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Mar Sara Mission 3 - Zero Hour Achievement

Forum Index > StarCraft 2 HotS
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1 2 3 Next All
Foooky
Profile Blog Joined April 2010
Australia205 Posts
July 27 2010 04:19 GMT
#1
I have spent a good two hours trying various strategies in order to complete "The best defense" achievement which involves killing three hatcheries within the mission. I have tried building bunkers outside the creep and rushing marines really early, etc. with minimal success. The problem I find is that these spine crawlers RAPE my marines so fast and they are positioned so well and the nydus worms allow the zerg to be constantly reinforcing.

Anyone completed this achievement and care to detail how they did it?
yrba1
Profile Joined June 2010
United States325 Posts
July 27 2010 04:26 GMT
#2
Get it later, once you beat the other missions, you'll have access to new units that can solve your problem.
Krissam
Profile Joined April 2010
Denmark189 Posts
July 27 2010 04:27 GMT
#3
a bit of marine micro (basicly just pull back the ones taking damage) and push out, make sure you spend all your money.

Also having a few scv's repairing the bunkers, and perhaps make an extra one at each choke can help a lot.
If you can chill, chill!" - TLAF-Liquid´Tyler
Foooky
Profile Blog Joined April 2010
Australia205 Posts
July 27 2010 04:33 GMT
#4
Actually one try later I figured it out.

The way I approached it:

1. salvaged my edge bunkers
2. turned in onto faster (for some reason the game had the mode set on fast which makes it seem so slow and throws all my macro off)
3. macro'd up to scv saturation and 120 food marine medic and then went to attack and it was pretty easy from there.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 27 2010 04:35 GMT
#5
Dammit i wish i knew what you were talking about. Still got 2 hours and more to wait
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
SpavaM
Profile Blog Joined September 2009
Croatia175 Posts
July 27 2010 05:16 GMT
#6
I have a hunch that it's possible to go back to the mission with upgraded units... If I remember correctly, you still don't have stim back there (actually, I don't have it now, I'm saving my money for other upgrades), and I guess that stim would make a world of difference
aka imagiNe... "What if Nydus worms could make my coffee, play 2v2 and close threads for me? That would be grand." - riptide
xiaofan
Profile Blog Joined July 2006
United States513 Posts
July 27 2010 06:05 GMT
#7
i did it with what i was given. it was really easy... you just play normal, macro up to about 10-12 minutes and move out. i went out the right bridge, rescued the two camps, and looped back down. there's a base with 3 hatcheries up a ramp. after u take that out, head north through a choke and take out the 4th hatch
shinosai
Profile Blog Joined April 2010
United States1577 Posts
July 27 2010 06:18 GMT
#8
I did it on brutal mode. Took a few tries but i found out the bottomleft hatcheries are one hundred times easier than the topright ones.
Be versatile, know when to retreat, and carry a big gun.
nik_0_0
Profile Joined March 2010
Canada82 Posts
July 27 2010 08:04 GMT
#9
Unfortunately, upgrades are not retroactive. (Actually don't quote me on this, upgrades are not retro active if you are loading from a save, which makes sense really).

But yeah, like it has been said, macro up, 4 rax with 3 reactor and 1 techlab seems to do the trick. Wait till you get a critical mass of rines and then smash that bottom left 3x hatcheries. Then the middle 1 hatch is simple!
Eh?
Xception704
Profile Joined May 2008
United States161 Posts
Last Edited: 2010-07-27 09:04:28
July 27 2010 08:34 GMT
#10
This is why I love TL ... I come looking for a specific answer and get it within 15 seconds.

//edit: did exactly what you guys said ... and got it easily
SharTeel
Profile Joined July 2010
1 Post
July 27 2010 14:33 GMT
#11
On July 27 2010 13:26 yrba1 wrote:
Get it later, once you beat the other missions, you'll have access to new units that can solve your problem.


tried it, upgrades are not retroactively given when repeating missions (ie: no stimpacks, no flamers) from the mission archive :S

i keep getting slaughtered when I get anywhere close to those bases
zTz
Profile Blog Joined February 2003
United States476 Posts
July 27 2010 16:47 GMT
#12
How did u set it to faster? I thought when I checked the bar was greyed out and couldn't be used
where's the rants n flames section?
Owarida
Profile Joined April 2010
United States333 Posts
July 27 2010 17:22 GMT
#13
I would sent a replay if I could but I just ended up geting 5-6 rax pumping rines, kept a large ball in my base with a large ball moving around hatchs.. I think I ended up geting 6 -7 hatch with that strat. Got both upgrades as well.
Ventez
Profile Joined April 2010
Norway107 Posts
July 27 2010 17:33 GMT
#14
I did it by just running out with my army composing of mostly marines + medics. I took out one base, and halfway took out the other base. I got the achievement and just reloaded before I attacked. You don't need to finish the mission, just killing them and failing works as well.
Desgan
Profile Joined July 2010
Germany3 Posts
July 27 2010 21:06 GMT
#15
im really getting frustrated , im tryin to built as many marines as possible and a few medics,
when there r only 5 minutes left i try to go for the left hatcheries but they still get raped by these zergs.
so how many wbf`s do u have?, i have like 15 but i obviously cant build enough marines fast enough.
if i try to repair and build bunkers i lose even more resources and time.
I really dont see how i can get this archievment.
Maybe if you got some more infos or tips i would appreciate that.
Desgan
Profile Joined July 2010
Germany3 Posts
July 27 2010 23:21 GMT
#16
so i finnaly made it
this time i immediately built a dozen wbf`s and a third building for the marines.
Then i pretty muched focused on constantly building marines and some medics.
It was pretty easy this time to destroy the hatches. I guess i have to get some more xp in sc2.
Thanks for your comments guys, it really helped me out.
kAz3
Profile Joined July 2010
United States56 Posts
July 28 2010 02:21 GMT
#17
i'm having trouble with the OTHER achievement on this mission, the one where you can't lose any buildings . . . I beat the whole mission without losing any buildings even on hard, but I didn't get the achievement . . do you need to protect the civilian buildings too?
Desgan
Profile Joined July 2010
Germany3 Posts
July 28 2010 02:27 GMT
#18
no you only need to protect your own buildings, i did on normal which was very easy
remember not to sell a building or you wont get the achievment.
oddo123
Profile Joined October 2009
Iceland134 Posts
July 28 2010 02:29 GMT
#19
Just play casual mode, you only need 20 marines or something lol, I did that.
Imma lead farmer, motherfucka!~ T: TLO P: InCa Z: Sen
Capnstank
Profile Joined June 2010
Canada47 Posts
July 28 2010 15:11 GMT
#20
On July 27 2010 13:33 Foooky wrote:
Actually one try later I figured it out.

The way I approached it:

1. salvaged my edge bunkers
2. turned in onto faster (for some reason the game had the mode set on fast which makes it seem so slow and throws all my macro off)
3. macro'd up to scv saturation and 120 food marine medic and then went to attack and it was pretty easy from there.


Yeah, that's how you won anything on SC:BW campaign too.

1) Turtle
2) Econ saturation
3) Huge army
4) 1a2a3a (with micro where actually required)
5) Profit.
1 2 3 Next All
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