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[Nationwars V] Group Stage - Quarter Finals Day 2 - Page 9

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HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 19:48 GMT
#161
i still hate forcefields in games like this.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 19:48 GMT
#162
Kevin the King!
Neosteel Enthusiast
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
April 08 2018 19:48 GMT
#163
Damn, Snute was missing some vision there
Writerhttp://i.imgur.com/9p6ufcB.jpg
romson87
Profile Joined May 2016
Poland487 Posts
April 08 2018 19:48 GMT
#164
Harstem all-kill inc!
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 19:49 GMT
#165
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 19:54 GMT
#166
On April 09 2018 04:49 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.



Why is Abiogenesis broken in ZvP ? I haven't followed much
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 19:56 GMT
#167
On April 09 2018 04:54 Mun_Su wrote:
Show nested quote +
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.



Why is Abiogenesis broken in ZvP ? I haven't followed much


Short rush distance + how the opening to the natural is shaped make it basically a free win for zerg.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 20:00 GMT
#168
God of the sea can't beat the dutch
Neosteel Enthusiast
Warfie
Profile Joined February 2009
Norway2846 Posts
April 08 2018 20:02 GMT
#169
On April 09 2018 05:00 FueledUpAndReadyToGo wrote:
God of the sea can't beat the dutch

power of the tulips is too strong
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 20:03 GMT
#170
On April 09 2018 04:49 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Penev
Profile Joined October 2012
28484 Posts
April 08 2018 20:03 GMT
#171
On April 09 2018 05:00 FueledUpAndReadyToGo wrote:
God of the sea can't beat the dutch

puny god
I Protoss winner, could it be?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 20:07 GMT
#172
On April 09 2018 05:03 Boggyb wrote:
Show nested quote +
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Penev
Profile Joined October 2012
28484 Posts
April 08 2018 20:07 GMT
#173
poldered
I Protoss winner, could it be?
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 20:08 GMT
#174
Stalker/Disruptor again, the more things change the more they stay the same
Denominator of the Universe
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2018-04-08 20:13:05
April 08 2018 20:12 GMT
#175
On April 09 2018 05:07 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.

Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2018-04-08 20:16:41
April 08 2018 20:14 GMT
#176
On April 09 2018 05:07 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol
Writerhttp://i.imgur.com/9p6ufcB.jpg
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 20:17:24
April 08 2018 20:17 GMT
#177
On April 09 2018 05:14 Nakajin wrote:
Show nested quote +
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol


So much better than before?

Steppes of War, bro
Denominator of the Universe
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 20:19 GMT
#178
On April 09 2018 05:12 Boggyb wrote:
Show nested quote +
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.

Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.


It's not just the triangle, it's the way that the natural and third are connected by the forward path.

On April 09 2018 05:14 Nakajin wrote:
Show nested quote +
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol


Central Protocol was a free win for three rax reapers.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2018-04-08 20:22:58
April 08 2018 20:22 GMT
#179
On April 09 2018 05:19 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 05:12 Boggyb wrote:
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.

Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.


It's not just the triangle, it's the way that the natural and third are connected by the forward path.

Show nested quote +
On April 09 2018 05:14 Nakajin wrote:
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol


Central Protocol was a free win for three rax reapers.


I was that one fool with honour playing macro games, trying to wall of my natural with the 10 supply depot you needed for the wall and getting kill by adpets.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Ej_
Profile Blog Joined January 2013
47656 Posts
April 08 2018 20:24 GMT
#180
Abiogenesis is terrible ZvT and in ZvP that goes past 6 minutes. Too many chokes to even spread your army, let alone get a concave.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
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