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The Dig - Brutal - Page 3

Forum Index > StarCraft 2 HotS
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NeonGenesis
Profile Joined September 2005
Norway260 Posts
August 05 2010 17:32 GMT
#41
Just get enough Tanks. I had 3 bunkers covering each entrance with Marauders in them. 1 SCV by each bunker for auto repair. Never lost a single bunker until the very very end. Only used laser to gun down Immortals, tanks killed everything else usually before they reached the bunkers.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
-infinite-
Profile Blog Joined April 2010
United States44 Posts
August 22 2010 16:46 GMT
#42
On August 06 2010 02:32 NeonGenesis wrote:
Just get enough Tanks. I had 3 bunkers covering each entrance with Marauders in them. 1 SCV by each bunker for auto repair. Never lost a single bunker until the very very end. Only used laser to gun down Immortals, tanks killed everything else usually before they reached the bunkers.


This. Worked really well.
One shot, one kill. Ready to die but never will.
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2010-08-23 05:25:51
August 23 2010 05:25 GMT
#43
I had zero trouble with this. Even managed to get all the achievements with viking spotters.

just mass tank/turret with a few bunkers at the right choke and left ramp. focus the laser on archons, colossi, and immortals.

Also, keep 4-5 SCV's on each side to repair, and ~4 medics one each side to heal the SCV's.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
pat777
Profile Blog Joined December 2004
United States356 Posts
August 23 2010 07:55 GMT
#44
On July 28 2010 21:58 keV. wrote:
Lot of tanks and turrets. Don't need anything else to win.

Just make sure you drill Colo first, they give sight to the ground. At a certain mass of tanks, collosi are the only threat because they allow HT storms. You really can win with just tanks turrets. Infantry is a waste IMO, they make it hard for SCVs to repair and you'd be better off spending on turrets.

thanks man. I just beat the mission after following your strategy. I also followed liquipedia's advice and used ebays as meat shields. When I tried using upgraded bunkers, I did not have enough resources to mass tanks/turrets.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 23 2010 08:24 GMT
#45
On August 06 2010 01:52 Gedrah wrote:
Show nested quote +
On August 01 2010 16:52 goldy496 wrote:
How to beat this level easily.

Survive long enough to get enough spectres or permacloaked ghosts to hold position and form a wall. They have no detection. Put the cloaked units at the bottom of the ramp. medic/rine and of course turrets because of the annoying air later.

AI isn't intelligent enough to actually set down a psi storm on the cloaked spectres, so they'll just twitch there trying to pathfind through them, meanwhile your spectres just chill out and kill them.

Survive the air, use laser to zap collosus (since they'll just walk over your invisible wall. protect from air and drops.. and you've got this game in hand.

results:

[image loading]


Are you sure this works the whole way through? They do eventually bring an Observer. I had perma-cloaked ghosts on this mission and the Protoss waves attacking from the north toward the end of the mission just walked up and killed them as if they weren't cloaked. Even though I didn't SEE the observer, I'm pretty sure this is how they detected me.


are you sure? i dont think there's any detection in this mission (save for cannons), atleast that's whats on liquipedia. i followed the ghost method mentioned there. ezpz.
starleague forever
bombcar
Profile Joined April 2010
United States68 Posts
August 23 2010 16:44 GMT
#46
HT may be smart enough to storm ghosts even if they can't see them (as they can "see" where they must be).
Volshok
Profile Joined August 2008
United States349 Posts
August 23 2010 16:54 GMT
#47
For Defense you either cheese it with Ghosts, or go Tank/Turret. Both are completely plausible. For Tank/Turret I'd recommend putting down a single bunker + getting merc infantry to fill it. Helps pick up the surviving low HP units that make it past the initial tank volleys. A Planetary is also great for this purpose (I didn't have the tech, got Perdition Turrets instead, which are decent here as well).

For the achievement, float a barracks to the far left of the map, past the ancient temple, then move it up slowly. You should have to snipe a carrier / few other air units, but after they die you can get vision of buildings. Pick them off with the mining laser. The computer will rebuild them, so you can simply kill the same 5-8 buildings over and over until you hit 50. Perhaps not the most glamorous way to complete it, but it makes it extremely easy.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
champignones
Profile Joined September 2008
Panama160 Posts
Last Edited: 2010-08-23 17:23:22
August 23 2010 17:20 GMT
#48
as all of here had said, you always have to use the unit which is referred as the technology for that mission, because it usually is the most effective unit for that mission ( thou it doesnt always is the case cause i pass some missions without using the technology available) , so just do a lot of tanks almost like 3 or 4 or more factories producing tanks, thou you dont need that many i only used 3 factories. and also you have to have a plan B cause tanks dont deal aerial damage so do marines and medics (marine in bunkers) to complement tanks in that weakness because they are cheaper than other techs and dont require many vaspine gas as thors, vikings, etc. so thats it tanks + you choose what. and remember to use attack + shift to kill all archons, collossi and inmortals, so that can become much easier for your army.
you shouldnt worry if everybody ignore you, you should be worry when they dont anymore.
tofucake
Profile Blog Joined October 2009
Hyrule19045 Posts
August 23 2010 18:52 GMT
#49
Orbital Command + Laser = Win
Liquipediaasante sana squash banana
theytookourjobs
Profile Joined July 2010
Sweden79 Posts
August 23 2010 19:47 GMT
#50
I just massed tanks around the laser drill, and then trained mass marines for the excess minerals to deal with the warp prisms and void rays. At first I thought I had to use the laser drill to take out immortals and stuff but eventually found out that it wasn't even needed because the tanks would destroy anything that came up the ramp instantly. Most of the time the enemy didn't even get the chance to get in range to be able to deal damage to my tanks before they got killed. I think I only lost 3-5 tanks in total.

I also got 1-2 vikings to gain vision of the bonus artifacts and the photon cannons guarding it, then took it out with the laser drill and landed my viking to pick up the bonus objectives.
goldy496
Profile Joined June 2008
United States5 Posts
September 05 2010 14:36 GMT
#51
On August 24 2010 01:44 bombcar wrote:
HT may be smart enough to storm ghosts even if they can't see them (as they can "see" where they must be).


I think if the permaclocked things move, they'll be smart enough to use storm.

otherwise, hold position is just funny.

And I'm positive the only detection is cannons.
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
September 05 2010 16:23 GMT
#52
You guys make the achievement seem harder than it is. Make only mm. And maybe 3 tanks on each side for support. Use the mm to roll all their bases once you're at 120 supply. Very very easy.

I started my NUR yesterday and finished this mission with 1 fac tanks, 2 rax mm. Just save every now and then since sometimes a stronger wave comes... I didn't bother blasting any units. Just secure your expo quickly and build 4 turrets on each side. I dunno, I found no challenge playing it on brutal.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
goldy496
Profile Joined June 2008
United States5 Posts
September 05 2010 17:03 GMT
#53
Maybe I was doing it wrong, but expo kept getting overrun.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2010-09-05 17:24:29
September 05 2010 17:23 GMT
#54
Don't make to big a deal of the achiement, you just have to had hit that critical mass to push into thier bases, they will have a few colous a few voidray and temp when you push in.

Personally I used a marine,maurder,medic bio ball supported by 7-8ish tanks to push in, would poke up and back and use the lazer as needed. If you attack a base too soon your amry will be melted and you'll have to restart/reload.

As people have said, push down to that expo as soon as you can, I waited until I had a few tanks for each side. then you can mass produce shit. If you're shift clicking the lazer enough you should really only be fighting zel/stalkers at your base, you can pick off most everything else. (aside from those air rushes)

personally I did the dig as early as possible, you don't need extra units or fancy anything. Carful and active lazer usage should mean that the air rushes are the only thing that gets into your base.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
September 05 2010 17:25 GMT
#55
On August 24 2010 03:52 tofucake wrote:
Orbital Command + Laser = Win



And we have a winner!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 05 2010 19:02 GMT
#56
the dig is so easy really... Camping with terran is super easy, +you can have all those upgrades. I did not have many of them and won really easily with 2 bunkers and 4-5 tanks at each side and a bunch of turrets and an MM force which was swinging from one side to the other. I dont see how to lose that one if you use the laser, i also easily got the artifcats too.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
TMTurtle
Profile Joined August 2010
183 Posts
September 06 2010 03:29 GMT
#57
I've tried mass barrack and fly them in to provide vision to use the laser drill thing = doesnt work, even with 4-5 barracks they die almost instant
Worked for me. I killed well over 100 buildings.

You hug the left side of the map, then move along the top. Eventually I managed to take out the Nexus, even. The computer will continue to rebuild the buildings. This is a GOOD thing, because you were able to take them out the first time, getting double-triple credit is just bonus.
aeroH
Profile Blog Joined February 2009
United States1034 Posts
September 06 2010 05:03 GMT
#58
in the beginning i pumped a small squad of marines/medics for the first wave of air units, and constant tanks from 2 factories. then i expanded, made turrets around the drill and at the chokes, and more tanks. i made 2-3 planetary fortresses at every choke. in the beginning you should target fire high templar with your tanks on the cliff before they get vision. when you reach a critical mass of tanks, it doesn't matter, they won't get anywhere close. you should still use the laser to take out immortals at the end though.

end result:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
September 06 2010 05:20 GMT
#59
I actually beat this one with just pure MMM. I had full ups and just had like 5 rax constantly pumping. I did have the medic upgrade so i could pumped reactor'd medics out. If you can snipe all the HT and Colossi with the laser, it's actually quite easy. The mass marine/stim makes the aerial attacks sort of a joke, marauders slow everything down, and immortals are laughable.
Shine[Kal] #1 fan
wet
Profile Joined April 2010
United States5 Posts
September 06 2010 05:20 GMT
#60
Don't think this has been said, but the Protoss are not capable of rebuilding in the eastern base as they have no probes or nexus there. I built 3 extra orbitals in the unused area behind the main when I had minerals to spare. Shift-queue all the Stargate/Robo/Gateways in that base and give constant vision with scans. It makes the pressure on that side significantly weaker.

This is for Brutal, not the achievement.
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