On April 09 2018 04:16 Boggyb wrote:
I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.
Show nested quote +
On April 09 2018 04:15 sneakyfox wrote:
Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.
At least that's how I understand it.
On April 09 2018 04:05 Elentos wrote:
It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.
Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.
On April 09 2018 04:02 Fango wrote:
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
On April 09 2018 03:57 Ej_ wrote:
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
On April 09 2018 03:55 sneakyfox wrote:
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
On April 09 2018 03:46 Fango wrote:
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
On April 09 2018 03:45 sneakyfox wrote:
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
On April 09 2018 03:43 Fango wrote:
Really? It still looks more like a mistake than something that's intentional.
On April 09 2018 03:42 sneakyfox wrote:
[quote]
Precisely. And even the high SCV count is now becoming lategame tvz meta
[quote]
Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.
Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.
Iirc Maru has done it too?
I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.
I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.
Yeah, TY definitely has had too many in games in the past.
But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.
You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.
Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army
It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.
Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.
Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.
At least that's how I understand it.
I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.
Well you have to be active, otherwise you risk the Zerg building up a 20k bank and yourself getting stuck on maybe 5-ish bases. Which is pretty horrifying.