• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:08
CEST 13:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Google Play ASL (Season 20) Announced How do the new Battle.net ranks translate? BW General Discussion Nobody gona talk about this year crazy qualifiers? [G] Progamer Settings
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Total Annihilation Server - TAForever Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 658 users

[Nationwars V] Semi Finals + Grand Final - Page 38

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 36 37 38 39 40 50 Next All
Durnuu
Profile Joined September 2013
13320 Posts
April 22 2018 17:27 GMT
#741
On April 23 2018 02:26 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:23 Penev wrote:
we switched from ravens to sensor towers :o

Personally I think Planetaries are the biggest issue.
Spending 150/100 to turn your townhalls into giant undestructible splash damage machines is insane.

isn't it 150/150
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
April 22 2018 17:27 GMT
#742
On April 23 2018 02:26 Fango wrote:
Show nested quote +
On April 23 2018 02:24 Ej_ wrote:
On April 23 2018 02:18 Boggyb wrote:
On April 23 2018 02:16 Ej_ wrote:
On April 23 2018 02:15 Boggyb wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

I suppose if they also delete vision from creep, they could do that.

It's exactly the same, isn't it?

No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not.

sensor tower costs as much as a mutalisk

Mutalisks can actually do damage though. Sensor towers are to alert you of incoming attacks a second or so earlier.

thanks
The Bomber boy
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-04-22 17:27:45
April 22 2018 17:27 GMT
#743
On April 23 2018 02:26 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:23 Penev wrote:
we switched from ravens to sensor towers :o

Personally I think Planetaries are the biggest issue.
Spending 150/100 to turn your townhalls into giant undestructible splash damage machines is insane.

The lack of mule makes planetaries more expensive than they seem right? And lack of an extra scan as well.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
DBooN
Profile Joined May 2011
Germany2727 Posts
April 22 2018 17:27 GMT
#744
On April 23 2018 02:25 pvsnp wrote:
Show nested quote +
On April 23 2018 02:24 Ej_ wrote:
On April 23 2018 02:18 Boggyb wrote:
On April 23 2018 02:16 Ej_ wrote:
On April 23 2018 02:15 Boggyb wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

I suppose if they also delete vision from creep, they could do that.

It's exactly the same, isn't it?

No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not.

sensor tower costs as much as a mutalisk


One or two sensor towers are very useful. One or two mutas are not.

Mutas are only expensive because you need a bunch of them to be useful.

buff Zerg
Penev
Profile Joined October 2012
28481 Posts
April 22 2018 17:27 GMT
#745
On April 23 2018 02:26 Fango wrote:
Show nested quote +
On April 23 2018 02:24 Ej_ wrote:
On April 23 2018 02:18 Boggyb wrote:
On April 23 2018 02:16 Ej_ wrote:
On April 23 2018 02:15 Boggyb wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

I suppose if they also delete vision from creep, they could do that.

It's exactly the same, isn't it?

No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not.

sensor tower costs as much as a mutalisk

Mutalisks can actually do damage though. Sensor towers are to alert you of incoming attacks a second or so earlier.

sensor towers should get the same token attack ht's got
I Protoss winner, could it be?
Boggyb
Profile Joined January 2017
2855 Posts
April 22 2018 17:27 GMT
#746
If this is Blink DTs, I'll root for you Harstem.
ArtyK
Profile Joined June 2011
France3143 Posts
April 22 2018 17:28 GMT
#747
On April 23 2018 02:27 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
[quote]

sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

what about Creep/Oracles/Observers?


creep and units require much more attention to develop than sensor towers omfg
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2018-04-22 17:28:31
April 22 2018 17:28 GMT
#748
On April 23 2018 02:25 ArtyK wrote:
Show nested quote +
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ? Or is your entire TvT experience watching Avilo ?
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 22 2018 17:28 GMT
#749
Never thought I'd see the day when sensor towers were the culprit
Neosteel Enthusiast
Ej_
Profile Blog Joined January 2013
47656 Posts
April 22 2018 17:28 GMT
#750
On April 23 2018 02:27 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
[quote]

sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

what about Creep/Oracles/Observers?

Except for revelation (which is also maphack for all intents and purposes) and sensor tower, every vision tool can be killed off by things that it gives vision of.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Faefae
Profile Joined June 2014
2203 Posts
Last Edited: 2018-04-22 17:30:01
April 22 2018 17:28 GMT
#751
ROFL Inno had his headset off his head when the caster said "the dark shrine" !

He forgot his white noise headset, and right when he heard "dark shrine" he realized it
ForGG. 29/11/2014
ArtyK
Profile Joined June 2011
France3143 Posts
April 22 2018 17:28 GMT
#752
On April 23 2018 02:28 Lyyna wrote:
Show nested quote +
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
[quote]

sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?


quite a lot of em actually, in fact even without sensor towers i somehow manage to catch drops sometimes, its incredible
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 22 2018 17:28 GMT
#753
On April 23 2018 02:28 Lyyna wrote:
Show nested quote +
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
[quote]

sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?

He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Ej_
Profile Blog Joined January 2013
47656 Posts
April 22 2018 17:29 GMT
#754
On April 23 2018 02:28 Fango wrote:
Show nested quote +
On April 23 2018 02:28 Lyyna wrote:
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
[quote]
what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?

He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba

Do you want to play a bo5 vs ArtyK?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Lyyna
Profile Joined June 2011
France776 Posts
April 22 2018 17:29 GMT
#755
On April 23 2018 02:28 ArtyK wrote:
Show nested quote +
On April 23 2018 02:28 Lyyna wrote:
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
[quote]
what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?


quite a lot of em actually, in fact even without sensor towers i somehow manage to catch drops sometimes, its incredible

And for the Lulz, what's your level as terran ?
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2018-04-22 17:30:04
April 22 2018 17:29 GMT
#756
On April 23 2018 02:28 Faefae wrote:
ROFL Inno had his headset off his head when the caster said "the dark shrine" !

He forgot his white noise headset

Does inno speak french though

because they are broadcasting the french cast not the english one I'd guess
Neosteel Enthusiast
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 22 2018 17:29 GMT
#757
On April 23 2018 02:28 ArtyK wrote:
Show nested quote +
On April 23 2018 02:27 Charoisaur wrote:
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
[quote]
what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

what about Creep/Oracles/Observers?


creep and units require much more attention to develop than sensor towers omfg

Right-clicking an Observer to a spot surely requires much more attention than building sensor towers
Many of the coolest moments in sc2 happen due to worker harassment
DieuCure
Profile Joined January 2017
France3713 Posts
Last Edited: 2018-04-22 17:30:27
April 22 2018 17:29 GMT
#758
Lol so now sensor towers are op, thanks TL top players for pointing this out
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
April 22 2018 17:30 GMT
#759
On April 23 2018 02:28 Fango wrote:
Show nested quote +
On April 23 2018 02:28 Lyyna wrote:
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
[quote]
what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?

He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba


and what league do you play tvt at fango
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Penev
Profile Joined October 2012
28481 Posts
April 22 2018 17:30 GMT
#760
On April 23 2018 02:29 Ej_ wrote:
Show nested quote +
On April 23 2018 02:28 Fango wrote:
On April 23 2018 02:28 Lyyna wrote:
On April 23 2018 02:25 ArtyK wrote:
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
[quote]

tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

Right. We never see any doom drop as soon as a sensor tower hits the field at pro level.
Medivacs absolutly can't fly through the radius in about 5sec, amirite ?

have you ever played a TvT , actually ?

He plays diamond league TvT where people can spam 8 sensor towers and get maphacks apparently. Which is imba

Do you want to play a bo5 vs ArtyK?

this is getting interesting
I Protoss winner, could it be?
Prev 1 36 37 38 39 40 50 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Open Qualifier #1
WardiTV133
Liquipedia
OSC
10:00
Elite Rising Star #16 - Day 1
CranKy Ducklings93
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 200
StarCraft: Brood War
Bisu 1650
Flash 660
Pusan 489
ggaemo 470
hero 423
firebathero 393
Larva 328
EffOrt 298
Killer 288
Hyuk 231
[ Show more ]
Soma 187
Soulkey 163
Zeus 151
ZerO 126
Nal_rA 100
Dewaltoss 98
ToSsGirL 72
TY 72
Rush 66
PianO 63
SilentControl 52
JYJ43
Snow 42
sorry 33
Backho 32
sSak 29
Sharp 22
Movie 22
JulyZerg 10
Bale 10
[sc1f]eonzerg 7
Icarus 4
Sea.KH 1
ajuk12(nOOB) 0
Dota 2
XaKoH 430
BananaSlamJamma319
XcaliburYe289
Counter-Strike
olofmeister2020
shoxiejesuss761
x6flipin503
byalli240
edward83
Other Games
singsing1573
Pyrionflax194
RotterdaM186
crisheroes180
rGuardiaN170
Fuzer 160
DeMusliM142
SortOf120
B2W.Neo109
ToD70
ArmadaUGS70
Lowko69
PartinGtheBigBoy43
kaitlyn21
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick968
StarCraft: Brood War
UltimateBattle 26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 42
• davetesta21
• LUISG 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV34
League of Legends
• HappyZerGling140
Upcoming Events
WardiTV Summer Champion…
3h 52m
PiGosaur Monday
12h 52m
WardiTV Summer Champion…
23h 52m
Stormgate Nexus
1d 2h
uThermal 2v2 Circuit
1d 4h
The PondCast
1d 22h
WardiTV Summer Champion…
1d 23h
Replay Cast
2 days
LiuLi Cup
2 days
uThermal 2v2 Circuit
3 days
[ Show More ]
RSL Revival
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
CSO Cup
4 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
5 days
Wardi Open
5 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.