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[Nationwars V] Semi Finals + Grand Final - Page 38

Forum Index > StarCraft 2 Tournaments
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Durnuu
Profile Joined September 2013
13324 Posts
April 22 2018 17:27 GMT
#741
On April 23 2018 02:26 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:23 Penev wrote:
we switched from ravens to sensor towers :o

Personally I think Planetaries are the biggest issue.
Spending 150/100 to turn your townhalls into giant undestructible splash damage machines is insane.

isn't it 150/150
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Wintex
Profile Blog Joined July 2011
Norway16848 Posts
April 22 2018 17:27 GMT
#742
On April 23 2018 02:26 Fango wrote:
Show nested quote +
On April 23 2018 02:24 Ej_ wrote:
On April 23 2018 02:18 Boggyb wrote:
On April 23 2018 02:16 Ej_ wrote:
On April 23 2018 02:15 Boggyb wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

I suppose if they also delete vision from creep, they could do that.

It's exactly the same, isn't it?

No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not.

sensor tower costs as much as a mutalisk

Mutalisks can actually do damage though. Sensor towers are to alert you of incoming attacks a second or so earlier.

thanks
The Bomber boy
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-04-22 17:27:45
April 22 2018 17:27 GMT
#743
On April 23 2018 02:26 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:23 Penev wrote:
we switched from ravens to sensor towers :o

Personally I think Planetaries are the biggest issue.
Spending 150/100 to turn your townhalls into giant undestructible splash damage machines is insane.

The lack of mule makes planetaries more expensive than they seem right? And lack of an extra scan as well.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
DBooN
Profile Joined May 2011
Germany2727 Posts
April 22 2018 17:27 GMT
#744
On April 23 2018 02:25 pvsnp wrote:
Show nested quote +
On April 23 2018 02:24 Ej_ wrote:
On April 23 2018 02:18 Boggyb wrote:
On April 23 2018 02:16 Ej_ wrote:
On April 23 2018 02:15 Boggyb wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

I suppose if they also delete vision from creep, they could do that.

It's exactly the same, isn't it?

No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not.

sensor tower costs as much as a mutalisk


One or two sensor towers are very useful. One or two mutas are not.

Mutas are only expensive because you need a bunch of them to be useful.

buff Zerg
Penev
Profile Joined October 2012
28535 Posts
April 22 2018 17:27 GMT
#745
On April 23 2018 02:26 Fango wrote:
Show nested quote +
On April 23 2018 02:24 Ej_ wrote:
On April 23 2018 02:18 Boggyb wrote:
On April 23 2018 02:16 Ej_ wrote:
On April 23 2018 02:15 Boggyb wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

I suppose if they also delete vision from creep, they could do that.

It's exactly the same, isn't it?

No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not.

sensor tower costs as much as a mutalisk

Mutalisks can actually do damage though. Sensor towers are to alert you of incoming attacks a second or so earlier.

sensor towers should get the same token attack ht's got
I Protoss winner, could it be?
Boggyb
Profile Joined January 2017
2855 Posts
April 22 2018 17:27 GMT
#746
If this is Blink DTs, I'll root for you Harstem.
ArtyK
Profile Joined June 2011
France3144 Posts
April 22 2018 17:28 GMT
#747
On April 23 2018 02:27 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
[quote]

sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

what about Creep/Oracles/Observers?


creep and units require much more attention to develop than sensor towers omfg
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2018-04-22 17:28:31
April 22 2018 17:28 GMT
#748
On April 23 2018 02:25 ArtyK wrote:
Show nested quote +
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ? Or is your entire TvT experience watching Avilo ?
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 22 2018 17:28 GMT
#749
Never thought I'd see the day when sensor towers were the culprit
Neosteel Enthusiast
Ej_
Profile Blog Joined January 2013
47656 Posts
April 22 2018 17:28 GMT
#750
On April 23 2018 02:27 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
[quote]

sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

what about Creep/Oracles/Observers?

Except for revelation (which is also maphack for all intents and purposes) and sensor tower, every vision tool can be killed off by things that it gives vision of.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Faefae
Profile Joined June 2014
2203 Posts
Last Edited: 2018-04-22 17:30:01
April 22 2018 17:28 GMT
#751
ROFL Inno had his headset off his head when the caster said "the dark shrine" !

He forgot his white noise headset, and right when he heard "dark shrine" he realized it
ForGG. 29/11/2014
ArtyK
Profile Joined June 2011
France3144 Posts
April 22 2018 17:28 GMT
#752
On April 23 2018 02:28 Lyyna wrote:
Show nested quote +
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
[quote]

sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?


quite a lot of em actually, in fact even without sensor towers i somehow manage to catch drops sometimes, its incredible
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 22 2018 17:28 GMT
#753
On April 23 2018 02:28 Lyyna wrote:
Show nested quote +
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
[quote]

sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?

He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Ej_
Profile Blog Joined January 2013
47656 Posts
April 22 2018 17:29 GMT
#754
On April 23 2018 02:28 Fango wrote:
Show nested quote +
On April 23 2018 02:28 Lyyna wrote:
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
[quote]
what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?

He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba

Do you want to play a bo5 vs ArtyK?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Lyyna
Profile Joined June 2011
France776 Posts
April 22 2018 17:29 GMT
#755
On April 23 2018 02:28 ArtyK wrote:
Show nested quote +
On April 23 2018 02:28 Lyyna wrote:
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
[quote]
what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?


quite a lot of em actually, in fact even without sensor towers i somehow manage to catch drops sometimes, its incredible

And for the Lulz, what's your level as terran ?
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2018-04-22 17:30:04
April 22 2018 17:29 GMT
#756
On April 23 2018 02:28 Faefae wrote:
ROFL Inno had his headset off his head when the caster said "the dark shrine" !

He forgot his white noise headset

Does inno speak french though

because they are broadcasting the french cast not the english one I'd guess
Neosteel Enthusiast
Charoisaur
Profile Joined August 2014
Germany16082 Posts
April 22 2018 17:29 GMT
#757
On April 23 2018 02:28 ArtyK wrote:
Show nested quote +
On April 23 2018 02:27 Charoisaur wrote:
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
[quote]
what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

what about Creep/Oracles/Observers?


creep and units require much more attention to develop than sensor towers omfg

Right-clicking an Observer to a spot surely requires much more attention than building sensor towers
Many of the coolest moments in sc2 happen due to worker harassment
DieuCure
Profile Joined January 2017
France3713 Posts
Last Edited: 2018-04-22 17:30:27
April 22 2018 17:29 GMT
#758
Lol so now sensor towers are op, thanks TL top players for pointing this out
TL+ Member
ArtyK
Profile Joined June 2011
France3144 Posts
April 22 2018 17:30 GMT
#759
On April 23 2018 02:28 Fango wrote:
Show nested quote +
On April 23 2018 02:28 Lyyna wrote:
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
[quote]
what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?

He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba


and what league do you play tvt at fango
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Penev
Profile Joined October 2012
28535 Posts
April 22 2018 17:30 GMT
#760
On April 23 2018 02:29 Ej_ wrote:
Show nested quote +
On April 23 2018 02:28 Fango wrote:
On April 23 2018 02:28 Lyyna wrote:
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
[quote]

tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?

He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba

Do you want to play a bo5 vs ArtyK?

this is getting interesting
I Protoss winner, could it be?
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