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Off-Topic General Discussion - Page 2261

Forum Index > The Shopkeeper′s Inn
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Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 23 2014 14:54 GMT
#45201
On June 23 2014 23:51 jcarlsoniv wrote:
Show nested quote +
On June 23 2014 23:49 Requizen wrote:
Good morning friends! I hope all is well, considering it is Monday after all. How are you feeling today?


It's Monday. And I woke up with no Internet. And my party killed the hydra I threw at them with ease...they struggled more with the water elementals before the hydra ~_~

We're playing again on Wednesday, so I have to figure out some way to kill someone soon.

How'd they drop it so easily? Was it good rolling or did you not account for an ability/spell they had that made short work of it?
It's your boy Guzma!
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 23 2014 15:03 GMT
#45202
On June 23 2014 23:54 Requizen wrote:
Show nested quote +
On June 23 2014 23:51 jcarlsoniv wrote:
On June 23 2014 23:49 Requizen wrote:
Good morning friends! I hope all is well, considering it is Monday after all. How are you feeling today?


It's Monday. And I woke up with no Internet. And my party killed the hydra I threw at them with ease...they struggled more with the water elementals before the hydra ~_~

We're playing again on Wednesday, so I have to figure out some way to kill someone soon.

How'd they drop it so easily? Was it good rolling or did you not account for an ability/spell they had that made short work of it?


  • 1. I rolled poorly all night
  • 2. It was a side quest for them, so I didn't make it too hard (they're all lvl 4, the hydra was lvl 7)
  • 3. The hydra in the bestiary can't use its head regeneration if it had been damaged by fire that turn. It had an awful initiative roll, and the cleric and wizard both used flaming sphere on it first turn ~_~


Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Gahlo
Profile Joined February 2010
United States35174 Posts
June 23 2014 15:05 GMT
#45203
On June 23 2014 22:15 Frolossus wrote:
Show nested quote +
On June 23 2014 22:14 jcarlsoniv wrote:
Monday whyyyyyy

woke up and there's no internet in my apartment - gotta love Comcast

wait for the part where they send out a service guy who is so overweight he looks like he is gonna have a heart attack from bending over to look at your setup x:

Don't forget he has to smell like he spent a few hours in a cigarette sauna.

On June 23 2014 23:46 Sufficiency wrote:
My understanding is that so long as US does not lose too badly agains Germany they will advance

Actually, Portugal is even more screwed than that.
+ Show Spoiler [Chart of all 265 outcomes assuming nob…] +
[image loading]
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
June 23 2014 15:18 GMT
#45204
USA has a really good chance of making it into the next round, they just need to not lose against Germany and they're golden
Bronze player stuck in platinum
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 23 2014 15:25 GMT
#45205
On June 24 2014 00:03 jcarlsoniv wrote:
Show nested quote +
On June 23 2014 23:54 Requizen wrote:
On June 23 2014 23:51 jcarlsoniv wrote:
On June 23 2014 23:49 Requizen wrote:
Good morning friends! I hope all is well, considering it is Monday after all. How are you feeling today?


It's Monday. And I woke up with no Internet. And my party killed the hydra I threw at them with ease...they struggled more with the water elementals before the hydra ~_~

We're playing again on Wednesday, so I have to figure out some way to kill someone soon.

How'd they drop it so easily? Was it good rolling or did you not account for an ability/spell they had that made short work of it?


  • 1. I rolled poorly all night
  • 2. It was a side quest for them, so I didn't make it too hard (they're all lvl 4, the hydra was lvl 7)
  • 3. The hydra in the bestiary can't use its head regeneration if it had been damaged by fire that turn. It had an awful initiative roll, and the cleric and wizard both used flaming sphere on it first turn ~_~



What else is in the party? A Hydra kind of gets shut down by casters, but if you want to make it more of a challenge for your wizard/cleric, you could start to introduce things that are more designed to shut down/ignore casters.
It's your boy Guzma!
Alaric
Profile Joined November 2009
France45622 Posts
June 23 2014 15:29 GMT
#45206
An opera singer to disrupt their concentration! Party gonna need an archer to snipe her from outside voice range.
Cant take LMS hipsters serious.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 23 2014 15:29 GMT
#45207
On June 24 2014 00:25 Requizen wrote:
Show nested quote +
On June 24 2014 00:03 jcarlsoniv wrote:
On June 23 2014 23:54 Requizen wrote:
On June 23 2014 23:51 jcarlsoniv wrote:
On June 23 2014 23:49 Requizen wrote:
Good morning friends! I hope all is well, considering it is Monday after all. How are you feeling today?


It's Monday. And I woke up with no Internet. And my party killed the hydra I threw at them with ease...they struggled more with the water elementals before the hydra ~_~

We're playing again on Wednesday, so I have to figure out some way to kill someone soon.

How'd they drop it so easily? Was it good rolling or did you not account for an ability/spell they had that made short work of it?


  • 1. I rolled poorly all night
  • 2. It was a side quest for them, so I didn't make it too hard (they're all lvl 4, the hydra was lvl 7)
  • 3. The hydra in the bestiary can't use its head regeneration if it had been damaged by fire that turn. It had an awful initiative roll, and the cleric and wizard both used flaming sphere on it first turn ~_~



What else is in the party? A Hydra kind of gets shut down by casters, but if you want to make it more of a challenge for your wizard/cleric, you could start to introduce things that are more designed to shut down/ignore casters.


Yeah, I'm going to. Yesterday I realized I hadn't put an adventure together, so I just decided to make a hydra that was plaguing a trade route (because I knew the party would be going to the city port to try and set up their own trade deal type stuff).

The party is a Wizard, a Cleric, a Bard, a Fighter, and a Ranger
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
TheYango
Profile Joined September 2008
United States47024 Posts
June 23 2014 15:30 GMT
#45208
A 7 HD Hydra is only CR 6 anyway--CR 2 levels higher than average party level isn't really hard.
Moderator
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 23 2014 15:36 GMT
#45209
It wasn't meant to be SUPER challenging, again, it was a side quest type thing. I just though the hydra would be a bit more fearsome than it ended up being.

Tonight, if my internet is back, I think I'll do a write up of what their adventure has been so far. Might help me get the brain juices flowing since we're playing again on Wednesday.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
TheYango
Profile Joined September 2008
United States47024 Posts
June 23 2014 15:41 GMT
#45210
The thing you have to remember is that challenge ratings are scaled on the assumption that a party does not devote full resources, and that an average party will see ~4 encounters a day. So if you're doing a side-adventure where there is only one encounter and they can blow everything on it, level+3 or level+4 should be safe in terms of them blowing everything to defeat the encounter.
Moderator
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
June 23 2014 15:43 GMT
#45211
what are these words
Bronze player stuck in platinum
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 23 2014 15:44 GMT
#45212
On June 24 2014 00:41 TheYango wrote:
The thing you have to remember is that challenge ratings are scaled on the assumption that a party does not devote full resources, and that an average party will see ~4 encounters a day. So if you're doing a side-adventure where there is only one encounter and they can blow everything on it, level+3 or level+4 should be safe in terms of them blowing everything to defeat the encounter.


Gotcha. It's still something I'm learning and figuring out. It's not helped by the fact that there are 5 of them, so I'm still trying to find the balance of challenging enough, but not over the top.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Frolossus
Profile Joined February 2010
United States4779 Posts
June 23 2014 15:44 GMT
#45213
hoping to play pathfinder with a group of friends for the first time in the next week or so
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 23 2014 15:54 GMT
#45214
Speaking of TTRPGs, we switched from Pokemon Tabletop Adventures to the new Pokemon Tabletop United, which not only has a full bestiary for all 6 generations of pokemon, it also has Mega Evolutions (and the ability to add your own), a more comprehensive character building system, and settings for Fantasy/SciFi campaigns. It's pretty dope.
It's your boy Guzma!
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 23 2014 15:54 GMT
#45215
i want to play dnd again, i miss it so much.
i came in to work on the weekend and when i used my pass to get in like i usually do the alarm started going off, i stood around for a while but no one showed up so i just went to my desk and worked away. the alarm was blaring by the front door for hours but i couldn't hear it. finished my work so now i look good amongst my colleagues on monday morning.
BW pros training sc2 is like kiss making a dub step album.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-23 15:57:11
June 23 2014 15:54 GMT
#45216
On June 24 2014 00:44 jcarlsoniv wrote:
Show nested quote +
On June 24 2014 00:41 TheYango wrote:
The thing you have to remember is that challenge ratings are scaled on the assumption that a party does not devote full resources, and that an average party will see ~4 encounters a day. So if you're doing a side-adventure where there is only one encounter and they can blow everything on it, level+3 or level+4 should be safe in terms of them blowing everything to defeat the encounter.


Gotcha. It's still something I'm learning and figuring out. It's not helped by the fact that there are 5 of them, so I'm still trying to find the balance of challenging enough, but not over the top.

A good baseline is that if you took a player's character and made it into an enemy, it would be challenge rating equal to his level. If you made that character 1v1 himself, then he would have basically a 50% chance of winning (since they're the same character, it would come down to luck) and would probably have to expend all his daily resources and possibly some more permanent ones (e.g. magical consumables like potions and wands). From there, the "4 encounters per day" idea becomes reasonable to understand, because it means that a party's resources are enough to defeat 4 encounters that are as strong as one of them individually--but made slightly easier by the fact that they get to 4v1 them.
Moderator
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 23 2014 16:03 GMT
#45217
On June 24 2014 00:54 TheYango wrote:
Show nested quote +
On June 24 2014 00:44 jcarlsoniv wrote:
On June 24 2014 00:41 TheYango wrote:
The thing you have to remember is that challenge ratings are scaled on the assumption that a party does not devote full resources, and that an average party will see ~4 encounters a day. So if you're doing a side-adventure where there is only one encounter and they can blow everything on it, level+3 or level+4 should be safe in terms of them blowing everything to defeat the encounter.


Gotcha. It's still something I'm learning and figuring out. It's not helped by the fact that there are 5 of them, so I'm still trying to find the balance of challenging enough, but not over the top.

A good baseline is that if you took a player's character and made it into an enemy, it would be challenge rating equal to his level. If you made that character 1v1 himself, then he would have basically a 50% chance of winning (since they're the same character, it would come down to luck) and would probably have to expend all his daily resources and possibly some more permanent ones (e.g. magical consumables like potions and wands). From there, the "4 encounters per day" idea becomes reasonable to understand, because it means that a party's resources are enough to defeat 4 encounters that are as strong as one of them individually--but made slightly easier by the fact that they get to 4v1 them.


Hmm alright, cool. I've got some ideas moving forward. I just have to figure out what kinds of enemies would keep things fresh without seeming too random and still fitting in line with the story.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 23 2014 16:18 GMT
#45218
Anyone played Nether? It's on sale for the next half hour and looks kinda cool.
It's your boy Guzma!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 23 2014 16:36 GMT
#45219
On June 24 2014 00:18 Nos- wrote:
USA has a really good chance of making it into the next round, they just need to not lose against Germany and they're golden


That is a tall order.....
https://twitter.com/SufficientStats
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2014-06-23 16:53:40
June 23 2014 16:46 GMT
#45220
On June 24 2014 01:03 jcarlsoniv wrote:
Show nested quote +
On June 24 2014 00:54 TheYango wrote:
On June 24 2014 00:44 jcarlsoniv wrote:
On June 24 2014 00:41 TheYango wrote:
The thing you have to remember is that challenge ratings are scaled on the assumption that a party does not devote full resources, and that an average party will see ~4 encounters a day. So if you're doing a side-adventure where there is only one encounter and they can blow everything on it, level+3 or level+4 should be safe in terms of them blowing everything to defeat the encounter.


Gotcha. It's still something I'm learning and figuring out. It's not helped by the fact that there are 5 of them, so I'm still trying to find the balance of challenging enough, but not over the top.

A good baseline is that if you took a player's character and made it into an enemy, it would be challenge rating equal to his level. If you made that character 1v1 himself, then he would have basically a 50% chance of winning (since they're the same character, it would come down to luck) and would probably have to expend all his daily resources and possibly some more permanent ones (e.g. magical consumables like potions and wands). From there, the "4 encounters per day" idea becomes reasonable to understand, because it means that a party's resources are enough to defeat 4 encounters that are as strong as one of them individually--but made slightly easier by the fact that they get to 4v1 them.


Hmm alright, cool. I've got some ideas moving forward. I just have to figure out what kinds of enemies would keep things fresh without seeming too random and still fitting in line with the story.

You can do a lot with a pack of goblins/ogres/humans/other sentient race led by a handful with class levels. You can make some pretty tactics-heavy encounters out of it, and it's pretty easy to justify - "A hastily cobbled-together barricade blocks the road. As you approach, a voice calls out "Your goods or your life!" On a pair of raised platforms behind the barricade are a group of archers prepared for the second option."

For extra fun, make it a big dumb scary monster backed up by a squad of goblins or w/e. Then the goblins can command around the brute, making up for the dumbness somewhat.

Oh, also, a great way to make your wizard's life interesting is to have someone shoot him in the face every time he tries to cast something. Roll them Concentration checks!
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
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