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On April 23 2018 02:17 Fango wrote:Show nested quote +On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that
Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control
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Inno beat herO both times he went disruptors in the Super Tournament. Then herO went back to colossi and won.
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height, lips, the man really has everything
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On April 23 2018 02:18 pvsnp wrote:Show nested quote +On April 23 2018 02:17 Bagration wrote:On April 23 2018 02:16 Hephaistas89 wrote: Seems weird to send 3 terrans in a row, think it would have been smarten to send Harstem after the first time Uthermal lost and keep his revive until the end You would have to instant revive a player right after they lose, and save the ace revive for Harstem If Harstem went in after uthermal lost the first time, they could've instant-revived him and saved the ace revive for uthermal.
Yes that's what I meant, think that would have made more sense
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On April 23 2018 02:19 ArtyK wrote:Show nested quote +On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.
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I wonder what song to which Harstem is singing along.
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so harstem is the last dutch hero right now ?
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On April 23 2018 02:20 Fango wrote:Show nested quote +On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.
You're right it promotes great plays in pro games
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On April 23 2018 02:19 ArtyK wrote:Show nested quote +On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control on what map can you cover half the map with 2 sensor-towers? Not sure even Abiogenesis is small enough for that.
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No weakness?
Inno's weakness is and always has been cheese, even if he isn't quite as vulnerable to it as he used to be
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On April 23 2018 02:22 ArtyK wrote:Show nested quote +On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops.
As an aside, what's your personal experience with TvT ?
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we switched from ravens to sensor towers :o
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He will just make the same build as he did at the last olimoleague against Trap herO and Stats
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On April 23 2018 02:18 Boggyb wrote:Show nested quote +On April 23 2018 02:16 Ej_ wrote:On April 23 2018 02:15 Boggyb wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed I suppose if they also delete vision from creep, they could do that. It's exactly the same, isn't it? No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not. sensor tower costs as much as a mutalisk
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Liquipedia says Backwater is 63.2% in favor of Protoss. Not sure if that is accurate.
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On April 23 2018 02:23 Lyyna wrote:Show nested quote +On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops.
Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright
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On April 23 2018 02:24 Ej_ wrote:Show nested quote +On April 23 2018 02:18 Boggyb wrote:On April 23 2018 02:16 Ej_ wrote:On April 23 2018 02:15 Boggyb wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed I suppose if they also delete vision from creep, they could do that. It's exactly the same, isn't it? No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not. sensor tower costs as much as a mutalisk
One or two sensor towers are very useful. One or two mutas are not.
Mutas are only expensive because you need a bunch of them to be useful.
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On April 23 2018 02:23 Penev wrote: we switched from ravens to sensor towers :o Personally I think Planetaries are the biggest issue. Spending 150/100 to turn your townhalls into giant undestructible splash damage machines is insane.
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On April 23 2018 02:24 Ej_ wrote:Show nested quote +On April 23 2018 02:18 Boggyb wrote:On April 23 2018 02:16 Ej_ wrote:On April 23 2018 02:15 Boggyb wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed I suppose if they also delete vision from creep, they could do that. It's exactly the same, isn't it? No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not. sensor tower costs as much as a mutalisk Mutalisks can actually do damage though. Sensor towers are to alert you of incoming attacks a second or so earlier.
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On April 23 2018 02:25 ArtyK wrote:Show nested quote +On April 23 2018 02:23 Lyyna wrote:On April 23 2018 02:22 ArtyK wrote:On April 23 2018 02:20 Fango wrote:On April 23 2018 02:19 ArtyK wrote:On April 23 2018 02:17 Fango wrote:On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> High level TvT rarely ends up like that Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen. You're right it promotes great plays in pro games Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility. I hope you like doom drops. Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right. Not like fighting for map control was an option amiright what about Creep/Oracles/Observers?
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