What I need is just a good unit mix to use, or some building strategy because as of now, im getting nowhere

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Kezzer
United States1268 Posts
What I need is just a good unit mix to use, or some building strategy because as of now, im getting nowhere ![]() | ||
milk[mouse]
2 Posts
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SoMuchBetter
Australia10606 Posts
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teamsolid
Canada3668 Posts
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kodancer
United States89 Posts
Probably the only problem I was to face was collossi, but they were the only units I attacked with the laser. | ||
Crahptacular
United States295 Posts
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yesitsrob
United Kingdom43 Posts
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HobbitGotGame
Canada178 Posts
That second base gives you the econ necessary to sustain tank production until you get a critical mass, then just focus fire down immortals, colossus and templar with that laser. | ||
Iplaythings
Denmark9110 Posts
If you got far enough try getting science vessels - they are mechanical medics (so mech becomes RIDDICOLOUSLY overpowered). but yeah, I only did the whole mission on hard so far - and I havent failed yet. Gonna be fun to this this mission on brutal <3 | ||
Excellence
1 Post
I've tried mass tank + goliath to push down bases = doesnt work, the aerial strike + archon rapes em. I've tried mass barrack and fly them in to provide vision to use the laser drill thing = doesnt work, even with 4-5 barracks they die almost instant, I've tried using MMM to provide vision and mass tanks = doesnt work, once the attacking group comes your offense party get wiped. The thing is you will sustain 2 much casualty b4 u can pushdown any bases really, so if ANYBODY have this particular achievement please share some experience. And I tried coming back to this mission after i unlocked some air units = doesnt work the starport construction is disabled. WHOEVER HAS THIS ACHIEVEMENT HALP! "Destroy 50 Protoss structures in "The Dig" mission on Hard difficulty." | ||
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monk
United States8476 Posts
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tyreek
United States141 Posts
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sikyon
Canada1045 Posts
It was slightly dicey getting into midgame, but I just built extra CC's. I eventually walled off with 2 Planetary fortresses at each choke, with tank overwatch and a few marines on the ground. I built 5 racks and walled with those too. You can get so many extra minerals that I just spammed turrets to defend against air pushes, used the laser to kill carriers/void rays. I used the extra minerals to build marines, and also rally additional SCV's outside the fortresses. Even with SCV's dying the whole time because I had 6 command centers I could just pump them out indefinatly for repair. I spent the rest of the time spamming tanks... I think by the end of the mission I had something like 14 at each choke. I didn't even need the laser when late game rolled around (except for carriers). To push out to the minerals I just made a handful of Marines + medics and did it. Killed the cannons, laser provided clutch support, and capped them. I'm not sure how I would have done it if I hadn't unlocked the fortresses yet though. Racks wall with mass tank lines behind it sounds enticing though (making full use of the range 13 on the tanks to prevent them from being hit by the stalkers) and SCV's repairing + medics healing the SCV's sounds smart to me. | ||
keV.
United States3214 Posts
Just make sure you drill Colo first, they give sight to the ground. At a certain mass of tanks, collosi are the only threat because they allow HT storms. You really can win with just tanks turrets. Infantry is a waste IMO, they make it hard for SCVs to repair and you'd be better off spending on turrets. | ||
4Servy
Netherlands1542 Posts
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LionsFist
Australia164 Posts
On July 28 2010 20:13 Excellence wrote: Okay the Effing Yippee-ki-yay achievement is impossible to get. I've tried mass tank + goliath to push down bases = doesnt work, the aerial strike + archon rapes em. I've tried mass barrack and fly them in to provide vision to use the laser drill thing = doesnt work, even with 4-5 barracks they die almost instant, I've tried using MMM to provide vision and mass tanks = doesnt work, once the attacking group comes your offense party get wiped. The thing is you will sustain 2 much casualty b4 u can pushdown any bases really, so if ANYBODY have this particular achievement please share some experience. And I tried coming back to this mission after i unlocked some air units = doesnt work the starport construction is disabled. WHOEVER HAS THIS ACHIEVEMENT HALP! "Destroy 50 Protoss structures in "The Dig" mission on Hard difficulty." I completely agree with you, but one thing... You can get Wraiths before doing the map. They still don't help though, cannons all around every edge of each base won't even let you in for a second stealthed... Your starport will be disabled if you've achieved the map on a different difficulty setting on that run through of the campaign. If you leave that map completely untouched until you do everything else except for the artifact chain, you'll be able to get a few air units. Not that it helps. Only thing that possible could do it is floating a few command centres into the bottom edge of the eastern base, sniping out the cannons and then using stealthed Wraiths, combined with the cannon. Other than that, the only thing I can think of is a combination of 13 tanks + barracks for sight on cliffs + wraiths to take out VR's when they hassle... Still think you'd lose on air superiority though. | ||
bulge
161 Posts
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Nihilnovi
Sweden696 Posts
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captainwaffles
United States1050 Posts
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LionsFist
Australia164 Posts
![]() Start a new campaign, run through everything on casual and leave out the siege tank one. Buy the mule/scan upgrade. Get 2 plantetary fortresses + tanks on each side, spam 11 command centres, scan constantly and queue up buildings for the laser to kill. Easy. | ||
Kezzer
United States1268 Posts
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goldy496
United States5 Posts
Survive long enough to get enough spectres or permacloaked ghosts to hold position and form a wall. They have no detection. Put the cloaked units at the bottom of the ramp. medic/rine and of course turrets because of the annoying air later. AI isn't intelligent enough to actually set down a psi storm on the cloaked spectres, so they'll just twitch there trying to pathfind through them, meanwhile your spectres just chill out and kill them. Survive the air, use laser to zap collosus (since they'll just walk over your invisible wall. protect from air and drops.. and you've got this game in hand. results: ![]() | ||
Mastermyth
Netherlands207 Posts
As for laser killing, I only destroyed what presented the biggest danger to my tanks, meaning collosi first, then templar, then immortal. It's a bit up to judgement though, for example if the wave is small I don't bother lasering anything, or if there's a templar with a weak wave I just focus it down quickly with my tanks. Archons are generally not dangerous at all since even if they get through they'll just hit your bunker a couple times and that's it. I only lasered them early on when my tank count on each side was still below ~8. I actually lost the most to those annoying void rays and a couple of carriers, hence the vikings. | ||
Mortician
Bulgaria2332 Posts
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mooohan
1 Post
Then just use the laser to blast colossi and the carriers that come for a pretty effortless win. | ||
crate
United States2474 Posts
Of course, when colossi appear they kind of block you from targeting much else because they're so huge (especially since templar are small), so.... | ||
Grond
599 Posts
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PoP
France15446 Posts
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goldy496
United States5 Posts
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Klive5ive
United Kingdom6056 Posts
The trick is to group all your tanks up so that you don't "waste" tanks not being able to fire. I pumped tanks from 2 factories and built a massive tank army behind and to the right of the Laser. Create a barracks wall on the left side and a turret line against the cliffs with about 10 SCVs just for repair. You need 100 supply of tanks with full upgrades. Once you reach this number you'll realise why. It really doesn't matter what the enemy sends they just get melted. The tanks on the right cliff cover the expansion so you can take that relatively early. Then you use an MnM army to move around the map and take out buildings and the air units when you get them. Liberal use of the Laser is advised. | ||
Grond
599 Posts
On August 02 2010 17:19 goldy496 wrote: @Grond, I assume it's brutal we're talking about since the thread title is Dig - Brutal. Yes but there were a few posting that hadn't played Brutal. I'll have to disagree with the mass siege tank approach or if you do do that then you better laser the Immortals first.Get lots of siege tanks certainly but I think you need a somewhat rounded army. I think I'm trying this one too early into the campaign, I've only done 8 scenarios on Brutal and I can't hold off the last couple of waves. A few Spectres/Ghosts and I'd be golden. | ||
vlaric
United States412 Posts
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zotax
Sweden20 Posts
just turtle in and turtle heavy, i didnt even have vikings, just continous tank production, upgraded bunkers with marines, tower around the edges and like 135 scvs spread to repair. the only thing i killed with the drill was the collosi, cuz they walk up and give sight on the highground and all the units will whack on those tanks. dont overcomplicate it, dont think all fancy, nothing to it. you just need tanks to oneshot everything, i didnt have ONE moving unit exept the scvs. | ||
Kentor
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United States5784 Posts
Gotta try that specter trick when doing achievements :p | ||
Ghin
United States2391 Posts
Use the laser drill only on immortals, colossus, void rays, and maybe an archon or two if theres a lot of them and you don't think the tanks will kill them before they get to you. | ||
Gedrah
465 Posts
On August 01 2010 16:52 goldy496 wrote: How to beat this level easily. Survive long enough to get enough spectres or permacloaked ghosts to hold position and form a wall. They have no detection. Put the cloaked units at the bottom of the ramp. medic/rine and of course turrets because of the annoying air later. AI isn't intelligent enough to actually set down a psi storm on the cloaked spectres, so they'll just twitch there trying to pathfind through them, meanwhile your spectres just chill out and kill them. Survive the air, use laser to zap collosus (since they'll just walk over your invisible wall. protect from air and drops.. and you've got this game in hand. results: ![]() Are you sure this works the whole way through? They do eventually bring an Observer. I had perma-cloaked ghosts on this mission and the Protoss waves attacking from the north toward the end of the mission just walked up and killed them as if they weren't cloaked. Even though I didn't SEE the observer, I'm pretty sure this is how they detected me. | ||
MangoTango
United States3670 Posts
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JunZ
United States314 Posts
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FabledIntegral
United States9232 Posts
If you didn't use shift click for hte laser, I could see it being hard. | ||
Thenas
Sweden107 Posts
On July 28 2010 14:00 Kezzer wrote: Hey guys, I've spent a good 1.5 hours on this mission and I just cannot do it. Ive racked up over 100 kills on the mining lasers gunning down pure archons, collosus and immortals but it's just impossible -_- I really need some help, I've been doing medic marine, and trying to keep a perimeter of bunkers, but they die too fast. The high templar also just destroy my clumped up units. What I need is just a good unit mix to use, or some building strategy because as of now, im getting nowhere ![]() I had this problem aswell untill I remembed a survival custom map during hte beta where you block the choke with 2 commandcenters and some SCVs behind, this coupled with tanks and any ground attack just drop dead if you use the cannon on the immortals. I even managed to take the relics and the natural with this strategy on my first time trying it where so many other things failed over and over. | ||
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NeonGenesis
Norway260 Posts
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-infinite-
United States44 Posts
On August 06 2010 02:32 NeonGenesis wrote: Just get enough Tanks. I had 3 bunkers covering each entrance with Marauders in them. 1 SCV by each bunker for auto repair. Never lost a single bunker until the very very end. Only used laser to gun down Immortals, tanks killed everything else usually before they reached the bunkers. This. Worked really well. | ||
Honeybadger
United States821 Posts
just mass tank/turret with a few bunkers at the right choke and left ramp. focus the laser on archons, colossi, and immortals. Also, keep 4-5 SCV's on each side to repair, and ~4 medics one each side to heal the SCV's. | ||
pat777
United States356 Posts
On July 28 2010 21:58 keV. wrote: Lot of tanks and turrets. Don't need anything else to win. Just make sure you drill Colo first, they give sight to the ground. At a certain mass of tanks, collosi are the only threat because they allow HT storms. You really can win with just tanks turrets. Infantry is a waste IMO, they make it hard for SCVs to repair and you'd be better off spending on turrets. thanks man. I just beat the mission after following your strategy. I also followed liquipedia's advice and used ebays as meat shields. When I tried using upgraded bunkers, I did not have enough resources to mass tanks/turrets. | ||
a176
Canada6688 Posts
On August 06 2010 01:52 Gedrah wrote: Show nested quote + On August 01 2010 16:52 goldy496 wrote: How to beat this level easily. Survive long enough to get enough spectres or permacloaked ghosts to hold position and form a wall. They have no detection. Put the cloaked units at the bottom of the ramp. medic/rine and of course turrets because of the annoying air later. AI isn't intelligent enough to actually set down a psi storm on the cloaked spectres, so they'll just twitch there trying to pathfind through them, meanwhile your spectres just chill out and kill them. Survive the air, use laser to zap collosus (since they'll just walk over your invisible wall. protect from air and drops.. and you've got this game in hand. results: ![]() Are you sure this works the whole way through? They do eventually bring an Observer. I had perma-cloaked ghosts on this mission and the Protoss waves attacking from the north toward the end of the mission just walked up and killed them as if they weren't cloaked. Even though I didn't SEE the observer, I'm pretty sure this is how they detected me. are you sure? i dont think there's any detection in this mission (save for cannons), atleast that's whats on liquipedia. i followed the ghost method mentioned there. ezpz. | ||
bombcar
United States68 Posts
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Volshok
United States349 Posts
For the achievement, float a barracks to the far left of the map, past the ancient temple, then move it up slowly. You should have to snipe a carrier / few other air units, but after they die you can get vision of buildings. Pick them off with the mining laser. The computer will rebuild them, so you can simply kill the same 5-8 buildings over and over until you hit 50. Perhaps not the most glamorous way to complete it, but it makes it extremely easy. | ||
champignones
Panama160 Posts
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tofucake
Hyrule19053 Posts
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theytookourjobs
Sweden79 Posts
I also got 1-2 vikings to gain vision of the bonus artifacts and the photon cannons guarding it, then took it out with the laser drill and landed my viking to pick up the bonus objectives. | ||
goldy496
United States5 Posts
On August 24 2010 01:44 bombcar wrote: HT may be smart enough to storm ghosts even if they can't see them (as they can "see" where they must be). I think if the permaclocked things move, they'll be smart enough to use storm. otherwise, hold position is just funny. And I'm positive the only detection is cannons. | ||
FiWiFaKi
Canada9858 Posts
I started my NUR yesterday and finished this mission with 1 fac tanks, 2 rax mm. Just save every now and then since sometimes a stronger wave comes... I didn't bother blasting any units. Just secure your expo quickly and build 4 turrets on each side. I dunno, I found no challenge playing it on brutal. | ||
goldy496
United States5 Posts
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Galleon.frigate
Canada721 Posts
Personally I used a marine,maurder,medic bio ball supported by 7-8ish tanks to push in, would poke up and back and use the lazer as needed. If you attack a base too soon your amry will be melted and you'll have to restart/reload. As people have said, push down to that expo as soon as you can, I waited until I had a few tanks for each side. then you can mass produce shit. If you're shift clicking the lazer enough you should really only be fighting zel/stalkers at your base, you can pick off most everything else. (aside from those air rushes) personally I did the dig as early as possible, you don't need extra units or fancy anything. Carful and active lazer usage should mean that the air rushes are the only thing that gets into your base. | ||
Galleon.frigate
Canada721 Posts
On August 24 2010 03:52 tofucake wrote: Orbital Command + Laser = Win And we have a winner! | ||
Geo.Rion
7377 Posts
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TMTurtle
183 Posts
I've tried mass barrack and fly them in to provide vision to use the laser drill thing = doesnt work, even with 4-5 barracks they die almost instant Worked for me. I killed well over 100 buildings.You hug the left side of the map, then move along the top. Eventually I managed to take out the Nexus, even. The computer will continue to rebuild the buildings. This is a GOOD thing, because you were able to take them out the first time, getting double-triple credit is just bonus. | ||
aeroH
United States1034 Posts
end result: + Show Spoiler + ![]() ![]() ![]() ![]() ![]() | ||
Xenocide_Knight
Korea (South)2625 Posts
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wet
United States5 Posts
This is for Brutal, not the achievement. | ||
Ation
Finland102 Posts
This distraction technique means that in the early stages of the map (less than 10 tanks) you can have the top side defended by 4-6 tanks (and initial free MM) while bottom only requires 2-3 tanks. Always use the laser to destroy every Immortal // Archon // Colossus but nothing else. And after some time (can't seriously remember) be sure that you have about 4 or more missile turrets hugging your tanks on each side and then add more next to the laser drill and into other dropship hold position locations later on. I even had to run off my tanks on the first air attack just to make sure they don't get picked because my turrets were kinda mispositioned and didn't soak the damage away from the tanks fast enough (but it got fixed later on and I had a ton of tanks to spare). TL;DR: 1. Make superfast economy with expansion 2. Build only tanks as your units 3. Use Laser to destroy hard-to-kill targets 4. Take care of air attacks with Missile Turrets (and laser if needed) 5. Only northside requires "normal" defending (but make sure you can kill the southern entrance units in time) 6. Do not build anything outside of the cliffarea except CC & two gas unless you feel lucky ;p | ||
Sqq
Norway2023 Posts
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Flawm
United States8 Posts
I think its pretty obvious to see that some people are just bsing it. lol. | ||
groms
Canada1017 Posts
On September 06 2010 18:16 Sqq wrote: 1 base, mass tanks a few turrets, u can even go afk after u reach a critical amount of tanks. Its really that easy. Its much easier to beat on two bases tbh. Once you get enough tanks just expand and take the natural. Make sure to micro the laser to get the archons/immortals and you'll be fine. Also make sure to get some turrets to keep yourself safe from the air waves that will come. | ||
PimpMobeel
120 Posts
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Dinn
United States66 Posts
Put marauders and marines in the bunkers. The marauders are real useful slowing down the protoss. Bonus tip, if you want to get the relics as well, I suggest building an extra rax, or use the one you have if you don't need it. Fly it to the relic location, but it has to be between waves, as you get close use the laser to take out any enemies that hold a threat on the rax, liek the scouts, cannons, and stalkers maybe? When the area is clear of enemies land the rax near the relic and make a marine, use the laser to blow up the temple, then pick up the relic with the marine. Lift off the rax and get the other relics. Reminder, you have to do this between waves, when the toss spawn kill all their immortals and collosi first. Oh and save load a lot if you need to. Edit: I forgot, missile turrets, you're going to need them around the laser. | ||
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