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King of Battles 3 Groups & Main Event

Forum Index > StarCraft 2 Tournaments
266 CommentsPost a Reply
1 9 10 11 12 13 14 All last
Athenau
Profile Joined March 2015
571 Posts
May 01 2022 17:54 GMT
#248
If the last three years of Zerg gaslighting have told us anything it's that there's no chance we're getting meaningful balance changes in when any Zergs on the community council will just pretend like nothing's wrong.
honorablemacroterran
Profile Joined January 2022
188 Posts
Last Edited: 2022-05-01 18:00:23
May 01 2022 17:59 GMT
#249
As long as the Zerg players remain the idols of the "official" narrative I remain pessimistic that anything meaningful will be done without meaningful organization in the community independent of the established channels.
Beelzebub1
Profile Joined May 2015
1004 Posts
May 01 2022 18:17 GMT
#250
On May 02 2022 02:39 Charoisaur wrote:
Show nested quote +
On May 02 2022 02:32 Beelzebub1 wrote:
Kind of feel for the balance team right now, feels like they are in a tough spot.

I feel like game balance could be a bit more influenced by maps, but unfortunately, the way maps are chosen in the TLMC kind of gets in the way of balance.

The maps never seem to be chosen for actual balance reasons vs. which map looks the coolest.

If maps were a bit more Terran and Protoss friendly I think it would swing the balance in a good direction.

I personally think that creep itself may need looking at, particularly the rate of expansion. Makes little sense to me that Serral and Reynor can both have 75% of the map covered in creep by the 8 minute mark. The Queen change was bold but a move in the right direction, the balance team shouldn't be afraid to get aggressive.

I mean seriously, one aggressive change and the ZvP meta has improved dramatically.

Yes, creep spread is the biggest problem right now I think, it's just too oppressive in the hands of a top Zerg.
And it doesn't really matter how well the terran tries to contain it, even Maru and Clem who at least equal Serral and Reynor in terms of multitasking speed are unable to really contain it.


Yea, I think it's one of those things where 5 years ago the skill level was just lower, so creep being a balance issue was a non factor, there really weren't any Zergs that were getting that 3/4 map coating going.

Fast forward to now when the skill level is higher then it's ever been, and like you said, it's just oppressive when it's in the hands of a top Zerg.
Die4Ever
Profile Joined August 2010
United States17729 Posts
May 01 2022 18:20 GMT
#251
On May 02 2022 02:32 Beelzebub1 wrote:
Kind of feel for the balance team right now, feels like they are in a tough spot.

I feel like game balance could be a bit more influenced by maps, but unfortunately, the way maps are chosen in the TLMC kind of gets in the way of balance.

The maps never seem to be chosen for actual balance reasons vs. which map looks the coolest.

If maps were a bit more Terran and Protoss friendly I think it would swing the balance in a good direction.

I personally think that creep itself may need looking at, particularly the rate of expansion. Makes little sense to me that Serral and Reynor can both have 75% of the map covered in creep by the 8 minute mark. The Queen change was bold but a move in the right direction, the balance team shouldn't be afraid to get aggressive.

I mean seriously, one aggressive change and the ZvP meta has improved dramatically.

I think slowing down the build time of the creep tumor might help, and maybe making creep and transfuse cost more energy on the queen
"Expert" mods4ever.com
Beelzebub1
Profile Joined May 2015
1004 Posts
May 01 2022 19:29 GMT
#252
On May 02 2022 03:20 Die4Ever wrote:
Show nested quote +
On May 02 2022 02:32 Beelzebub1 wrote:
Kind of feel for the balance team right now, feels like they are in a tough spot.

I feel like game balance could be a bit more influenced by maps, but unfortunately, the way maps are chosen in the TLMC kind of gets in the way of balance.

The maps never seem to be chosen for actual balance reasons vs. which map looks the coolest.

If maps were a bit more Terran and Protoss friendly I think it would swing the balance in a good direction.

I personally think that creep itself may need looking at, particularly the rate of expansion. Makes little sense to me that Serral and Reynor can both have 75% of the map covered in creep by the 8 minute mark. The Queen change was bold but a move in the right direction, the balance team shouldn't be afraid to get aggressive.

I mean seriously, one aggressive change and the ZvP meta has improved dramatically.

I think slowing down the build time of the creep tumor might help, and maybe making creep and transfuse cost more energy on the queen


All good ideas imo, could be implemented solo or in combination of some kind.

I would advocate for energy levels to stay the same, but for expansion from a dropped tumor to slow by 25%, and for the creep from a recently killed tumor to recede 25% faster. This would keep the same level of mechanical intensity required at the top level to both beat and spread the creep, but clearing it while advancing would be more rewarded.
goldensail
Profile Joined May 2022
132 Posts
May 01 2022 19:41 GMT
#253
why bother having the group stage and round of 8/4? Just randomly pick 2 out of Serral Reynor Rogue Dark and have a final.


Oh and change the name of the game to Zergcraft.
QOGQOG
Profile Joined July 2019
834 Posts
May 01 2022 19:46 GMT
#254
On May 02 2022 04:41 goldensail wrote:
why bother having the group stage and round of 8/4? Just randomly pick 2 out of Serral Reynor Rogue Dark and have a final.


Oh and change the name of the game to Zergcraft.

No, no, that wouldn't be fair. You're forgetting the possible dark horse runs from Solar, Lambo, or Elazer. You just need to do a Zerg-only tournament so that every Zerg has a fair shot at the championship.
tigera6
Profile Joined March 2021
3483 Posts
May 02 2022 01:39 GMT
#255
On May 02 2022 04:46 QOGQOG wrote:
Show nested quote +
On May 02 2022 04:41 goldensail wrote:
why bother having the group stage and round of 8/4? Just randomly pick 2 out of Serral Reynor Rogue Dark and have a final.


Oh and change the name of the game to Zergcraft.

No, no, that wouldn't be fair. You're forgetting the possible dark horse runs from Solar, Lambo, or Elazer. You just need to do a Zerg-only tournament so that every Zerg has a fair shot at the championship.

Or, put all the Zerg in one side of the bracket and the rest on the other side, then we get to guarantee a non ZvZ grand final.
Lokol18
Profile Joined July 2021
51 Posts
May 02 2022 01:58 GMT
#256
[QUOTE]On May 02 2022 10:39 tigera6 wrote:
[QUOTE]On May 02 2022 04:46 QOGQOG wrote:
[QUOTE]On May 02 2022 04:41 goldensail wrote:
why bother having the group stage and round of 8/4? Just randomly pick 2 out of Serral Reynor Rogue Dark and have a final.

Or, put all the Zerg in one side of the bracket and the rest on the other side, then we get to guarantee a non ZvZ grand final.[/QUOTE]

That would allow people to argue that zerg is fine because the final is not a zvz. I'd go the polar opposite and prevent any of the top four zergs from playing against each other in the ro8, just so they fill up the ro4 and the gf. Maybe then the gaslighting will stop
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2022-05-02 04:34:15
May 02 2022 04:12 GMT
#257
Creep, transfuse, long AA range...

The problem has always been Queens.

Awhile back I was chilling with a friend into MOBA. He's played RTS in the past (BW and WC3). He's still curious about the SC2 scene. So we casually switch between LoL and SC2 when we talk about the latest meta of the games. Anyway, one time we were just watching some weekender tourney that was live when we were chilling. After watching a few ZvP/T games in a row, he was like "Wow, how much does the Queen cost? Probably a lot of gas? They're like hydra spellcasters, you could play them like mass Orc shamans in the old imba versions of WC3 (but even more imba because you could produce them off your town hall)!" After I explained about the cost and versatility of Queens, he shakes his head, chuckles and goes on his playful teasing and ripping "WTF you still watching this game. The unit would be perma-banned in every game if it appeared as a hero on LoL..." And so on. Eventually he got bored, and we turned on some LoL highlights for the rest of the night.

P.S. This is not a single anecdote, but reflects the sentiments of all of my friends who used to be die-hard RTS fans. Of course, there are inherent aspects of MOBA which just naturally appeals to casual viewers and gamers. But part of the factor also lies in the game designers' dedication to keep the meta fresh, diverse and balanced. I don't think RTS can ever be more popular than MOBA in this current social climate. But LoTV has certainly been an experiment gone wrong...
gg no re thx
Harris1st
Profile Blog Joined May 2010
Germany7154 Posts
May 02 2022 11:18 GMT
#258
Reynor put the triple Inception into Serral's head lol.
What the hell was that game 3 even? Serral was ahead basically all game long but had no idea what to do with that lead. Never have I seen him so indecisive
Go Serral! GG EZ for Ence. Flashbang dance FTW
RDO
Profile Joined July 2014
Italy60 Posts
May 02 2022 12:06 GMT
#259
Great tournament and great games. Good production too. Besides, I'm happy that Reynor won. I feel like, for Reynor, having the CCW, this tournament, and now the WTL will be a good way for him to keep himself away from longer breaks and stay really competitive all season long.
"When you have to shoot, shoot. Don't talk."
PtossParty
Profile Joined July 2021
20 Posts
May 02 2022 15:38 GMT
#260
On May 02 2022 13:12 RKC wrote:
Creep, transfuse, long AA range...

The problem has always been Queens.

Awhile back I was chilling with a friend into MOBA. He's played RTS in the past (BW and WC3). He's still curious about the SC2 scene. So we casually switch between LoL and SC2 when we talk about the latest meta of the games. Anyway, one time we were just watching some weekender tourney that was live when we were chilling. After watching a few ZvP/T games in a row, he was like "Wow, how much does the Queen cost? Probably a lot of gas? They're like hydra spellcasters, you could play them like mass Orc shamans in the old imba versions of WC3 (but even more imba because you could produce them off your town hall)!" After I explained about the cost and versatility of Queens, he shakes his head, chuckles and goes on his playful teasing and ripping "WTF you still watching this game. The unit would be perma-banned in every game if it appeared as a hero on LoL..." And so on. Eventually he got bored, and we turned on some LoL highlights for the rest of the night.

P.S. This is not a single anecdote, but reflects the sentiments of all of my friends who used to be die-hard RTS fans. Of course, there are inherent aspects of MOBA which just naturally appeals to casual viewers and gamers. But part of the factor also lies in the game designers' dedication to keep the meta fresh, diverse and balanced. I don't think RTS can ever be more popular than MOBA in this current social climate. But LoTV has certainly been an experiment gone wrong...


Queens are the answer to everything. They stop all forms of early aggression. Air attack? Queens have long AA air range and transfuse. Dedicated ground attack? Even unscouted queens + 1 round of units is usually enough. 2 medivac drop? Queens can even kill the medivacs.

On top of all of this queens are good in nydus all ins. They are much too versatile. Would like to see something radical like taking away transfuse, reducing the AA range by 2 or eliminating it, and giving some early game AA unit. Force zerg to actually choose between drones, anti ground, and anti air. Not just Queens as the answer to everything.
tigera6
Profile Joined March 2021
3483 Posts
May 02 2022 18:17 GMT
#261
Imagine giving Terran an emergency versatile defensive tool like Warp-in/Shield Battery or Queen against early suprise attack from Zerg and Protoss. Maybe adding a spell into the CC that can drop empty Bunker anywhere on the field with vision.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
May 02 2022 18:54 GMT
#262
On May 03 2022 03:17 tigera6 wrote:
Imagine giving Terran an emergency versatile defensive tool like Warp-in/Shield Battery or Queen against early suprise attack from Zerg and Protoss. Maybe adding a spell into the CC that can drop empty Bunker anywhere on the field with vision.


That's a nice idea. Maybe some kind of instant on demand detection and vision? Something you could get from Orbital maybe, keeping in theme with the main-building-safety-net thing.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
Last Edited: 2022-05-02 20:25:45
May 02 2022 20:23 GMT
#263
I have an idea! What if every Queen has a limited set of creep tumors they can plant, like Vultures in BW?
Maybe like 10 per Queen or so. I feel like the biggest problem is that clearing Creep often doesn't matter at all because Zerg will just immediately replace it with their 8 Queens.

Increasing required energy wouldn't work imo because that would delay the very first Creep Tumor too much
Many of the coolest moments in sc2 happen due to worker harassment
dysenterymd
Profile Joined January 2019
1250 Posts
May 03 2022 03:37 GMT
#264
On May 03 2022 05:23 Charoisaur wrote:
I have an idea! What if every Queen has a limited set of creep tumors they can plant, like Vultures in BW?
Maybe like 10 per Queen or so. I feel like the biggest problem is that clearing Creep often doesn't matter at all because Zerg will just immediately replace it with their 8 Queens.

Increasing required energy wouldn't work imo because that would delay the very first Creep Tumor too much

Not a bad idea, at least in TvZ I think the important thing is making late game creep spread less oppressive rather than messing too much with the early to mid game.

Choosing between sacking creepless queens or keeping them around because of accumulated transfuse energy would also add some interesting decisions.
Serral | Inno | sOs | soO | Has | Classic
buzz_bender
Profile Joined August 2019
445 Posts
May 03 2022 03:38 GMT
#265
On May 03 2022 05:23 Charoisaur wrote:
I have an idea! What if every Queen has a limited set of creep tumors they can plant, like Vultures in BW?
Maybe like 10 per Queen or so. I feel like the biggest problem is that clearing Creep often doesn't matter at all because Zerg will just immediately replace it with their 8 Queens.

Increasing required energy wouldn't work imo because that would delay the very first Creep Tumor too much


Or just decrease the mana pool for Queens to 100, meaning that the Zerg player will have to choose whether to place creep or transfuse, and can't do both all the time.
RKC
Profile Joined June 2012
2848 Posts
May 03 2022 04:35 GMT
#266
What if Queens cannot transfuse each other?

(Cue eerie opera music and a certain Sith Lord chuckling "Ironic...")
gg no re thx
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 03 2022 11:18 GMT
#267
On May 03 2022 13:35 RKC wrote:
What if Queens cannot transfuse each other?

(Cue eerie opera music and a certain Sith Lord chuckling "Ironic...")


" From my point of view, the void ray are evil!"
Writerhttp://i.imgur.com/9p6ufcB.jpg
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