On April 08 2018 22:30 Mun_Su wrote: I really want the italian hype train to crash, and Harstem to crush everything on his path
still mad for the 4-0? :')
I wasn't that made the D-Day, so no bitterness left here, OGTV caster are overhyping so much italia for compensating the defat "Can korea beat Reynor twice" it's almost as bad as their overhype of Serral "can he lose a game?" so now I just want those two to take a beating
On April 08 2018 22:30 Mun_Su wrote: I really want the italian hype train to crash, and Harstem to crush everything on his path
still mad for the 4-0? :')
I wasn't that made the D-Day, so no bitterness left here, OGTV caster are overhyping so much italia for compensating the defat "Can korea beat Reynor twice" it's almost as bad as their overhype of Serral "can he lose a game?" so now I just want those two to take a beating
I mean it's hard to measure, but considering their form in the somewhat recent past the overall overhype seems to be considerable worse for Reynor.
But hey maybe I've just missed a big bunch of (french) people saying Serral's going to stomp his way to an easy championship in this tourney to become the undeniable foreigner GOAT.
On April 08 2018 22:30 Mun_Su wrote: I really want the italian hype train to crash, and Harstem to crush everything on his path
still mad for the 4-0? :')
I wasn't that made the D-Day, so no bitterness left here, OGTV caster are overhyping so much italia for compensating the defat "Can korea beat Reynor twice" it's almost as bad as their overhype of Serral "can he lose a game?" so now I just want those two to take a beating
I mean it's hard to measure, but considering their form in the somewhat recent past the overall overhype seems to be considerable worse for Reynor.
But hey maybe I've missed a bunch of people saying Serral's going to stomp his way to a championship in this tourney to become the undeniable foreigner GOAT.
It's not been a bunch as far as I've seen, but there are people saying things like:
On April 08 2018 07:26 Ciaus_Dronu wrote: If Serral keeps up form for all of 2018 then I think the argument about best foreigner of all time is pretty settled. The kid is absolutely insane. I don't think he played his best games today to be honest, the long game vs ShowTime he just didn't "Serral" the engagements like he often does, but it was still so sick.
Tbf I think Serral is the most skilled foreigner ever by a significant margin so the overhype is somewhat justified. His results aren't anywhere near foreigner goat yet obviously.
Explained in french stream by the translateur : "soO has a goal : winning everything at NW without winning a single game" when asked what was Korea'strategy against Italia, soO answered "INnoVation all kill"
On April 09 2018 02:42 Mun_Su wrote: Explained in french stream by the translateur : "soO has a goal : winning everything at NW without winning a single game" when asked what was Korea'strategy against Italia, soO answered "INnoVation all kill"
On April 09 2018 02:53 DieuCure wrote: 51% of the viewers thought that Reynor could 4-1 South Korea ?
All the Korean viewers are asleep
as I said he was overhyped (if Reynor reverse all-kill i have the feeling that I will be quoted)
To be fair he looked decent against koreans at WeSG despite going 0-8 against against them. He didn't just roll over and die like most the other foreigners.
Feels like Inno was planning on styling super hard with Raven/Ghost, then Reynor made that BL push halfway through the transition and scared Inno so he was just like "fuck it I'm killing him now" and pushed with mech like he usually does
Despite the all kill, Innovation didn't look that good. His multi-tasking seemed suspect (didn't handle the hydra harass well), and made some questionable strategic decisions (late game bio switch despite having no bio upgrades?)
On April 09 2018 03:39 Bagration wrote: Despite the all kill, Innovation didn't look that good. His multi-tasking seemed suspect (didn't handle the hydra harass well), and made some questionable strategic decisions (late game bio switch despite having no bio upgrades?)
On April 09 2018 03:39 Bagration wrote: Despite the all kill, Innovation didn't look that good. His multi-tasking seemed suspect (didn't handle the hydra harass well), and made some questionable strategic decisions (late game bio switch despite having no bio upgrades?)
Despite the hydra harass, INnoVation had a worker lead for basically the entire game as he was continually roasting drones. (He killed at least 80 over that game)
On April 09 2018 03:40 MarianoSC2 wrote: Yeah good try by Reynor, but TBH Maru would have manhandled him, some big control mistakes here and there by the italian
On April 09 2018 03:40 MarianoSC2 wrote: Yeah good try by Reynor, but TBH Maru would have manhandled him, some big control mistakes here and there by the italian
Maru is not on team Korea though
Also is Maru that good offline ? i don't see him a lot in offline tournaments, it counts.
Reynor attacked when Inno was on 1/1 for bio, before stim and combat shields, when he had 4 Ravens and 11 Ghosts without lots of energy. Bio switches don't happen instantly, nor do Ravens build instantly
Pretty sure Inno went back to Tanks after that because he decided it wasn't worth it to style on Reynor and he should probably just do a regular mech push to win
On April 09 2018 03:39 Bagration wrote: Despite the all kill, Innovation didn't look that good. His multi-tasking seemed suspect (didn't handle the hydra harass well), and made some questionable strategic decisions (late game bio switch despite having no bio upgrades?)
It will be different offline, in Paris.
Yea, I hope so. Anyhow, win and advance to play another round
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
I never saw TY use it, but I am not exactly watching every game so... The ones I saw TY usually lost way before that or went bio. Anyway TY TvZ is very sub-par so I will always call this Maru style and Maru switch. Its not about a player who started using it but who perfected it and is actually good at it
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
I never saw TY use it, but I am not exactly watching every game so... The ones I saw TY usually lost way before that or went bio. Anyway TY TvZ is very sub-par so I will always call this Maru style and Maru switch. Its not about a player who started using it but who perfected it and is actually good at it
Ryung started using speed banshees first iirc but everyone credits it to Inno/Maru for that very reason
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.
TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).
But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
I never saw TY use it, but I am not exactly watching every game so... The ones I saw TY usually lost way before that or went bio. Anyway TY TvZ is very sub-par so I will always call this Maru style and Maru switch. Its not about a player who started using it but who perfected it and is actually good at it
Ryung started using speed banshees first iirc but everyone credits it to Inno/Maru for that very reason
People credit Bisu for the pvz revolution when he wasn't the one who started it either, but he won with it :O
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
I never saw TY use it, but I am not exactly watching every game so... The ones I saw TY usually lost way before that or went bio. Anyway TY TvZ is very sub-par so I will always call this Maru style and Maru switch. Its not about a player who started using it but who perfected it and is actually good at it
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.
TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).
But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru
Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice. Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.
TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).
But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru
Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice. Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.
TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time in a notable match. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.
TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).
But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru
Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice. Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.
TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.
Didn't TY make his ghosts much earlier though? Not full mech into a ghost transition, but rather ghosts alongside mech.
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.
TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).
But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru
Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice. Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.
TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.
Didn't TY make his ghosts much earlier though? Not full mech into a ghost transition, but rather ghosts alongside mech.
No, only in the infamous game vs Rogue at IEM where he was miles behind and tried to catch up with 140 ghost tech.
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.
TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).
But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru
Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice. Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.
TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.
Maru has been getting strats from TY for most of LoTV. Mostly in TvT but TvZ as well.
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
but the Bio transition (Marines, Stim, Combatshield) got popularized by Maru.
TY was going for those in the IEM qualifiers against soO but soO committed sudoku before it got there, and he also made attempts at it on stream vs Solar. So the idea existed in v1.0 of the playstyle already, Maru just executes it better (and more because he's all around better TvZ than TY so he gets there more).
But hey, on the plus side, against Protoss players that aren't sOs TY is more solid than Maru
Well it's hard to credit one player for inventing a strategy when a lot of that happens in practice. Maru was the first one who had major success with it on a big stage so it's fair to say he "popularized" that style even if he didn't invent it.
TY crushed soO with it in IEM qualifiers and brought Dark to the brink in GSL weeks before Maru played the style for the first time. If nothing else, with those games he popularized the idea and gave the thought of transitioning into ghosts from mech merit.
Didn't TY make his ghosts much earlier though? Not full mech into a ghost transition, but rather ghosts alongside mech.
That's another build where he just made ghosts right at the start alongside hellbats and got some easy ladder points back when cloak was free
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
On April 09 2018 03:29 MarianoSC2 wrote: Inno going full Maru with the Bio switch + Raven ghost
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
Yeah. Add in 10-15 supply of anything to INnoVation's army when Reynor was attacking and he holds a lot better.
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
TY lost games because he made 90 SCVs and then attacked with 110 army supply lol
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
If it would be a mistake players (not just TY) wouldn't do it. Pro players don't just accidentally make way too many scvs in every game lol. If it's 1 game you can say it's a mistake but it's clearly intentional.
This is TY's tvz lategame. With the high SCV-count and everything.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.
Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
Yeah. Add in 10-15 supply of anything to INnoVation's army when Reynor was attacking and he holds a lot better.
And then he loses the game because he has no money
On April 09 2018 03:40 Elentos wrote: [quote] The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
Yeah. Add in 10-15 supply of anything to INnoVation's army when Reynor was attacking and he holds a lot better.
And then he loses the game because he has no money
Pretty sure Inno was in very little danger of running out of money in that game. Cutting 10-15 scvs wouldn't hurt him at all with seven bases and a shitload of mules.
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
If it would be a mistake players (not just TY) wouldn't do it. Pro players don't just accidentally make way too many scvs in every game lol. If it's 1 game you can say it's a mistake but it's clearly intentional.
IIRC in the balance show with TY the korean casters asked him about the insane amount of workers and he said he has to get better at not making too many. While the idea of having more workers than usual seems to be intentional, maybe having 100 is still a bit too much :D (though all of that depends on the gamestate anyway)
On April 09 2018 03:40 Elentos wrote: [quote] The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
If it would be a mistake players (not just TY) wouldn't do it. Pro players don't just accidentally make way too many scvs in every game lol. If it's 1 game you can say it's a mistake but it's clearly intentional.
IIRC in the balance show with TY the korean casters asked him about the insane amount of workers and he said he has to get better at not making too many. While the idea of having more workers than usual seems to be intentional, maybe having 100 is still a bit too much :D (though all of that depends on the gamestate anyway)
TYs TvZ sucks, and Inno almost lost this so yeah, maybe. Inno wanted to do a Maru switch but he just cant play that as well
The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.
Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.
Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.
On April 09 2018 03:40 Elentos wrote: [quote] The ghost switch from mech got popularized by TY even if Maru (and Inno too) is a better TvZ player overall.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.
Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.
Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.
At least that's how I understand it.
I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.
Precisely. And even the high SCV count is now becoming lategame tvz meta
Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.
Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.
Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.
At least that's how I understand it.
I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.
Well you have to be active, otherwise you risk the Zerg building up a 20k bank and yourself getting stuck on maybe 5-ish bases. Which is pretty horrifying.
On April 09 2018 03:43 Fango wrote: [quote] Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.
Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.
Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.
At least that's how I understand it.
I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.
Well you have to be active, otherwise you risk the Zerg building up a 20k bank and yourself getting stuck on maybe 5-ish bases. Which is pretty horrifying.
Sure, not passively in the sense of doing nothing with your units, but in the sense of not attacking with the main army. But yeah there is lots of harass and runbys. Even seven nukes at a time, sometimes :o
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
Why is Abiogenesis broken in ZvP ? I haven't followed much
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
Why is Abiogenesis broken in ZvP ? I haven't followed much
Short rush distance + how the opening to the natural is shaped make it basically a free win for zerg.
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Honestly as a Terran, LOTV are so much better then before so I'm not complaining. You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Honestly as a Terran, LOTV are so much better then before so I'm not complaining. You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.
It's not just the triangle, it's the way that the natural and third are connected by the forward path.
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Honestly as a Terran, LOTV are so much better then before so I'm not complaining. You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?
Edit: Central protocol
Central Protocol was a free win for three rax reapers.
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.
It's not just the triangle, it's the way that the natural and third are connected by the forward path.
On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Honestly as a Terran, LOTV are so much better then before so I'm not complaining. You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?
Edit: Central protocol
Central Protocol was a free win for three rax reapers.
I was that one fool with honour playing macro games, trying to wall of my natural with the 10 supply depot you needed for the wall and getting kill by adpets.
On April 09 2018 05:24 Ej_ wrote: Abiogenesis is terrible ZvT and in ZvP that goes past 6 minutes. Too many chokes to even spread your army, let alone get a concave.
On April 09 2018 06:30 Poopi wrote: True believers took their place before Korea qualified, that's how we we gave INno enough energy to beat Reynor the great
I totally forgot that there were places to take ^^ Also first OGTV event in Paris than happens while I have monney, it's kind of weird
On April 09 2018 05:57 FueledUpAndReadyToGo wrote:
On April 09 2018 05:50 Warfie wrote:
On April 09 2018 05:42 FueledUpAndReadyToGo wrote: National Starcraft team > football team and qualifies for something woot
whereas in norway, neither qualifies for anything :[
that's rough
it's ok i think we're about to surpass u in speed skating
Still can't play hockey tho....but seriously don't start playing hockey please
Pretty sure Canada is safe for hockey--as long as we don't send our Y team.
Olympics long forgotten
Anyhow, after that fiasko I hope we have seen the last of NHL clubs not allowing players to participate in the Olympics. Since next Winter Olympics will be in China(?) I think there are sufficient market incentives in place to guarantee that NHL will take a short break.