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i still hate forcefields in games like this.
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Canada8988 Posts
Damn, Snute was missing some vision there
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On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg.
Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
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On April 09 2018 04:49 ZigguratOfUr wrote:Show nested quote +On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances.
Why is Abiogenesis broken in ZvP ? I haven't followed much
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On April 09 2018 04:54 Mun_Su wrote:Show nested quote +On April 09 2018 04:49 ZigguratOfUr wrote:On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances. Why is Abiogenesis broken in ZvP ? I haven't followed much
Short rush distance + how the opening to the natural is shaped make it basically a free win for zerg.
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God of the sea can't beat the dutch
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On April 09 2018 05:00 FueledUpAndReadyToGo wrote: God of the sea can't beat the dutch power of the tulips is too strong
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On April 09 2018 04:49 ZigguratOfUr wrote:Show nested quote +On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances. The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
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On April 09 2018 05:00 FueledUpAndReadyToGo wrote: God of the sea can't beat the dutch puny god
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On April 09 2018 05:03 Boggyb wrote:Show nested quote +On April 09 2018 04:49 ZigguratOfUr wrote:On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances. The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg.
Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
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Stalker/Disruptor again, the more things change the more they stay the same
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On April 09 2018 05:07 ZigguratOfUr wrote:Show nested quote +On April 09 2018 05:03 Boggyb wrote:On April 09 2018 04:49 ZigguratOfUr wrote:On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances. The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg. Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either. Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.
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Canada8988 Posts
On April 09 2018 05:07 ZigguratOfUr wrote:Show nested quote +On April 09 2018 05:03 Boggyb wrote:On April 09 2018 04:49 ZigguratOfUr wrote:On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances. The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg. Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either.
Honestly as a Terran, LOTV are so much better then before so I'm not complaining. You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth?
Edit: Central protocol
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On April 09 2018 05:14 Nakajin wrote:Show nested quote +On April 09 2018 05:07 ZigguratOfUr wrote:On April 09 2018 05:03 Boggyb wrote:On April 09 2018 04:49 ZigguratOfUr wrote:On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances. The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg. Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either. Honestly as a Terran, LOTV are so much better then before so I'm not complaining. You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth? Edit: Central protocol
So much better than before?
Steppes of War, bro
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On April 09 2018 05:12 Boggyb wrote:Show nested quote +On April 09 2018 05:07 ZigguratOfUr wrote:On April 09 2018 05:03 Boggyb wrote:On April 09 2018 04:49 ZigguratOfUr wrote:On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances. The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg. Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either. Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps.
It's not just the triangle, it's the way that the natural and third are connected by the forward path.
On April 09 2018 05:14 Nakajin wrote:Show nested quote +On April 09 2018 05:07 ZigguratOfUr wrote:On April 09 2018 05:03 Boggyb wrote:On April 09 2018 04:49 ZigguratOfUr wrote:On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances. The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg. Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either. Honestly as a Terran, LOTV are so much better then before so I'm not complaining. You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth? Edit: Central protocol
Central Protocol was a free win for three rax reapers.
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Canada8988 Posts
On April 09 2018 05:19 ZigguratOfUr wrote:Show nested quote +On April 09 2018 05:12 Boggyb wrote:On April 09 2018 05:07 ZigguratOfUr wrote:On April 09 2018 05:03 Boggyb wrote:On April 09 2018 04:49 ZigguratOfUr wrote:On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances. The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg. Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either. Is defending 3 bases on that map much harder for Zerg than it is on other maps? I guess you have to expand in a triangle vs. a line which can make the 3rd to main drop an issue, but that's not insanely rare, so Zergs should have practice handling it. With just a little bit of creep and overlord spread, you should be able to see literally everywhere. That kind of vision usually takes a lot longer to get on other maps. It's not just the triangle, it's the way that the natural and third are connected by the forward path. Show nested quote +On April 09 2018 05:14 Nakajin wrote:On April 09 2018 05:07 ZigguratOfUr wrote:On April 09 2018 05:03 Boggyb wrote:On April 09 2018 04:49 ZigguratOfUr wrote:On April 09 2018 04:44 Boggyb wrote: I don't get why Blizzard thinks they can have small or non-standard maps in the ladder pool when 90% of the rules of map making are to stop a map from being a free win for Zerg. Abiogenesis is completely broken in ZvP, but is it really that bad balance wise in ZvT? From the (admittedly limited) selection of games I've seen it seems like both sides have fighting chances. The sample size of TvZ games I've seen on that map is maybe 3 games, so maybe I'm wrong, but the short rush distance and the ease of getting creep to the Terran's side of the map should seriously limit Terran's options which should make things a lot easier for Zerg. Terran aggression gets stronger too, and defending three bases has its challenges for zerg, which is why I think it probably isn't that bad, but yeah I haven't seen that many games on it either. Honestly as a Terran, LOTV are so much better then before so I'm not complaining. You guys remember Dasan? Or that damn round map with the backdors rocks and no 3rth? Edit: Central protocol Central Protocol was a free win for three rax reapers.
I was that one fool with honour playing macro games, trying to wall of my natural with the 10 supply depot you needed for the wall and getting kill by adpets.
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Abiogenesis is terrible ZvT and in ZvP that goes past 6 minutes. Too many chokes to even spread your army, let alone get a concave.
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