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The Dig - Brutal - Page 2

Forum Index > StarCraft 2 HotS
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Kezzer
Profile Blog Joined December 2008
United States1268 Posts
July 28 2010 18:32 GMT
#21
Thanks a lot for the help guys, I was able to finally complete it last night with your help. I went back a couple saves where I had got the perdition turret with my tech(DONT GET IT IT SUCKS) and got a planetary fortress instead. With that I was able to secure my expansion with about 8 tanks over that ledge so nothing could get through. I kept tanks up and put bunkers in front of the tanks on the left side because the protoss AI would just attack the bunkers instead of the tanks, meanwhile massing marine/medic. Once I was 200/200 i pushed the top right base with my marine medic and laser drill and took it out. Then I moved onto the top left base, did the same thing got the yipee ki yay achiev and helped me with the rest of the mission, making it much easier to defend against just one base.
goldy496
Profile Joined June 2008
United States5 Posts
Last Edited: 2010-08-01 23:53:56
August 01 2010 07:52 GMT
#22
How to beat this level easily.

Survive long enough to get enough spectres or permacloaked ghosts to hold position and form a wall. They have no detection. Put the cloaked units at the bottom of the ramp. medic/rine and of course turrets because of the annoying air later.

AI isn't intelligent enough to actually set down a psi storm on the cloaked spectres, so they'll just twitch there trying to pathfind through them, meanwhile your spectres just chill out and kill them.

Survive the air, use laser to zap collosus (since they'll just walk over your invisible wall. protect from air and drops.. and you've got this game in hand.

results:

[image loading]
Mastermyth
Profile Joined March 2010
Netherlands207 Posts
Last Edited: 2010-08-01 09:15:58
August 01 2010 09:15 GMT
#23
I kept making tanks from one factory, only adding one starport for a couple of vikings. Keep tank production constant and you'll have enough. I didn't expand or make planetary fortresses, just a couple of bunkers on the ramps. Oh and tank damage upgrades are important.

As for laser killing, I only destroyed what presented the biggest danger to my tanks, meaning collosi first, then templar, then immortal. It's a bit up to judgement though, for example if the wave is small I don't bother lasering anything, or if there's a templar with a weak wave I just focus it down quickly with my tanks. Archons are generally not dangerous at all since even if they get through they'll just hit your bunker a couple times and that's it. I only lasered them early on when my tank count on each side was still below ~8.

I actually lost the most to those annoying void rays and a couple of carriers, hence the vikings.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 01 2010 09:47 GMT
#24
Get 2 raxes and spam MnM, the rest goes for tanks, easy as 1, 2,3
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
mooohan
Profile Joined August 2010
1 Post
August 01 2010 23:57 GMT
#25
Goldy496 actually gave me that idea last night (then used that screencap I took haha), but it works really well. Just open by taking one initial SCV and building a black-ops and a second barracks to add a tech lab later for spectre or ghost. Use the original barracks to build a reactor and make rines/medics to defend in the meantime. No extra tanks or anything needed.

Then just use the laser to blast colossi and the carriers that come for a pretty effortless win.
crate
Profile Blog Joined May 2009
United States2474 Posts
August 02 2010 00:26 GMT
#26
Imo you should kill templar > immortal > colossus with the laser. Templar just fuck your shit up too badly to let them live; immortals survive for too long against tanks. Colossi are actually mostly harmless in this level as long as you have some SCVs amongst your tanks (by the time they appeared I kept at least 3 SCVs on each side to repair).

Of course, when colossi appear they kind of block you from targeting much else because they're so huge (especially since templar are small), so....
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Grond
Profile Blog Joined June 2010
599 Posts
August 02 2010 08:05 GMT
#27
Everybody should state the difficulty level, that makes a huge difference.
PoP
Profile Blog Joined October 2002
France15446 Posts
August 02 2010 08:08 GMT
#28
Get expo and armory asaply, try to protect your first few tanks then just pure mass tanks with upgrades and a bunch of turrets and it's a complete cakewalk. Also snipe templars/colossi/immortals in that order.
Administrator
goldy496
Profile Joined June 2008
United States5 Posts
August 02 2010 08:19 GMT
#29
@Grond, I assume it's brutal we're talking about since the thread title is Dig - Brutal.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
August 02 2010 08:59 GMT
#30
Yeah I found this one relatively hard, but eventually I did get all the achievements on Brutal.

The trick is to group all your tanks up so that you don't "waste" tanks not being able to fire.
I pumped tanks from 2 factories and built a massive tank army behind and to the right of the Laser. Create a barracks wall on the left side and a turret line against the cliffs with about 10 SCVs just for repair.
You need 100 supply of tanks with full upgrades. Once you reach this number you'll realise why. It really doesn't matter what the enemy sends they just get melted.

The tanks on the right cliff cover the expansion so you can take that relatively early. Then you use an MnM army to move around the map and take out buildings and the air units when you get them. Liberal use of the Laser is advised.
Don't hate the player - Hate the game
Grond
Profile Blog Joined June 2010
599 Posts
August 05 2010 10:40 GMT
#31
On August 02 2010 17:19 goldy496 wrote:
@Grond, I assume it's brutal we're talking about since the thread title is Dig - Brutal.


Yes but there were a few posting that hadn't played Brutal.

I'll have to disagree with the mass siege tank approach or if you do do that then you better laser the Immortals first.Get lots of siege tanks certainly but I think you need a somewhat rounded army. I think I'm trying this one too early into the campaign, I've only done 8 scenarios on Brutal and I can't hold off the last couple of waves. A few Spectres/Ghosts and I'd be golden.
vlaric
Profile Blog Joined July 2007
United States412 Posts
August 05 2010 10:46 GMT
#32
I actually stayed one base for the majority of the mission, and ended up giving up my expo anyway. I did this classic SC1 style, turtle up with tanks+mines+turrets. If you don't destroy anything else, you'll have a huge surplus of mins so vults/turrets will be easily replaceable. Just be sure to shift click the colossi+immortals+ht first and it's only a matter of time until you beat it.
Wannabe zerg player
zotax
Profile Joined May 2010
Sweden20 Posts
August 05 2010 11:19 GMT
#33
do ppl get the expo on this map ? cant see why its done before you run out of minerals dont waste on that i say.
just turtle in and turtle heavy, i didnt even have vikings, just continous tank production, upgraded bunkers with marines, tower around the edges and like 135 scvs spread to repair.
the only thing i killed with the drill was the collosi, cuz they walk up and give sight on the highground and all the units will whack on those tanks.
dont overcomplicate it, dont think all fancy, nothing to it. you just need tanks to oneshot everything, i didnt have ONE moving unit exept the scvs.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-08-05 14:14:24
August 05 2010 14:12 GMT
#34
Thought this was pretty easy. Mass tanks in the corners with turret support. Pumped only with one factory. Bunkers with marauders and concussive shells (very important/helpful) and SCVs repairing them. Didn't really use the lazer until near the end when the colossus started coming. Use lazer to kill shit in the nearer group first and then the group near the center. Only used lazer to snipe immortals, high templars, and colossus; they are the real threats, archons jsut get blasted by tanks. Tried to expo but it just died.

Gotta try that specter trick when doing achievements :p
Ghin
Profile Blog Joined January 2005
United States2391 Posts
August 05 2010 14:23 GMT
#35
The easiest way to get that achievement is to force your way up into the top left base with your army, not the base on the right side because its ramp is wayyyyy too narrow. Once you get a bunker and some tanks up there, you can get vision of the buildings and smash them down. I put 2 bunkers in the narrow corridor in front of my expansion with 2 marauders and 2 marines in each, and then a ton of tanks, maybe 10 tanks, behind it. I put a few turrets and a bunker at the top of the top left protoss base's ramp with like 10 more tanks, and pushed in there. I also had another bunker and some tanks at my left side ramp. I did this mission as soon as humanly possible to get tanks for the harder missions, so no super awesome tech.

Use the laser drill only on immortals, colossus, void rays, and maybe an archon or two if theres a lot of them and you don't think the tanks will kill them before they get to you.
Legalize drugs and murder.
Gedrah
Profile Joined February 2010
465 Posts
August 05 2010 16:52 GMT
#36
On August 01 2010 16:52 goldy496 wrote:
How to beat this level easily.

Survive long enough to get enough spectres or permacloaked ghosts to hold position and form a wall. They have no detection. Put the cloaked units at the bottom of the ramp. medic/rine and of course turrets because of the annoying air later.

AI isn't intelligent enough to actually set down a psi storm on the cloaked spectres, so they'll just twitch there trying to pathfind through them, meanwhile your spectres just chill out and kill them.

Survive the air, use laser to zap collosus (since they'll just walk over your invisible wall. protect from air and drops.. and you've got this game in hand.

results:

[image loading]


Are you sure this works the whole way through? They do eventually bring an Observer. I had perma-cloaked ghosts on this mission and the Protoss waves attacking from the north toward the end of the mission just walked up and killed them as if they weren't cloaked. Even though I didn't SEE the observer, I'm pretty sure this is how they detected me.
What is a dickfour?
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 05 2010 17:05 GMT
#37
Make tanks and turrets. A bunker in the front to...er...tank the damage. Keep on top of using the laser to kill dangerous shit like Colossi and Immortals. 10 Tanks on each side should do it.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
JunZ
Profile Joined June 2010
United States314 Posts
August 05 2010 17:08 GMT
#38
Make a bunker wall with tanks behind them. Temps can't storm behind the line like when you put it near the corner. It was pretty easy.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 05 2010 17:13 GMT
#39
I thought this was extremely easy on Brutal. I lost the first time but as soon as I realized you could use shift click for the laser to take out literally all the enemy immortals and colossus and archons without having to manually do each one, I wasn't even remotely struggling to beat it. 80% of the units die before they get to you. You can expand to the other minerals pretty early on doing that.

If you didn't use shift click for hte laser, I could see it being hard.
Thenas
Profile Joined May 2010
Sweden107 Posts
August 05 2010 17:31 GMT
#40
On July 28 2010 14:00 Kezzer wrote:
Hey guys, I've spent a good 1.5 hours on this mission and I just cannot do it. Ive racked up over 100 kills on the mining lasers gunning down pure archons, collosus and immortals but it's just impossible -_- I really need some help, I've been doing medic marine, and trying to keep a perimeter of bunkers, but they die too fast. The high templar also just destroy my clumped up units.

What I need is just a good unit mix to use, or some building strategy because as of now, im getting nowhere

I had this problem aswell untill I remembed a survival custom map during hte beta where you block the choke with 2 commandcenters and some SCVs behind, this coupled with tanks and any ground attack just drop dead if you use the cannon on the immortals.
I even managed to take the relics and the natural with this strategy on my first time trying it where so many other things failed over and over.
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