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King of Battles 3 Groups & Main Event - Page 14

Forum Index > StarCraft 2 Tournaments
266 CommentsPost a Reply
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tigera6
Profile Joined March 2021
3445 Posts
May 02 2022 18:17 GMT
#261
Imagine giving Terran an emergency versatile defensive tool like Warp-in/Shield Battery or Queen against early suprise attack from Zerg and Protoss. Maybe adding a spell into the CC that can drop empty Bunker anywhere on the field with vision.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
May 02 2022 18:54 GMT
#262
On May 03 2022 03:17 tigera6 wrote:
Imagine giving Terran an emergency versatile defensive tool like Warp-in/Shield Battery or Queen against early suprise attack from Zerg and Protoss. Maybe adding a spell into the CC that can drop empty Bunker anywhere on the field with vision.


That's a nice idea. Maybe some kind of instant on demand detection and vision? Something you could get from Orbital maybe, keeping in theme with the main-building-safety-net thing.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
Last Edited: 2022-05-02 20:25:45
May 02 2022 20:23 GMT
#263
I have an idea! What if every Queen has a limited set of creep tumors they can plant, like Vultures in BW?
Maybe like 10 per Queen or so. I feel like the biggest problem is that clearing Creep often doesn't matter at all because Zerg will just immediately replace it with their 8 Queens.

Increasing required energy wouldn't work imo because that would delay the very first Creep Tumor too much
Many of the coolest moments in sc2 happen due to worker harassment
dysenterymd
Profile Joined January 2019
1250 Posts
May 03 2022 03:37 GMT
#264
On May 03 2022 05:23 Charoisaur wrote:
I have an idea! What if every Queen has a limited set of creep tumors they can plant, like Vultures in BW?
Maybe like 10 per Queen or so. I feel like the biggest problem is that clearing Creep often doesn't matter at all because Zerg will just immediately replace it with their 8 Queens.

Increasing required energy wouldn't work imo because that would delay the very first Creep Tumor too much

Not a bad idea, at least in TvZ I think the important thing is making late game creep spread less oppressive rather than messing too much with the early to mid game.

Choosing between sacking creepless queens or keeping them around because of accumulated transfuse energy would also add some interesting decisions.
Serral | Inno | sOs | soO | Has | Classic
buzz_bender
Profile Joined August 2019
445 Posts
May 03 2022 03:38 GMT
#265
On May 03 2022 05:23 Charoisaur wrote:
I have an idea! What if every Queen has a limited set of creep tumors they can plant, like Vultures in BW?
Maybe like 10 per Queen or so. I feel like the biggest problem is that clearing Creep often doesn't matter at all because Zerg will just immediately replace it with their 8 Queens.

Increasing required energy wouldn't work imo because that would delay the very first Creep Tumor too much


Or just decrease the mana pool for Queens to 100, meaning that the Zerg player will have to choose whether to place creep or transfuse, and can't do both all the time.
RKC
Profile Joined June 2012
2848 Posts
May 03 2022 04:35 GMT
#266
What if Queens cannot transfuse each other?

(Cue eerie opera music and a certain Sith Lord chuckling "Ironic...")
gg no re thx
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 03 2022 11:18 GMT
#267
On May 03 2022 13:35 RKC wrote:
What if Queens cannot transfuse each other?

(Cue eerie opera music and a certain Sith Lord chuckling "Ironic...")


" From my point of view, the void ray are evil!"
Writerhttp://i.imgur.com/9p6ufcB.jpg
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