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The Dig - Brutal

Forum Index > StarCraft 2 HotS
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1 2 3 4 Next All
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
July 28 2010 05:00 GMT
#1
Hey guys, I've spent a good 1.5 hours on this mission and I just cannot do it. Ive racked up over 100 kills on the mining lasers gunning down pure archons, collosus and immortals but it's just impossible -_- I really need some help, I've been doing medic marine, and trying to keep a perimeter of bunkers, but they die too fast. The high templar also just destroy my clumped up units.

What I need is just a good unit mix to use, or some building strategy because as of now, im getting nowhere
milk[mouse]
Profile Joined April 2010
2 Posts
July 28 2010 05:05 GMT
#2
Here is all you do: Mass Tanks around the laser, then pump rines and medics. Don;t bother with anything else. Don't worry about the ramps just focus on repairing the laser and massing. If you can shift click through the collossi/immortals/archons fast enough, you will win. It just takes FOREVER.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
July 28 2010 07:58 GMT
#3
mass tanks & turrets. make walls with barracks and a bunker with slow upgraded marauders on the right side cliff. also make sure to keep 3-4 scvs at all times hanging around your wall to repair it as the waves come in. use your laser gun early on to shoot down archons and immortals. when you start to run low on resources push down the ramp on your right and move your rax wall also. later on use the laser gun to shoot down templars and collosus because theyre the only things that can get close enough to hurt you.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
teamsolid
Profile Joined October 2007
Canada3668 Posts
July 28 2010 08:02 GMT
#4
Make 3 things... tanks + turrets + planetary fortresses. Add in MM if you want, but pretty much when you get enough tanks, it's cake.
kodancer
Profile Blog Joined June 2007
United States89 Posts
July 28 2010 08:32 GMT
#5
Wall with 3 rax on each side with a few scvs inside but near the rax to repair the damage from siege tanks. From that point I just made like 5 tanks for each side and pure MM. Worked wonderfully.

Probably the only problem I was to face was collossi, but they were the only units I attacked with the laser.
Crahptacular
Profile Joined December 2008
United States295 Posts
July 28 2010 09:03 GMT
#6
I thought this mission was one of the easiest ones, as all you need to do is turtle and occasionally shift queue some attacks with an infinite range ten million damage cannon. In the beginning I just made constant tank production, half on the left and half on the right, while using any excess minerals for marauder/medic. Around the time where you're introduced to the secondary objective (artifacts), I had a big enough group of MM to move out to the left side artifact. Two bunkers on the left ramp, move out with infantry. Vision up the cliff + laser to kill cannons with no casualties. Right after that, I took all my bio and set up three bunkers on the right side low ground choke, with tanks covering them on the cliff. Took the expo right away while using the bio to collect the other two artifacts down there. Up til now I had 2fac and 2rax, all with tech labs. Couldn't afford constant production, but gave me the flexibility to quickly replenish bio if they somehow died. As soon as the second base finished, I added a turret perimeter and two more rax and just built bio. 6-10 tanks per choke is more than enough, after that I used the facs to make gols. Laser target priority is col, immo, archon. Always had enough time to take out those units before they ever got to the base. HTs should be focus fired with tanks, they always clump so you'll kill all of them in a single volley, and you should never be hit by storm. Really it's just a big lesson in "how do I right-click the most expensive units" Also, autorepair is imba.
yesitsrob
Profile Joined April 2010
United Kingdom43 Posts
July 28 2010 10:20 GMT
#7
It's not a very forgiving mission in the sense that if a HT gets vision of your high group he's going to rape a lot of tanks. I always make sure to take out the colossi first with the gun, then immortals, then archons... any remaining Archons I may not have been fast enough with are generally killed quickly enough by the tanks.
HobbitGotGame
Profile Joined June 2009
Canada178 Posts
July 28 2010 10:27 GMT
#8
Fast expand and mass tanks.

That second base gives you the econ necessary to sustain tank production until you get a critical mass, then just focus fire down immortals, colossus and templar with that laser.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
July 28 2010 10:40 GMT
#9
try having those fire turrets at ramp, i know they are expensive but they RAPE immortals.
If you got far enough try getting science vessels - they are mechanical medics (so mech becomes RIDDICOLOUSLY overpowered).
but yeah, I only did the whole mission on hard so far - and I havent failed yet.

Gonna be fun to this this mission on brutal <3
In the woods, there lurks..
Excellence
Profile Joined July 2010
1 Post
Last Edited: 2010-07-28 11:16:13
July 28 2010 11:13 GMT
#10
Okay the Effing Yippee-ki-yay achievement is impossible to get.

I've tried mass tank + goliath to push down bases = doesnt work, the aerial strike + archon rapes em.

I've tried mass barrack and fly them in to provide vision to use the laser drill thing = doesnt work, even with 4-5 barracks they die almost instant,

I've tried using MMM to provide vision and mass tanks = doesnt work, once the attacking group comes your offense party get wiped.

The thing is you will sustain 2 much casualty b4 u can pushdown any bases really, so if ANYBODY have this particular achievement please share some experience.

And I tried coming back to this mission after i unlocked some air units = doesnt work the starport construction is disabled. WHOEVER HAS THIS ACHIEVEMENT HALP!

"Destroy 50 Protoss structures in "The Dig" mission on Hard difficulty."
monk
Profile Blog Joined May 2009
United States8476 Posts
July 28 2010 11:59 GMT
#11
To destroy 50 protoss structures, I camped outside protoss bases with tanks and MM. Then, I made a few barracks and floated them into the toss base to get vision. Finally, use the laser to kill off keys units/buildings.
Moderator
tyreek
Profile Joined June 2009
United States141 Posts
July 28 2010 12:05 GMT
#12
Your kill priority with the laser should be Immortal > Colossi > Archon if your low on tanks or you think your going to get over ran.
STORMMMMMMUUUUUUUUU
sikyon
Profile Joined June 2010
Canada1045 Posts
July 28 2010 12:41 GMT
#13
It took me awhile last night but I did it. I got a fast expand to the bottom right, morphing a planetary fortress there to defend it with some tanks and marines. On my top left I defended with tanks and tanks and tanks.

It was slightly dicey getting into midgame, but I just built extra CC's. I eventually walled off with 2 Planetary fortresses at each choke, with tank overwatch and a few marines on the ground. I built 5 racks and walled with those too. You can get so many extra minerals that I just spammed turrets to defend against air pushes, used the laser to kill carriers/void rays.

I used the extra minerals to build marines, and also rally additional SCV's outside the fortresses. Even with SCV's dying the whole time because I had 6 command centers I could just pump them out indefinatly for repair. I spent the rest of the time spamming tanks... I think by the end of the mission I had something like 14 at each choke. I didn't even need the laser when late game rolled around (except for carriers).

To push out to the minerals I just made a handful of Marines + medics and did it. Killed the cannons, laser provided clutch support, and capped them.

I'm not sure how I would have done it if I hadn't unlocked the fortresses yet though. Racks wall with mass tank lines behind it sounds enticing though (making full use of the range 13 on the tanks to prevent them from being hit by the stalkers) and SCV's repairing + medics healing the SCV's sounds smart to me.
keV.
Profile Blog Joined February 2009
United States3214 Posts
July 28 2010 12:58 GMT
#14
Lot of tanks and turrets. Don't need anything else to win.

Just make sure you drill Colo first, they give sight to the ground. At a certain mass of tanks, collosi are the only threat because they allow HT storms. You really can win with just tanks turrets. Infantry is a waste IMO, they make it hard for SCVs to repair and you'd be better off spending on turrets.
"brevity is the soul of wit" - William Shakesman
4Servy
Profile Joined August 2008
Netherlands1542 Posts
July 28 2010 12:59 GMT
#15
I played with it with marine/medic and tanks on the perimiter and just focus collusus and templars down with the lazer.
LionsFist
Profile Joined April 2010
Australia164 Posts
July 28 2010 14:54 GMT
#16
On July 28 2010 20:13 Excellence wrote:
Okay the Effing Yippee-ki-yay achievement is impossible to get.

I've tried mass tank + goliath to push down bases = doesnt work, the aerial strike + archon rapes em.

I've tried mass barrack and fly them in to provide vision to use the laser drill thing = doesnt work, even with 4-5 barracks they die almost instant,

I've tried using MMM to provide vision and mass tanks = doesnt work, once the attacking group comes your offense party get wiped.

The thing is you will sustain 2 much casualty b4 u can pushdown any bases really, so if ANYBODY have this particular achievement please share some experience.

And I tried coming back to this mission after i unlocked some air units = doesnt work the starport construction is disabled. WHOEVER HAS THIS ACHIEVEMENT HALP!

"Destroy 50 Protoss structures in "The Dig" mission on Hard difficulty."


I completely agree with you, but one thing...

You can get Wraiths before doing the map. They still don't help though, cannons all around every edge of each base won't even let you in for a second stealthed...

Your starport will be disabled if you've achieved the map on a different difficulty setting on that run through of the campaign. If you leave that map completely untouched until you do everything else except for the artifact chain, you'll be able to get a few air units.

Not that it helps.

Only thing that possible could do it is floating a few command centres into the bottom edge of the eastern base, sniping out the cannons and then using stealthed Wraiths, combined with the cannon.

Other than that, the only thing I can think of is a combination of 13 tanks + barracks for sight on cliffs + wraiths to take out VR's when they hassle...

Still think you'd lose on air superiority though.
bulge
Profile Joined July 2010
161 Posts
July 28 2010 15:39 GMT
#17
about 20 tanks, plenty of marines, a few medics and some fat merc vikings to kill the voids/carriers made this level doable on brutal.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
July 28 2010 16:17 GMT
#18
I can't understand the hard part of this level ? A few tanks + turrets on each side and mass marine + medi, you don't even have to use the laser on units :| Did it on my first try on brutal and was just boring :/
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
July 28 2010 16:25 GMT
#19
Its as easy as massing tanks and upgrading them, get Vikings and Turrets for air support, and throw in some MedicMarine to secure that expo to your right, just until you get tanks set up.
https://x.com/CaptainWaffless
LionsFist
Profile Joined April 2010
Australia164 Posts
July 28 2010 17:20 GMT
#20
Just got a simple way of doing the Yippee-ki-yay achievement

Start a new campaign, run through everything on casual and leave out the siege tank one.

Buy the mule/scan upgrade.

Get 2 plantetary fortresses + tanks on each side, spam 11 command centres, scan constantly and queue up buildings for the laser to kill. Easy.
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