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[Nationwars V] Group Stage - Quarter Finals Day 2 - Page 8

Forum Index > StarCraft 2 Tournaments
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Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:19 GMT
#141
On April 09 2018 04:16 Boggyb wrote:
Show nested quote +
On April 09 2018 04:15 sneakyfox wrote:
On April 09 2018 04:05 Elentos wrote:
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
On April 09 2018 03:42 sneakyfox wrote:
[quote]

Precisely. And even the high SCV count is now becoming lategame tvz meta

Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.

Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.


Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.

At least that's how I understand it.

I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.

Well you have to be active, otherwise you risk the Zerg building up a 20k bank and yourself getting stuck on maybe 5-ish bases. Which is pretty horrifying.
Every 60 seconds in Africa, a minute passes.
Penev
Profile Joined October 2012
28481 Posts
April 08 2018 19:22 GMT
#142
On April 09 2018 04:18 Boggyb wrote:
Hopefully we get a Harstem all kill and avoid the inevitable 30 minute Snute vs Terran game.

nope!
I Protoss winner, could it be?
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:22 GMT
#143
Snute Skywalker vs Marc the Explorer on Abiogenesis

Couldn't ask for a better start
Every 60 seconds in Africa, a minute passes.
Musicus
Profile Joined August 2011
Germany23576 Posts
April 08 2018 19:23 GMT
#144
Does anybody have a link the the norway meme vid?
Maru and Serral are probably top 5.
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 19:23 GMT
#145
On April 09 2018 04:18 Boggyb wrote:
Hopefully we get a Harstem all kill and avoid the inevitable 30 minute Snute vs Terran game.


Snute has the patience of a fucking saint but god does it make for some long-ass games
Denominator of the Universe
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 19:23 GMT
#146
I don't think even Snute can drag an Abiogenesis game to 30 minutes, so that's a positive.
sneakyfox
Profile Joined January 2017
8216 Posts
Last Edited: 2018-04-08 19:26:35
April 08 2018 19:24 GMT
#147
On April 09 2018 04:19 Elentos wrote:
Show nested quote +
On April 09 2018 04:16 Boggyb wrote:
On April 09 2018 04:15 sneakyfox wrote:
On April 09 2018 04:05 Elentos wrote:
On April 09 2018 04:02 Fango wrote:
On April 09 2018 03:57 Ej_ wrote:
On April 09 2018 03:55 sneakyfox wrote:
On April 09 2018 03:46 Fango wrote:
On April 09 2018 03:45 sneakyfox wrote:
On April 09 2018 03:43 Fango wrote:
[quote]
Really? It still looks more like a mistake than something that's intentional.


Don't think it even could be a mistake when doing it for that long. Maybe having 100 instead of 90 or so, but not more than that.

Iirc Maru has done it too?

I think they were just too used to constantly making SCVs tbh. That and they expect to be taking more damage than they actually are.

I don't see a reason to have 100 workers unless you're mining from 5 full bases or using them for something else. TY has lost games while having to many workers because his army was too small.


Yeah, TY definitely has had too many in games in the past.

But I think its very intentional now. It seems like it is a part of trying to mine out the map before the opponent, perhaps in a move towards less aggression. Tbh I don't think you would see it that much from several players if it was a mistake.

You can make over 80 SCVs with this style, because you don't do timing pushes, so you don't need more army supply. And having more workers is always better if it doesn't affect your fighting ability.

Surely it does effect your fighting ability by simply havig fewer units? TY has done this loads and always seems really vunerable to being pushed. He's lost a few games when he clearly has too small an army

It's usually because people hit at just the right timing. At max with 20 ghosts it wouldn't hurt as much to get attacked because ghosts can be super efficient, but if you get pushed pretty early you're prone to... well fucking dying.

Although there was that legendary Acolyte game where TY went to 96+ SCVs when just making more army to reinforce his tank push would have killed Dark.


Plus, I think the whole strategy aims to take an economic victory. You can see how TY (and then Maru) remain quite passive through the whole game and try to exhaust the Zerg by withstanding every blow. By having higher income than usual, and by using the super efficient units (mech, which is even more effective when defending, and ghost/raven). Add in defenders advantage when reinforcing, and it does make sense to have more workers.

At least that's how I understand it.

I wouldn't say Maru plays that passively. He's generally super active hellions and banshees (and eventually Ghosts with nukes) keeping the Zerg running around and off his side of the map.

Well you have to be active, otherwise you risk the Zerg building up a 20k bank and yourself getting stuck on maybe 5-ish bases. Which is pretty horrifying.


Sure, not passively in the sense of doing nothing with your units, but in the sense of not attacking with the main army. But yeah there is lots of harass and runbys. Even seven nukes at a time, sometimes :o
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Musicus
Profile Joined August 2011
Germany23576 Posts
April 08 2018 19:25 GMT
#148
Oh, found it

Maru and Serral are probably top 5.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 19:27 GMT
#149
On April 09 2018 04:25 Musicus wrote:
Oh, found it

https://www.youtube.com/watch?time_continue=1&v=WMyH7C3mbuc

wow these CGI effects are close to actual GoT level xD
Neosteel Enthusiast
Musicus
Profile Joined August 2011
Germany23576 Posts
April 08 2018 19:28 GMT
#150
On April 09 2018 04:27 FueledUpAndReadyToGo wrote:
Show nested quote +
On April 09 2018 04:25 Musicus wrote:
Oh, found it

https://www.youtube.com/watch?time_continue=1&v=WMyH7C3mbuc

wow these CGI effects are close to actual GoT level xD

loved the "Marc, get down!" voice acting!
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:30 GMT
#151
He's not lying when he calls himself "Marc the Explorer", he's exploring some creative builds.
Every 60 seconds in Africa, a minute passes.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 19:35 GMT
#152
Snutes map vision is pretty high
Neosteel Enthusiast
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 19:36:26
April 08 2018 19:35 GMT
#153
Not sure about the hellbat drop style of mech, seems quite vulnerable without AA

EDIT: And Snute has a spire on the way
Denominator of the Universe
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 19:36 GMT
#154
yay snute gogo
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 19:37 GMT
#155
this is a beatdown
Neosteel Enthusiast
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
April 08 2018 19:37 GMT
#156
Wow, Snute... *clap clap clap*
Earth, Water, Air and Protoss!
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 19:39 GMT
#157
That's why the cardinal sin of a mech is splitting your army.
Denominator of the Universe
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 08 2018 19:39 GMT
#158
hard map for terran; 3 creep tumors and half the map is covered in Creep.
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2018 19:41 GMT
#159
#CenturyOfHarstem boys
Every 60 seconds in Africa, a minute passes.
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 19:44 GMT
#160
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
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