• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:54
CEST 20:54
KST 03:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced59
StarCraft 2
General
The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy
Tourneys
Global Tourney for College Students in September Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays $5,000 WardiTV Summer Championship 2025 LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Google Play ASL (Season 20) Announced Simple editing of Brood War save files? (.mlx) StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion Help, I can't log into staredit.net
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 811 users

[Nationwars V] Group Stage - Quarter Finals Day 2 - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 Next All
HolydaKing
Profile Joined February 2010
21254 Posts
April 08 2018 19:48 GMT
#161
i still hate forcefields in games like this.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 19:48 GMT
#162
Kevin the King!
Neosteel Enthusiast
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
April 08 2018 19:48 GMT
#163
Damn, Snute was missing some vision there
Writerhttp://i.imgur.com/9p6ufcB.jpg
romson87
Profile Joined May 2016
Poland487 Posts
April 08 2018 19:48 GMT
#164
Harstem all-kill inc!
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 19:49 GMT
#165
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
Mun_Su
Profile Joined December 2012
France2063 Posts
April 08 2018 19:54 GMT
#166
On April 09 2018 04:49 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.



Why is Abiogenesis broken in ZvP ? I haven't followed much
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 19:56 GMT
#167
On April 09 2018 04:54 Mun_Su wrote:
Show nested quote +
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.



Why is Abiogenesis broken in ZvP ? I haven't followed much


Short rush distance + how the opening to the natural is shaped make it basically a free win for zerg.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 08 2018 20:00 GMT
#168
God of the sea can't beat the dutch
Neosteel Enthusiast
Warfie
Profile Joined February 2009
Norway2846 Posts
April 08 2018 20:02 GMT
#169
On April 09 2018 05:00 FueledUpAndReadyToGo wrote:
God of the sea can't beat the dutch

power of the tulips is too strong
Boggyb
Profile Joined January 2017
2855 Posts
April 08 2018 20:03 GMT
#170
On April 09 2018 04:49 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Penev
Profile Joined October 2012
28481 Posts
April 08 2018 20:03 GMT
#171
On April 09 2018 05:00 FueledUpAndReadyToGo wrote:
God of the sea can't beat the dutch

puny god
I Protoss winner, could it be?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 20:07 GMT
#172
On April 09 2018 05:03 Boggyb wrote:
Show nested quote +
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Penev
Profile Joined October 2012
28481 Posts
April 08 2018 20:07 GMT
#173
poldered
I Protoss winner, could it be?
pvsnp
Profile Joined January 2017
7676 Posts
April 08 2018 20:08 GMT
#174
Stalker/Disruptor again, the more things change the more they stay the same
Denominator of the Universe
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2018-04-08 20:13:05
April 08 2018 20:12 GMT
#175
On April 09 2018 05:07 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.

Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2018-04-08 20:16:41
April 08 2018 20:14 GMT
#176
On April 09 2018 05:07 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol
Writerhttp://i.imgur.com/9p6ufcB.jpg
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-08 20:17:24
April 08 2018 20:17 GMT
#177
On April 09 2018 05:14 Nakajin wrote:
Show nested quote +
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol


So much better than before?

Steppes of War, bro
Denominator of the Universe
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2018 20:19 GMT
#178
On April 09 2018 05:12 Boggyb wrote:
Show nested quote +
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.

Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.


It's not just the triangle, it's the way that the natural and third are connected by the forward path.

On April 09 2018 05:14 Nakajin wrote:
Show nested quote +
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol


Central Protocol was a free win for three rax reapers.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2018-04-08 20:22:58
April 08 2018 20:22 GMT
#179
On April 09 2018 05:19 ZigguratOfUr wrote:
Show nested quote +
On April 09 2018 05:12 Boggyb wrote:
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.

Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.


It's not just the triangle, it's the way that the natural and third are connected by the forward path.

Show nested quote +
On April 09 2018 05:14 Nakajin wrote:
On April 09 2018 05:07 ZigguratOfUr wrote:
On April 09 2018 05:03 Boggyb wrote:
On April 09 2018 04:49 ZigguratOfUr wrote:
On April 09 2018 04:44 Boggyb wrote:
I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.


Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.

The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.


Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.


Honestly as a Terran, LOTV are so much better then before so I'm not complaining.
You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?

Edit: Central protocol


Central Protocol was a free win for three rax reapers.


I was that one fool with honour playing macro games, trying to wall of my natural with the 10 supply depot you needed for the wall and getting kill by adpets.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Ej_
Profile Blog Joined January 2013
47656 Posts
April 08 2018 20:24 GMT
#180
Abiogenesis is terrible ZvT and in ZvP that goes past 6 minutes. Too many chokes to even spread your army, let alone get a concave.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Prev 1 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
16:00
Warm Up Cup 5
uThermal631
SteadfastSC209
Liquipedia
Stormgate Nexus
14:00
Stormgate Launch Days
BeoMulf385
TKL 254
IndyStarCraft 230
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 631
SteadfastSC 209
BRAT_OK 81
goblin 40
MindelVK 17
StarCraft: Brood War
Britney 24633
Bisu 1441
Mini 708
ggaemo 228
Dewaltoss 110
sSak 80
Aegong 47
soO 25
scan(afreeca) 11
Stormgate
B2W.Neo451
BeoMulf385
TKL 254
IndyStarCraft 230
UpATreeSC125
JuggernautJason50
ZombieGrub8
Dota 2
Gorgc6980
LuMiX1
League of Legends
Reynor141
Counter-Strike
fl0m3093
Heroes of the Storm
Liquid`Hasu356
XaKoH 84
Other Games
gofns8134
Grubby1400
ceh9401
Hui .160
oskar98
Trikslyr64
QueenE44
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• davetesta31
• LUISG 13
• Reevou 5
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• 80smullet 16
• HerbMon 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2853
• masondota21141
• WagamamaTV816
League of Legends
• Nemesis4977
• Jankos1304
• TFBlade553
Counter-Strike
• Shiphtur626
Other Games
• imaqtpie1693
Upcoming Events
DaveTesta Events
5h 6m
The PondCast
15h 6m
WardiTV Summer Champion…
16h 6m
Replay Cast
1d 5h
LiuLi Cup
1d 16h
uThermal 2v2 Circuit
1d 20h
RSL Revival
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.