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[Nationwars V] Group Stage - Quarter Finals Day 2 - Page 7

Forum Index > StarCraft 2 Tournaments
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pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 18:57 GMT
#121
On April 09 2018 03:56 Elentos wrote:
Show nested quote +
On April 09 2018 03:54 Charoisaur wrote:
On April 09 2018 03:51 Elentos wrote:
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru

Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice.
Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.

TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.


Didn't TY make his ghosts much earlier though? Not full mech into a ghost transition, but rather ghosts alongside mech.
Denominator of the Universe
TL+ Member
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 18:57 GMT
#122
On April 09 2018 03:53 pvsnp wrote:
Show nested quote +
On April 09 2018 03:53 Mun_Su wrote:
what INno said about his mech?


He didn't want to play bio cross-server so he went mech



make sense


It is me or have INno been lifting ?
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Ej_
Profile Blog Joined January 2013
47656 Posts
April 08 2018 18:57 GMT
#123
On April 09 2018 03:57 pvsnp wrote:
Show nested quote +
On April 09 2018 03:56 Elentos wrote:
On April 09 2018 03:54 Charoisaur wrote:
On April 09 2018 03:51 Elentos wrote:
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru

Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice.
Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.

TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.


Didn't TY make his ghosts much earlier though? Not full mech into a ghost transition, but rather ghosts alongside mech.

No, only in the infamous game vs Rogue at IEM where he was miles behind and tried to catch up with 140 ghost tech.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 08 2018 18:58 GMT
#124
On April 09 2018 03:56 Elentos wrote:
Show nested quote +
On April 09 2018 03:54 Charoisaur wrote:
On April 09 2018 03:51 Elentos wrote:
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru

Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice.
Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.

TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.

Maru has been getting strats from TY for most of LoTV. Mostly in TvT but TvZ as well.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 18:58 GMT
#125
On April 09 2018 03:57 pvsnp wrote:
Show nested quote +
On April 09 2018 03:56 Elentos wrote:
On April 09 2018 03:54 Charoisaur wrote:
On April 09 2018 03:51 Elentos wrote:
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru

Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice.
Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.

TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.


Didn't TY make his ghosts much earlier though? Not full mech into a ghost transition, but rather ghosts alongside mech.

That's another build where he just made ghosts right at the start alongside hellbats and got some easy ladder points back when cloak was free
Every 60 seconds in Africa, a minute passes.
D-light
Profile Joined April 2012
Finland7364 Posts
April 08 2018 18:59 GMT
#126
Let's go Snute!
why even
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 19:00 GMT
#127
On April 09 2018 03:57 Ej_ wrote:
Show nested quote +
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.


Okay, makes sense
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-04-08 19:03:19
April 08 2018 19:02 GMT
#128
On April 09 2018 03:57 Ej_ wrote:
Show nested quote +
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 19:04 GMT
#129
On April 09 2018 04:02 Fango wrote:
Show nested quote +
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
[quote]

This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

Yeah. Add in 10-15 supply of anything to INnoVation's army when Reynor was attacking and he holds a lot better.
Ej_
Profile Blog Joined January 2013
47656 Posts
April 08 2018 19:04 GMT
#130
On April 09 2018 04:02 Fango wrote:
Show nested quote +
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
[quote]

This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

TY lost games because he made 90 SCVs and then attacked with 110 army supply lol
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 19:05 GMT
#131
On April 09 2018 04:02 Fango wrote:
Show nested quote +
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
[quote]

This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

If it would be a mistake players (not just TY) wouldn't do it.
Pro players don't just accidentally make way too many scvs in every game lol. If it's 1 game you can say it's a mistake but it's clearly intentional.
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:05 GMT
#132
On April 09 2018 04:02 Fango wrote:
Show nested quote +
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
[quote]

This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.

Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 19:06 GMT
#133
On April 09 2018 04:04 Boggyb wrote:
Show nested quote +
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
[quote]


TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

Yeah. Add in 10-15 supply of anything to INnoVation's army when Reynor was attacking and he holds a lot better.

And then he loses the game because he has no money
Many of the coolest moments in sc2 happen due to worker harassment
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 19:11:32
April 08 2018 19:10 GMT
#134
On April 09 2018 04:06 Charoisaur wrote:
Show nested quote +
On April 09 2018 04:04 Boggyb wrote:
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
[quote]
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

Yeah. Add in 10-15 supply of anything to INnoVation's army when Reynor was attacking and he holds a lot better.

And then he loses the game because he has no money


Pretty sure Inno was in very little danger of running out of money in that game. Cutting 10-15 scvs wouldn't hurt him at all with seven bases and a shitload of mules.
Denominator of the Universe
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 08 2018 19:12 GMT
#135
On April 09 2018 04:05 Charoisaur wrote:
Show nested quote +
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
[quote]


TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

If it would be a mistake players (not just TY) wouldn't do it.
Pro players don't just accidentally make way too many scvs in every game lol. If it's 1 game you can say it's a mistake but it's clearly intentional.

IIRC in the balance show with TY the korean casters asked him about the insane amount of workers and he said he has to get better at not making too many. While the idea of having more workers than usual seems to be intentional, maybe having 100 is still a bit too much :D (though all of that depends on the gamestate anyway)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:15 GMT
#136
On April 09 2018 04:12 The_Red_Viper wrote:
Show nested quote +
On April 09 2018 04:05 Charoisaur wrote:
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
[quote]
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

If it would be a mistake players (not just TY) wouldn't do it.
Pro players don't just accidentally make way too many scvs in every game lol. If it's 1 game you can say it's a mistake but it's clearly intentional.

IIRC in the balance show with TY the korean casters asked him about the insane amount of workers and he said he has to get better at not making too many. While the idea of having more workers than usual seems to be intentional, maybe having 100 is still a bit too much :D (though all of that depends on the gamestate anyway)

80-85 still seems fine, but 90+ seem too much.
Every 60 seconds in Africa, a minute passes.
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 19:15 GMT
#137
On April 09 2018 04:05 Elentos wrote:
Show nested quote +
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
[quote]


TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.

Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.


Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.

At least that's how I understand it.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 19:16 GMT
#138
On April 09 2018 04:15 sneakyfox wrote:
Show nested quote +
On April 09 2018 04:05 Elentos wrote:
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
[quote]
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.

Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.


Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.

At least that's how I understand it.

I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:17 GMT
#139
P O S E I D O N strats vs Marc the Explorer and the #YearOfHarstem
Every 60 seconds in Africa, a minute passes.
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 19:18 GMT
#140
Hopefully we get a Harstem all kill and avoid the inevitable 30 minute Snute vs Terran game.
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