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[Nationwars V] Group Stage - Quarter Finals Day 2

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51485 Posts
April 08 2018 11:57 GMT
#1

Nation Wars V!


Tuesday, Apr 03 5:00pm GMT (GMT+00:00)

(Wiki)StarCraft II: NationWars V

Streams & Casters


uk English Stream | fr French Stream | pt Protuguese Stream | tw Tawain Stream | es Spanish Stream | de German Stream | pl Poland Stream |
ru Russian Stream | cn Chinese Stream | kr Korean Stream

Format


  • Single-elimination bracket
  • Round of 8 matches are played online.
  • Semifinals and Grand Finals are played offline at "La Villette" in Paris, France during the new esports festival "PLAY Paris Powered by PAX"
  • All matches are Best of Seven played in All-Kill format except for Grand Finals.
  • Grand Finals are Best of Nine played in All-Kill format.
  • One Revival per team for each match, two Revivals for Grand Finals.

Teams


[image loading]
(Z)Reynor (P)MiaNonna (Z)Ryu (Wiki)RuinBlaster

[image loading]
(T)INnoVation (Z)soO (T)MMA (P)PartinG

[image loading]
(T)uThermal (P)Harstem (T)Optimus (P)Arnovic

[image loading]
(Z)Snute (T)Scythe (Z)SolO (Wiki)Poseidon

Results!


+ Show Spoiler [Results] +




CSS: FO-nTTaX
Awesomeness: Panda
Banner: Nation Wars

ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51485 Posts
April 08 2018 11:58 GMT
#2
Poll: Italy vs Korea

Korea Win (19)
 
79%

Italy Win (5)
 
21%

24 total votes

Your vote: Italy vs Korea

(Vote): Italy Win
(Vote): Korea Win


Poll: Netherlands vs Norway

Netherlands Win (19)
 
86%

Norway Win (3)
 
14%

22 total votes

Your vote: Netherlands vs Norway

(Vote): Netherlands Win
(Vote): Norway Win




ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Ej_
Profile Blog Joined January 2013
47656 Posts
April 08 2018 12:58 GMT
#3
Gogo Harstem!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 13:20 GMT
#4
Korea 4-0 (no matter who they send out first)
Netherlands 4-1
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 13:26 GMT
#5
Korea 4-2 Italy
Netherlands 4-2 Norway
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 13:30 GMT
#6
I really want the italian hype train to crash, and Harstem to crush everything on his path
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
D-light
Profile Joined April 2012
Finland7364 Posts
April 08 2018 14:04 GMT
#7
Korea 4-0, and hoping Snute 4-3 somehow.
why even
Lokxpr
Profile Joined December 2017
24 Posts
April 08 2018 14:34 GMT
#8
On April 08 2018 22:30 Mun_Su wrote:
I really want the italian hype train to crash, and Harstem to crush everything on his path

still mad for the 4-0? :')
romson87
Profile Joined May 2016
Poland487 Posts
April 08 2018 14:37 GMT
#9
Netherlands 4:0

#YearOfHarstem
TL+ Member
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 15:09 GMT
#10
On April 08 2018 23:34 Lokxpr wrote:
Show nested quote +
On April 08 2018 22:30 Mun_Su wrote:
I really want the italian hype train to crash, and Harstem to crush everything on his path

still mad for the 4-0? :')



I wasn't that made the D-Day, so no bitterness left here, OGTV caster are overhyping so much italia for compensating the defat "Can korea beat Reynor twice" it's almost as bad as their overhype of Serral "can he lose a game?" so now I just want those two to take a beating
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
D-light
Profile Joined April 2012
Finland7364 Posts
Last Edited: 2018-04-08 16:12:35
April 08 2018 16:05 GMT
#11
On April 09 2018 00:09 Mun_Su wrote:
Show nested quote +
On April 08 2018 23:34 Lokxpr wrote:
On April 08 2018 22:30 Mun_Su wrote:
I really want the italian hype train to crash, and Harstem to crush everything on his path

still mad for the 4-0? :')



I wasn't that made the D-Day, so no bitterness left here, OGTV caster are overhyping so much italia for compensating the defat "Can korea beat Reynor twice" it's almost as bad as their overhype of Serral "can he lose a game?" so now I just want those two to take a beating

I mean it's hard to measure, but considering their form in the somewhat recent past the overall overhype seems to be considerable worse for Reynor.

But hey maybe I've just missed a big bunch of (french) people saying Serral's going to stomp his way to an easy championship in this tourney to become the undeniable foreigner GOAT.
why even
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 16:14 GMT
#12
On April 09 2018 01:05 D-light wrote:
Show nested quote +
On April 09 2018 00:09 Mun_Su wrote:
On April 08 2018 23:34 Lokxpr wrote:
On April 08 2018 22:30 Mun_Su wrote:
I really want the italian hype train to crash, and Harstem to crush everything on his path

still mad for the 4-0? :')



I wasn't that made the D-Day, so no bitterness left here, OGTV caster are overhyping so much italia for compensating the defat "Can korea beat Reynor twice" it's almost as bad as their overhype of Serral "can he lose a game?" so now I just want those two to take a beating

I mean it's hard to measure, but considering their form in the somewhat recent past the overall overhype seems to be considerable worse for Reynor.

But hey maybe I've missed a bunch of people saying Serral's going to stomp his way to a championship in this tourney to become the undeniable foreigner GOAT.

It's not been a bunch as far as I've seen, but there are people saying things like:
On April 08 2018 07:26 Ciaus_Dronu wrote:
If Serral keeps up form for all of 2018 then I think the argument about best foreigner of all time is pretty settled.
The kid is absolutely insane. I don't think he played his best games today to be honest, the long game vs ShowTime he just didn't "Serral" the engagements like he often does, but it was still so sick.

Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 17:00 GMT
#13
Tbf I think Serral is the most skilled foreigner ever by a significant margin so the overhype is somewhat justified.
His results aren't anywhere near foreigner goat yet obviously.
Many of the coolest moments in sc2 happen due to worker harassment
Gurbak
Profile Joined January 2017
France622 Posts
April 08 2018 17:12 GMT
#14
On April 08 2018 23:34 Lokxpr wrote:
Show nested quote +
On April 08 2018 22:30 Mun_Su wrote:
I really want the italian hype train to crash, and Harstem to crush everything on his path

still mad for the 4-0? :')

nah just the usual foreigner hate
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 17:14 GMT
#15
Hopefully playing at 2 a.m. won't result in the same poor level of play from Koreans as we saw when they were playing at 4 a.m.
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
April 08 2018 17:19 GMT
#16
Go Netherlands!!!! And we'll because of my signature obliged to say go Korea! But tbh wouldnt mind seeing Reynor do an allkill
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 17:20 GMT
#17
Inno would do these interviews better
Many of the coolest moments in sc2 happen due to worker harassment
Aeromi
Profile Blog Joined August 2012
France14460 Posts
April 08 2018 17:23 GMT
#18
On April 09 2018 02:20 Charoisaur wrote:
Inno would do these interviews better

He would troll as always.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 17:24 GMT
#19
On April 09 2018 02:20 Charoisaur wrote:
Inno would do these interviews better

Q: Innovation, how do you think you guys will do today?
A: Exterminate! Exterminate!

Q: Do you have anything to say to the Italian team?
A: Exterminate! Exterminate!
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 17:24 GMT
#20
MMA worried that soO and INno aren't taking this event seriously
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 17:31 GMT
#21
Ruinblaster should go mecha and make the game last long before sending Reynor
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 17:36 GMT
#22
wow Inno pulling off the upset
Many of the coolest moments in sc2 happen due to worker harassment
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 17:36 GMT
#23
On April 09 2018 02:24 Mun_Su wrote:
MMA worried that soO and INno aren't taking this event seriously


Judging by that game, he really doesn't need to.
Denominator of the Universe
TL+ Member
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 17:37 GMT
#24
well if you go 3CC full macro against INno...
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Warfie
Profile Joined February 2009
Norway2846 Posts
April 08 2018 17:38 GMT
#25
seemed like he might have held by the skin of his teeth if he had the 3 tanks sieged up in a good spot before engaging
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 17:39 GMT
#26
Probably bio against Reynor
Denominator of the Universe
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2018-04-08 17:41:06
April 08 2018 17:40 GMT
#27
On April 09 2018 02:39 pvsnp wrote:
Probably bio against Reynor

Any chance you remember what Maru played against him on this map at WESG? 2/1/1 would be my guess, but not 100% on that.
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 17:42 GMT
#28
Explained in french stream by the translateur : "soO has a goal : winning everything at NW without winning a single game" when asked what was Korea'strategy against Italia, soO answered "INnoVation all kill"
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 17:43 GMT
#29
On April 09 2018 02:42 Mun_Su wrote:
Explained in french stream by the translateur : "soO has a goal : winning everything at NW without winning a single game" when asked what was Korea'strategy against Italia, soO answered "INnoVation all kill"

It worked for sOs at NationWars 4.
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 17:47 GMT
#30
More Starcraft!

How was the first game?
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 17:49 GMT
#31
On April 09 2018 02:47 sneakyfox wrote:
More Starcraft!

How was the first game?

About what you'd expect of INnoVation against some random EU GM.
Warfie
Profile Joined February 2009
Norway2846 Posts
April 08 2018 17:49 GMT
#32
On April 09 2018 02:47 sneakyfox wrote:
More Starcraft!

How was the first game?

exactly as expected, not really worth checking out
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 17:49 GMT
#33
That Thor shot.....
Denominator of the Universe
TL+ Member
Aegwynn
Profile Joined September 2015
Italy460 Posts
April 08 2018 17:50 GMT
#34
It is so sad to watch how useless mutas became in every matchup
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 17:51 GMT
#35
On April 09 2018 02:49 Boggyb wrote:
Show nested quote +
On April 09 2018 02:47 sneakyfox wrote:
More Starcraft!

How was the first game?

About what you'd expect of INnoVation against some random EU GM.


On April 09 2018 02:49 Warfie wrote:
Show nested quote +
On April 09 2018 02:47 sneakyfox wrote:
More Starcraft!

How was the first game?

exactly as expected, not really worth checking out


Thanks!
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 17:52 GMT
#36
Reynor didn't live up to the hype at all that game.
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 17:52 GMT
#37
On April 09 2018 02:50 Aegwynn wrote:
It is so sad to watch how useless mutas became in every matchup

About as good as SCBW scouts now.
DieuCure
Profile Joined January 2017
France3713 Posts
April 08 2018 17:53 GMT
#38
51% of the viewers thought that Reynor could 4-1 South Korea ?
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 17:53 GMT
#39
On April 09 2018 02:53 DieuCure wrote:
51% of the viewers thought that Reynor could 4-1 South Korea ?


All the Korean viewers are asleep
Denominator of the Universe
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2018-04-08 17:54:53
April 08 2018 17:54 GMT
#40
On April 09 2018 02:53 pvsnp wrote:
Show nested quote +
On April 09 2018 02:53 DieuCure wrote:
51% of the viewers thought that Reynor could 4-1 South Korea ?


All the Korean viewers are asleep

More like non-Koreans who drank the baseless Reynor Koolaid.
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 17:55 GMT
#41
On April 09 2018 02:53 pvsnp wrote:
Show nested quote +
On April 09 2018 02:53 DieuCure wrote:
51% of the viewers thought that Reynor could 4-1 South Korea ?


All the Korean viewers are asleep



as I said he was overhyped (if Reynor reverse all-kill i have the feeling that I will be quoted)
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 17:55 GMT
#42
On April 09 2018 02:54 Boggyb wrote:
Show nested quote +
On April 09 2018 02:53 pvsnp wrote:
On April 09 2018 02:53 DieuCure wrote:
51% of the viewers thought that Reynor could 4-1 South Korea ?


All the Korean viewers are asleep

More like non-Koreans who drank the baseless Reynor Koolaid.


Why not both?
Denominator of the Universe
TL+ Member
DieuCure
Profile Joined January 2017
France3713 Posts
April 08 2018 17:59 GMT
#43
On April 09 2018 02:55 Mun_Su wrote:
Show nested quote +
On April 09 2018 02:53 pvsnp wrote:
On April 09 2018 02:53 DieuCure wrote:
51% of the viewers thought that Reynor could 4-1 South Korea ?


All the Korean viewers are asleep



as I said he was overhyped (if Reynor reverse all-kill i have the feeling that I will be quoted)


No way.
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 08 2018 18:03 GMT
#44
On April 09 2018 02:55 Mun_Su wrote:
Show nested quote +
On April 09 2018 02:53 pvsnp wrote:
On April 09 2018 02:53 DieuCure wrote:
51% of the viewers thought that Reynor could 4-1 South Korea ?


All the Korean viewers are asleep



as I said he was overhyped (if Reynor reverse all-kill i have the feeling that I will be quoted)

To be fair he looked decent against koreans at WeSG despite going 0-8 against against them. He didn't just roll over and die like most the other foreigners.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 18:06 GMT
#45
Italia are the opposite of Brazil, their "weak" player don't go full cheese with their strenght, they strangely try to play macro... against INno...
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
starkiller123
Profile Joined January 2016
United States4030 Posts
April 08 2018 18:10 GMT
#46
Inno styling
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 18:14 GMT
#47
I feel like Reynor has to go for something cheesy like a nydus to really have a chance.
DBooN
Profile Joined May 2011
Germany2727 Posts
April 08 2018 18:24 GMT
#48
More than 70 scvs after losing 13? Is TY smurfing for Inno?
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 18:25 GMT
#49
Dark would have just F2'ed that engagement, no problem
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 18:25 GMT
#50
On April 09 2018 03:24 DBooN wrote:
More than 70 scvs after losing 13? Is TY smurfing for Inno?

Making SCVs when sitting on 82...
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 18:25 GMT
#51
On April 09 2018 03:24 DBooN wrote:
More than 70 scvs after losing 13? Is TY smurfing for Inno?


Is quite funny how everybody has been making fun of TY for months for building so many SVCs, and now it has become the meta
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 18:26 GMT
#52
Reynor keeps losing his vipers.
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 18:27 GMT
#53
89 scvs, Inno is going full TY
Denominator of the Universe
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 18:28 GMT
#54
Mass Ravens INC on an god-tier economy. Reynor super dead unless INnoVation tabs out and starts watching cat videos.
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 18:28 GMT
#55
On April 09 2018 03:27 pvsnp wrote:
89 scvs, Inno is going full TY



Let's see if he has TY's late game army control

French casters more annoying than ever
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
starkiller123
Profile Joined January 2016
United States4030 Posts
April 08 2018 18:28 GMT
#56
On April 09 2018 03:27 pvsnp wrote:
89 scvs, Inno is going full TY

he needs to get reverse swept in gsl ro8 several times in a row before we can say full TY
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 18:28 GMT
#57
Oh Inno is gonna style like Maru here isn't he
Denominator of the Universe
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 18:29 GMT
#58
Hyped to see Inno get into late game.
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
April 08 2018 18:29 GMT
#59
Inno going full Maru with the Bio switch + Raven ghost
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2018-04-08 18:31:01
April 08 2018 18:30 GMT
#60
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost

He's not going 3/3 for the ghosts, so not full Maru.

edit: And of course he starts right as I type that.
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 18:31 GMT
#61
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Penev
Profile Joined October 2012
28481 Posts
April 08 2018 18:32 GMT
#62
P I S M A T I C A L I G N M E N T
I Protoss winner, could it be?
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
April 08 2018 18:33 GMT
#63
Inno cant play like Maru confirmed...
Although he might still win because Raynor is not expanding and macroing properly
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
DBooN
Profile Joined May 2011
Germany2727 Posts
April 08 2018 18:34 GMT
#64
suiciding all the ravens...
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2018-04-08 18:35:35
April 08 2018 18:34 GMT
#65
INnoVation made the bio transition way too early compared to Maru. Maru went with marines only after he started to mine out his gas.

edit: Inno also needs to continue upgrading his bio.
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 18:35 GMT
#66
Inno got this, but if Maru had played this, he wouldn't have made this look close.
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
April 08 2018 18:36 GMT
#67
On April 09 2018 03:31 sneakyfox wrote:
Show nested quote +
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 18:36 GMT
#68
Innovation is a interesting up and coming player beating Reynor like this
Neosteel Enthusiast
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
April 08 2018 18:36 GMT
#69
why is reynor not dead?
starkiller123
Profile Joined January 2016
United States4030 Posts
April 08 2018 18:37 GMT
#70
On April 09 2018 03:36 Heartland wrote:
why is reynor not dead?

he is dead
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 18:37 GMT
#71
On April 09 2018 03:36 Heartland wrote:
why is reynor not dead?

INnoVation is trying to do everything rather than committing to one thing and winning.
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 18:38 GMT
#72
gg reynor, you made this look pretty close
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
April 08 2018 18:38 GMT
#73
How on earth didn't Reynor win a fight with a total surround and lings on top of the tanks?
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 18:38 GMT
#74
On April 09 2018 03:38 Heartland wrote:
How on earth didn't Reynor win a fight with a total surround and lings on top of the tanks?

There were a lot of tanks
Neosteel Enthusiast
Ej_
Profile Blog Joined January 2013
47656 Posts
April 08 2018 18:38 GMT
#75
On April 09 2018 03:38 Heartland wrote:
How on earth didn't Reynor win a fight with a total surround and lings on top of the tanks?

You're just baiting to get me banned for balance whining.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 18:39 GMT
#76
That was sloppy from Inno, but didn't really matter.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Musicus
Profile Joined August 2011
Germany23576 Posts
April 08 2018 18:39 GMT
#77
GG, what great last game.

Reynor played really well, but there are just no Terrans on that level that you can practice against on EU.
Maru and Serral are probably top 5.
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 18:39 GMT
#78
On April 09 2018 03:38 Heartland wrote:
How on earth didn't Reynor win a fight with a total surround and lings on top of the tanks?

His army supply and quality was significantly less.
DBooN
Profile Joined May 2011
Germany2727 Posts
April 08 2018 18:39 GMT
#79
Doesn't feel like Inno has this style figured out quite yet.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-04-08 18:39:57
April 08 2018 18:39 GMT
#80
Inno took nothing but bad engagements that game. But he just had too many units so it didn't matter.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 18:40:27
April 08 2018 18:39 GMT
#81
Feels like Inno was planning on styling super hard with Raven/Ghost, then Reynor made that BL push halfway through the transition and scared Inno so he was just like "fuck it I'm killing him now" and pushed with mech like he usually does
Denominator of the Universe
TL+ Member
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 08 2018 18:39 GMT
#82
Despite the all kill, Innovation didn't look that good. His multi-tasking seemed suspect (didn't handle the hydra harass well), and made some questionable strategic decisions (late game bio switch despite having no bio upgrades?)
Team Slayers, Axiom-Acer and Vile forever
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
April 08 2018 18:40 GMT
#83
Yeah good try by Reynor, but TBH Maru would have manhandled him, some big control mistakes here and there by the italian
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2018-04-08 18:41:22
April 08 2018 18:40 GMT
#84
On April 09 2018 03:36 MarianoSC2 wrote:
Show nested quote +
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Every 60 seconds in Africa, a minute passes.
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 18:40 GMT
#85
On April 09 2018 03:39 Bagration wrote:
Despite the all kill, Innovation didn't look that good. His multi-tasking seemed suspect (didn't handle the hydra harass well), and made some questionable strategic decisions (late game bio switch despite having no bio upgrades?)



It will be different offline, in Paris.
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 18:41 GMT
#86
On April 09 2018 03:39 Bagration wrote:
Despite the all kill, Innovation didn't look that good. His multi-tasking seemed suspect (didn't handle the hydra harass well), and made some questionable strategic decisions (late game bio switch despite having no bio upgrades?)

Despite the hydra harass, INnoVation had a worker lead for basically the entire game as he was continually roasting drones. (He killed at least 80 over that game)
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 18:41 GMT
#87
On April 09 2018 03:40 MarianoSC2 wrote:
Yeah good try by Reynor, but TBH Maru would have manhandled him, some big control mistakes here and there by the italian

Maru is not on team Korea though
Neosteel Enthusiast
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 18:42 GMT
#88
On April 09 2018 03:40 Elentos wrote:
Show nested quote +
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 18:42 GMT
#89
On April 09 2018 03:40 Elentos wrote:
Show nested quote +
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.
Many of the coolest moments in sc2 happen due to worker harassment
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 18:42 GMT
#90
On April 09 2018 03:41 FueledUpAndReadyToGo wrote:
Show nested quote +
On April 09 2018 03:40 MarianoSC2 wrote:
Yeah good try by Reynor, but TBH Maru would have manhandled him, some big control mistakes here and there by the italian

Maru is not on team Korea though



Also is Maru that good offline ? i don't see him a lot in offline tournaments, it counts.
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 18:43 GMT
#91
On April 09 2018 03:38 Heartland wrote:
How on earth didn't Reynor win a fight with a total surround and lings on top of the tanks?

The +0 attack no adrenal mass ling tech switch is not recommended
Every 60 seconds in Africa, a minute passes.
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 18:43 GMT
#92
On April 09 2018 03:42 Charoisaur wrote:
Show nested quote +
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.


Hasn't he only done it that once against soO on neon violet? It didn't really come in to play did it?
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 18:43 GMT
#93
On April 09 2018 03:42 Charoisaur wrote:
Show nested quote +
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.



meta always changing
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 08 2018 18:43 GMT
#94
On April 09 2018 03:42 sneakyfox wrote:
Show nested quote +
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 18:45:32
April 08 2018 18:43 GMT
#95
Reynor attacked when Inno was on 1/1 for bio, before stim and combat shields, when he had 4 Ravens and 11 Ghosts without lots of energy. Bio switches don't happen instantly, nor do Ravens build instantly

Pretty sure Inno went back to Tanks after that because he decided it wasn't worth it to style on Reynor and he should probably just do a regular mech push to win
Denominator of the Universe
TL+ Member
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 08 2018 18:44 GMT
#96
On April 09 2018 03:40 Mun_Su wrote:
Show nested quote +
On April 09 2018 03:39 Bagration wrote:
Despite the all kill, Innovation didn't look that good. His multi-tasking seemed suspect (didn't handle the hydra harass well), and made some questionable strategic decisions (late game bio switch despite having no bio upgrades?)



It will be different offline, in Paris.


Yea, I hope so. Anyhow, win and advance to play another round
Team Slayers, Axiom-Acer and Vile forever
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 18:44 GMT
#97
On April 09 2018 03:43 sneakyfox wrote:
Show nested quote +
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.


Hasn't he only done it that once against soO on neon violet? It didn't really come in to play did it?

He also did it against Serral and Dark.
Many of the coolest moments in sc2 happen due to worker harassment
sneakyfox
Profile Joined January 2017
8216 Posts
Last Edited: 2018-04-08 18:45:33
April 08 2018 18:45 GMT
#98
On April 09 2018 03:43 Fango wrote:
Show nested quote +
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Inno has done it before. Iirc Maru has done it too?
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 18:46 GMT
#99
On April 09 2018 03:44 Charoisaur wrote:
Show nested quote +
On April 09 2018 03:43 sneakyfox wrote:
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.


Hasn't he only done it that once against soO on neon violet? It didn't really come in to play did it?

He also did it against Serral and Dark.


Okay. Well once you have 3-3 ghosts and a massive economy, you might as well...
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-04-08 18:47:18
April 08 2018 18:46 GMT
#100
On April 09 2018 03:45 sneakyfox wrote:
Show nested quote +
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2018-04-08 18:50:50
April 08 2018 18:47 GMT
#101

When you reach the finals without playing winning a game

[image loading]
Neosteel Enthusiast
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
April 08 2018 18:48 GMT
#102
On April 09 2018 03:40 Elentos wrote:
Show nested quote +
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.



I never saw TY use it, but I am not exactly watching every game so... The ones I saw TY usually lost way before that or went bio. Anyway TY TvZ is very sub-par so I will always call this Maru style and Maru switch. Its not about a player who started using it but who perfected it and is actually good at it
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 18:48 GMT
#103
On April 09 2018 03:47 FueledUpAndReadyToGo wrote:
When you reach the finals without playing a game

[image loading]


He played 1 game and lost to Major

You mean without winning a game
Denominator of the Universe
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 18:48 GMT
#104
Poor soO, so sleepy and didn't even get to play.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2018-04-08 18:50:36
April 08 2018 18:50 GMT
#105
Neosteel Enthusiast
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-04-08 18:51:22
April 08 2018 18:50 GMT
#106
On April 09 2018 03:48 MarianoSC2 wrote:
Show nested quote +
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.



I never saw TY use it, but I am not exactly watching every game so... The ones I saw TY usually lost way before that or went bio. Anyway TY TvZ is very sub-par so I will always call this Maru style and Maru switch. Its not about a player who started using it but who perfected it and is actually good at it

Ryung started using speed banshees first iirc but everyone credits it to Inno/Maru for that very reason
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 18:51 GMT
#107
On April 09 2018 03:42 Charoisaur wrote:
Show nested quote +
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 08 2018 18:52 GMT
#108
On April 09 2018 03:50 Fango wrote:
Show nested quote +
On April 09 2018 03:48 MarianoSC2 wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.



I never saw TY use it, but I am not exactly watching every game so... The ones I saw TY usually lost way before that or went bio. Anyway TY TvZ is very sub-par so I will always call this Maru style and Maru switch. Its not about a player who started using it but who perfected it and is actually good at it

Ryung started using speed banshees first iirc but everyone credits it to Inno/Maru for that very reason

People credit Bisu for the pvz revolution when he wasn't the one who started it either, but he won with it :O
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 18:52 GMT
#109
On April 09 2018 03:48 MarianoSC2 wrote:
Show nested quote +
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.



I never saw TY use it, but I am not exactly watching every game so... The ones I saw TY usually lost way before that or went bio. Anyway TY TvZ is very sub-par so I will always call this Maru style and Maru switch. Its not about a player who started using it but who perfected it and is actually good at it


Go watch TY-Dark GSL Ro16
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
April 08 2018 18:52 GMT
#110
Now we open the discussion for obvious questions and fawning praise.
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 18:53 GMT
#111
what INno said about his mech?
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 18:53 GMT
#112
On April 09 2018 03:53 Mun_Su wrote:
what INno said about his mech?


He didn't want to play bio cross-server so he went mech
Denominator of the Universe
TL+ Member
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2018-04-08 18:54:56
April 08 2018 18:54 GMT
#113
Team Korea has some good chemisty

I have no idea why soO is laughing but it cracks me up
Neosteel Enthusiast
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 18:54 GMT
#114
On April 09 2018 03:53 pvsnp wrote:
Show nested quote +
On April 09 2018 03:53 Mun_Su wrote:
what INno said about his mech?


He didn't want to play bio cross-server so he went mech

Losing that macro game to Dimaga left scars
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 18:54 GMT
#115
On April 09 2018 03:51 Elentos wrote:
Show nested quote +
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru

Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice.
Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.
Many of the coolest moments in sc2 happen due to worker harassment
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 18:56:34
April 08 2018 18:55 GMT
#116
Hajin: "What's the plan for Serral?"

Inno: "Put the team on my back"
Denominator of the Universe
TL+ Member
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 18:55 GMT
#117
On April 09 2018 03:46 Fango wrote:
Show nested quote +
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Musicus
Profile Joined August 2011
Germany23576 Posts
April 08 2018 18:56 GMT
#118
lmao, I need a screenshot of Inno lifting one fist way too late at the end there :D
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2018-04-08 18:57:25
April 08 2018 18:56 GMT
#119
On April 09 2018 03:54 Charoisaur wrote:
Show nested quote +
On April 09 2018 03:51 Elentos wrote:
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru

Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice.
Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.

TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time in a notable match. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.
Every 60 seconds in Africa, a minute passes.
Ej_
Profile Blog Joined January 2013
47656 Posts
April 08 2018 18:57 GMT
#120
On April 09 2018 03:55 sneakyfox wrote:
Show nested quote +
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 18:57 GMT
#121
On April 09 2018 03:56 Elentos wrote:
Show nested quote +
On April 09 2018 03:54 Charoisaur wrote:
On April 09 2018 03:51 Elentos wrote:
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru

Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice.
Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.

TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.


Didn't TY make his ghosts much earlier though? Not full mech into a ghost transition, but rather ghosts alongside mech.
Denominator of the Universe
TL+ Member
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 18:57 GMT
#122
On April 09 2018 03:53 pvsnp wrote:
Show nested quote +
On April 09 2018 03:53 Mun_Su wrote:
what INno said about his mech?


He didn't want to play bio cross-server so he went mech



make sense


It is me or have INno been lifting ?
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Ej_
Profile Blog Joined January 2013
47656 Posts
April 08 2018 18:57 GMT
#123
On April 09 2018 03:57 pvsnp wrote:
Show nested quote +
On April 09 2018 03:56 Elentos wrote:
On April 09 2018 03:54 Charoisaur wrote:
On April 09 2018 03:51 Elentos wrote:
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru

Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice.
Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.

TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.


Didn't TY make his ghosts much earlier though? Not full mech into a ghost transition, but rather ghosts alongside mech.

No, only in the infamous game vs Rogue at IEM where he was miles behind and tried to catch up with 140 ghost tech.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 08 2018 18:58 GMT
#124
On April 09 2018 03:56 Elentos wrote:
Show nested quote +
On April 09 2018 03:54 Charoisaur wrote:
On April 09 2018 03:51 Elentos wrote:
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru

Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice.
Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.

TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.

Maru has been getting strats from TY for most of LoTV. Mostly in TvT but TvZ as well.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 18:58 GMT
#125
On April 09 2018 03:57 pvsnp wrote:
Show nested quote +
On April 09 2018 03:56 Elentos wrote:
On April 09 2018 03:54 Charoisaur wrote:
On April 09 2018 03:51 Elentos wrote:
On April 09 2018 03:42 Charoisaur wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.

but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.

TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).

But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru

Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice.
Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.

TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.


Didn't TY make his ghosts much earlier though? Not full mech into a ghost transition, but rather ghosts alongside mech.

That's another build where he just made ghosts right at the start alongside hellbats and got some easy ladder points back when cloak was free
Every 60 seconds in Africa, a minute passes.
D-light
Profile Joined April 2012
Finland7364 Posts
April 08 2018 18:59 GMT
#126
Let's go Snute!
why even
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 19:00 GMT
#127
On April 09 2018 03:57 Ej_ wrote:
Show nested quote +
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.


Okay, makes sense
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-04-08 19:03:19
April 08 2018 19:02 GMT
#128
On April 09 2018 03:57 Ej_ wrote:
Show nested quote +
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
On April 09 2018 03:29 MarianoSC2 wrote:
Inno going full Maru with the Bio switch + Raven ghost


This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 19:04 GMT
#129
On April 09 2018 04:02 Fango wrote:
Show nested quote +
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
[quote]

This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

Yeah. Add in 10-15 supply of anything to INnoVation's army when Reynor was attacking and he holds a lot better.
Ej_
Profile Blog Joined January 2013
47656 Posts
April 08 2018 19:04 GMT
#130
On April 09 2018 04:02 Fango wrote:
Show nested quote +
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
[quote]

This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

TY lost games because he made 90 SCVs and then attacked with 110 army supply lol
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 19:05 GMT
#131
On April 09 2018 04:02 Fango wrote:
Show nested quote +
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
[quote]

This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

If it would be a mistake players (not just TY) wouldn't do it.
Pro players don't just accidentally make way too many scvs in every game lol. If it's 1 game you can say it's a mistake but it's clearly intentional.
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:05 GMT
#132
On April 09 2018 04:02 Fango wrote:
Show nested quote +
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
On April 09 2018 03:31 sneakyfox wrote:
[quote]

This is TY's tvz lategame. With the high SCV-count and everything.



TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.

Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 19:06 GMT
#133
On April 09 2018 04:04 Boggyb wrote:
Show nested quote +
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
[quote]


TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

Yeah. Add in 10-15 supply of anything to INnoVation's army when Reynor was attacking and he holds a lot better.

And then he loses the game because he has no money
Many of the coolest moments in sc2 happen due to worker harassment
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 19:11:32
April 08 2018 19:10 GMT
#134
On April 09 2018 04:06 Charoisaur wrote:
Show nested quote +
On April 09 2018 04:04 Boggyb wrote:
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
[quote]
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

Yeah. Add in 10-15 supply of anything to INnoVation's army when Reynor was attacking and he holds a lot better.

And then he loses the game because he has no money


Pretty sure Inno was in very little danger of running out of money in that game. Cutting 10-15 scvs wouldn't hurt him at all with seven bases and a shitload of mules.
Denominator of the Universe
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 08 2018 19:12 GMT
#135
On April 09 2018 04:05 Charoisaur wrote:
Show nested quote +
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
[quote]


TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

If it would be a mistake players (not just TY) wouldn't do it.
Pro players don't just accidentally make way too many scvs in every game lol. If it's 1 game you can say it's a mistake but it's clearly intentional.

IIRC in the balance show with TY the korean casters asked him about the insane amount of workers and he said he has to get better at not making too many. While the idea of having more workers than usual seems to be intentional, maybe having 100 is still a bit too much :D (though all of that depends on the gamestate anyway)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:15 GMT
#136
On April 09 2018 04:12 The_Red_Viper wrote:
Show nested quote +
On April 09 2018 04:05 Charoisaur wrote:
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
[quote]
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

If it would be a mistake players (not just TY) wouldn't do it.
Pro players don't just accidentally make way too many scvs in every game lol. If it's 1 game you can say it's a mistake but it's clearly intentional.

IIRC in the balance show with TY the korean casters asked him about the insane amount of workers and he said he has to get better at not making too many. While the idea of having more workers than usual seems to be intentional, maybe having 100 is still a bit too much :D (though all of that depends on the gamestate anyway)

80-85 still seems fine, but 90+ seem too much.
Every 60 seconds in Africa, a minute passes.
sneakyfox
Profile Joined January 2017
8216 Posts
April 08 2018 19:15 GMT
#137
On April 09 2018 04:05 Elentos wrote:
Show nested quote +
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
On April 09 2018 03:36 MarianoSC2 wrote:
[quote]


TYs TvZ sucks, and Inno almost lost this so yeah, maybe.
Inno wanted to do a Maru switch but he just cant play that as well

The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.

Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.


Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.

At least that's how I understand it.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 19:16 GMT
#138
On April 09 2018 04:15 sneakyfox wrote:
Show nested quote +
On April 09 2018 04:05 Elentos wrote:
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
On April 09 2018 03:40 Elentos wrote:
[quote]
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.


Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.

Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.


Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.

At least that's how I understand it.

I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:17 GMT
#139
P O S E I D O N strats vs Marc the Explorer and the #YearOfHarstem
Every 60 seconds in Africa, a minute passes.
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 19:18 GMT
#140
Hopefully we get a Harstem all kill and avoid the inevitable 30 minute Snute vs Terran game.
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:19 GMT
#141
On April 09 2018 04:16 Boggyb wrote:
Show nested quote +
On April 09 2018 04:15 sneakyfox wrote:
On April 09 2018 04:05 Elentos wrote:
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
[quote]

Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.

Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.


Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.

At least that's how I understand it.

I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.

Well you have to be active, otherwise you risk the Zerg building up a 20k bank and yourself getting stuck on maybe 5-ish bases. Which is pretty horrifying.
Every 60 seconds in Africa, a minute passes.
Penev
Profile Joined October 2012
28481 Posts
April 08 2018 19:22 GMT
#142
On April 09 2018 04:18 Boggyb wrote:
Hopefully we get a Harstem all kill and avoid the inevitable 30 minute Snute vs Terran game.

nope!
I Protoss winner, could it be?
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:22 GMT
#143
Snute Skywalker vs Marc the Explorer on Abiogenesis

Couldn't ask for a better start
Every 60 seconds in Africa, a minute passes.
Musicus
Profile Joined August 2011
Germany23576 Posts
April 08 2018 19:23 GMT
#144
Does anybody have a link the the norway meme vid?
Maru and Serral are probably top 5.
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 19:23 GMT
#145
On April 09 2018 04:18 Boggyb wrote:
Hopefully we get a Harstem all kill and avoid the inevitable 30 minute Snute vs Terran game.


Snute has the patience of a fucking saint but god does it make for some long-ass games
Denominator of the Universe
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 19:23 GMT
#146
I don't think even Snute can drag an Abiogenesis game to 30 minutes, so that's a positive.
sneakyfox
Profile Joined January 2017
8216 Posts
Last Edited: 2018-04-08 19:26:35
April 08 2018 19:24 GMT
#147
On April 09 2018 04:19 Elentos wrote:
Show nested quote +
On April 09 2018 04:16 Boggyb wrote:
On April 09 2018 04:15 sneakyfox wrote:
On April 09 2018 04:05 Elentos wrote:
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
[quote]
Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.

Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.


Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.

At least that's how I understand it.

I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.

Well you have to be active, otherwise you risk the Zerg building up a 20k bank and yourself getting stuck on maybe 5-ish bases. Which is pretty horrifying.


Sure, not passively in the sense of doing nothing with your units, but in the sense of not attacking with the main army. But yeah there is lots of harass and runbys. Even seven nukes at a time, sometimes :o
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Musicus
Profile Joined August 2011
Germany23576 Posts
April 08 2018 19:25 GMT
#148
Oh, found it

Maru and Serral are probably top 5.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 19:27 GMT
#149
On April 09 2018 04:25 Musicus wrote:
Oh, found it

https://www.youtube.com/watch?time_continue=1&v=WMyH7C3mbuc

wow these CGI effects are close to actual GoT level xD
Neosteel Enthusiast
Musicus
Profile Joined August 2011
Germany23576 Posts
April 08 2018 19:28 GMT
#150
On April 09 2018 04:27 FueledUpAndReadyToGo wrote:
Show nested quote +
On April 09 2018 04:25 Musicus wrote:
Oh, found it

https://www.youtube.com/watch?time_continue=1&v=WMyH7C3mbuc

wow these CGI effects are close to actual GoT level xD

loved the "Marc, get down!" voice acting!
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:30 GMT
#151
He's not lying when he calls himself "Marc the Explorer", he's exploring some creative builds.
Every 60 seconds in Africa, a minute passes.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 19:35 GMT
#152
Snutes map vision is pretty high
Neosteel Enthusiast
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 19:36:26
April 08 2018 19:35 GMT
#153
Not sure about the hellbat drop style of mech, seems quite vulnerable without AA

EDIT: And Snute has a spire on the way
Denominator of the Universe
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 19:36 GMT
#154
yay snute gogo
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 19:37 GMT
#155
this is a beatdown
Neosteel Enthusiast
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
April 08 2018 19:37 GMT
#156
Wow, Snute... *clap clap clap*
Earth, Water, Air and Protoss!
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 19:39 GMT
#157
That's why the cardinal sin of a mech is splitting your army.
Denominator of the Universe
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 19:39 GMT
#158
hard map for terran; 3 creep tumors and half the map is covered in Creep.
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:41 GMT
#159
#CenturyOfHarstem boys
Every 60 seconds in Africa, a minute passes.
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 19:44 GMT
#160
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 19:48 GMT
#161
i still hate forcefields in games like this.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 19:48 GMT
#162
Kevin the King!
Neosteel Enthusiast
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
April 08 2018 19:48 GMT
#163
Damn, Snute was missing some vision there
Writerhttp://i.imgur.com/9p6ufcB.jpg
romson87
Profile Joined May 2016
Poland487 Posts
April 08 2018 19:48 GMT
#164
Harstem all-kill inc!
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 19:49 GMT
#165
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 19:54 GMT
#166
On April 09 2018 04:49 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.



Why is Abiogenesis broken in ZvP ? I haven't followed much
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 19:56 GMT
#167
On April 09 2018 04:54 Mun_Su wrote:
Show nested quote +
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.



Why is Abiogenesis broken in ZvP ? I haven't followed much


Short rush distance + how the opening to the natural is shaped make it basically a free win for zerg.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 20:00 GMT
#168
God of the sea can't beat the dutch
Neosteel Enthusiast
Warfie
Profile Joined February 2009
Norway2846 Posts
April 08 2018 20:02 GMT
#169
On April 09 2018 05:00 FueledUpAndReadyToGo wrote:
God of the sea can't beat the dutch

power of the tulips is too strong
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 20:03 GMT
#170
On April 09 2018 04:49 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Penev
Profile Joined October 2012
28481 Posts
April 08 2018 20:03 GMT
#171
On April 09 2018 05:00 FueledUpAndReadyToGo wrote:
God of the sea can't beat the dutch

puny god
I Protoss winner, could it be?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 20:07 GMT
#172
On April 09 2018 05:03 Boggyb wrote:
Show nested quote +
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Penev
Profile Joined October 2012
28481 Posts
April 08 2018 20:07 GMT
#173
poldered
I Protoss winner, could it be?
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 20:08 GMT
#174
Stalker/Disruptor again, the more things change the more they stay the same
Denominator of the Universe
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2018-04-08 20:13:05
April 08 2018 20:12 GMT
#175
On April 09 2018 05:07 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.

Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2018-04-08 20:16:41
April 08 2018 20:14 GMT
#176
On April 09 2018 05:07 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol
Writerhttp://i.imgur.com/9p6ufcB.jpg
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 20:17:24
April 08 2018 20:17 GMT
#177
On April 09 2018 05:14 Nakajin wrote:
Show nested quote +
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol


So much better than before?

Steppes of War, bro
Denominator of the Universe
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 20:19 GMT
#178
On April 09 2018 05:12 Boggyb wrote:
Show nested quote +
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.

Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.


It's not just the triangle, it's the way that the natural and third are connected by the forward path.

On April 09 2018 05:14 Nakajin wrote:
Show nested quote +
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol


Central Protocol was a free win for three rax reapers.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2018-04-08 20:22:58
April 08 2018 20:22 GMT
#179
On April 09 2018 05:19 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 05:12 Boggyb wrote:
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.

Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.


It's not just the triangle, it's the way that the natural and third are connected by the forward path.

Show nested quote +
On April 09 2018 05:14 Nakajin wrote:
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol


Central Protocol was a free win for three rax reapers.


I was that one fool with honour playing macro games, trying to wall of my natural with the 10 supply depot you needed for the wall and getting kill by adpets.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Ej_
Profile Blog Joined January 2013
47656 Posts
April 08 2018 20:24 GMT
#180
Abiogenesis is terrible ZvT and in ZvP that goes past 6 minutes. Too many chokes to even spread your army, let alone get a concave.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 20:25:34
April 08 2018 20:25 GMT
#181
On April 09 2018 05:24 Ej_ wrote:
Abiogenesis is terrible ZvT and in ZvP that goes past 6 minutes. Too many chokes to even spread your army, let alone get a concave.


"goes past 6 minutes"

Found your problem
Denominator of the Universe
TL+ Member
Poopi
Profile Blog Joined November 2010
France12886 Posts
April 08 2018 20:37 GMT
#182
Fuck yeah Korea won, I will be able to watch them live in Paris!
WriterMaru
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 20:39 GMT
#183
why is snute going back? :<
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
April 08 2018 20:39 GMT
#184
Snute is pulling a Dark
Writerhttp://i.imgur.com/9p6ufcB.jpg
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 20:39 GMT
#185
Snute believes in a thing called roach
Neosteel Enthusiast
D-light
Profile Joined April 2012
Finland7364 Posts
April 08 2018 20:40 GMT
#186
Build a shit ton of roaches. Go back to own base with them...
why even
TheDougler
Profile Joined April 2010
Canada8304 Posts
April 08 2018 20:40 GMT
#187
Uh, Snute? It's 2018, not 2012.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 20:40 GMT
#188
On April 09 2018 05:39 Nakajin wrote:
Snute is pulling a Dark

pretty much, terribly indecisive.
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 20:40 GMT
#189
go Snute, I want moar games
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Penev
Profile Joined October 2012
28481 Posts
April 08 2018 20:41 GMT
#190
and now he goes for it?
I Protoss winner, could it be?
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 20:41 GMT
#191
way too late, good job waiting so long snute
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 20:41 GMT
#192
Vroom Vroom
Neosteel Enthusiast
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
April 08 2018 20:41 GMT
#193
Omg, that was not a good game by Snute. Self confidence issue?
Earth, Water, Air and Protoss!
Mozdk
Profile Joined October 2010
Denmark6989 Posts
April 08 2018 20:41 GMT
#194
Every time I forgot that Harstem is a boss, he gently reminds me.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Trizz
Profile Joined June 2010
Netherlands1318 Posts
April 08 2018 20:41 GMT
#195
????????
nope
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 08 2018 20:41 GMT
#196
That was an interesting decision...
Team Slayers, Axiom-Acer and Vile forever
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
April 08 2018 20:42 GMT
#197
I have no idea what happen in Snute brain, but something went horribly wrong
Writerhttp://i.imgur.com/9p6ufcB.jpg
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 20:42 GMT
#198
well.... Snute should have at least morphed a lot of ravager...
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Sakkreth
Profile Joined February 2011
Lithuania1096 Posts
April 08 2018 20:42 GMT
#199
What the hell was that Snute???
WhiteRa, NaNiWa, Creator, sOs, Krr, ForGG, MMA, Zest ||
D-light
Profile Joined April 2012
Finland7364 Posts
April 08 2018 20:42 GMT
#200
Huh, well I guess Snute just didn't want to go to Paris. Disappointing game.
why even
romson87
Profile Joined May 2016
Poland487 Posts
April 08 2018 20:42 GMT
#201
OMG nerf the lips! But honestly Snute wtf?!
TL+ Member
Tyrhanius
Profile Joined April 2011
France947 Posts
April 08 2018 20:42 GMT
#202
On April 09 2018 05:42 Nakajin wrote:
I have no idea what happen in Snute brain, but something went horribly wrong

Yeah look like if he went right in the army at the beginning he would have won...
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 20:42 GMT
#203
National Starcraft team > football team and qualifies for something woot
Neosteel Enthusiast
arjunnesc2
Profile Joined April 2018
4 Posts
April 08 2018 20:43 GMT
#204
That final game really tilted me hard
Warfie
Profile Joined February 2009
Norway2846 Posts
April 08 2018 20:50 GMT
#205
On April 09 2018 05:42 FueledUpAndReadyToGo wrote:
National Starcraft team > football team and qualifies for something woot

whereas in norway, neither qualifies for anything :[
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 20:57 GMT
#206
On April 09 2018 05:50 Warfie wrote:
Show nested quote +
On April 09 2018 05:42 FueledUpAndReadyToGo wrote:
National Starcraft team > football team and qualifies for something woot

whereas in norway, neither qualifies for anything :[

that's rough
Neosteel Enthusiast
Gurbak
Profile Joined January 2017
France622 Posts
April 08 2018 20:58 GMT
#207
this team is really cool
Penev
Profile Joined October 2012
28481 Posts
April 08 2018 20:59 GMT
#208
On April 09 2018 05:50 Warfie wrote:
Show nested quote +
On April 09 2018 05:42 FueledUpAndReadyToGo wrote:
National Starcraft team > football team and qualifies for something woot

whereas in norway, neither qualifies for anything :[

you're practically buried under winter olympic gold though
I Protoss winner, could it be?
Warfie
Profile Joined February 2009
Norway2846 Posts
April 08 2018 20:59 GMT
#209
On April 09 2018 05:57 FueledUpAndReadyToGo wrote:
Show nested quote +
On April 09 2018 05:50 Warfie wrote:
On April 09 2018 05:42 FueledUpAndReadyToGo wrote:
National Starcraft team > football team and qualifies for something woot

whereas in norway, neither qualifies for anything :[

that's rough

it's ok i think we're about to surpass u in speed skating
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
April 08 2018 21:00 GMT
#210
On April 09 2018 05:59 Warfie wrote:
Show nested quote +
On April 09 2018 05:57 FueledUpAndReadyToGo wrote:
On April 09 2018 05:50 Warfie wrote:
On April 09 2018 05:42 FueledUpAndReadyToGo wrote:
National Starcraft team > football team and qualifies for something woot

whereas in norway, neither qualifies for anything :[

that's rough

it's ok i think we're about to surpass u in speed skating


Still can't play hockey tho....but seriously don't start playing hockey please
Writerhttp://i.imgur.com/9p6ufcB.jpg
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 21:03 GMT
#211
I TOOK MY PLACES, hope i can shake hand with the team Korea
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 21:04 GMT
#212
On April 09 2018 06:03 Mun_Su wrote:
I TOOK MY PLACES, hope i can shake hand with the team Korea



and with Harstem of course
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Poopi
Profile Blog Joined November 2010
France12886 Posts
April 08 2018 21:30 GMT
#213
True believers took their place before Korea qualified, that's how we we gave INno enough energy to beat Reynor the great
WriterMaru
stilt
Profile Joined October 2012
France2749 Posts
April 08 2018 21:30 GMT
#214
On April 09 2018 05:50 Warfie wrote:
Show nested quote +
On April 09 2018 05:42 FueledUpAndReadyToGo wrote:
National Starcraft team > football team and qualifies for something woot

whereas in norway, neither qualifies for anything :[


At least you have Magnus Carlsen.
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 21:55 GMT
#215
On April 09 2018 06:30 Poopi wrote:
True believers took their place before Korea qualified, that's how we we gave INno enough energy to beat Reynor the great



I totally forgot that there were places to take ^^ Also first OGTV event in Paris than happens while I have monney, it's kind of weird
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
D-light
Profile Joined April 2012
Finland7364 Posts
April 08 2018 22:48 GMT
#216
On April 09 2018 06:04 Mun_Su wrote:
Show nested quote +
On April 09 2018 06:03 Mun_Su wrote:
I TOOK MY PLACES, hope i can shake hand with the team Korea



and with Harstem of course

Good idea to pick someone to be the training dummy before doing it with the real deal.
why even
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
April 08 2018 23:30 GMT
#217
On April 09 2018 06:00 Nakajin wrote:
Show nested quote +
On April 09 2018 05:59 Warfie wrote:
On April 09 2018 05:57 FueledUpAndReadyToGo wrote:
On April 09 2018 05:50 Warfie wrote:
On April 09 2018 05:42 FueledUpAndReadyToGo wrote:
National Starcraft team > football team and qualifies for something woot

whereas in norway, neither qualifies for anything :[

that's rough

it's ok i think we're about to surpass u in speed skating


Still can't play hockey tho....but seriously don't start playing hockey please

Pretty sure Canada is safe for hockey--as long as we don't send our Y team.
"Keep Moving Forward" - Walt Disney
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
April 09 2018 20:14 GMT
#218
On April 09 2018 08:30 FrkFrJss wrote:
Show nested quote +
On April 09 2018 06:00 Nakajin wrote:
On April 09 2018 05:59 Warfie wrote:
On April 09 2018 05:57 FueledUpAndReadyToGo wrote:
On April 09 2018 05:50 Warfie wrote:
On April 09 2018 05:42 FueledUpAndReadyToGo wrote:
National Starcraft team > football team and qualifies for something woot

whereas in norway, neither qualifies for anything :[

that's rough

it's ok i think we're about to surpass u in speed skating


Still can't play hockey tho....but seriously don't start playing hockey please

Pretty sure Canada is safe for hockey--as long as we don't send our Y team.


Olympics long forgotten

Anyhow, after that fiasko I hope we have seen the last of NHL clubs not allowing players to participate in the Olympics. Since next Winter Olympics will be in China(?) I think there are sufficient market incentives in place to guarantee that NHL will take a short break.
Earth, Water, Air and Protoss!
juicyjames *
Profile Joined August 2011
United States3815 Posts
April 10 2018 23:32 GMT
#219
Was any of this recommended?
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
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