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On June 23 2014 23:51 jcarlsoniv wrote:Show nested quote +On June 23 2014 23:49 Requizen wrote: Good morning friends! I hope all is well, considering it is Monday after all. How are you feeling today? It's Monday. And I woke up with no Internet. And my party killed the hydra I threw at them with ease...they struggled more with the water elementals before the hydra ~_~ We're playing again on Wednesday, so I have to figure out some way to kill someone soon. How'd they drop it so easily? Was it good rolling or did you not account for an ability/spell they had that made short work of it?
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On June 23 2014 23:54 Requizen wrote:Show nested quote +On June 23 2014 23:51 jcarlsoniv wrote:On June 23 2014 23:49 Requizen wrote: Good morning friends! I hope all is well, considering it is Monday after all. How are you feeling today? It's Monday. And I woke up with no Internet. And my party killed the hydra I threw at them with ease...they struggled more with the water elementals before the hydra ~_~ We're playing again on Wednesday, so I have to figure out some way to kill someone soon. How'd they drop it so easily? Was it good rolling or did you not account for an ability/spell they had that made short work of it?
- 1. I rolled poorly all night
- 2. It was a side quest for them, so I didn't make it too hard (they're all lvl 4, the hydra was lvl 7)
- 3. The hydra in the bestiary can't use its head regeneration if it had been damaged by fire that turn. It had an awful initiative roll, and the cleric and wizard both used flaming sphere on it first turn ~_~
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On June 23 2014 22:15 Frolossus wrote:Show nested quote +On June 23 2014 22:14 jcarlsoniv wrote: Monday whyyyyyy
woke up and there's no internet in my apartment - gotta love Comcast wait for the part where they send out a service guy who is so overweight he looks like he is gonna have a heart attack from bending over to look at your setup x: Don't forget he has to smell like he spent a few hours in a cigarette sauna.
On June 23 2014 23:46 Sufficiency wrote: My understanding is that so long as US does not lose too badly agains Germany they will advance Actually, Portugal is even more screwed than that. + Show Spoiler [Chart of all 265 outcomes assuming nob…] +
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USA has a really good chance of making it into the next round, they just need to not lose against Germany and they're golden
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On June 24 2014 00:03 jcarlsoniv wrote:Show nested quote +On June 23 2014 23:54 Requizen wrote:On June 23 2014 23:51 jcarlsoniv wrote:On June 23 2014 23:49 Requizen wrote: Good morning friends! I hope all is well, considering it is Monday after all. How are you feeling today? It's Monday. And I woke up with no Internet. And my party killed the hydra I threw at them with ease...they struggled more with the water elementals before the hydra ~_~ We're playing again on Wednesday, so I have to figure out some way to kill someone soon. How'd they drop it so easily? Was it good rolling or did you not account for an ability/spell they had that made short work of it? - 1. I rolled poorly all night
- 2. It was a side quest for them, so I didn't make it too hard (they're all lvl 4, the hydra was lvl 7)
- 3. The hydra in the bestiary can't use its head regeneration if it had been damaged by fire that turn. It had an awful initiative roll, and the cleric and wizard both used flaming sphere on it first turn ~_~
What else is in the party? A Hydra kind of gets shut down by casters, but if you want to make it more of a challenge for your wizard/cleric, you could start to introduce things that are more designed to shut down/ignore casters.
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An opera singer to disrupt their concentration! Party gonna need an archer to snipe her from outside voice range.
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On June 24 2014 00:25 Requizen wrote:Show nested quote +On June 24 2014 00:03 jcarlsoniv wrote:On June 23 2014 23:54 Requizen wrote:On June 23 2014 23:51 jcarlsoniv wrote:On June 23 2014 23:49 Requizen wrote: Good morning friends! I hope all is well, considering it is Monday after all. How are you feeling today? It's Monday. And I woke up with no Internet. And my party killed the hydra I threw at them with ease...they struggled more with the water elementals before the hydra ~_~ We're playing again on Wednesday, so I have to figure out some way to kill someone soon. How'd they drop it so easily? Was it good rolling or did you not account for an ability/spell they had that made short work of it? - 1. I rolled poorly all night
- 2. It was a side quest for them, so I didn't make it too hard (they're all lvl 4, the hydra was lvl 7)
- 3. The hydra in the bestiary can't use its head regeneration if it had been damaged by fire that turn. It had an awful initiative roll, and the cleric and wizard both used flaming sphere on it first turn ~_~
What else is in the party? A Hydra kind of gets shut down by casters, but if you want to make it more of a challenge for your wizard/cleric, you could start to introduce things that are more designed to shut down/ignore casters.
Yeah, I'm going to. Yesterday I realized I hadn't put an adventure together, so I just decided to make a hydra that was plaguing a trade route (because I knew the party would be going to the city port to try and set up their own trade deal type stuff).
The party is a Wizard, a Cleric, a Bard, a Fighter, and a Ranger
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United States47024 Posts
A 7 HD Hydra is only CR 6 anyway--CR 2 levels higher than average party level isn't really hard.
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It wasn't meant to be SUPER challenging, again, it was a side quest type thing. I just though the hydra would be a bit more fearsome than it ended up being.
Tonight, if my internet is back, I think I'll do a write up of what their adventure has been so far. Might help me get the brain juices flowing since we're playing again on Wednesday.
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United States47024 Posts
The thing you have to remember is that challenge ratings are scaled on the assumption that a party does not devote full resources, and that an average party will see ~4 encounters a day. So if you're doing a side-adventure where there is only one encounter and they can blow everything on it, level+3 or level+4 should be safe in terms of them blowing everything to defeat the encounter.
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On June 24 2014 00:41 TheYango wrote: The thing you have to remember is that challenge ratings are scaled on the assumption that a party does not devote full resources, and that an average party will see ~4 encounters a day. So if you're doing a side-adventure where there is only one encounter and they can blow everything on it, level+3 or level+4 should be safe in terms of them blowing everything to defeat the encounter.
Gotcha. It's still something I'm learning and figuring out. It's not helped by the fact that there are 5 of them, so I'm still trying to find the balance of challenging enough, but not over the top.
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hoping to play pathfinder with a group of friends for the first time in the next week or so
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Speaking of TTRPGs, we switched from Pokemon Tabletop Adventures to the new Pokemon Tabletop United, which not only has a full bestiary for all 6 generations of pokemon, it also has Mega Evolutions (and the ability to add your own), a more comprehensive character building system, and settings for Fantasy/SciFi campaigns. It's pretty dope.
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i want to play dnd again, i miss it so much. i came in to work on the weekend and when i used my pass to get in like i usually do the alarm started going off, i stood around for a while but no one showed up so i just went to my desk and worked away. the alarm was blaring by the front door for hours but i couldn't hear it. finished my work so now i look good amongst my colleagues on monday morning.
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United States47024 Posts
On June 24 2014 00:44 jcarlsoniv wrote:Show nested quote +On June 24 2014 00:41 TheYango wrote: The thing you have to remember is that challenge ratings are scaled on the assumption that a party does not devote full resources, and that an average party will see ~4 encounters a day. So if you're doing a side-adventure where there is only one encounter and they can blow everything on it, level+3 or level+4 should be safe in terms of them blowing everything to defeat the encounter. Gotcha. It's still something I'm learning and figuring out. It's not helped by the fact that there are 5 of them, so I'm still trying to find the balance of challenging enough, but not over the top. A good baseline is that if you took a player's character and made it into an enemy, it would be challenge rating equal to his level. If you made that character 1v1 himself, then he would have basically a 50% chance of winning (since they're the same character, it would come down to luck) and would probably have to expend all his daily resources and possibly some more permanent ones (e.g. magical consumables like potions and wands). From there, the "4 encounters per day" idea becomes reasonable to understand, because it means that a party's resources are enough to defeat 4 encounters that are as strong as one of them individually--but made slightly easier by the fact that they get to 4v1 them.
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On June 24 2014 00:54 TheYango wrote:Show nested quote +On June 24 2014 00:44 jcarlsoniv wrote:On June 24 2014 00:41 TheYango wrote: The thing you have to remember is that challenge ratings are scaled on the assumption that a party does not devote full resources, and that an average party will see ~4 encounters a day. So if you're doing a side-adventure where there is only one encounter and they can blow everything on it, level+3 or level+4 should be safe in terms of them blowing everything to defeat the encounter. Gotcha. It's still something I'm learning and figuring out. It's not helped by the fact that there are 5 of them, so I'm still trying to find the balance of challenging enough, but not over the top. A good baseline is that if you took a player's character and made it into an enemy, it would be challenge rating equal to his level. If you made that character 1v1 himself, then he would have basically a 50% chance of winning (since they're the same character, it would come down to luck) and would probably have to expend all his daily resources and possibly some more permanent ones (e.g. magical consumables like potions and wands). From there, the "4 encounters per day" idea becomes reasonable to understand, because it means that a party's resources are enough to defeat 4 encounters that are as strong as one of them individually--but made slightly easier by the fact that they get to 4v1 them.
Hmm alright, cool. I've got some ideas moving forward. I just have to figure out what kinds of enemies would keep things fresh without seeming too random and still fitting in line with the story.
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Anyone played Nether? It's on sale for the next half hour and looks kinda cool.
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On June 24 2014 00:18 Nos- wrote: USA has a really good chance of making it into the next round, they just need to not lose against Germany and they're golden
That is a tall order.....
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On June 24 2014 01:03 jcarlsoniv wrote:Show nested quote +On June 24 2014 00:54 TheYango wrote:On June 24 2014 00:44 jcarlsoniv wrote:On June 24 2014 00:41 TheYango wrote: The thing you have to remember is that challenge ratings are scaled on the assumption that a party does not devote full resources, and that an average party will see ~4 encounters a day. So if you're doing a side-adventure where there is only one encounter and they can blow everything on it, level+3 or level+4 should be safe in terms of them blowing everything to defeat the encounter. Gotcha. It's still something I'm learning and figuring out. It's not helped by the fact that there are 5 of them, so I'm still trying to find the balance of challenging enough, but not over the top. A good baseline is that if you took a player's character and made it into an enemy, it would be challenge rating equal to his level. If you made that character 1v1 himself, then he would have basically a 50% chance of winning (since they're the same character, it would come down to luck) and would probably have to expend all his daily resources and possibly some more permanent ones (e.g. magical consumables like potions and wands). From there, the "4 encounters per day" idea becomes reasonable to understand, because it means that a party's resources are enough to defeat 4 encounters that are as strong as one of them individually--but made slightly easier by the fact that they get to 4v1 them. Hmm alright, cool. I've got some ideas moving forward. I just have to figure out what kinds of enemies would keep things fresh without seeming too random and still fitting in line with the story. You can do a lot with a pack of goblins/ogres/humans/other sentient race led by a handful with class levels. You can make some pretty tactics-heavy encounters out of it, and it's pretty easy to justify - "A hastily cobbled-together barricade blocks the road. As you approach, a voice calls out "Your goods or your life!" On a pair of raised platforms behind the barricade are a group of archers prepared for the second option."
For extra fun, make it a big dumb scary monster backed up by a squad of goblins or w/e. Then the goblins can command around the brute, making up for the dumbness somewhat.
Oh, also, a great way to make your wizard's life interesting is to have someone shoot him in the face every time he tries to cast something. Roll them Concentration checks!
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