in to tank as much as possible, or at least try to distract the enemies.
Eventually Odin called down the nuke when it was all I had left and I completed it
I must have loaded and replayed certain parts at least 20 times, this was much harder than All In on brutal. Good luck if you don't have tech like me, and remember to use saves constantly
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If you just leave this mission for awhile you can come back later and steamroll it with BC's.
Easiest thing in the world
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Tanks. As almost every other mission, they destroy about as hard as they do in multiplayer. They give you the space to bring scv's to repair Odin. Also they reduce the dmg odin takes tons, since he'll mostly be taking dmg from air. So what if it takes a bit longer for him to kill air, he'll get it done.
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I went 3 rax spectre this map with predator + 1 spectre in my base Perma cloak spectres and stun allow you to keep the odin alive for a long time, and also head in nuke up a base before the odin gets there, then get out and join the odin.
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Idk mission was pretty easy on brutal(beat it second try)...just massed wraits from double starport and siege tanks from a single one,essess min into mass marines....key is keeping up with micro and macro at exacly the same time.....if you dont micro you wraiths you lose......
Basically strategy is all,figuring out the mission,(first try i failed because i needed to move back and forth on the map trieng to defend and attack and you dont really have the time or resources)....and the attack pattens of the AI....oh and not losing anything ever,especially the wraiths..,youll need quite a few for the final base,so if you lose any at all you cant replenish them cause the mins get exhausted right about then....
Key is keeping up tank and wraith productions at all times,sieging up tanks behind the odin with wraiths,providing sight and shooting down battlegrounds and ravens(kill them at ones,wraths are only good if they stay cloaked,otherwise theyre useless,thats why banshees and viking cant do the job,they just die to all the crud the enemy has)After you clear each base,youl get attacked by an annoying force,dont pull anything back,if you pored those excess mins into marines and 2 bunkers youll be just fine...keep up with youre macro and pumping tanks and wraiths all the while otherwise you wont have enought stuff fot the final assult...
Basically both wraths and tanks can stay clear of the enamy while desimating theyre targets,as the odin suckes damage,oh and scv rapairs are needed 1 during and after each assult ...
Probably gonna do this missin on very hard or somt just to try some more interesing units,i dont see any other way on brutal......Honesly only diff mission was the final toss one...took me 3 tries....Otherwise theyre not so tought just need a perfect mix for the job..often its not what you want to play with...
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I could not do this mission on brutal until I got either a.) the orbial command b.) automated refinery c.) build 2 scv's at a time.
If I did not have one of these I could not pump out enough units in a timely manner.
While the odin is raping the first base I built 2 factories with tech labs and started pumping siegetanks and from the port wraiths. During the third base I add on another starport as you will want alot of wraiths to deal with battlecrusers
As for the vulture rush I build 3 bunkers with 3 marines in each and leave my first 2 tanks behind and this usually stops all attacks they send
After the odin kills the second base if you have the automated refineries you can just build on the geysers chances are you will have plenty of minerals if not you can just build a cc(if you dont have automated refineries build a cc its not that big of a deal)
If you have the orbial command and you are good on minerals during the odin's break sessions you can summon some mules to repair him just to make sure you get him fully repaired by the time he finishes his Liquid refreshments.
Keep in mind not to suicide your wraiths (unless you already have vikings of course)
Just use them to pick of targets for your ground troops to advance such as siege moded tanks ect. The odin can handle pretty much everything especially with siege tank support. But if the enemy siege tanks kill you before you siege up you could have trouble so pick off enemy siege tanks, battlecruisers and banshees with your wraiths and then back them off.
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I killed the second base first; the one with many tanks with Odin at start and just massed gols for the rest of the time and it was a cakewalk. 3/4 fac pumping gols with a tank here and there and with the tech lab mixed with reactor it was one of the easiest Brutal missions played. 19 minutes
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Science vessels + wraiths. Run the wraiths in en avance to snipe tanks and BC's. 'Nuff said.
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On July 31 2010 14:27 Skillz_Man wrote:I killed the second base first; the one with many tanks with Odin at start and just massed gols for the rest of the time and it was a cakewalk. 3/4 fac pumping gols with a tank here and there and with the tech lab mixed with reactor it was one of the easiest Brutal missions played. 19 minutes  I think you're thinking of Media Blitz
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On July 31 2010 10:21 0mar wrote: Sci vessels + banshee/viking. Forget the wraith, it's useless compared to armory-upgraded vikings. Sci vessels heal so fast, it's ridiculous.
This. The mission is easy as hell when you forget wraith.
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I can confirm, I did this off of 2 starports, adding a 3rd after base 3 or so, that wraiths are a waste of time.
1 tech 1 reactor, macro up, get a fast 1 attack upgrade, prioritize banshee in the beginning, make vikings while still macroing, expand while taking the second base, and just win the game.
Wraiths on this map are trash, and it's funny because they are introduced here. They don't prioritize well, vikings can only hit air, so no micro required whatsoever.
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They lack so much detection in all their bases I dont see why you can complain. get 12 wraiths and just snipe anything you can and keep a trail of scvs behind odin. (not directly on him because they will die, just repair when needed.) And for your main army just get a small group of marauder medic to help out odin.
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did this fairly easily with some tanks + goliath support, and a bunch of SCV's chasing him around, as for base defense, just make an extra bunker + marines and get some scv's to repair it when they attack, oh and try to keep the wraiths alive, you'll need them for vision at the the 4th base i believe (they have some tanks on high ground) - kill the starports as soon as you can on that base aswell, they both have tech reactors so try to focus them asap, last base, just grab all your SCV's and go with odin, microing them a bit, oh and build some turrets in your base for the few air attacks that come towards the end
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On July 31 2010 11:42 silverwind wrote: I must have loaded and replayed certain parts at least 20 times, this was much harder than All In on brutal. Good luck if you don't have tech like me, and remember to use saves constantly
All In on brutal with Air enabled was harder for me
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First of all, why do some of you bother finishing it on brutal if you are skipping objectives?
Loki is not hard at all, you just have to plan a little. When Odin stops close to him you can repair, position your forces and build turrets/bunkers and whatever you want. Then just bait Loki to you with a single air unit. You might loose all your repairing SCVs and a few units doing this so have more close by.
Other tips for this mission: - do soften up enemies from 2. base and onwards, don't let Odin tank everything - Have 2 CCs (or the research) producing SVCs the most of the game if you can. - A few turrets, a bunker and a tank at home is enough, help defend with reinforcements when you have to. - Your expansion (if you take it) is mostly left alone, and when attacked you can probably repair and upgrade to PF.
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On August 01 2010 03:24 humblegar wrote: First of all, why do some of you bother finishing it on brutal if you are skipping objectives?
Loki is not hard at all, you just have to plan a little.
I skipped the Loki for a few reasons. Firstly I did this mission super early as I said in my wall of text post guide to doing this with pretty much nothing, so I didn't have any super units or useful upgrades to boost my macro. Second my micro wasn't amazing, I'm not a brilliant player and I lost rather more wraiths than I should have to some silly mistakes. Most importantly I didn't actually know where to find the Loki until I replayed the mission specifically to look for it because my eyesight = poor apparently Even when I knew where it was I found it better to just let it be. The area attack it has rips poor little wraiths apart and it uses it quite frequently, so when I was already struggling to maintain enough wraith-mass to finish the job I opted to pass on killing it and get the mission done.
I came back to my save later and managed to take it down and complete the mission since I'm pretty perfectionist but the wraiths I lost to taking it out did make things harder.
I definitely think that it is not much harder to complete the mission + Loki than just to complete the mission and certainly if I were replaying this from the beginning on brutal then I'd be fully ready to take it out. If I were doing a complete play through from new campaign then I'd do this mission later on and have some decent tech to help me with it.
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I didn't have sieges or anything fancy so and had no luck with bioball nor mass wraiths on this one so I went with factory units (mass vultures with diamondbacks) mined the entrance as soon as possible with large field while picking out raven, medivacs, sieges and BCs with the initial starting wraiths.
Odin took out the first and second base with the initial marines and medics from beginning and few scv avoiding fire and repairing whenever they didn't seem to be in danger to be focusfired.
I expanded to second base as soon as I had cleared it and started to pump out vikings too, which took out everything air related with ease and the rest became pretty much cakewalk. The only remaining siege I rushed with some vulture to draw fire while Odin and the rest of the force enclosed and took it out.
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Constantly cloaked spectres did the trick for me. Took out the Raven in base 2 with the wraiths, and the 3 Ravens at the end by baiting with one spectre, leaving the others farther back to kill him when the Raven chased the 1st spectre.
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I just ended up backing up the Odin with mass marine medic and a few wraiths. Had to send scvs to repair a couple times, and there's a lot of time during his breaks to repair, amass, and regroup. The other suggestions in this thread are probably more efficient, it's just that I got the marine medic armory upgrades really early and ended up using them en masse in most of the campaign levels..
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one of the objectives is destroy the loki, but what is it ? andwhere is it ? I thought I cleaned it all out. a bit off topic but I can't find the answer anywhere
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^ The loki is in the top right corner of the eastern most base. It activates when one of your ground units make contact with it. Be aware, it packs a punch
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allright i'll check it out thanks
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im just stuck on this mission, you cant snipe out the ravens since they are so far inside the base and there are bunkers i dont have science vessels? im guessing they are the medivacs from the upgrades which i didnt choose. marines get owned by hunter missiles and siege tanks and bunkers and vultures wraiths cant even snipe a raven fast enough before they take too much dmg and end up dying their tanks destroy the scv's repairing it so far ive tried mass wraiths, marines and medics with some tanks any suggestions?
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Do the Zeratul vision missions first, I had 25/25 in both P/Z research by the time I got to this mission on the 2nd playthrough, OC / tech reactor / auto refinery makes it significantly easier. Oh, and the proper upgrades from 'the' Armory (and armory, as in ship weapons / plating) ofc. I just massed tank / wraith, held like 3-4 tanks at my base to defend from everything, escorted the Odin with like 8 tanks and a bunch of wraiths...obviously I lost some units due to sloppy control / mistakes in multitasking, but the hardest part was to keep sending new SCVs to repair the Odin when they inevitably got raped by the AI's siege tank fire.
It's also a good idea to pre-emptively build a new CC near the 2nd base, it won't ever get attacked so you can safely expand there and boost your economy for the harder bases.
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On August 03 2010 22:01 Naib wrote: Do the Zeratul vision missions first, I had 25/25 in both P/Z research by the time I got to this mission on the 2nd playthrough, OC / tech reactor / auto refinery makes it significantly easier. Oh, and the proper upgrades from 'the' Armory (and armory, as in ship weapons / plating) ofc. I just massed tank / wraith, held like 3-4 tanks at my base to defend from everything, escorted the Odin with like 8 tanks and a bunch of wraiths...obviously I lost some units due to sloppy control / mistakes in multitasking, but the hardest part was to keep sending new SCVs to repair the Odin when they inevitably got raped by the AI's siege tank fire.
It's also a good idea to pre-emptively build a new CC near the 2nd base, it won't ever get attacked so you can safely expand there and boost your economy for the harder bases. did u play it on brutal? cause when i expanded, i did get attacked. although i upgraded it to PF so i was fine.
but yes, doing the protoss mission with 25/25 research upgrades help alot. banshee viking is the ez win method.
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i find 11 range vikings obliterate ravens and bcs before they cause any trouble at all. Run that with any decent ground army +medics/scvs to keep your Odin up, this mission wasn't even that hard =P. I even two shot the loki before taking on the 4th base.
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sigh they keep focusing on my scv the second they get to the odin to repair its annoying >.<
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I was having trouble with this mission on Brutal so I left it until I had Vikings, Banshees, and Sci Vessels. Spam those, and you should have no problem roflstomping. Even Loki went down in a blaze of Viking fire in 2 seconds.
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This mission didnt seem that hard to me (even though I suck.) I just built 1 bunker outside of each entrance and put 1 elite tank outside of each, and basically ONLY massed wraiths (+ 4 science vessels). Focus on sniping heavy damage dealers (thanks mainly obv.) have the 4 science vesses on follow on odin and obviously bring scvs to repair, send like 1-3 at a time and have a few more waiting behind when the first ones get killed. One thing i think helped me was dont help him/help him kill the base unless you have to. Just snipe tanks so he doesnt die and let him use as long time as possible on each base, to give you time to build army before he gets to the later bases. Also obv take top expansion as soon as possible.
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After the first base is destroyed just block the Odins path with a bunch of barracks, and then macro up while it is stuck. Then mass Viking+Banshee+Science Vessels makes the mission really easy.
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mass banshee and vessels made my life so much easier. (and enough viking for the bcs) dont bother scv repairing, they snipe them down so fast. Especially with banshee upgrades.
Defending the base isnt that hard, a cpl tanks and maybe a bunker usually holds off most terran attacks. Worst case you fly your bansheesback .This is convenient since they generally only attack when odin is resting.
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Like a lot of missions at this stage of the game, that was VERY easy using mass banshees/vikings/vessels...
If you don't have those I don't really know But this trio of units is very very strong for a lot of missions !
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okay so barrack cna block odin but not supply depots lol... how many barrack to block him btw im on brutal
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wow... i can't barely move up... i'm when i try to move bases i get flanked x.x...
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I tried this mission when I first received it and it was impossible for me so I just put it off. I unlocked the banshee, viking, and science vessel then it became super easy when I massed them.
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I'm having issues doing this quest, I was doing all brutal, then decided to do this on hard and continue doing all the other missions and try come back and do this later but when I try this on brutal I can only make wraiths, I don't have any advance tech, so My options are siege tank, diamondbacks, vultures, goliaths, and bio...
Am I screwed and have to make another campaign and not do this quest until I have everything else? I have unlocked all the advanced technology currently... but none shows up
Or is there some way to undo this quest?
I tried going all siege tank and floating buildings for vision, I come out with 12~ siege tanks but 3rd base always destroys my force..
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You can do it with mass wraiths, that's how I did it - I had marines/mercs guarding my base with a bunker at each entrance. The key is to make sure you macro up hardcore while odin kills the first base by himself so you can mass wraths hardcore for the later parts. Use cloak after you eliminate ravens, and make sure u dont get hit by seeker missile
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easiest solution for me was waiting with it till you get banshees and then just do a mass air force (had vessels too).
makes it much easier since
- there is not that much/strong antiair - no dangerous tank fire (seeker missile can easily be avoided) - focus tanks so your repair scvs dont instaexplode from splash - you can easily fly over to your base and defend any later attacks - loki is ez&fast
overall tips:
first base can be done just with the 4 wraiths invis. there is no detection. so you have some time to tech/buildup expand asap once you killed the 2nd base. never stop scv production. youll need a ton of those guys if you dont have a huge force to clear the bases before he gets attacked.
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I found this mission quite easy. Defend your main with only 2 tanks and a Bunker with scv's to repair. Mass Vikings and banshees and have them set to follow the Odin. Get an armory as soon as you can afford to and upgrade Air Weapons continuosly. If you teched to Science Vessels get 3-5 and have them escort the odin, if not get about 6 SCV's in a control group to repair when things are safe, or move them in to repair even if it's not safe. Lead the odin with your Banshee's targeting Tanks->Diamondbacks->Anything in that order. With the Vikings on follow they will outrange any Air Units (including BC's) that try to attack the Odin.
I got a second Starport the second the mission started and also got Merc Vikings as soon as I could afford to. I did NOT expand. Just micro your banshees a bit when they're near Viking's or Turrets, if they're near viking's pull them back to your Vikings. I ended the Mission with about 18 Vikings, 5 Sceice Vessels and 12 Banshee's.
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While the odin and your wraiths are finishing off the first base use your scv's to quickly build bunkers to block off top route out, this will trap the odin giving you more time to build and tech up (although after awhile he kinda bugs and manages to step over, but you get a lot longer than usual) You don't need to block off the bottom access to the base, Tychus is far to stupid to go around lol
Screenshot
Im still working on doing this, im attempting it with low tech, maruders, diamondbacks, vikings & vultures is all i got
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I found this by far the hardest mission on brutal.
I did it by allowing him kill off the first base on his own - i just cloaked the wraiths flew in and killed the medivacs to be sure - i also repaired him after the 2 bc's attack.
I continued to mass wraiths whilst building two bunkers at the east choke point filled both with marines.
I took all my wraiths to the second base before the odin and killed the Raven then proceeded to kill the tanks and the bc and anything else that is likely to cause alot of damage making sure to kill the medivacs too.
I continue to pump wraiths and hire the banshee mercs for the third base found this easy as long as you take out the two starports relatively quickly and the tanks on the high ground focus fire the banshess quickly.
for the fourth base two nukes on the entrance as the odin approaches do them one after the other not at the same time also build the viking mercs go in with the viking mercs the banshess and a spectre armed with two nukes and about 15-20 scvs just pull them all as u no longer need them.
micro the scvs in and out but make sure they cover the odin after the two yamato cannons hit as his health will drop quite quickly twenty scvs soon have his health up and the viking mercs/nukes will own the bc's.
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Mostly did it with wraiths and siege tanks. On Brutal, the ravens love to throw out HSMs, so you need enough wraiths to one-shot a Raven before it gets in range. Afterwards, pick off the sieged tanks first, then the battlecruisers. Do this before the Odin strolls into the base. Roll up your tanks behind the Odin and siege them up (especially on the second and third bases that have a large amount of Vultures/Diamondbacks attack while the Odin is mopping up - they do a lot of damage but 3-4 siege shots rip through them. On your main base, you just need a bunker with marines and a tank, and a dedicated SCV to repair. After the 4th base, they'll send some banshees/vikings and a Raven through your back door (where the Odin started at the beginning), so just have a few turrets and maybe a marauder or 2 because the vikings land. 5th base is the toughest because it has a lot of Ravens. But at that point you can pull all the mining SCVs off and just surround the Odin - the base only has a few siege tanks in front, so it shouldn't be terrible.
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Wraiths and medic/marauder.
Before the Odin goes in, use cloaked wraiths to pick off as much as possible from the bases - tanks in particular. Then use your marauder force to go in with the odin and soak up some of the damage. Marauders can eat a lot of punishment with medic support, which is essential for taking tank fire. If the enemy is focused on your infantry (which can be replaced) and their heavy firepower is sniped with cloaked wraiths, the Odin will be just fine. This is pretty helpful for getting the >30% achievement.
Get a bunch of SVs to cover the Odin at all times, since scvs get picked off pretty quick.
After the 4th base, take your wraiths and SVs over to the loki and quickly bring it down. With about 10-12 wraiths and a few SVs you should barely lose anything.
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at first I didn't understand why people were finding this one so hard, but then I realized I did it very late in the missions string, so I had more tech/units etc.
If you have trouble with this mission, go do the haven missions + supernova + protoss missions first. This will give you the unstoppable sci vessal banshee viking combo being pumped out of tech reactors, This mission was a breeze,
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I'm not sure how I was able to beat this on my first try but here's what I did:
I didn't make any vessels or banshees, simply because of the lack of availability (I was playing on the archive before starting the final mission). I also didn't have an orbital command to throw down MULEs in desperate situations so I went into this mission thinking it'd take a long time.
I had 2 starports tech lab'd, and kept pumping wraiths while sending 4-5 SCV to the odin. Now here's the tricky part: You HAVE to micro very well, especially during the 2-4th bases. first, cloak your wraiths, and take out the Tanks, thats your #1 priority. Then, take out the ravens if there are any, and banshees after that. Once the tank is down, you should be able to poke your scv onto the odin and back out while the enemy units try to snipe them off. SCV micro and smart use of wraiths is pretty much the key to winning this mission.
I'd like to note that on the final base, i just didn't have enough gas to pump out wraiths so i just made a reactor on my rax and pumped out rines non-stop. I also sent like 80% of my scvs to the odin to keep him fully repaired (he'll nuke the 5th base so just keep him alive during the BC attacks)
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Eh, I managed to do it with just marine medic. I just let my army take the first few hits and pulled back next to the Odin so that the AI wouldn't snipe SCVs. I did lose like 15 SCVs though lol
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I beat it on Brutal with goliaths with science vessel support.
Had like 2 or 3 scv's on the mechs with the science vessels.
Having the Goliath upgrades is pretty great. Lets you snipe air and ground at the same time.
Goliaths are cheap gas cost, so use extra gas for upgrades and science vessels. Expand when you can. I basically fended off the attacks on my base with 2 bunkers with marines. and a couple of missile turrets. Using the Merc compound for the upgraded goliaths and marines is really good.
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Done with just wraiths off 3 starports, stole the three tech-reactors in the first base so effectively 6 starports. Also built 1 tank for defence. Key to some places is hitting with cloaked wraiths a bit earlier than the Odin, which lures the raven to come detect you and you kill him easy. Then focus on tanks and battlecruisers. Used mules to repair Odin on several occasions without having to wait for SCVs to get their asses all the way there.
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First thing I do is get a second OC, pumping massive SCVs while strengthening my infantry a little with the spare minerals. Odin and wraiths will take care of the first base on their own, so no need to hurry for units. Second base I just run in from the east side with a couple of medic/marine/marauder, snipe the tank and the bunker while killing air with the wraiths. Odin pretty much does the rest but better have some SCVs ready, just in case. Then I lift my second OC to expand safely and with the income boost I go up to four facts and purchase all the mercs (got marines, marauders, goliaths, tanks) to help with the third base which I think is actually the hardest because I am very low on units due to powering so hard. After that it becomes pretty easy. Just massing goliaths from the facts rolls the rest without a problem. I suppose massing vikings instead would work as well, maybe even better as they're cheaper and more powerful against the air defenses in the last two bases.
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mass vikings + mass banshees
Nothing can stop you now!
Wraiths are a trap.
Oh, some Science Vessels could be nice too so you don't have to bring scvs to repair (only in-between fights).
I defended successfully with a fully upgraded bunker with 6 marines inside, merc tanks and a few perdition turrets for hellions/vultures.
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On August 10 2010 20:19 Arkhir wrote: mass vikings + mass banshees This. I found this really easy actually. Didn't even have Science Vessels. I don't understand your problems - I thought Save Haven was waaay harder on brutal.
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i finished this with spectres actually nuking every base except the first one then moving in with wraith to snipe the siege tanks and marines to finish the shit off.
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Just a quick tip on repairing the Odin, I ran into a mineral excess in this mission, so I called down mules and had them repair the Odin instead of SCVs, made it a lot easier as they repair a lot faster.
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Almost all of the input here involves high-level tech. If you're like me and did the mission on an easier difficulty, thinking you can come back, you'll be dissapointed to find you have access to the tech you had when first completing the mission. However, theres a simple way to do it without banshee/viking/science vessel/battlecruiser.
The wraith isn't actually a lie, if used correctly. I began the mission pumping 3 tanks asap, to support the odin at base 1. Send an scv with them. When the wave of bio reinforcements are killed, wall off the exit from base one (on the black metal) with supply depots. This won't hold the odin forever, but it will hold him long enough. Seige the 3 tanks to help, and pump a few additional tanks to defend your base. Meanwhile, get 2/2 (eventually 3/3) air and pump wraiths off 2 starports. The goal is to get a critical mass (~20) of wraiths by the time the odin weasles through your supply blockade - he'll get through around when vultures/reapers begin attacking base 1, he likes to step forward to get to the reapers. Fear not, though, as once you've attained the critical mass of wraiths, the mission is easy.
For each base, cloak your wraiths in (skip the intial defenses, these will let the odin give you time to hit important targets), obviously kill any detection, and focus on Battlecruisers/seige tanks in that order. I keep 5 scvs on the odin, and another 5 a little ways back. When the 5 scvs are killed, move another 5 from your base to the reserve, and bring your 5 reserve forward. Obviously, this means you'll need to continue pumping scvs, but I found I had a huge surplus of minerals, only limited by gas. And thats that.
The trick is having enough wraiths that they can gib any threats, and also have enough collective firepower to do decent ground damage. By the end of the mission I went through about 20-25 martyr scvs, and lost around 8 wraiths (I continued making them, never went below 16, never above 22). Not only is it simple, but if you did the mission earlier without tech, you won't need to start a new game to beat this mission.
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You don't need to be blocking him at all, you can make enough wraiths anyway. If you can't steal the tech reactors like me, you can just make more starports. For base 2, even 10-12 wraiths are enough, just be sure to focus on the raven immediately before you lost too much of them. You should be able to two-shot him in the worst case. EDIT: Also don't waste gas on tanks, except maybe 1 tank behind your bunker... but you don't need even that before you killed the second base.
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I did it with just wraiths, scvs and marines + armory upgrades
I had a bunker surrounded with depots for defense (on eastern side) a lot of scvs ready to repair Odin but not following him closely (of they'd be focused)
just before Odin would attack base I'd cloak my units and kill tanks, air units and starports than I'd move back and decloack let Odin kill rest of units on his own... he's big guy he can take it! doing this gives you a lot of time to produce new units By the time you reach 5th base you'll have enough wraiths to overrun it
ps I also had autorafinery so I took those 2 rafineries on north hope this helps
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I mainly mass science vessels and got all the merc units. After that it was just A clicking.
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After some testing and observation, it seems that what causes the Odin to glitch through building walls is when it moves to attack and happens to step slightly into a building's hit box.
So theoretically, if you want to keep him trapped indefinately, after sealing him in with supply depots or whatever, send your forces to guard the ramp below base #2 - set up a bunker/siege or whatever. As long as no enemy units venture close enough to the Odin to trigger his "move to engage" behaviour then he should just be jiggling around like an idiot until you let him go.
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I went gols and wraits about 2:1 ratio. It worked pretty well for me. The trick is that you have to keep scvs with you at all times (like 10 since they die) and some medics with the SCVs to heal them. You basically can't let anything die needlessly as you need to build up forces as you progress.
EDIT: It is also important that you expand as soon as you can if you do this.
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this mission is not so hard if u do what tips r saying. build only scvs and wraiths. have 4 scvs on extra key near odin but dont let them repair odin all the time. u can repair odin if there is no enemy nearby. as soon as there is enemy pull them away until he kills them. with wraiths u have to kill units odin is weak against and to deffend ur base. because enemy will attack ur base only if odin is on standby. so u should send ur wraiths to ur base as soon as thychus takes a break. the first base u have to sneak in and to kill medivacs. after that u can pull back. 2. base u have to sneak in and to kill tanks, medivacs, reaven and perhaps some marauder. build an expo there as soon as enemycc is destroyed and start to gather gas before minerals. 3. base u have to sneak in and to kill tanks and cobras and bc. 4. base u dont have to sneak in. just go in with odin and kill tanks bc and banshees. for the last base u should have a lot of wraiths. there u should kill bcs before they can use yamato! so u will lose some wraiths there or perhaps all of them. u should send all ur scvs to odin for this attack too. because if all bcs r gone odin will use nuke. so its end anyway.
and watch out for this freakin seekmissiles with 100 aedmg! just send target to other corner of map and put it on extra key to send it back later and attack reaven with rest of wraiths.
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It really helps to just let the Odin destroy the buildings it buys you a lot more time.
Tech reactors vikings and banshees are great for the mission, just make sure you keep the 4 wraiths alive to snipe the ravens at the second base then go in with 2 cloaked banshees and take out tanks and other dangerous units.
You can also have 4-5 scv's on a hotkey behind the Odin to repair him for 1-2 seconds then back them off so the ai wont target them; a couple of medics don't hurt either to heal the scv's if they take damage. Really if you get banshees the mission is really really easy.
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the mission is fairly easy on brutal if you know what you're up against.
that is, no detection in first base, 2 ravens in second base, one or two turrets in third base, and the Loki is a detector.
take those out and let your wraiths have a field day. until they run out of energy that is. wraiths can outrun HSM ezpz, they are atleast twice as fast as those things.
you can build 4 depots or any dummy buildings at the exit of the first base to block odin from moving forward if you want some extra time to build forces or take out bases. he'll kill the incoming attacking infantry waves but his ai wont make it past the depots.
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my tip, one word: nuke
i guess you could call it nuke "push"
by the way, i read someone mentioned eco being bad in that game, i find it to be completely opposite
important thing is to micro your repairing SCVs, (for gods sake turn that auto repair off trust me!) don't repair when you are not suppose to (massive enemy units around).
exploit the fact that AI being all "smart" backing out from your nuke, paint your nuke, let odin get in position (break ramp) get your units into position, cancel nuke... win, if you still need more time to get into position/repair odin, paint another nuke, the time it takes to land a nuke is enough for your to cancel at the end while have 4-5 scv repair odin all the way from 0% to 100% hp
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The key to this mission: don't build wraiths. Seriously, they suck. Send 4 SCVs and a science vessel to babysit the Odin, then mass vikings and support the Thor with mercenary tanks.
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using the mass wraiths running around sniping all the tanks, I beat it my first try with that method. Its not too hard, just know that any SCVs you make heal Odin will instantly be killed in Brutal.. so only heal when theres not much of a force around him then pull back as soon as more units come. Mass wraiths is all you need though
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On August 12 2010 14:04 Shaithis wrote: The key to this mission: don't build wraiths. Seriously, they suck. Send 4 SCVs and a science vessel to babysit the Odin, then mass vikings and support the Thor with mercenary tanks. Wraiths do quite well in sniping tanks before the Odin moves in, as the AI lacks detection in this mission.
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On August 12 2010 18:30 Dfgj wrote:Show nested quote +On August 12 2010 14:04 Shaithis wrote: The key to this mission: don't build wraiths. Seriously, they suck. Send 4 SCVs and a science vessel to babysit the Odin, then mass vikings and support the Thor with mercenary tanks. Wraiths do quite well in sniping tanks before the Odin moves in, as the AI lacks detection in this mission.
I do agree with this, and it is important to conserve your first four wraiths for this purpose on the first few bases. However, once you get a decent-sized force behind the Odin, the tanks cease to be the problem, at which point you need vikings to take out the large amount of air you will start to see. There is never really a reason to make a wraith in this game.
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mass nuke worked for me. i got spectre so their stun and spells did pretty well vs bc and ravens =)
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On August 12 2010 23:15 Shaithis wrote:Show nested quote +On August 12 2010 18:30 Dfgj wrote:On August 12 2010 14:04 Shaithis wrote: The key to this mission: don't build wraiths. Seriously, they suck. Send 4 SCVs and a science vessel to babysit the Odin, then mass vikings and support the Thor with mercenary tanks. Wraiths do quite well in sniping tanks before the Odin moves in, as the AI lacks detection in this mission. I do agree with this, and it is important to conserve your first four wraiths for this purpose on the first few bases. However, once you get a decent-sized force behind the Odin, the tanks cease to be the problem, at which point you need vikings to take out the large amount of air you will start to see. There is never really a reason to make a wraith in this game.
cloak? nothing will hit your wraiths after you take out the absolutely measly lack of detection from the computer. vikings are still prey to the masses of marines, bunkers, vikings, and BCs scattered around the map.
also the AI targets your scvs first and foremost in brutal, so you need to keep repleneshing them, especially if you dont have access to vessel yet.
seriously, just massing wraiths make this mission so incredibly easy. dabbling with anything else is just wasting time and effort :p
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I cheesed the hell out of this mission.. I trapped Odin inside the first base with supply depots along the western exit and went mass nuke, and pretty much nuked the whole map except the 5th base.. Lowered the supply depots and Odin just strolled to the 5th base and nuked it himself. It took a while, but it was fun 
I had to save often though, since Odin randomly liked to walk over my depots and start attacking the 2nd base.
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FUCK THIS MOTHERFUCKING CRAP MISSION!!
Jesus Christ after 38 + Show Spoiler + savegames and about 2 + Show Spoiler + hours and maybe 100 + Show Spoiler + reloads I + Show Spoiler + finally got this + Show Spoiler + mission on + Show Spoiler + Brutal with basically only Wraiths!
Didn't have any tech to Vikings or Banshees with Science Vessels like the Liquipedia guide recommends. Goddamnit I was about to cry imba and do a new Campaign instead of this + Show Spoiler + BS just to make it easy mode...
Anyways the sensation of acutally beating this + Show Spoiler + mission with a single Command Center tucked away in the corner with all my Wraiths and SCVs gone was incredible pleasing 
My Odin survived to drop the nuke with only 236 hitpoints left
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On August 12 2010 14:04 Shaithis wrote: The key to this mission: don't build wraiths. Seriously, they suck. Send 4 SCVs and a science vessel to babysit the Odin, then mass vikings and support the Thor with mercenary tanks.
Bull, I beat this without upgrades by massing wraiths. You, sir, are a liar.
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Beat it easily with lots of wraiths, a bunch of scv's to repair the odin, and a wall on the north-ish area of my base with a couple mercenary tanks behind it.
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No matter what people will say I would agree with 3nickma, this mission is totally fucked up, I have exact same experience, it was much harder for me than all-in with air and no MC!!! I did it, but it was all pure luck.
eH, you probably had other upgrades OR other units lol
p.s. Liquipedia guide honestly sucks badly. They always list easiest way to beat the mission lol
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On August 15 2010 18:34 confusedprobe wrote:I cheesed the hell out of this mission.. I trapped Odin inside the first base with supply depots along the western exit and went mass nuke, and pretty much nuked the whole map except the 5th base.. Lowered the supply depots and Odin just strolled to the 5th base and nuked it himself. It took a while, but it was fun  I had to save often though, since Odin randomly liked to walk over my depots and start attacking the 2nd base.
Trapping the Odin is an awesome idea. Wished I thought of that instead of frantically trying to keep up with him.
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holy crap this mission on brutal was such a pain in the ass.
i just beat it :/ i had like no tech- only wraiths, MM.. no viks, vessles.. etc. 
took forever.. just massed wraiths, and put med marine at choke.. thank god for savepoints or i woulda killed someone with RAGE :p
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Blizzard is throwing you a big tip by giving you wraiths in this level... all I did was simply mass them up, cloak, and use them to kill siege tanks, diamond backs, banshees, and battlecruisers before the Odin reaches the enemy base. Medics healing SCVs that are repairing the Odin makes it less likely for the Brutal AI to snipe your SCVs quickly. I took the expansion in this level which made it easy to pump out 3 wraiths at a time.
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Some Brutal tips:
Do the protoss cristal missions before - will give you all the research points needed. I had already vikings, siege tanks and science vessels(research).
Blizzard hints wraiths for this missions and indeed with proper anti-detector hunting they can work. They will not be armory upgraded in this mission. As I considered siege tanks and vikings core unit types for the campagin I already had them upgraded. Unupgraded wraiths cannot hold a candle in air domination to armory upgraded vikings. Same about damage to ground compared to the siege tanks.
So :
2 siege tanks behind the starting bunkers. 2 extra missile turets. 2-3 scvs on autorep behind the tanks and 2-3 medics behind the SCVs should be all the base defence you will need for this mission. Reseach vehicle & air upgrades in // from the begining.
1-2 siege tanks in siege mode using the Odin//vikings as spotters should ensure quick ground domination. Rest should be an evergrowing viking wing. Will need quite a few vikings to down the loki and the battlecruisers at the end.
A few SCV's with medics trailing behind with the tanks should handle repairs when safe. 2-3 Science vessels would be bonus(fewer will run out of energy points). In a pinch MULES can also be used for repairs
Expand to the second base when after you conquer it..
Save often ...
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There is an other easy cheese way of beating this level. Req: ghost/specters
1st block odin in first base, then send in a force you want and destroy the covert ops(its really lightly defended) in base 4. this takes out all raven from being built, then its just a matter of using any cloaked units you want.
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I feel like the least stressful way to deal with this campaign on Brutal is to just use Battlecruisers...
Personally thought this mission was annoying compared to "lol-easy" Protoss missions so I went ahead and did all the Protoss missions first, got my BCs and whatnot. Started the base up with 2 Tech Lab Starports and kept pumping just BCs. Defended my base with 2 bunkers and a siege tank and that pretty much killed anything the campaign threw at me or at least stalled it till the really slow BCs got back to base to clean up the mess...
Just keep a handful of SCVs (5-6) close to ur troops but not in the battle to repair. Focus fire things that may hurt the Odin a lot (Siegetanks/banshees/marauders) and since BCs are WTFBBQOP they just steamroll this campagin np. No control really required... <_<
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it was easy for me on burtal. use vikings and sci vessels. scvs to help repair after u take out seige tanks. loki is corner of 4th base. its a big bc so mass vikings helps alot base def for first 4 =2 bunkers w/ war pigs+repair them w/ scvs. for last one, i didn't defend base. i made supply depots as my base got destroyed (while ordin/vikings was destroying 5th base btw first run, i didn't up any mech besdies in game. weapon and armor ups help alot
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I have a question. Does somebody even read all those comments past the third - fifth page? I mean I wanted to share my take on the mission but after I've gotten to second page I realised, that everyone basically writes the same things over and over again...
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how to trap odin? he always walks over my structures ...
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Nope, looks like people really don't read, they still posting shit about gosts/BC/SV/vikings/banshees/zerg+toss grades/etc.
Very few (including me lol) had the balls to make without grades or other units than wraith/tanks
P.S. You need to trap Odin INSIDE first base, not outside, so put depots on black metal.
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Don't trap Odin,
Just make marines and medics at the maximum rate! Create secondary Command Center in the BEGINNING to pump up SCV and then expand later on. gg
EDIT: Oh yeah one more thing,,,
Make Odin solo as much as possible (help him kill the defenders but make him solo the base really slowly).
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Cloaked banshees =) and MMM. Just go in first with the banshees and kill of any tanks, bunkers, diamond backs or marauders and let odin take care of any air units. Science vessels are also very niffty, since the brutal AI seems to hate scvs alot... A few vikings are also god when charging the third base.
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On July 28 2010 23:02 SoMuchBetter wrote: you dont need to help him break the first base, so don't sweat about getting units fast and focus on your economy. i did this using merc vikings + merc tanks with spare resources thrown into marauders, didnt find wraiths that helpful since they need a tech lab and are just too vunerable. the counter attacks happen after he breaks a base so just send your units home while tycheus take rests and leave a couple of scv to repair him make sure that you use the odin as a meatshield so you dont lose units because youre not going to have a good economy
that's a lie btw, if you don't help him he dies on the first base. Maybe on normal it's that way....
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You only need help by killing the medivacs with wraiths at the first base. Then pull them out and let him finish in his own pace.
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Tips for "cheating" through this mission, takes almost an hour. I got tired of dying at base 3/4 every time.
- block Odin inside of the first base with 4 supply depots and eventually about 8 siege tanks and 5-6 missile turrets. If you don't extend your wall-off of Odin with Siege Tanks, he will usually levitate through the buildings at some point. You will be attacked by every unit terran can throw at you, but the defense will hold if you control your repairing scvs.
- mass wraiths, destroy 2nd base. Take expansion (you'll have to sneak scvs up there). Build your command center to the right of the right-hand gas. If you build your CC in the normal position, it will probably be attacked immediately.
-mass more wraiths, call in 2 mercenary companies of Vikings to deal with Battlecruisers that attack you. You can get air upgrades too.
-When you have, say 36 wraiths or more, attack the last base (below you) and take out all the starports. The AI will rebuild missile turrets, but not starports. Cruise to victory, and stop by to say hi to Loki.
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What is the exact mechanic by which you are able to wall the odin in and prevent levitation? double thich supply depots? does it require tanks? when you mention that they send a tonne of stuff at you, how much is this exactly? would massing bunkers with marines be able to hold out vs these waves?
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place 4 supply depots in a vertical line exactly outside the first base. One layer will do if you put a siege tank outside of each one (I placed a few extra to kill never-ending waves of ground units). You could probably use planetary fortresses as well. Experiment I suppose.
The attacks basically do not stop. There is just enough time in between the waves to repair.
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Science Vessels are helpful but keep in mind that only one SV repairs at a time on the Odin. You can bring SCVs as well but the AI will target fire your SCVs if they get too close to the enemy units while repairing the Odin.
If you don't have much upgrades, the easiest way is to mass wraiths. That's easier said than done though as I had to go through many saved files to get through this one on brutal and even had to redo it a few times on brutal from scratch. The hardest part, I would say, would be Odin taking on the second base. The mass marauders and marines accompanied with siege tanks and bunkers make it hard for Odin to take out.
So the key that I found for taking out the second base is to have your initial four wraiths and navigate counter-clockwise around the second base and snipe the raven at the 2 o'clock position of that base. After that, push in with your cloaked wraiths and destroy the tanks, bunkers, medivacs and retreat and Odin should have a much easier time taking out that second. The other bases should be easier if you're keeping up with wraith production and repair.
And as for the back door attacks, keep 2 medics and 2 SCVs behind your bunker(s) and have 2 siege tanks behind it to defend. If you don't have siege tanks, then you may have to bring back your wraiths to finish it.
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On September 25 2010 23:56 bronzeterran wrote: place 4 supply depots in a vertical line exactly outside the first base. One layer will do if you put a siege tank outside of each one (I placed a few extra to kill never-ending waves of ground units). You could probably use planetary fortresses as well. Experiment I suppose.
The attacks basically do not stop. There is just enough time in between the waves to repair.
I finally beat this in my marine only brutal NUR. I had to use this trick, but time releasing the odin to be just before the second base started contributing to the endless waves. I'll have the vids of me beating it on my youtube in the next couple days
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BCs just rock this one. Once I tried BCs this level went from ultra hard to trivial.
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It took me a long time to get this one on Brutal. Here are a few tips.
Basic Strategy and Build Lots of Wraiths, upgrades ASAP.
Second Base. The second base was by far the worst until I found a tip somewhere on the net. The basic problem is that anything that goes near the ramp gets shredded. Your wraiths get annihilated before they can take out all the detection, your SCVs die almost instantly, and Odin blows up. The solution is to attack the second base from the right (east) while Tychus is having a beer. Carefully kill the raven, then the two alarm towers, then start killing the ground units. By the time Odin shows up the Wraths have softened up the ramp enough that you can keep Odin alive by judiciously microing in your SCVs to keep him repaired.
After you take out the second base you may need to send the wraiths to your own base to help on defense.
Third Base Similar approach. Send in wraiths while Odin is resting, soften up the area on top of the ramp. Then be judicious with your Wraiths; let Odin do the heavy lifting and only use wraiths if he's taking exessive damage. Micro in SCVs for repair when you can.
Fourth Base Again, similar approach.
Final Base. Take all of your SCVs from your base and have them follow Odin. Use your wraiths anti-air, but mostly hang back. The final base is a pushover; you don't have to keep him alive for very long, after which he nukes the place.
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On September 27 2010 04:42 Shiladie wrote: I finally beat this in my marine only brutal NUR. I had to use this trick, but time releasing the odin to be just before the second base started contributing to the endless waves. I'll have the vids of me beating it on my youtube in the next couple days
I watched it today. I was impressed with your strategy, could see you put a lot of thought into it. Would be something wild to see it in one go . Do you plan on trying that for a future run?
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On September 28 2010 20:07 bronzeterran wrote:Show nested quote +On September 27 2010 04:42 Shiladie wrote: I finally beat this in my marine only brutal NUR. I had to use this trick, but time releasing the odin to be just before the second base started contributing to the endless waves. I'll have the vids of me beating it on my youtube in the next couple days I watched it today. I was impressed with your strategy, could see you put a lot of thought into it. Would be something wild to see it in one go  . Do you plan on trying that for a future run?
I've thought of beating the missions once with my loads/retrys and then doing them again knowing the strat for the recording, but I don't know if my sanity could withstand that... There are always points where you just die because of not timing something right with this kinda run...
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This isn't one of the harder missions in the game. Repair Odin right after the BCs 'gank' him, let him solo the first base, and send wraiths northeast, between bases 3 and 2. Kill the Raven, drop the tanks, and repair him once he finishes base 1. From then on, wraiths and viking mercs were all I used to defend him and I just stayed by him with nothing but that, aside from suicide-diving my entire static defence force (Marines+tanks+medics, SCVs on repair) to help push down bsae #5.
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So... I decided to bump this because I'm having Serious trouble with this mission on Brutal.
I got it once, but I think that was before the patch that changed the AI priority to hit the repairing SCVs,. I say this because even though this time I'm trying this without any upgrades and I'm attempting the mission before having several important units (ie: only air units I have are medivacs and ravens, and no "dominion units" whatsoever), every mission so far has been a lot easier than the first time I played the campaign, in other words, I now have better micro/macro...
I can do it OK if I use load a bunch of times, but I want to do it in one go, so I'm asking for tips here. If I can't get it I suppose I'll just do other missions and leave this one for later...
Has anyone played this mission on Brutal recently (or, not so recently but after patch 1.2.0, released in Jan 2011)? If so, what was your strategy being it is now nigh impossible to repair the Odin during battles?
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EDIT: I fail at remembering the names of stages so I wrote how I play through Media Blitz instead. + Show Spoiler +I played it recently. The way I do it is to level one and a half bases with the Odin before you get to control your base, going for the base with tanks first, then moving on to the base with hellions and reapers. You don't need to destroy every last building; missile turrets are kind of irrelevant and a waste of time at that point. Instead focus on unit producing structures and command centers. Make sure you make every use of your special ability count, destroying as many hit points worth of targets per use (go for big clumps of factories and add-ons and tanks and whatnot).
Immediately upon getting control of your base, repair the Odin and then send it to destroy the expansion to the right of your base, then finish off the 2nd base that you crippled earlier. Meanwhile, your efforts should be focused in settling into the expansion your Odin just cleared, and preparing for the initial attack of the base with the air units; expect vikings, banshees and... don't remember what else. Marines and medivacs maybe?
After finishing off the 2nd Dominion base, do NOT enter the beacon that starts the event, you'll need reinforcements from your main base to do that. So just chill, macro up an army, crush the final enemy base, and go about doing the broadcast events in the 3 different bases when it's safe to do so.
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To the poster above: aren't you talking about Media Blitz, as opposed to Engine of Destruction?
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You can do this with pure marine/medic, but it helps to make 8 or so wraiths for the later portions of the mission. Use the wraiths to pick off tanks/spot high ground. Watch out for missile turrets.
The Odin can tank a ton of damage, so don't worry too much about it. It's sometimes helpful to send a group of units to pick off a specific enemy unit/building. Leave a few SCVs behind your attack force and repair the Odin whenever you get a chance (generally NOT in combat, unless it's an emergency).
Don't be afraid to overproduce workers. You're likely to lose your repairing taskforce a few times, and you can always use them to saturate a second base (in the north) later in the mission.
Ideally, you'd make a few viking for later parts of the mission (especially if you're killing the special BC), but it's doable without them.
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Marine \ Medic will destroy this mission. But as I've said earlier, just wall the Thor in. Go on a destruction rampage and win
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On July 28 2011 03:02 Gaspa wrote: So... I decided to bump this because I'm having Serious trouble with this mission on Brutal.
I got it once, but I think that was before the patch that changed the AI priority to hit the repairing SCVs,. I say this because even though this time I'm trying this without any upgrades and I'm attempting the mission before having several important units (ie: only air units I have are medivacs and ravens, and no "dominion units" whatsoever), every mission so far has been a lot easier than the first time I played the campaign, in other words, I now have better micro/macro...
I can do it OK if I use load a bunch of times, but I want to do it in one go, so I'm asking for tips here. If I can't get it I suppose I'll just do other missions and leave this one for later...
Has anyone played this mission on Brutal recently (or, not so recently but after patch 1.2.0, released in Jan 2011)? If so, what was your strategy being it is now nigh impossible to repair the Odin during battles?
You can dance scvs to and away from the back of the Odin; just make sure the enemy units aren't in range to hit the scvs. When the scvs start repairing, the AI makes the enemy units run forward to try and hit the scvs, and you have to make the scvs run away, giving the Odin a couple of free shots, which usually is enough to kill any unit.
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on Brutal, the AI has ALWAYS targeted the SCVs.
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This is a super minor point, but you can steal the tech reactors from the first base's buildings if you float your buildings over and land them before Tychus destroys the add-on. I was having huge trouble with that second base and having that extra production early on really helps, especially with money so tight.
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this mission is extremely easy. Just beat all the other missions first, so you have viking/banshee. Make a nice viking banshee ball with a few sci vessels thrown in and you will win with ridiculous ease
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marine/medic/siege tank is really good............... Marines and medics destroy almost anything and the tanks are good at killing any threatening AOE (ie enemy tanks) Just be sure to repair the Odin and send back your army to defend after each base destroyed. Other players recommend (if you save the mission till later) to use Science vessels... I'm sure that makes the level alot easier but I didnt have that tech when I did this mission in the campaign >__>
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I had very low tech when I got this mission, like super low, as in no siege tanks tech. Basically what I did was at the very start salvage the first bunker and use the 400 mins to throw down a second CC straight away, this lets u get a lot of SCVs out faster and sets u up to immediately saturate the next base as soon as it gets cleared out. Make huge ball of M&M and go win.
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On July 28 2011 06:50 Sqq wrote: on Brutal, the AI has ALWAYS targeted the SCVs.
Yeah, it has a high priority on healers, but it just felt SO MUCH HARDER now, I was thinking something must be different...
I guess I'll just abort this mission and get back to it later with more units and with actual upgrades. Thanks anyways.
Anyone saying marine medic owns this stage better show some evidence of it, when I get back to this stage with upgrades I'll give it a go just to be sure, but right now the marines are just melting way too fast...
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You get wraiths for a reason in this mission. Each base only has one stealth detector, which is either a raven or a missile turret. It becomes pretty easy if you only build wraiths and base defenses. You get in with your wraiths before Odin ever gets there, destroy the detector, and then destroy as many key units as possible like diamondbacks, siege tanks, battle cruisers, medivacs and marauders. After that the Odin can mop up the base on it's own, so you can retreat your wraiths to regenerate energy in preparation for the next base. Have a couple of SCVs handy to repair Odin in between bases. There should be no need for incombat repair.
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I used Banshees and Vikings for this. I saved my MULES and had like 5 SCVs repairing the Odin. It wasn't easy, but it worked.
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On July 28 2011 05:02 Sqq wrote:Marine \ Medic will destroy this mission. But as I've said earlier, just wall the Thor in. Go on a destruction rampage and win  ahahhaa, that's just too good 
edit: I take that back, he can noclip through your buildings like a punk ass.
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United States1021 Posts
One piece of advice for this mission: SAVE YOUR GAME A LOT.
But for the actual gameplay: don't use too many wraiths imo; their dps is pitiful, they are very expensive, and they go down pretty easily. A Marine/medic force with a lot of mercenaries worked well for me. Mercs are sick on missions with limited resources. War Pigs and Hel's Angels are SO cost effective. Marines also are better than anything else against the Loki if you attack it.
Upgrades/Researches to take advantage of in this mission if you picked them up: Micro-Filtering, Automated Refineries, Dual Fusion Repair, Marine/medic upgrades, Fire Suppression System, Orbital Command, and Phobos-Class Weapons System.
One thing that was surprisingly useful, as minor as it may be, was to stim your unit that gets targeted by the seeker missile and run it at the enemy forces (as you getattacked by rine/reaper/raven/etc pushes. There was a push at my base that could've crushed me if I didn't do this and since you cannot build much defense, this might come in handy.
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I remember doing it with tank-goliath. Worked very well I had 1 walled in bunker with merc marines at home and a siege tank there. Mass repair + using whatever units popped out of my factories held all assults to my base
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Aotearoa39261 Posts
I remember doing this with mass cloaked ghost :3
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Ghosts are damn good, so are the nukes!
First I tried with wraiths, well, because the mission kinda introduced unit so I just thought they would be good and it failed horribly (Didnt have Vessels)
Then I just tried MMM as in every goddamn map before and guess what? It worked! But since I have to be such a perfectionist and do all the objectives and whatnot achievements aswell I didnt manage to kill Loki until I made ghosts and nukes to support my poor medics and marines. :3
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I just did mass wraiths... maybe I was lucky, but it worked pretty well^^
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I used mass viking and banshee. The add-on that works as both a reactor and tech-lab really helps, also used some science vessels.
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I ended up massing wraiths for this one and kept a group of around 6 SCVs behind the Odin so I could dart then in for some quick repairs. When I last did this mission though I ran it with MMM which seemed to work alright.
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mass marines/medic +mercs solve easily if you are able to micro correctly that is..and a lot of scv to repair the odin.
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On July 28 2011 14:16 TMStarcraft wrote:Show nested quote +On July 28 2011 05:02 Sqq wrote:Marine \ Medic will destroy this mission. But as I've said earlier, just wall the Thor in. Go on a destruction rampage and win  ahahhaa, that's just too good  edit: I take that back, he can noclip through your buildings like a punk ass.
I haven't done this mission in ages, but I remember specifically beating this level on brutal by getting fast siege tanks and setting them in siege mode right after the first base (above your cliff). When the tanks were in siege mode the Odin could not move though them.
If this has changed I apologize, but it was WAY easier to have the odin sit and and concentrate on massing up an army. There are only 1-2 small base defences you need to make durring the whole game. This should be super easy if the seige tank strat still works.
Try and see just a fyi
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Just finished it on Brutal with Battlecruisers+Science Vessels. IMHO the artifact missions are easier than the Rebellions ones so I did those first and unlocked BCs and Yamatoing Tanks, BCs, Vikings, Mercs and Turrets and Ravens (just because I can) was kinda fun.
That said, much harder on Brutal because you can no longer mass clump SCVs for endless repair, and really had to keep ahead of the Odin since Science Vessel repair is so slow on the Odin's 2500 HP.
But of course, I'm sure it's doable like every mission with Medic Marine. ^_^
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Mass wraith and a ton of scvs was my method. I did have two siege breakers, a perdition turret, a missle turret, and a bunker on defense, and I did get an expansion after the first base. After that it was just a matter of massing wraiths off multiple starports and overmaking scvs with your extra minerals. It did take a few tries I recall. Make sure to keep your wraiths grouped, and focus fire when necessary, such as when battlecruisers are attempting to yamato.
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Make Lots of scv's to repair the odin, make wraiths for support, and wall off with bunkers with scv's on auto repair for them is how i went about it, the only units i made were wraiths and the units for the bunkers and a lot of scv's, i made litterally nothing else from what i can remember. and if you need to get more scv's to the odin, make a drop ship or just move them through the bunkers.
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One of the hard ones, at least for me. Ball of wraiths, which took me through casual to hard didnt work well, I finished it with marines + some medics, vikings and siege tanks. Bases 2 and 3 was the hardest, not much time to make an invincible army for the silly noob rushes way more than on lower difficulties. I ended up starting the assault some time be4 Odin came, sieging up and clearing the ramp at least a bit, then he can handle it easy. Took some time saving and loading to invent the right push times and siege spots though.
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the problem with MMM is the upgrades, on brutal all of their terran units are 3/3 I believe (so marines literally do 1-2dmg to each unit if you dont get upgrades). I was able to beat it with pretty low tech, using MMM with fast 2/2, 2nd base, and some merc tanks/vikings. way harder than it was when I went through it like a year ago.
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I made the banshee and battlecruiser mission before and bought those mercenaries. 1st base: Odin + the units you got at your base. 2nd base: Buy one dusk wings and jacksons revenge before tychus goes in and try to let jacksons revenge tank a bit... dont lose it. You should also buy some wraiths of course. 3rd base: Pump wraiths and occausionally a banshee or the second dusk wing if its ready. 4th base: Even more wraith and only some banshee... maybe some viking too for fast snipes on raven. 5th base: You should have enough stuff to finish it... just reinforce a bit with wraiths.
Defend your base top exit with 2-3 siege tanks and a bunker with marines. Always leave a scv for repair. Defend the attack at your back that comes while you attack base 4 or 5 with some missle turrets. The expansion at the top should be taken fast and doesnt need any turrets or stuff.
Thats how I made it.... Didnt kill the loki though.
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I did mass perma-cloaked ghosts and rolled it.
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I blocked the fucker in the first base, and then made mass perma cloaked ghosts. That mission is more annoying than all of the "protect this stupid bitch whilst she stands still" missions in every fps combined (I'm looking at you goldeneye).
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I see there are many ways of doing this. I went through it today (as I stopped playing campaign when I started playing multiplayer, lol).
What I did was - get like 2-4 science vessels, make tanks from factory, vikings from starport... and that's it. To defend your base, fill the bunker with marines and add 1 tank behind, have some scvs ready to repair.
Other than that, just unsiege/move/siege tanks, and cover air with wraiths + vikings and repair stuff with science vessels + (can be rallied) SCVs. It was kinda easy, just required few loads when my tank siege/unsiege micro failed and I got left behind and odin got pwnt before I could secure the spot.
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This is what I used to beat this mission: * a few science vessels * vikings * permanently cloaked ghosts, with nukes (nuked some of the bases/areas before the odin arrived) * mules (to repair the odin)
The air units can be used as spotters for nukes, or for targets the odin can't see but needs to kill. (high ground, etc).
Won it on my first try.
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first base i sent the units you get at the start with it and killed anything the odin had trouble with but otherwise let it take as long as possible to kill that base, because then more time to get econ going. i got 3 bunkers (just full of rines) and a couple of tanks at the back door and i was fine for the game as long as i repaired it. with the odin i sent the first wraiths but i mainly got viks for the bcs (focus fired the bcs and the loki) and used ghosts and nukes for the rest (i just like nukes, it was fun)
that worked for me on brutal. there was some sniping of turrets in there with a few banshees as well ^_^
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I used mass viking+banshee as said before (double reactor starport) and always a few SCVs to repair everything. I think I also built 2 additional bunkers with marines at my base entrance for defense. That way this mission went pretty easy for me (even got all the achievements on brutal).
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I used Tech Reactor'ed Wraiths, a ton of Science Vessels and a Command Center with the reactor upgrade. I had to constantly rally SCVs to the Odin so it wouldn't die. The Science Vessels stack the repairs on top of one another so they attract a lot of damage, Wraiths kill important targets and the SCVs constantly rallying kept the Odin alive just long enough to beat down the 2nd base and on.
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I cannt belive none has mentioned this.
During the surprise attack use the Odin to kill all the command centers and SCV's. Don't worry too much about anything else. The CC at the airbase can be targeted from behind the wall with the barrage and it will kill all the SCV's their. 5 total CC's and about 20 SCV's. You got lots of time =D
No CC's + No SCV's=no unit production. Whatever is on the map is what you gotta kill.Nothing else.
Infantry base: Odin+SCV's > this place. Once I cleared the path too the building I sent the Merc tanks to seige the high ground. The High ground is paticuly troublesome so make sure you have a scan or two so you can clear the units up there. Reaper suck vs Odin but they will shoot at you forever and it adds up fast.
Tank Base. Dropped a nuke on the Missle Turret and Seige Tank. Odin is no good here so I left him in my base. 5 Seige Tanks + SCV's was enough for me to not lose a single tank destorying this base(Lots of my SCV's died ). Once everything was dead, Bring up the Odin and Seige your stuff. Barrage a wave of units and win.
Air base: Used Odin around the outskirts of it to take out the missle turrets with a Viking squad to spot. I had about 4 Thors too so I charged into the base with Merc Vikings and a few normal ones and lured all the air units into Thor + Odin fire. Had a nuke ready and emptied the base of stuff then proceded to bring all my SCV's to help hold. Sat on the beacon and dropped a nuke. killed all the tanks and damaged the BC's quite a bit. Second wave was just obliterated. If GSL has taught us anything its that walking into a big group of tanks thors and vikings is a death wish
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On September 07 2011 03:14 Orcasgt24 wrote:I cannt belive none has mentioned this. During the surprise attack use the Odin to kill all the command centers and SCV's. Don't worry too much about anything else. The CC at the airbase can be targeted from behind the wall with the barrage and it will kill all the SCV's their. 5 total CC's and about 20 SCV's. You got lots of time =D No CC's + No SCV's=no unit production. Whatever is on the map is what you gotta kill.Nothing else. Infantry base: Odin+SCV's > this place. Once I cleared the path too the building I sent the Merc tanks to seige the high ground. The High ground is paticuly troublesome so make sure you have a scan or two so you can clear the units up there. Reaper suck vs Odin but they will shoot at you forever and it adds up fast. Tank Base. Dropped a nuke on the Missle Turret and Seige Tank. Odin is no good here so I left him in my base. 5 Seige Tanks + SCV's was enough for me to not lose a single tank destorying this base(Lots of my SCV's died  ). Once everything was dead, Bring up the Odin and Seige your stuff. Barrage a wave of units and win. Air base: Used Odin around the outskirts of it to take out the missle turrets with a Viking squad to spot. I had about 4 Thors too so I charged into the base with Merc Vikings and a few normal ones and lured all the air units into Thor + Odin fire. Had a nuke ready and emptied the base of stuff then proceded to bring all my SCV's to help hold. Sat on the beacon and dropped a nuke. killed all the tanks and damaged the BC's quite a bit. Second wave was just obliterated. If GSL has taught us anything its that walking into a big group of tanks thors and vikings is a death wish
this is in fact the mext mission, Media Blitz, not the Engine of Destruction one this thread is about. good points though
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On September 07 2011 03:14 Orcasgt24 wrote:I cannt belive none has mentioned this. During the surprise attack use the Odin to kill all the command centers and SCV's. Don't worry too much about anything else. The CC at the airbase can be targeted from behind the wall with the barrage and it will kill all the SCV's their. 5 total CC's and about 20 SCV's. You got lots of time =D No CC's + No SCV's=no unit production. Whatever is on the map is what you gotta kill.Nothing else. Infantry base: Odin+SCV's > this place. Once I cleared the path too the building I sent the Merc tanks to seige the high ground. The High ground is paticuly troublesome so make sure you have a scan or two so you can clear the units up there. Reaper suck vs Odin but they will shoot at you forever and it adds up fast. Tank Base. Dropped a nuke on the Missle Turret and Seige Tank. Odin is no good here so I left him in my base. 5 Seige Tanks + SCV's was enough for me to not lose a single tank destorying this base(Lots of my SCV's died  ). Once everything was dead, Bring up the Odin and Seige your stuff. Barrage a wave of units and win. Air base: Used Odin around the outskirts of it to take out the missle turrets with a Viking squad to spot. I had about 4 Thors too so I charged into the base with Merc Vikings and a few normal ones and lured all the air units into Thor + Odin fire. Had a nuke ready and emptied the base of stuff then proceded to bring all my SCV's to help hold. Sat on the beacon and dropped a nuke. killed all the tanks and damaged the BC's quite a bit. Second wave was just obliterated. If GSL has taught us anything its that walking into a big group of tanks thors and vikings is a death wish
As previously said, this is the wrong mission at risk of slight thread derailment I'll say that this mission is very easy, I'd rather cripple the tank+air production facilities, as they will still produce some units with no SCVs/CCs. I could explain my method, or you can check it out here: + Show Spoiler + I go a little paranoid on the defence of shutting down the stations, but you really don't have to. You have as much time as you want to deal with them. as no additional units are made once you kill the infantry base and the mini-base on the left.
The subject at hand though, engine of destruction, I can't emphasize how awesome banshee+viking+science vessal is on this mission, if you ever have problems here, go get those units and come back and it'll be a cakewalk.
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Work on econ while odin destroys the first base (send any units to take out the battle cruisers, since they will focus fire the Odin). Once odin gets into the first base, wall him in with supply depots or raxs. Intercept reinforcements that come fromm the 2nd base, and continue walling in that side (you can just place the raxes and not finish them, they will still be full-size).
Now that the odin is locked in the 1st base, throw a bunker at your front entrance, and reinforce it with a few tanks. Now you simply mass your unit of choice. Personally, I go heavy wraiths and pick off the Loki asap, as well as misc out-of-base defenses and units.
Somewhere in the mix, I'll go and wipe out the 2nd base and set it up as my own. Once you feel comfortable (do not forget upgrades), cancel a rax or 2 so the odin can escape, and the mission continues as normal.
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Actually you just have to kill air units / tanks before odin attack bases nr.1 and nr.2 and after that repair him. He dont need any additional help than few wraiths.
For base nr.3 you should have like 6-7 tank and some bio and start sieging while keeping vision with you air units, While you setting siege lines kill raven/banshee and tanks deeper in base. When you will kill those units in front, Odin will clean whole base. When he will be half done take few scv to repair him, because reinforcments from 4th base will do quite a lot dmg.
Base nr.4 took few tries for me, you have to kill "super/mercenary tanks" in back and 1-2 in front. Then its almost as base nr.1 you engage with your tanks clean a front, wraiths destroy air units.
Base nr.5 is probbably easier than 2nd, you just send 1a and Odin will clean everything else :D
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Personally I found this level to be one of the hardest ones to finish on brutal (maybe only the final Protoss & final Terran levels were harder). I recommend doing it as late as possible. And Wraiths are pretty neat for it.
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I just went mass air and a repair crew, didn't seem to give me much problems.
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Hi there, I was the one who bumped the thread recently.
Thank you to those who replied to my post. Thanks for your input and all, but as I said, at the time I was trying to do the mission I had no vikings, no banshees, no ghosts, no BCs, and nearly no upgrades to speak of. I didn't (and still don't) want to hold the Odin with depots or tanks or whatever, it's not Brutal if I'm doing it "easy mode", neither did I want to load the game a bunch of times, I'm not totally against loading, but I try to avoid it and, especially at the time I was trying it, every mission so far had been a cakewalk, that's why I bumped this thread.
So now I saved this mission for last, and I remember the first time I had played through the game I had left all of Matt's missions for the end, too... It's not that hard at all.
Having said that, I think it's time to let this thread die. Out of the last couple pages of posts there has not been much new information.
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This was definitely the hardest mission in the game for me. It depends on your tech of course, but without siege tanks/ghost/vessel or w/e it is very hard, so it's better to just do the mission later on.
Keep building wraiths and scvs along with marine medic. The Odin and whatever mnm you have can handle the first base. Use the wraiths you have to go to the 2nd/3rd base and try to snipe off the siege tanks, but be careful of the ravens.
You must be careful not to let your wraiths die, and take the extra base asap. The computer will attack your main base from the north, at first. The last base to take out is the hardest, just be sure to save and reload a lot. Again though, it is much easier if you just save the mission for when you have siege tech or vessels
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Hope this has been solved for anyone who needs it, but I'll chip in with my simple strategy. This is how I solved it using no research, no armory, no special units.
Don't lose too much stuff early when breaking in with Tychus. Save your medics.
Unit composition is wraith and SCV.
Send out marines to pick up gas while you wait for the wraiths to arrive. Build SCVs. Once your starport is acquired, constant wraith production.
Keep your wraiths active by sniping ravens, medevacs and tanks. Don't leave them cloaked for nothing.
Put SCVs on minerals until you can build a CC. Just put it right next to your main. When finished, constant SCV production from both. After CC starts, put a bunker at your right side choke. Also wall with your rax.
When tychus is hurting, pull a bunch of SCVs, 5-10. They'll die quickly, you may rally your CCs too.
Once on solid eco, get gas and buy wraith upgrades. Later get more ports.
If your wall breaks, get war pigs or marines and just rebuild it. Tanks are a waste of gas, also, I didn't have them yet.
Once mineral base is dead, float your second CC there.
There's a strong push of diamondbacks and vultures that will break your bunker. That stuff can't attack air, so just put wraiths on them. Doesn't matter if you lose SCVs or buildings, on 2 bases you rebuild quickly.
The third base I found most difficult as my SCVs kept melting. Still, with 2 bases you should produce enough.
Fourth base should go down quick to 12-20 wraiths. Go bully Loki if you kept enough wraiths alive, he dies quickly.
Last base is no problem with a ton of wraiths and 50 SCVs.
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One tip i like to add which nobody seems to have mentioned: This place is floating with Tech reactors. You need to time it right but you can steal some of them Before tychus destroy them. I used alot of Spectres(those guys are awesome for this mission), and also got alot of tank support. But if you managed to steal a couple of them you can increase your production wastly without having to waste time or gas on extra buildings.
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One word: Battlecruisers.
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