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[Nationwars V] Semi Finals + Grand Final - Page 37

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 35 36 37 38 39 50 Next All
ArtyK
Profile Joined June 2011
France3144 Posts
April 22 2018 17:19 GMT
#721
On April 23 2018 02:17 Fango wrote:
Show nested quote +
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
April 22 2018 17:19 GMT
#722
Inno beat herO both times he went disruptors in the Super Tournament. Then herO went back to colossi and won.
Denominator of the Universe
TL+ Member
Penev
Profile Joined October 2012
28532 Posts
April 22 2018 17:19 GMT
#723
height, lips, the man really has everything
I Protoss winner, could it be?
Hephaistas89
Profile Joined July 2017
38 Posts
April 22 2018 17:20 GMT
#724
On April 23 2018 02:18 pvsnp wrote:
Show nested quote +
On April 23 2018 02:17 Bagration wrote:
On April 23 2018 02:16 Hephaistas89 wrote:
Seems weird to send 3 terrans in a row, think it would have been smarten to send Harstem after the first time Uthermal lost and keep his revive until the end


You would have to instant revive a player right after they lose, and save the ace revive for Harstem


If Harstem went in after uthermal lost the first time, they could've instant-revived him and saved the ace revive for uthermal.


Yes that's what I meant, think that would have made more sense
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 22 2018 17:20 GMT
#725
On April 23 2018 02:19 ArtyK wrote:
Show nested quote +
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Boggyb
Profile Joined January 2017
2855 Posts
April 22 2018 17:20 GMT
#726
I wonder what song to which Harstem is singing along.
Makro
Profile Joined March 2011
France16890 Posts
April 22 2018 17:21 GMT
#727
so harstem is the last dutch hero right now ?
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
ArtyK
Profile Joined June 2011
France3144 Posts
April 22 2018 17:22 GMT
#728
On April 23 2018 02:20 Fango wrote:
Show nested quote +
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16081 Posts
April 22 2018 17:22 GMT
#729
On April 23 2018 02:19 ArtyK wrote:
Show nested quote +
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

on what map can you cover half the map with 2 sensor-towers?
Not sure even Abiogenesis is small enough for that.
Many of the coolest moments in sc2 happen due to worker harassment
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-22 17:23:56
April 22 2018 17:23 GMT
#730
No weakness?

Inno's weakness is and always has been cheese, even if he isn't quite as vulnerable to it as he used to be
Denominator of the Universe
TL+ Member
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2018-04-22 17:24:07
April 22 2018 17:23 GMT
#731
On April 23 2018 02:22 ArtyK wrote:
Show nested quote +
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.

As an aside, what's your personal experience with TvT ?
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Penev
Profile Joined October 2012
28532 Posts
April 22 2018 17:23 GMT
#732
we switched from ravens to sensor towers :o
I Protoss winner, could it be?
DieuCure
Profile Joined January 2017
France3713 Posts
April 22 2018 17:24 GMT
#733
He will just make the same build as he did at the last olimoleague against Trap herO and Stats
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
April 22 2018 17:24 GMT
#734
On April 23 2018 02:18 Boggyb wrote:
Show nested quote +
On April 23 2018 02:16 Ej_ wrote:
On April 23 2018 02:15 Boggyb wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

I suppose if they also delete vision from creep, they could do that.

It's exactly the same, isn't it?

No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not.

sensor tower costs as much as a mutalisk
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Boggyb
Profile Joined January 2017
2855 Posts
April 22 2018 17:24 GMT
#735
Liquipedia says Backwater is 63.2% in favor of Protoss. Not sure if that is accurate.
ArtyK
Profile Joined June 2011
France3144 Posts
April 22 2018 17:25 GMT
#736
On April 23 2018 02:23 Lyyna wrote:
Show nested quote +
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-22 17:26:34
April 22 2018 17:25 GMT
#737
On April 23 2018 02:24 Ej_ wrote:
Show nested quote +
On April 23 2018 02:18 Boggyb wrote:
On April 23 2018 02:16 Ej_ wrote:
On April 23 2018 02:15 Boggyb wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

I suppose if they also delete vision from creep, they could do that.

It's exactly the same, isn't it?

No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not.

sensor tower costs as much as a mutalisk


One or two sensor towers are very useful. One or two mutas are not.

Mutas are only expensive because you need a bunch of them to be useful.
Denominator of the Universe
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16081 Posts
April 22 2018 17:26 GMT
#738
On April 23 2018 02:23 Penev wrote:
we switched from ravens to sensor towers :o

Personally I think Planetaries are the biggest issue.
Spending 150/100 to turn your townhalls into giant undestructible splash damage machines is insane.
Many of the coolest moments in sc2 happen due to worker harassment
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 22 2018 17:26 GMT
#739
On April 23 2018 02:24 Ej_ wrote:
Show nested quote +
On April 23 2018 02:18 Boggyb wrote:
On April 23 2018 02:16 Ej_ wrote:
On April 23 2018 02:15 Boggyb wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

I suppose if they also delete vision from creep, they could do that.

It's exactly the same, isn't it?

No. Sensor towers are a pretty expensive investment from the Terran player. Creep is not.

sensor tower costs as much as a mutalisk

Mutalisks can actually do damage though. Sensor towers are to alert you of incoming attacks a second or so earlier.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Charoisaur
Profile Joined August 2014
Germany16081 Posts
April 22 2018 17:27 GMT
#740
On April 23 2018 02:25 ArtyK wrote:
Show nested quote +
On April 23 2018 02:23 Lyyna wrote:
On April 23 2018 02:22 ArtyK wrote:
On April 23 2018 02:20 Fango wrote:
On April 23 2018 02:19 ArtyK wrote:
On April 23 2018 02:17 Fango wrote:
On April 23 2018 02:16 ArtyK wrote:
On April 23 2018 02:15 Charoisaur wrote:
On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed

what?


tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :>

High level TvT rarely ends up like that


Doesn't make it any less stupid. A matchup where positionning is everything, you jut get maphacks over half the map with 2 buildings instead of needing to fight for map control

It does when the scenario described is very rare or unrealistic. At low level play all kinds of stupid strategies might happen.


You're right it promotes great plays in pro games

Sure, let's remove sensor towers. What could go wrong in a matchup where it's all about positionning and mobility.
I hope you like doom drops.


Yeah cause a building that completly removes any possibilities to outmanoeuver your opponent unless he never looks at his map is sensible, you're right.
Not like fighting for map control was an option amiright

what about Creep/Oracles/Observers?
Many of the coolest moments in sc2 happen due to worker harassment
Prev 1 35 36 37 38 39 50 Next All
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