[WCS] Summer Tour DreamHack Montreal 2016 - Page 206
Forum Index > StarCraft 2 Tournaments |
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Heartland
Sweden24578 Posts
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DJHelium
Sweden13480 Posts
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Heartland
Sweden24578 Posts
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Aelendis
Belgium892 Posts
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royalroadweed
United States8301 Posts
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Musicus
Germany23570 Posts
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Noonius
Estonia17413 Posts
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The_Red_Viper
19533 Posts
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ArtyK
France3143 Posts
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wUndertUnge
United States1125 Posts
...because I r**** him. Get it? | ||
Laserist
Turkey4269 Posts
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Fighter
Korea (South)1531 Posts
True saying Major looks pregnant. | ||
Lexender
Mexico2623 Posts
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Solar424
United States4001 Posts
Banshee: Removed the Fusion Core requirement for the Hyperflight Rotors upgrade. Viking: Ground mode auto-attack now deals +8 mechanical damage. Battlecruiser: Energy bar removed. Yamato Cannon and Tactical Jump no longer require energy to cast. Instead, each has a separate cooldown. Yamato Cannon cooldown is 71 seconds. Tactiucal Jump Cooldown is 71 seconds. Removed the Behemoth Reactor upgrade (energy upgrade). Raven: Auto Turret damage increased from 16 to 24. Zealot: The "Research Charge" upgrade will now increase the Zealot's movement speed from 3.85 to 4.13. | ||
Deathstar
9150 Posts
On August 15 2016 01:38 Musicus wrote: hahahaha, someone post that gif of TRUE rubbing Majors belly please :D rub major belly for good luck | ||
Charoisaur
Germany15868 Posts
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FFW_Rude
France10201 Posts
On August 15 2016 01:34 eviltomahawk wrote: Nah dude, BCs got changed The Battlecruiser Changing the Battlecruiser’s abilities to be on separate cooldowns rather than relying on energy opens up the Battlecruiser for more strategic plays. Using these abilities at the right times will make all the difference between playing better or worse with the unit and we hope that it brings the Battlecruiser more into favor. Battlecruiser Changes: Energy bar removed. Yamato Cannon and Tactical Jump no longer require energy to cast. Instead, each has a separate cooldown. Yamato Cannon cooldown is 71 seconds. Tactiucal Jump Cooldown is 71 seconds. Removed the Behemoth Reactor upgrade (energy upgrade). http://us.battle.net/sc2/en/blog/20241474/legacy-of-the-void-multiplayer-design-changes-8-14-2016 Ah yeah. It seems i missed all the start of the talk. Reading the patchnotes now. Seems stalkers aren't loved they die a lot :p | ||
Aeromi
France14456 Posts
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Deathstar
9150 Posts
On August 15 2016 01:38 Charoisaur wrote: What is terran supposed to do against burrow fungal? use mules and leave marines behind to guard mineral line | ||
Elentos
55456 Posts
On August 15 2016 01:38 Charoisaur wrote: What is terran supposed to do against burrow fungal? Just don't use units that are bad against fungal | ||
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