• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:13
CET 23:13
KST 07:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win02026 KungFu Cup Announcement5BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block5
StarCraft 2
General
Weekly Cups (March 2-8): ByuN overcomes PvT block Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win GSL CK - New online series
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Tokyo Olympics 2021 Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1547 users

Mar Sara Mission 3 - Zero Hour Achievement - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 Next All
Healthcare
Profile Joined July 2010
Canada3 Posts
July 28 2010 20:54 GMT
#21
On July 28 2010 11:21 kAz3 wrote:
i'm having trouble with the OTHER achievement on this mission, the one where you can't lose any buildings . . . I beat the whole mission without losing any buildings even on hard, but I didn't get the achievement . . do you need to protect the civilian buildings too?


Same thing happend to me while playing on Normal. I protected all the buildings and didn't lose any and just didn't get the achievement at all. Pretty lame, could be a bug.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
July 28 2010 21:17 GMT
#22
On July 29 2010 05:54 Healthcare wrote:
Show nested quote +
On July 28 2010 11:21 kAz3 wrote:
i'm having trouble with the OTHER achievement on this mission, the one where you can't lose any buildings . . . I beat the whole mission without losing any buildings even on hard, but I didn't get the achievement . . do you need to protect the civilian buildings too?


Same thing happend to me while playing on Normal. I protected all the buildings and didn't lose any and just didn't get the achievement at all. Pretty lame, could be a bug.


Notice that you have to beat the mission without losing or salvaging any buildings.

Maybe you salvaged your inner-most bunkers? If so, then it doesn't count.
next week on Everybody Loves HypnoToad:
Healthcare
Profile Joined July 2010
Canada3 Posts
July 28 2010 21:18 GMT
#23
I was worried about that so I didn't salvage anything. I'll try it again.
socal50
Profile Joined July 2010
United States93 Posts
July 28 2010 21:19 GMT
#24
On July 27 2010 13:26 yrba1 wrote:
Get it later, once you beat the other missions, you'll have access to new units that can solve your problem.

how does this work? when i go to replay the mission, i only have the units and unlocks that i had up to that point
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2010-07-28 22:22:25
July 28 2010 22:20 GMT
#25
This might answer some of the issues:
http://www.reddit.com/r/starcraft/comments/cusgw/for_those_of_you_going_for_the_achievements_in/

In the mission "Zero Hour", there's an achievement (Hold the Line) where you have to survive without losing or salvaging any structures on Normal difficulty or higher.

Keep in mind that the end-mission cinematic has at least two nydus worms popping up inside your base. If you built somewhere where the nydus worms are supposed to pop up, the game destroys your buildings to make room for the nydus worm in the cinematic. Yes, that's right, you can still fail the achievement IN THE CINEMATIC after the mission's supposed to have ended. Don't put your buildings where the nydus worms are supposed to spawn.

Edit: This is mission 3 in the Mar Sara campaign. In fact, build as little as possible, just in case.
Healthcare
Profile Joined July 2010
Canada3 Posts
July 28 2010 23:21 GMT
#26
On July 29 2010 07:20 Jyvblamo wrote:
This might answer some of the issues:
http://www.reddit.com/r/starcraft/comments/cusgw/for_those_of_you_going_for_the_achievements_in/

Show nested quote +
In the mission "Zero Hour", there's an achievement (Hold the Line) where you have to survive without losing or salvaging any structures on Normal difficulty or higher.

Keep in mind that the end-mission cinematic has at least two nydus worms popping up inside your base. If you built somewhere where the nydus worms are supposed to pop up, the game destroys your buildings to make room for the nydus worm in the cinematic. Yes, that's right, you can still fail the achievement IN THE CINEMATIC after the mission's supposed to have ended. Don't put your buildings where the nydus worms are supposed to spawn.

Edit: This is mission 3 in the Mar Sara campaign. In fact, build as little as possible, just in case.



I played it again and I'm pretty sure that's what happend the first time. Silly!
ImperialFenix
Profile Joined June 2010
30 Posts
July 29 2010 03:46 GMT
#27
^ Whoa, that's good to know. I probably did the same thing, was building depots and ton of barracks.
LionsFist
Profile Joined April 2010
Australia164 Posts
July 29 2010 03:50 GMT
#28
1. Buy stim upgrade first.
2. Get through the first 10 missions easily.
3. ????
4. PROFIT!!!!
5. Make Kerrigan Topless Pho... I mean take out washing.
elijahfactor
Profile Joined July 2010
United States1 Post
July 30 2010 07:20 GMT
#29
As several have said:

First:
You CANNOT just get tech upgrades. When you go back, you play it as if you were that particular tech level. IE, what you had the first time is what you have now.

Second:
This MUST be done on Hard difficulty to get the achievement. So, people saying "just play on casual"... no go.

Now, how did I do it?

I salvaged my front 2 bunkers, and put 4 guys in both of the bunkers on the second level, closest to my barracks. I put x2 cores on my Barracks. I just pumped Marines. I did it with Medics several times... could never get it. I'm sure others can, if not, try Marines only. I got just enough gas to give me the 2 upgrades for the Marines.

Other than that, lots of SCVs. Lots of Marines. Go rescue everyone you can. I immobilized my main group of troops after the second group appeared AND that left wave of zerg came. (Right after the call a wave from the left come, so let the bunkers do their thing, then go.) I think cleared the road of any zerg unit producing creep and any crawler up to the initial ramp up to the western zerg base. I held there and kept clearing out what came. Made sure no creep was added.

When the third group came, I pushed up the ramp, targeted the zerg units, then back to crawlers. Back and forth until I was through. Then, I took out the first base the the left. Killed all of the crawlers that remained while also disposing of the Zerg units. After that, just take out the hatcheries and move north to the next base. Rinse and Repeat.

I should say that about half way into my First assault on the western base I sent a group of Marines to reinforce, which was definitely needed if you use this technique. Before hitting the Northern base, I took the small group that was created at my base and moved them into my main Army. (They just held at the road)

Especially at the Northern base, there are a couple crawlers that you can just maneuver your guys around and just hit the hatchery and any Zerg units that come. That makes it fairly easy and less troublesome.

Good Luck!
Augury
Profile Blog Joined September 2008
United States758 Posts
July 30 2010 07:22 GMT
#30
It's 4 hatcheries, right?
ArghUScaredMe
Profile Joined July 2010
United States712 Posts
Last Edited: 2010-07-30 07:31:52
July 30 2010 07:30 GMT
#31
Yeah, most SC:BW was just that-

1) Turtle with MINIMAL forces
2) Econ hardcore, never stop building workers
3) Expand early as possible whie see 1).
3) Dual upgrades
4) Then make 15-20 gateways/rax/hatcheries, GG

Same applies to Warcrat 3 too. You just gotta have patience and reach critical mass (150-200 food). That's the biggest mistake of beginner RTS players. They send 50 food army 4 times and get them all killed when they could wait til 200 and rape all for the same money.

Same for SC2, OP. If you think you're dying, it's because you simply don't have enough units. If you're racing against time, you find the sweet spot to mass everything and finish it at once.
Aikin
Profile Joined April 2010
Austria532 Posts
Last Edited: 2010-07-30 07:37:47
July 30 2010 07:36 GMT
#32
Well i really don´t see the problem with that achievment. There are only like 2 spinecrawlers 5 hydras and some mutas definding the hatches and you can just streamroll them with about 150 food of marine medic. The attack waves are pretty lame on hard just some lings and hydras. If you have some bunkers and patroling svcs all you need to do is like getting 3 rax and pumping a big bio ball and attack move.
[A]dmiral Bulldog | Naniwa | [A]lliance
jpaugh78
Profile Joined May 2010
United States179 Posts
July 30 2010 22:18 GMT
#33
To the people who suggested sacking those outer bunkers, thanks! I finally finished it using that strat. I put 2 reactors on the first two Rax, and got enough gas for both upgrades, then stopped getting gas. Just made a crap ton of 1/1 marines and decimated the SW zerg base with 3 hatches, then killed one of the north hatches for my 4th.

I almost died, from not having enough guys protecting my base, but you don't actually need to beat the mission if you just want this achievement. Thank god, I don't have to use the original portraits anymore.
vyyye
Profile Joined July 2010
Sweden3917 Posts
July 31 2010 01:15 GMT
#34
I found it to be pretty easy, I simply walled off with three bunkers (with marines in) at the right side, a bunker (with marines in..again) and a barracks on the left side, then procceeded to macro up a forced of medic+marine. Keep making SCVs, having 3-4 at each choke really helps out with repairs etc.
Just build up units, then walk right over the south western bases, kall hatcheries but let the drones live. They'll rebuild, kill another hatcery while they're rebuilding.
dsp4
Profile Joined August 2010
Canada1 Post
August 01 2010 09:06 GMT
#35
Man, for the "Hold the Line" achievement, I thought "no salvage" meant no repairing, so I went on deactivating auto-repair on all SCVs, building 6 bunkers at both chokes, tons of towers between them, and keeping 8 marines in front of the bunkers so they absorb damage. What was really a pain is that at some point in the mission, you are given an SCV that automatically goes to repair your bunkers, and I thought I had to catch it before he got there. Twice he did, and I restarted because of that. I'm such a noob. I didn't understand why I kept on failing the mission. Gotta be those towers in the middle being destroyed by the nydus in the cutscene. The last time, I skipped the cutscene, so that may be why I got it.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
Last Edited: 2010-08-01 10:37:12
August 01 2010 10:36 GMT
#36
I struggled with that achieve initially too, but after reading what others did, I realized I was making it much more complicated than need be.

Here's what I ended up doing:

I salvaged my front two bunkers, built another rax, two reactors, one tech lab, a refinery, and pumped SCVs until saturated, all the while pumping rine/medic.

I save the first group in the NE corner pretty shortly after announced. Then around the 10 minute mark I take my M&M ball to the SW base with the 3 hatcheries. Change your rally points to near the base. Do some minor micro (not fighting units and spine crawlers simultaneously while they are uphill, for instance - just pull back and kill the units then run up).

After killing those 3 hatcheries, save the troops right up the ramp. Change your rally points and then proceed further NW to kill the last hatchery
Undefeated TL Tecmo Super Bowl League Champion
ScienceRob
Profile Joined April 2010
United States382 Posts
August 01 2010 12:44 GMT
#37
I ended up just getting max food supply and then all-in'ing the computer.
Carpe Diem
RedThor
Profile Blog Joined April 2010
116 Posts
August 01 2010 16:33 GMT
#38
I ended up doing it exactly in the way that EscPlan9 describes. Makes it pretty easy.
Favorite map: Scrap station !
devilesk
Profile Joined May 2005
United States140 Posts
August 01 2010 17:02 GMT
#39
I got this achievement yesterday. I salvaged the innermost bunkers and did a fast bunker push just outside the left base. I had three bunkers at the right choke which easily defends that side with some scvs repairing. Then I slowly pushed until I could bunker right below the ramp of the left base. Then I lured the waves that gathered up on the ramp and got them killed at my bunkers and then rushed up the ramp with a large force of marines.

With one minute left I did an all in push of the top hatchery taking every single unit I had, including scvs and the marines defending my base. I was able to take out the hatchery before my units died. Meanwhile, my base was getting destroyed, but I lifted my CC away and it died literally to mutalisks one second after the countdown expired
www.devilesk.com/dota2
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 01 2010 17:18 GMT
#40
Just macro up a giant ball, get the 1/1 upgrades save the people who need help and during the final save around 9 oclock go south. Kill two spine crawlers, rape the 3 hatcheries then back off and turn around again, by that time they have ordered drones to construct new hatcheries.

Destroy one of those, get achievement, go back win game.

As for the hold the line without destroying or salvaging bunkers, make two additional bunkers (one on each side), use marines to soak damage in front of bunkers and have svcs repairing.
"Mudkip"
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 193
SpeCial 148
JuggernautJason128
UpATreeSC 110
StarCraft: Brood War
Bonyth 102
Nal_rA 40
Dota 2
monkeys_forever332
League of Legends
JimRising 542
Counter-Strike
pashabiceps2118
Super Smash Bros
hungrybox17
PPMD17
Liquid`Ken12
Other Games
summit1g10986
Grubby4570
tarik_tv3515
shahzam380
KnowMe226
C9.Mang0154
Trikslyr38
Mew2King26
Organizations
Dota 2
PGL Dota 2 - Main Stream390
Other Games
BasetradeTV114
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 14
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Eskiya23 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21262
• WagamamaTV388
League of Legends
• TFBlade1046
Other Games
• Scarra1382
• imaqtpie1316
• Shiphtur212
Upcoming Events
WardiTV Team League
13h 48m
PiGosaur Cup
1d 1h
Kung Fu Cup
1d 12h
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
4 days
BSL
4 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.