The Dig - Brutal - Page 2
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Kezzer
United States1268 Posts
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goldy496
United States5 Posts
Survive long enough to get enough spectres or permacloaked ghosts to hold position and form a wall. They have no detection. Put the cloaked units at the bottom of the ramp. medic/rine and of course turrets because of the annoying air later. AI isn't intelligent enough to actually set down a psi storm on the cloaked spectres, so they'll just twitch there trying to pathfind through them, meanwhile your spectres just chill out and kill them. Survive the air, use laser to zap collosus (since they'll just walk over your invisible wall. protect from air and drops.. and you've got this game in hand. results: ![]() | ||
Mastermyth
Netherlands207 Posts
As for laser killing, I only destroyed what presented the biggest danger to my tanks, meaning collosi first, then templar, then immortal. It's a bit up to judgement though, for example if the wave is small I don't bother lasering anything, or if there's a templar with a weak wave I just focus it down quickly with my tanks. Archons are generally not dangerous at all since even if they get through they'll just hit your bunker a couple times and that's it. I only lasered them early on when my tank count on each side was still below ~8. I actually lost the most to those annoying void rays and a couple of carriers, hence the vikings. | ||
Mortician
Bulgaria2332 Posts
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mooohan
1 Post
Then just use the laser to blast colossi and the carriers that come for a pretty effortless win. | ||
crate
United States2474 Posts
Of course, when colossi appear they kind of block you from targeting much else because they're so huge (especially since templar are small), so.... | ||
Grond
599 Posts
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PoP
France15446 Posts
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goldy496
United States5 Posts
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Klive5ive
United Kingdom6056 Posts
The trick is to group all your tanks up so that you don't "waste" tanks not being able to fire. I pumped tanks from 2 factories and built a massive tank army behind and to the right of the Laser. Create a barracks wall on the left side and a turret line against the cliffs with about 10 SCVs just for repair. You need 100 supply of tanks with full upgrades. Once you reach this number you'll realise why. It really doesn't matter what the enemy sends they just get melted. The tanks on the right cliff cover the expansion so you can take that relatively early. Then you use an MnM army to move around the map and take out buildings and the air units when you get them. Liberal use of the Laser is advised. | ||
Grond
599 Posts
On August 02 2010 17:19 goldy496 wrote: @Grond, I assume it's brutal we're talking about since the thread title is Dig - Brutal. Yes but there were a few posting that hadn't played Brutal. I'll have to disagree with the mass siege tank approach or if you do do that then you better laser the Immortals first.Get lots of siege tanks certainly but I think you need a somewhat rounded army. I think I'm trying this one too early into the campaign, I've only done 8 scenarios on Brutal and I can't hold off the last couple of waves. A few Spectres/Ghosts and I'd be golden. | ||
vlaric
United States412 Posts
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zotax
Sweden20 Posts
just turtle in and turtle heavy, i didnt even have vikings, just continous tank production, upgraded bunkers with marines, tower around the edges and like 135 scvs spread to repair. the only thing i killed with the drill was the collosi, cuz they walk up and give sight on the highground and all the units will whack on those tanks. dont overcomplicate it, dont think all fancy, nothing to it. you just need tanks to oneshot everything, i didnt have ONE moving unit exept the scvs. | ||
Kentor
![]()
United States5784 Posts
Gotta try that specter trick when doing achievements :p | ||
Ghin
United States2391 Posts
Use the laser drill only on immortals, colossus, void rays, and maybe an archon or two if theres a lot of them and you don't think the tanks will kill them before they get to you. | ||
Gedrah
465 Posts
On August 01 2010 16:52 goldy496 wrote: How to beat this level easily. Survive long enough to get enough spectres or permacloaked ghosts to hold position and form a wall. They have no detection. Put the cloaked units at the bottom of the ramp. medic/rine and of course turrets because of the annoying air later. AI isn't intelligent enough to actually set down a psi storm on the cloaked spectres, so they'll just twitch there trying to pathfind through them, meanwhile your spectres just chill out and kill them. Survive the air, use laser to zap collosus (since they'll just walk over your invisible wall. protect from air and drops.. and you've got this game in hand. results: ![]() Are you sure this works the whole way through? They do eventually bring an Observer. I had perma-cloaked ghosts on this mission and the Protoss waves attacking from the north toward the end of the mission just walked up and killed them as if they weren't cloaked. Even though I didn't SEE the observer, I'm pretty sure this is how they detected me. | ||
MangoTango
United States3670 Posts
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JunZ
United States314 Posts
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FabledIntegral
United States9232 Posts
If you didn't use shift click for hte laser, I could see it being hard. | ||
Thenas
Sweden107 Posts
On July 28 2010 14:00 Kezzer wrote: Hey guys, I've spent a good 1.5 hours on this mission and I just cannot do it. Ive racked up over 100 kills on the mining lasers gunning down pure archons, collosus and immortals but it's just impossible -_- I really need some help, I've been doing medic marine, and trying to keep a perimeter of bunkers, but they die too fast. The high templar also just destroy my clumped up units. What I need is just a good unit mix to use, or some building strategy because as of now, im getting nowhere ![]() I had this problem aswell untill I remembed a survival custom map during hte beta where you block the choke with 2 commandcenters and some SCVs behind, this coupled with tanks and any ground attack just drop dead if you use the cannon on the immortals. I even managed to take the relics and the natural with this strategy on my first time trying it where so many other things failed over and over. | ||
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