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United States47024 Posts
On February 04 2014 02:10 mordek wrote: Maybe someone tech savvy can offer some insight.
Took my work laptop to a local place with free wifi to browse and eat over lunch. However, both chrome and ie were getting a certificate error message... I think the Chrome one said something about the server making up the cert and the windows one said something about not trusted.
Come back to work and everything is fine... :\ This is somewhat late but I know that sometimes when public wifi has some login page that it automatically redirects you to, your browser freaks out because you're pointing it to Google and it's getting sent to Panera Wifi or whatever so it gives you the certificate error.
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On February 04 2014 03:19 mordek wrote: Why does DotP look so much better than mtgo? I've never understood why every screenshot I've seen of mtgo is ugly ugly ugly.
Because mtgo is ugly ugly ugly. I have no idea why they put actual work into DotP instead of making mtgo more casual friendly.
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United States47024 Posts
Because at this point there's not really a good way to turn MtGO into something with a sensible business model without alienating the existing player base in some way.
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On February 04 2014 03:19 ReketSomething wrote: If you arent rushing or anything, I've played since end of october doing pretty much nothing but dailies and I now have pretty much all i need to make any "top tier" deck. If you think of it as progression instead of "i need best deck now" then it will take about 3 months. Basically this. I don't have enough for any full top tier decks just yet, but I also don't disenchant goldens or cards I'm not using, nor have I play arena nearly as much as I could have and missed out on plenty of dailies.
You can definitely get by with 1 or 2 top tier decks without having to spend that much so long as you don't mind it taking a little time and saving up.
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On February 04 2014 03:24 TheYango wrote: Because at this point there's not really a good way to turn MtGO into something with a sensible business model without alienating the existing player base in some way.
well...right
I know it's been discussed (at least somewhat) by us that WotC really dropped the ball, so it doesn't need to be talked about too much again.
Just makes me sad
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It's ugly enough I would be heavily dissuaded from even using the product lol. So yeah, WotC really screwed the pooch on that one.
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United States47024 Posts
Most of the decks I'm playing right now in HS are <5 cards off from what I would run if I had everything (missing legendaries + some epics like Faceless Manipulator), and they've performed acceptably for what I need of them. But I also got lucky in that my first two legendaries were Rag and Leeroy, which opens up a lot of options.
In general though, strong technical play gets you quite far. People place their definition of the "paywall" in various places, but my personal feeling is that the need for complete decks only really comes into play when you're really trying to push single-digit/Legendary ranks.
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On February 04 2014 03:24 TheYango wrote: Because at this point there's not really a good way to turn MtGO into something with a sensible business model without alienating the existing player base in some way. Dunno, I started playing on MtGO 3 months ago and I like it. If you're a Magic player you'll enjoy it, and the business model isn't that retarded, it just makes a big entry bareer which makes everybody on it a crazy tryhard.
But yeah, the business model and the game is clearly not aimed at bringing millions of players like hearthstone.
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On February 04 2014 03:30 TheYango wrote: Most of the decks I'm playing right now in HS are <5 cards off from what I would run if I had everything (missing legendaries + some epics like Faceless Manipulator), and they've performed acceptably for what I need of them. But I also got lucky in that my first two legendaries were Rag and Leeroy, which opens up a lot of options.
In general though, strong technical play gets you quite far. People place their definition of the "paywall" in various places, but my personal feeling is that the need for complete decks only really comes into play when you're really trying to push single-digit/Legendary ranks. On the note of crafting legendaries/cards, I have Sylvanas and Rag, and around 800 dust I think. What should I be looking to do next? Craft Ysera/Thalnos/Leeroy/etc? Go for a couple useful epics/rares to finish off a specific deck like Cixah's minis or something? (ie Sea Giant, a 2nd sword of justice) Should I splurge on some of the more commonly used rares (a 2nd Argus, rebuy the DI dwarves I D/Ed when they went for more, Argent Commanders)?
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On February 04 2014 03:04 Cixah wrote: I've spent 150$ to get cards.
To make one of the top tier decks requires about 3200 dust assuming 2 legendaries (Tinkmaster and Rag/Ysera/Sylvanas), plus whatever else you get.
Assuming you just disenchant all your extras (Which you should be doing if you aren't) plus disenchanting things that don't go to 1 deck you are trying to build (which you should ALSO be doing) then you're looking at about 4k dust for 1 top tier deck which really is about 50-75$ or 100 arenas. Some where in that ballpark. ehhh you're being way too generous. top decks have 4-7 legendaries now. you'd have to plop down about $100 if you want one of those decks from the get go. however that'll be a really dumb decision since meta shifts from week to week and the deck you spent $100 will be bad and you'll have to craft more legendaries. Basically you want to build up a collection slowly over time so that you don't get fucked when meta changes.
On February 04 2014 03:42 WaveofShadow wrote:Show nested quote +On February 04 2014 03:30 TheYango wrote: Most of the decks I'm playing right now in HS are <5 cards off from what I would run if I had everything (missing legendaries + some epics like Faceless Manipulator), and they've performed acceptably for what I need of them. But I also got lucky in that my first two legendaries were Rag and Leeroy, which opens up a lot of options.
In general though, strong technical play gets you quite far. People place their definition of the "paywall" in various places, but my personal feeling is that the need for complete decks only really comes into play when you're really trying to push single-digit/Legendary ranks. On the note of crafting legendaries/cards, I have Sylvanas and Rag, and around 800 dust I think. What should I be looking to do next? Craft Ysera/Thalnos/Leeroy/etc? Go for a couple useful epics/rares to finish off a specific deck like Cixah's minis or something? (ie Sea Giant, a 2nd sword of justice) Should I splurge on some of the more commonly used rares (a 2nd Argus, rebuy the DI dwarves I D/Ed when they went for more, Argent Commanders)? finish up your commons/rares collection. the cheapest way to play is aggro in which case you get leeroy next.
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United States47024 Posts
On February 04 2014 03:42 WaveofShadow wrote:Show nested quote +On February 04 2014 03:30 TheYango wrote: Most of the decks I'm playing right now in HS are <5 cards off from what I would run if I had everything (missing legendaries + some epics like Faceless Manipulator), and they've performed acceptably for what I need of them. But I also got lucky in that my first two legendaries were Rag and Leeroy, which opens up a lot of options.
In general though, strong technical play gets you quite far. People place their definition of the "paywall" in various places, but my personal feeling is that the need for complete decks only really comes into play when you're really trying to push single-digit/Legendary ranks. On the note of crafting legendaries/cards, I have Sylvanas and Rag, and around 800 dust I think. What should I be looking to do next? Craft Ysera/Thalnos/Leeroy/etc? Go for a couple useful epics/rares to finish off a specific deck like Cixah's minis or something? (ie Sea Giant, a 2nd sword of justice) Should I splurge on some of the more commonly used rares (a 2nd Argus, rebuy the DI dwarves I D/Ed when they went for more, Argent Commanders)? I was actually super stingy about crafting till about a week ago when I finally bit the bullet and crafted 2xArgent 2xArgus, and I haven't regretted it.
EDIT: I probably wouldn't necessarily re-craft DID. They feel situational enough after the change that I don't feel bad about missing them and just using other 4-drops until I pull them from packs.
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United States15536 Posts
On February 04 2014 03:48 TheYango wrote:Show nested quote +On February 04 2014 03:42 WaveofShadow wrote:On February 04 2014 03:30 TheYango wrote: Most of the decks I'm playing right now in HS are <5 cards off from what I would run if I had everything (missing legendaries + some epics like Faceless Manipulator), and they've performed acceptably for what I need of them. But I also got lucky in that my first two legendaries were Rag and Leeroy, which opens up a lot of options.
In general though, strong technical play gets you quite far. People place their definition of the "paywall" in various places, but my personal feeling is that the need for complete decks only really comes into play when you're really trying to push single-digit/Legendary ranks. On the note of crafting legendaries/cards, I have Sylvanas and Rag, and around 800 dust I think. What should I be looking to do next? Craft Ysera/Thalnos/Leeroy/etc? Go for a couple useful epics/rares to finish off a specific deck like Cixah's minis or something? (ie Sea Giant, a 2nd sword of justice) Should I splurge on some of the more commonly used rares (a 2nd Argus, rebuy the DI dwarves I D/Ed when they went for more, Argent Commanders)? I was actually super stingy about crafting till about a week ago when I finally bit the bullet and crafted 2xArgent 2xArgus, and I haven't regretted it.
YangoOnlyLivesOnce
#noregrets
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As soon as the 1st turn starts and I salute, the Priest plays thoughtsteal, says "thank you", then greets me. Turn 5 he plays Silvermoon Guardian, I polymorph then arcane missiles it and hit the face. Turn 6 he plays Silvermoon Guardian, I top deck polymorph and use it+fireblast to kill the guardian, hit the face, he surrenders. ... I feel so dirty...
3 Polymorphs draft wtf. I'd so hate facing myself, even though the rest of the draft most likely isn't amazing (still got a Pyroblast, another reason to hate it).
Edit: it's 'k actually, 2nd game is a mage, he has Flamestrike, my shit draft didn't give me any, and the RNG on bomber and missiles screwed me so he autowins.
I dumped enough money for 15 packs because I need to empty my phone one way or the other before switching, I think the only thing I really use from them is Nat Pagle? Got an Argent Commander in one pack, and I've crafted 2 DID, SSC, the missing eviscerate, and yesterday I crafted the 2nd commander and 2x SI:7.
Now I need to actually go back to play constructed to make sure it was worth it. I held on craftinf defenders of argus and apparently I wasn't wrong since no Rogue uses them anymore.
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United States47024 Posts
On February 04 2014 03:57 Alaric wrote: I held on craftinf defenders of argus and apparently I wasn't wrong since no Rogue uses them anymore. This is wrong. For one, there are several rogue variants. Miracle Rogue doesn't always use them (some run it 1-of because the Taunt buys you a lot of time), but they are basically auto-include if you are playing the traditional tempo rogue deck (which you probably are because Miracle Rogue without the epics/legendaries is way worse while the other Rogue variants are much easier to play on a budget).
Pretty much all variants of the tempo rogue use 2x Argus 2x Argent 2x SI: 7 2x Azure Drake. It's actually a solid deck to play on a budget because those are the ONLY cards at rare or higher that could be considered required for the deck to function--though other rares like Blade Flurry and Perdition's Blade can be added based on preference, and Legendaries like Bloodmage and Tinkmaster make the deck a lot more consistent, they are not required for the deck to function.
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On February 04 2014 04:00 TheYango wrote:Show nested quote +On February 04 2014 03:57 Alaric wrote: I held on craftinf defenders of argus and apparently I wasn't wrong since no Rogue uses them anymore. This is wrong. For one, there are several rogue variants. Miracle Rogue doesn't use them, but they are basically auto-include if you are playing the traditional tempo rogue deck (which you probably are because Miracle Rogue without the epics/legendaries is way worse while the other Rogue variants are much easier to play on a budget). Pretty much all variants of the tempo rogue use 2x Argus 2x Argent 2x SI: 7 2x Azure Drake. It's actually a solid deck to play on a budget because those are the ONLY cards at rare or higher that could be considered required for the deck to function--though other rares like Blade Flurry and Perdition's Blade can be added based on preference, and Legendaries like Bloodmage and Tinkmaster make the deck a lot more consistent, they are not required for the deck to function. Not always true: http://www.teamliquid.net/forum/viewmessage.php?topic_id=426393¤tpage=1088#21755
but I agree 2x Argus 2x Argent 2x SI: 7 2x Azure Drake is the standard rogue shell.
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I dunno I'm pretty close to caelym's deck a few pages ago (without the legendaries). I don't have Azure Drakes so... Ninja'd.
Eh, that mage has 2x Harvest Golems. Whatever, I'm fucked, even if I silenced one.
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United States47024 Posts
On February 04 2014 04:03 caelym wrote:Show nested quote +On February 04 2014 04:00 TheYango wrote:On February 04 2014 03:57 Alaric wrote: I held on craftinf defenders of argus and apparently I wasn't wrong since no Rogue uses them anymore. This is wrong. For one, there are several rogue variants. Miracle Rogue doesn't use them, but they are basically auto-include if you are playing the traditional tempo rogue deck (which you probably are because Miracle Rogue without the epics/legendaries is way worse while the other Rogue variants are much easier to play on a budget). Pretty much all variants of the tempo rogue use 2x Argus 2x Argent 2x SI: 7 2x Azure Drake. It's actually a solid deck to play on a budget because those are the ONLY cards at rare or higher that could be considered required for the deck to function--though other rares like Blade Flurry and Perdition's Blade can be added based on preference, and Legendaries like Bloodmage and Tinkmaster make the deck a lot more consistent, they are not required for the deck to function. Not always true: http://www.teamliquid.net/forum/viewmessage.php?topic_id=426393¤tpage=1088#21755but I agree 2x Argus 2x Argent 2x SI: 7 2x Azure Drake is the standard rogue shell. You're running Shadowstep+Leeroy and King Mukla. I'd consider your build to be a little closer to the all-in aggro variant (which also doesn't use Argus) than is usually the case, though it looks like it's somewhere in the middle.
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On February 04 2014 04:05 TheYango wrote:Show nested quote +On February 04 2014 04:03 caelym wrote:On February 04 2014 04:00 TheYango wrote:On February 04 2014 03:57 Alaric wrote: I held on craftinf defenders of argus and apparently I wasn't wrong since no Rogue uses them anymore. This is wrong. For one, there are several rogue variants. Miracle Rogue doesn't use them, but they are basically auto-include if you are playing the traditional tempo rogue deck (which you probably are because Miracle Rogue without the epics/legendaries is way worse while the other Rogue variants are much easier to play on a budget). Pretty much all variants of the tempo rogue use 2x Argus 2x Argent 2x SI: 7 2x Azure Drake. It's actually a solid deck to play on a budget because those are the ONLY cards at rare or higher that could be considered required for the deck to function--though other rares like Blade Flurry and Perdition's Blade can be added based on preference, and Legendaries like Bloodmage and Tinkmaster make the deck a lot more consistent, they are not required for the deck to function. Not always true: http://www.teamliquid.net/forum/viewmessage.php?topic_id=426393¤tpage=1088#21755but I agree 2x Argus 2x Argent 2x SI: 7 2x Azure Drake is the standard rogue shell. You're running Shadowstep+Leeroy and King Mukla. I'd consider your build to be a little closer to the all-in aggro variant rather than the tempo deck, though it looks like it's somewhere in the middle. yea, shadowstep + leeroy makes it so I don't need to play as defensive and use argus but the deck is not as all-in as some leper gnome lists I've face. I like DID a lot more than Argus right now. Also Sunfury Protector is better a lot of times because it's a cheaper taunt enabler and a 2/3 body on turn 2 is really strong.
btw I updated the rogue list to: -1 shadowstep, -1 blade fury, +1 cold blood, +1 betrayal. betrayal is good vs druids and I haven't seen that many weenie decks recently. And shadowstep felt too inconsistent.
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0K fuck this shit. Paladin coin+amani. I play Raptor. He plays argent protector and kills the raptor. I only have 2x arcane missiles to play. I hit Amani once then protector twice. The second one hits amani once then the paladin twice.
GG RNG for the win. Oh, he also played harvest golem on turns 3 and 4, truesilver on turn 5. This game is such bullshit when it comes to arena, luck of the draw, and rng targeting...
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United States47024 Posts
The point being it's wrong to say no Rogue uses Argus anymore. It depends on which flavor of Rogue you're playing, but in general they're still very playable in Rogue.
I'd argue that the deck that uses them is the easiest to play on a budget because it's least dependent on the Legendaries (both Miracle and heavy aggro need Leeroy pretty badly and I think they're really hard to make work without him), but I haven't played enough of the other versions to say that definitively.
On February 04 2014 04:11 Alaric wrote: 0K fuck this shit. Paladin coin+amani. I play Raptor. He plays argent protector and kills the raptor. I only have 2x arcane missiles to play. I hit Amani once then protector twice. The second one hits amani once then the paladin twice.
GG RNG for the win. Oh, he also played harvest golem on turns 3 and 4, truesilver on turn 5. This game is such bullshit when it comes to arena, luck of the draw, and rng targeting... That's not RNG, that's you making a risky play, lol.
The likelihood of hitting the Amani exactly 0 or exactly 3 times in 6 hits is really low.
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