|
Dunno, I've had a bunch of curves (more with Paladin because Rogue have early game and then Sprint ) where I feel like losing at the beginning, then I hit the 6-7 mana stage where I either start dropping big guys (having severl in the pocket to deal with removal) or comboing tinier dudes, after basically suiciding whatever I drew trying to keep the board clean.
On the other hand if I start big I'll still feel dependant on a big finisher (earth elemental, flamestrike, or whichever boardwide frost spell are cards that make your opponent go from "dead next turn, 6 HP left" to "you're only delaying you own loss, or you plain die if he topdecks") and I find it hard to "properly" all-in in arena because you can't guarantee a start as good as in constructed, nor can you afford to play around cards like consecrate or holy nova because you can't guarantee a finisher either.
The "safest" play would require you to play as if your opponent had a good deck when you yourself doesn't necesarily have one. And if he has a greedy (which oftimes combines with shitty from the topdecks I've seen them need to pull off) draft, you get punished for it and it feels too RNG. I guess the point here is to train your instinct to know when to play around cards he may not have drafted and when to take a bet and go all-in.
|
Maybe someone tech savvy can offer some insight.
Took my work laptop to a local place with free wifi to browse and eat over lunch. However, both chrome and ie were getting a certificate error message... I think the Chrome one said something about the server making up the cert and the windows one said something about not trusted.
Come back to work and everything is fine... :\
|
Sounds like you may have built in security on the work laptop. May only be designed to work in non-public wifi areas. (This is all moot if you've used it at free wifi places before).
|
United States15536 Posts
It might be trying to run through your work's VPN at the WiFi place and not discovering the work-site-specific certificate that it hits before going out to the actual internet?
I don't know much about networks, but that's my guess.
|
I've used it at home but you may be right, can't recall using it a public place. That makes sense.
|
Check your computer time? A friend had this problem cause she changed the system clock for a game thing. Probably a long shot in your case though.
|
On February 04 2014 02:15 Nos- wrote: Check your computer time? A friend had this problem cause she changed the system clock for a game thing. Probably a long shot in your case though. Yeah, I did check this as I've run into that before. Thanks though
|
On February 04 2014 02:02 Alaric wrote:Dunno, I've had a bunch of curves (more with Paladin because Rogue have early game and then Sprint  ) where I feel like losing at the beginning, then I hit the 6-7 mana stage where I either start dropping big guys (having severl in the pocket to deal with removal) or comboing tinier dudes, after basically suiciding whatever I drew trying to keep the board clean. On the other hand if I start big I'll still feel dependant on a big finisher (earth elemental, flamestrike, or whichever boardwide frost spell are cards that make your opponent go from "dead next turn, 6 HP left" to "you're only delaying you own loss, or you plain die if he topdecks") and I find it hard to "properly" all-in in arena because you can't guarantee a start as good as in constructed, nor can you afford to play around cards like consecrate or holy nova because you can't guarantee a finisher either. The "safest" play would require you to play as if your opponent had a good deck when you yourself doesn't necesarily have one. And if he has a greedy (which oftimes combines with shitty from the topdecks I've seen them need to pull off) draft, you get punished for it and it feels too RNG. I guess the point here is to train your instinct to know when to play around cards he may not have drafted and when to take a bet and go all-in. What I don't really get is what you're supposed to do in those scenarios where you're like "Welp, I lose if he has Flamestrike/Lightning Storm/Holy Nova/etc." That happens quite a bit. I get the whole 'not overextending' bit, but if you're entering mid-lategame and your board has been cleared, you're not only going to put out a single 3-cost minion to compensate, you have to put out 2-3 minions to have any board presence with that much mana available, don't you? (Assuming you don't have high-cost large minions i your hand at the time, which obviously happens)
|
United States47024 Posts
It's an intelligent estimate you have to make based on what he's shown so far, what cards you have in hand, and how many he has.
Essentially, you have to have as much board presence as is reasonable for being able to deal with whatever he plays. Obviously, you can't play around everything, but you can judge what you need to have on the board to deal with what he plays based on what answers you're holding.
It's hard to say concretely because there's not some definitive amount by which you should play out the board (though it's easier in constructed because you know he can only have two of anything, and can have a rough guess to what his deck has based on the archetype he's playing), but ultimately it comes down to knowing what threats you could need to answer with the incomplete information you've gathered over the course of the game.
|
I'll do a video on what I'm talking about. None of you have really focused on what I'm trying to say about Board Control 100%, Yango is closest, but not 100%,
Your goal should to be play as few cards as possible to win, unless you have draw spells or are an OP warlock. Playing the Giant Lock deck is the best way to get a good grasp on what I'm talking about, but it's harder to do with out relevant mid/late game threats.
It also seems like peoples "Threat Assessment" is lacking. Things like "Can I race that card", and "When does that card kill me" should be going through peoples head for EVERY minion they play. Once you can calculate that in your head on a per term bases it becomes much easier for you to find board solutions and easily shut people out of a game with fewer cards.
|
On February 04 2014 02:49 Cixah wrote: I'll do a video on what I'm talking about. None of you have really focused on what I'm trying to say about Board Control 100%, Yango is closest, but not 100%,
Your goal should to be play as few cards as possible to win, unless you have draw spells or are an OP warlock. Playing the Giant Lock deck is the best way to get a good grasp on what I'm talking about, but it's harder to do with out relevant mid/late game threats.
It also seems like peoples "Threat Assessment" is lacking. Things like "Can I race that card", and "When does that card kill me" should be going through peoples head for EVERY minion they play. Once you can calculate that in your head on a per term bases it becomes much easier for you to find board solutions and easily shut people out of a game with fewer cards. You should do a series. 6ah dailies imo
|
On February 04 2014 02:56 WaveofShadow wrote:Show nested quote +On February 04 2014 02:49 Cixah wrote: I'll do a video on what I'm talking about. None of you have really focused on what I'm trying to say about Board Control 100%, Yango is closest, but not 100%,
Your goal should to be play as few cards as possible to win, unless you have draw spells or are an OP warlock. Playing the Giant Lock deck is the best way to get a good grasp on what I'm talking about, but it's harder to do with out relevant mid/late game threats.
It also seems like peoples "Threat Assessment" is lacking. Things like "Can I race that card", and "When does that card kill me" should be going through peoples head for EVERY minion they play. Once you can calculate that in your head on a per term bases it becomes much easier for you to find board solutions and easily shut people out of a game with fewer cards. You should do a series. 6ah dailies imo Hearthstone With Zombies.
|
How much money would I have to feasibly spend on HS to be somewhat relevant cards-wise? Just out of curiosity, I doubt I'd spend money on this.
|
On February 04 2014 02:58 GhandiEAGLE wrote: How much money would I have to feasibly spend on HS to be somewhat relevant cards-wise? Just out of curiosity, I doubt I'd spend money on this. More than you can afford pal.
|
I've spent 150$ to get cards.
To make one of the top tier decks requires about 3200 dust assuming 2 legendaries (Tinkmaster and Rag/Ysera/Sylvanas), plus whatever else you get.
Assuming you just disenchant all your extras (Which you should be doing if you aren't) plus disenchanting things that don't go to 1 deck you are trying to build (which you should ALSO be doing) then you're looking at about 4k dust for 1 top tier deck which really is about 50-75$ or 100 arenas. Some where in that ballpark.
|
Speaking of HS.
After ~100 games, to me it just feels like MtG where everybody plays naya midrange, and where you can't really play around opposing spells since the game lacks redundancy, especially in Arena. The Arena format is absolutely terrible since you can't draft anything else than midrange seeing there's no sideboard and you can't dismiss a card you've picked. Constructed might prove interesting but the absence of decision regarding mana-bases makes it a bit weird to play low-curve decks.
I'm really waiting for the game to improve, there could be a few interesting cards coming one day, and, well, it's widely played. But MtGO stays ahead to my eyes.
|
United States47024 Posts
It really depends what you mean by "relevant". Realistically most people aren't necessarily looking to go Legendary right away. If you have a far less ambitious goal for your first season, you don't need to spend nearly as much as Cixah's estimates.
On February 04 2014 03:12 mr_tolkien wrote: Speaking of HS.
After ~100 games, to me it just feels like MtG where everybody plays naya midrange, and where you can't really play around opposing spells since the game lacks redundancy, especially in Arena. The Arena format is absolutely terrible since you can't draft anything else than midrange seeing there's no sideboard and you can't dismiss a card you've picked. Constructed might prove interesting but the absence of decision regarding mana-bases makes it a bit weird to play low-curve decks.
I'm really waiting for the game to improve, there could be a few interesting cards coming one day, and, well, it's widely played. But MtGO stays ahead to my eyes. Arena's format is what turns me off to it, but that's been discussed at length in this thread, and I don't need to say the same shit like a 5th time.
MtGO would have been amazing if WotC didn't miss the boat on F2P and instead come up with the most retarded business model for an online TCG of all time.
On February 04 2014 02:49 Cixah wrote: It also seems like peoples "Threat Assessment" is lacking. Things like "Can I race that card", and "When does that card kill me" should be going through peoples head for EVERY minion they play. Once you can calculate that in your head on a per term bases it becomes much easier for you to find board solutions and easily shut people out of a game with fewer cards. I know that personally I feel this is actually the weakest part of my game.
|
oh man, it's clearly monday
Checking Month End reports for balancing between our reporting and our financial stuff for our customers (something I've done a couple times before). Started freaking out cuz nothing was balancing, only to realize 10 minutes later that if I need to be checking separate customers, I need to be using separate logins.
Crisis averted, but Monday rears its ugly head.
|
Why does DotP look so much better than mtgo? I've never understood why every screenshot I've seen of mtgo is ugly ugly ugly.
|
If you arent rushing or anything, I've played since end of october doing pretty much nothing but dailies and I now have pretty much all i need to make any "top tier" deck. If you think of it as progression instead of "i need best deck now" then it will take about 3 months.
|
|
|
|