|
On April 23 2018 02:26 Charoisaur wrote:Show nested quote +On April 23 2018 02:23 Penev wrote: we switched from ravens to sensor towers :o Personally I think Planetaries are the biggest issue. Spending 150/100 to turn your townhalls into giant undestructible splash damage machines is insane. isn't it 150/150
|
On April 23 2018 02:26 Fango wrote:Show nested quote +On April 23 2018 02:24 Ej_ wrote:On April 23 2018 02:18 Boggyb wrote:On April 23 2018 02:16 Ej_ wrote:On April 23 2018 02:15 Boggyb wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed I suppose if they also delete vision from creep, they could do that. It's exactly the same, isn't it? No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not. sensor tower costs as much as a mutalisk Mutalisks can actually do damage though. Sensor towers are to alert you of incoming attacks a second or so earlier. thanks
|
On April 23 2018 02:26 Charoisaur wrote:Show nested quote +On April 23 2018 02:23 Penev wrote: we switched from ravens to sensor towers :o Personally I think Planetaries are the biggest issue. Spending 150/100 to turn your townhalls into giant undestructible splash damage machines is insane. The lack of mule makes planetaries more expensive than they seem right? And lack of an extra scan as well.
|
On April 23 2018 02:25 pvsnp wrote:Show nested quote +On April 23 2018 02:24 Ej_ wrote:On April 23 2018 02:18 Boggyb wrote:On April 23 2018 02:16 Ej_ wrote:On April 23 2018 02:15 Boggyb wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed I suppose if they also delete vision from creep, they could do that. It's exactly the same, isn't it? No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not. sensor tower costs as much as a mutalisk One or two sensor towers are very useful. One or two mutas are not. Mutas are only expensive because you need a bunch of them to be useful. buff Zerg
|
On April 23 2018 02:26 Fango wrote:Show nested quote +On April 23 2018 02:24 Ej_ wrote:On April 23 2018 02:18 Boggyb wrote:On April 23 2018 02:16 Ej_ wrote:On April 23 2018 02:15 Boggyb wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed I suppose if they also delete vision from creep, they could do that. It's exactly the same, isn't it? No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not. sensor tower costs as much as a mutalisk Mutalisks can actually do damage though. Sensor towers are to alert you of incoming attacks a second or so earlier. sensor towers should get the same token attack ht's got
|
If this is Blink DTs, I'll root for you Harstem.
|
On April 23 2018 02:27 Charoisaur wrote:Show nested quote +On April 23 2018 02:25 ArtyK wrote:On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote: [quote]
sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright what about Creep/Oracles/Observers?
creep and units require much more attention to develop than sensor towers omfg
|
On April 23 2018 02:25 ArtyK wrote:Show nested quote +On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright Right. We never see any doom drop as soon as a sensor tower hits the field at pro level. Medivacs absolutly can't fly through the radius in about 5sec, amirite ?
have you ever played a TvT , actually ? Or is your entire TvT experience watching Avilo ?
|
Never thought I'd see the day when sensor towers were the culprit
|
On April 23 2018 02:27 Charoisaur wrote:Show nested quote +On April 23 2018 02:25 ArtyK wrote:On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote: [quote]
sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright what about Creep/Oracles/Observers? Except for revelation (which is also maphack for all intents and purposes) and sensor tower, every vision tool can be killed off by things that it gives vision of.
|
ROFL Inno had his headset off his head when the caster said "the dark shrine" !
He forgot his white noise headset, and right when he heard "dark shrine" he realized it
|
On April 23 2018 02:28 Lyyna wrote:Show nested quote +On April 23 2018 02:25 ArtyK wrote:On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote: [quote]
sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright Right. We never see any doom drop as soon as a sensor tower hits the field at pro level. Medivacs absolutly can't fly through the radius in about 5sec, amirite ? have you ever played a TvT , actually ?
quite a lot of em actually, in fact even without sensor towers i somehow manage to catch drops sometimes, its incredible
|
On April 23 2018 02:28 Lyyna wrote:Show nested quote +On April 23 2018 02:25 ArtyK wrote:On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote: [quote]
sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright Right. We never see any doom drop as soon as a sensor tower hits the field at pro level. Medivacs absolutly can't fly through the radius in about 5sec, amirite ? have you ever played a TvT , actually ? He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba
|
On April 23 2018 02:28 Fango wrote:Show nested quote +On April 23 2018 02:28 Lyyna wrote:On April 23 2018 02:25 ArtyK wrote:On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote: [quote] what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright Right. We never see any doom drop as soon as a sensor tower hits the field at pro level. Medivacs absolutly can't fly through the radius in about 5sec, amirite ? have you ever played a TvT , actually ? He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba Do you want to play a bo5 vs ArtyK?
|
On April 23 2018 02:28 ArtyK wrote:Show nested quote +On April 23 2018 02:28 Lyyna wrote:On April 23 2018 02:25 ArtyK wrote:On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote: [quote] what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright Right. We never see any doom drop as soon as a sensor tower hits the field at pro level. Medivacs absolutly can't fly through the radius in about 5sec, amirite ? have you ever played a TvT , actually ? quite a lot of em actually, in fact even without sensor towers i somehow manage to catch drops sometimes, its incredible And for the Lulz, what's your level as terran ?
|
On April 23 2018 02:28 Faefae wrote: ROFL Inno had his headset off his head when the caster said "the dark shrine" !
He forgot his white noise headset Does inno speak french though
because they are broadcasting the french cast not the english one I'd guess
|
On April 23 2018 02:28 ArtyK wrote:Show nested quote +On April 23 2018 02:27 Charoisaur wrote:On April 23 2018 02:25 ArtyK wrote:On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote: [quote] what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright what about Creep/Oracles/Observers? creep and units require much more attention to develop than sensor towers omfg Right-clicking an Observer to a spot surely requires much more attention than building sensor towers
|
Lol so now sensor towers are op, thanks TL top players for pointing this out
|
On April 23 2018 02:28 Fango wrote:Show nested quote +On April 23 2018 02:28 Lyyna wrote:On April 23 2018 02:25 ArtyK wrote:On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote: [quote] what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright Right. We never see any doom drop as soon as a sensor tower hits the field at pro level. Medivacs absolutly can't fly through the radius in about 5sec, amirite ? have you ever played a TvT , actually ? He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba
and what league do you play tvt at fango
|
On April 23 2018 02:29 Ej_ wrote:Show nested quote +On April 23 2018 02:28 Fango wrote:On April 23 2018 02:28 Lyyna wrote:On April 23 2018 02:25 ArtyK wrote:On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote: [quote]
tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright Right. We never see any doom drop as soon as a sensor tower hits the field at pro level. Medivacs absolutly can't fly through the radius in about 5sec, amirite ? have you ever played a TvT , actually ? He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba Do you want to play a bo5 vs ArtyK? this is getting interesting
|
|
|
|