Anyone completed this achievement and care to detail how they did it?
Mar Sara Mission 3 - Zero Hour Achievement
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Foooky
Australia205 Posts
Anyone completed this achievement and care to detail how they did it? | ||
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yrba1
United States325 Posts
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Krissam
Denmark189 Posts
Also having a few scv's repairing the bunkers, and perhaps make an extra one at each choke can help a lot. | ||
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Foooky
Australia205 Posts
The way I approached it: 1. salvaged my edge bunkers 2. turned in onto faster (for some reason the game had the mode set on fast which makes it seem so slow and throws all my macro off) 3. macro'd up to scv saturation and 120 food marine medic and then went to attack and it was pretty easy from there. | ||
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SC2Phoenix
Canada2814 Posts
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SpavaM
Croatia175 Posts
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xiaofan
United States513 Posts
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shinosai
United States1577 Posts
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nik_0_0
Canada82 Posts
But yeah, like it has been said, macro up, 4 rax with 3 reactor and 1 techlab seems to do the trick. Wait till you get a critical mass of rines and then smash that bottom left 3x hatcheries. Then the middle 1 hatch is simple! | ||
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Xception704
United States161 Posts
//edit: did exactly what you guys said ... and got it easily ![]() | ||
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SharTeel
1 Post
On July 27 2010 13:26 yrba1 wrote: Get it later, once you beat the other missions, you'll have access to new units that can solve your problem. tried it, upgrades are not retroactively given when repeating missions (ie: no stimpacks, no flamers) from the mission archive :S i keep getting slaughtered when I get anywhere close to those bases | ||
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zTz
United States476 Posts
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Owarida
United States333 Posts
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Ventez
Norway107 Posts
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Desgan
Germany3 Posts
when there r only 5 minutes left i try to go for the left hatcheries but they still get raped by these zergs. so how many wbf`s do u have?, i have like 15 but i obviously cant build enough marines fast enough. if i try to repair and build bunkers i lose even more resources and time. I really dont see how i can get this archievment. Maybe if you got some more infos or tips i would appreciate that. | ||
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Desgan
Germany3 Posts
![]() this time i immediately built a dozen wbf`s and a third building for the marines. Then i pretty muched focused on constantly building marines and some medics. It was pretty easy this time to destroy the hatches. I guess i have to get some more xp in sc2. Thanks for your comments guys, it really helped me out. | ||
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kAz3
United States56 Posts
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Desgan
Germany3 Posts
remember not to sell a building or you wont get the achievment. | ||
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oddo123
Iceland134 Posts
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Capnstank
Canada47 Posts
On July 27 2010 13:33 Foooky wrote: Actually one try later I figured it out. The way I approached it: 1. salvaged my edge bunkers 2. turned in onto faster (for some reason the game had the mode set on fast which makes it seem so slow and throws all my macro off) 3. macro'd up to scv saturation and 120 food marine medic and then went to attack and it was pretty easy from there. Yeah, that's how you won anything on SC:BW campaign too. 1) Turtle 2) Econ saturation 3) Huge army 4) 1a2a3a (with micro where actually required) 5) Profit. | ||
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Healthcare
Canada3 Posts
On July 28 2010 11:21 kAz3 wrote: i'm having trouble with the OTHER achievement on this mission, the one where you can't lose any buildings . . . I beat the whole mission without losing any buildings even on hard, but I didn't get the achievement . . do you need to protect the civilian buildings too? Same thing happend to me while playing on Normal. I protected all the buildings and didn't lose any and just didn't get the achievement at all. Pretty lame, could be a bug. | ||
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BlasiuS
United States2405 Posts
On July 29 2010 05:54 Healthcare wrote: Same thing happend to me while playing on Normal. I protected all the buildings and didn't lose any and just didn't get the achievement at all. Pretty lame, could be a bug. Notice that you have to beat the mission without losing or salvaging any buildings. Maybe you salvaged your inner-most bunkers? If so, then it doesn't count. | ||
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Healthcare
Canada3 Posts
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socal50
United States93 Posts
On July 27 2010 13:26 yrba1 wrote: Get it later, once you beat the other missions, you'll have access to new units that can solve your problem. how does this work? when i go to replay the mission, i only have the units and unlocks that i had up to that point | ||
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Jyvblamo
Canada13788 Posts
http://www.reddit.com/r/starcraft/comments/cusgw/for_those_of_you_going_for_the_achievements_in/ In the mission "Zero Hour", there's an achievement (Hold the Line) where you have to survive without losing or salvaging any structures on Normal difficulty or higher. Keep in mind that the end-mission cinematic has at least two nydus worms popping up inside your base. If you built somewhere where the nydus worms are supposed to pop up, the game destroys your buildings to make room for the nydus worm in the cinematic. Yes, that's right, you can still fail the achievement IN THE CINEMATIC after the mission's supposed to have ended. Don't put your buildings where the nydus worms are supposed to spawn. Edit: This is mission 3 in the Mar Sara campaign. In fact, build as little as possible, just in case. | ||
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Healthcare
Canada3 Posts
On July 29 2010 07:20 Jyvblamo wrote: This might answer some of the issues: http://www.reddit.com/r/starcraft/comments/cusgw/for_those_of_you_going_for_the_achievements_in/ I played it again and I'm pretty sure that's what happend the first time. Silly! | ||
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ImperialFenix
30 Posts
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LionsFist
Australia164 Posts
2. Get through the first 10 missions easily. 3. ???? 4. PROFIT!!!! 5. Make Kerrigan Topless Pho... I mean take out washing. | ||
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elijahfactor
United States1 Post
First: You CANNOT just get tech upgrades. When you go back, you play it as if you were that particular tech level. IE, what you had the first time is what you have now. Second: This MUST be done on Hard difficulty to get the achievement. So, people saying "just play on casual"... no go. Now, how did I do it? I salvaged my front 2 bunkers, and put 4 guys in both of the bunkers on the second level, closest to my barracks. I put x2 cores on my Barracks. I just pumped Marines. I did it with Medics several times... could never get it. I'm sure others can, if not, try Marines only. I got just enough gas to give me the 2 upgrades for the Marines. Other than that, lots of SCVs. Lots of Marines. Go rescue everyone you can. I immobilized my main group of troops after the second group appeared AND that left wave of zerg came. (Right after the call a wave from the left come, so let the bunkers do their thing, then go.) I think cleared the road of any zerg unit producing creep and any crawler up to the initial ramp up to the western zerg base. I held there and kept clearing out what came. Made sure no creep was added. When the third group came, I pushed up the ramp, targeted the zerg units, then back to crawlers. Back and forth until I was through. Then, I took out the first base the the left. Killed all of the crawlers that remained while also disposing of the Zerg units. After that, just take out the hatcheries and move north to the next base. Rinse and Repeat. I should say that about half way into my First assault on the western base I sent a group of Marines to reinforce, which was definitely needed if you use this technique. Before hitting the Northern base, I took the small group that was created at my base and moved them into my main Army. (They just held at the road) Especially at the Northern base, there are a couple crawlers that you can just maneuver your guys around and just hit the hatchery and any Zerg units that come. That makes it fairly easy and less troublesome. Good Luck! | ||
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Augury
United States758 Posts
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ArghUScaredMe
United States712 Posts
1) Turtle with MINIMAL forces 2) Econ hardcore, never stop building workers 3) Expand early as possible whie see 1). 3) Dual upgrades 4) Then make 15-20 gateways/rax/hatcheries, GG Same applies to Warcrat 3 too. You just gotta have patience and reach critical mass (150-200 food). That's the biggest mistake of beginner RTS players. They send 50 food army 4 times and get them all killed when they could wait til 200 and rape all for the same money. Same for SC2, OP. If you think you're dying, it's because you simply don't have enough units. If you're racing against time, you find the sweet spot to mass everything and finish it at once. | ||
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Aikin
Austria532 Posts
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jpaugh78
United States179 Posts
I almost died, from not having enough guys protecting my base, but you don't actually need to beat the mission if you just want this achievement. Thank god, I don't have to use the original portraits anymore. | ||
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vyyye
Sweden3917 Posts
Just build up units, then walk right over the south western bases, kall hatcheries but let the drones live. They'll rebuild, kill another hatcery while they're rebuilding. | ||
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dsp4
Canada1 Post
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EscPlan9
United States2777 Posts
Here's what I ended up doing: I salvaged my front two bunkers, built another rax, two reactors, one tech lab, a refinery, and pumped SCVs until saturated, all the while pumping rine/medic. I save the first group in the NE corner pretty shortly after announced. Then around the 10 minute mark I take my M&M ball to the SW base with the 3 hatcheries. Change your rally points to near the base. Do some minor micro (not fighting units and spine crawlers simultaneously while they are uphill, for instance - just pull back and kill the units then run up). After killing those 3 hatcheries, save the troops right up the ramp. Change your rally points and then proceed further NW to kill the last hatchery | ||
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ScienceRob
United States382 Posts
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RedThor
116 Posts
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devilesk
United States140 Posts
With one minute left I did an all in push of the top hatchery taking every single unit I had, including scvs and the marines defending my base. I was able to take out the hatchery before my units died. Meanwhile, my base was getting destroyed, but I lifted my CC away and it died literally to mutalisks one second after the countdown expired ![]() | ||
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Madkipz
Norway1643 Posts
Destroy one of those, get achievement, go back win game. As for the hold the line without destroying or salvaging bunkers, make two additional bunkers (one on each side), use marines to soak damage in front of bunkers and have svcs repairing. | ||
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Rojato
Nicaragua23 Posts
On July 29 2010 08:21 Healthcare wrote: I played it again and I'm pretty sure that's what happend the first time. Silly! The same thing happened to me :S :S :S.. now I have to do it again.. | ||
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Tharros
Australia94 Posts
But this is the way I did it. I salvaged the two top most bunkers. Use the extra mineral to get the economy going and throw down another 3 barracks. You can rescue all the marines if you want. Pump out marines and medics until about 11 minutes left and then push out across the northern bridge. Destroy the two hatcheries in the northern part of the map and then retreat back slightly. The AI will rebuild the hatcheries and in a few minutes attack and destroy them again. | ||
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Flawm
United States8 Posts
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FrontalMonkey
United States90 Posts
I kept trying to break the bottom left expo to no avail b/c I'd wait too long to push out - between the forces already there and the nydus worm it never ended. Tried it like 4 times this way, then tried the method I outlined and got it first try. | ||
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emythrel
United Kingdom2599 Posts
As above is salvaged my outside bunkers and fell back. Dropped a third rax with reactor, saturated my mineral line and then pumped marines and medics until i had about 140 foods worth of units total. Then i struck out and took out all the spine crawlers just outside my base, left a few troops behind to stop any new ones going down and microed upto the three bases... remember to focus down enemies and just ignore the spine crawlers (let your medics do some work lol) once you get the first two hatches down you can take out the crawlers. While you are doing all that keep pumping marines and medics and set them to rally just outside your base. Meet up with your main force as it leaves where the three hatches were, and go up the choke to the top left base, again focus everything down.... especially the air units (spalsh damage hurts!) and then just take out the base. done | ||
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