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[WCS] Summer Tour DreamHack Montreal 2016 - Page 204

Forum Index > StarCraft 2 Tournaments
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Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 14 2016 16:30 GMT
#4061
Matchmaking for balance patch is great.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Froadac
Profile Blog Joined July 2009
United States6733 Posts
August 14 2016 16:30 GMT
#4062
On August 15 2016 01:29 rednusa wrote:
Were they just lucky with broodwar?

Actually, yeah.
Lexender
Profile Joined September 2013
Mexico2665 Posts
August 14 2016 16:30 GMT
#4063
Altough the cyclone change is good, without lock on I wonder how will terran be supposed to defend a lot of the early bullshit protoss can throw, early game lock is necessary for early game defence.

Also RIP my cyclone cheeses/rush's :c
Penev
Profile Joined October 2012
28536 Posts
August 14 2016 16:30 GMT
#4064
On August 15 2016 01:29 rednusa wrote:
Were they just lucky with broodwar?

That's not so strange, that happens a lot
I Protoss winner, could it be?
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2016-08-14 16:33:35
August 14 2016 16:30 GMT
#4065
TERRAN:

Mech play
- Resource changes means mech can't keep up in eco
- Cyclone: Redesigned. Lose lock on, gain solid Anti-armor weapon.
- Combo with Hellion to lock enemy in their base.

- Removing Tankivac
- SIEGE TANK BUFFS!!! - damage increased to 70 vs armored
- Won't nerf damage, will nerf rate of fire,etc if needed. Once set up, intended to be VERY strong

PROTOSS:

- To make mech viable, correcting Protoss late game.
- Tempest: too viable due to range, new ability call Disruption Spear. Slow damage over time which is intended to make Terrans choose if to Unsiege.
- Dark Templar: BLINK!!! New long research upgrade, more useful when detection is available. Not final.
- Carriers: Interceptors now cost 5 minerals, not 25. Less resources to produce from Stargate.
- Adept: No immediate changes, expecting Siege Tanks to counter mass Adept more.


ZERG:

- Ravager changed - armored and will be heavily punished by Siege Tank
- Hydralisk, core unit: +1 range, will now benefit from speed boost on creep.
- Infestor strengthened, all abilities can be cast while burrowed.
- Infestor new ability: Deep Tunnel, "warp" to any part of the map where you have vision
- DK expects Viper and Brood Lord to counter mass siege tanks in the mid and late game, more testing needed, may do more if Siege Tanks too strong.

SC2: Balance test map with all changes on Tuesday, they want the community to test the changes. Changes will be made to live game at the start of new year.
KT FlaSh FOREVER
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 14 2016 16:30 GMT
#4066
On August 15 2016 01:29 rednusa wrote:
Were they just lucky with broodwar?

Lucky that David Kim wasn't involved, yeah.
Aeromi
Profile Blog Joined August 2012
France14463 Posts
August 14 2016 16:31 GMT
#4067
David Kim just confirmed WCS live on stream right?
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 14 2016 16:31 GMT
#4068
IT"S OUT

http://us.battle.net/sc2/en/blog/20241474/legacy-of-the-void-multiplayer-design-changes-8-14-2016
ㅇㅅㅌㅅ
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
August 14 2016 16:31 GMT
#4069
[image loading]

Jesus
Liquipedia"Expert"
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 14 2016 16:31 GMT
#4070
There's the "SC2 is the best it's even been" line again. That kool-aid must taste good.
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
August 14 2016 16:31 GMT
#4071
I feel like he started with reasonable change that a lot of people ask for, tank redesign, tempess redesign, ravager nerf, cyclone changes...

And then he went, yo Blink dt and teleporting infestor, 7 range hydra. Lol

But hey maybe it will all come out great, lets wait and see.
Writerhttp://i.imgur.com/9p6ufcB.jpg
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 14 2016 16:31 GMT
#4072
People already going completely negative without even reading all the changes and think about it for a while...
I mean i love to be negative about sc2, but can we be reasonable for a second?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Charoisaur
Profile Joined August 2014
Germany16101 Posts
August 14 2016 16:31 GMT
#4073
On August 15 2016 01:28 Teoita wrote:
Speaking seriously though, protoss gets crazy lategame buffs while the other races get early/midgame things (better cyclones, hydra range, bane speed). Not sure im a fan.

They were always a fan of assymetrical balance
Many of the coolest moments in sc2 happen due to worker harassment
Noonius
Profile Joined April 2012
Estonia17413 Posts
August 14 2016 16:32 GMT
#4074
Thank you that JA terran for getting tankivacs removed
Terran forever | Maru hater forever
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 14 2016 16:32 GMT
#4075
Thx for the recap.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
ArtyK
Profile Joined June 2011
France3144 Posts
August 14 2016 16:32 GMT
#4076
On August 15 2016 01:31 Solar424 wrote:
There's the "SC2 is the best it's even been" line again. That kool-aid must taste good.


i know i like it
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Lexender
Profile Joined September 2013
Mexico2665 Posts
August 14 2016 16:32 GMT
#4077
On August 15 2016 01:30 Lunareste wrote:
TERRAN:

Mech play
- Resource changes means mech can't keep up in eco, redesign cyclone
- Lose lock on, gain solid Anti-armor wep
- Combo with Hellion to lock enemy in base

- Removing tankivac
- SIEGE TANK BUFFS - damage increased to 70 vs armored
- Won't nerf damage, will nerf rate of fire/etc if needed, once set up, VERY strong

PROTOSS:

- To make mech viable, correcting Protoss late game.
- Tempest: too viable due to range, new ability call Disruption Spear. Slow damage over time.
- Dark Templar: BLINK! New long research upgrade, more useful when detection is available. Not final.
- Carriers: Interceptors now cost 5 minerals, not 25. Less resources to produce.
- Adept: No immediate changes, expecting Siege Tanks to counter more.


ZERG:

- Ravager changed - armored and will be heavily punished by Siege Tank
- Hydralisk as a core unit? +1 range, will now benefit from creep spread speed boost.
- Infestor strengthened, all abilities can be cast while burrowed.
- Infestor new ability: Deep Tunnel, "warp" to any part of the map where you have vision
- DK expects Viper and Brood Lord to counter mass siege tanks in the mid and late game, more testing needed, may do more if Siege Tanks too strong.

SC2: Balance test map with all changes on Tuesday, they want the community to test the changes. Changes will be made to live game at the start of new year.


How come all the other races have gimmicks but we just get another standard style?

I demand WM to come with tunnelings claws for gas first WM cheese.
Musicus
Profile Joined August 2011
Germany23580 Posts
August 14 2016 16:33 GMT
#4078
On August 15 2016 01:31 Inflicted wrote:
[image loading]

Jesus


And it's 3 supply now!
Maru and Serral are probably top 5.
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 14 2016 16:33 GMT
#4079
On August 15 2016 01:31 Inflicted wrote:
[image loading]

Jesus


I find this mildly arousing but I still have my reservations because cyclones are just so expensive and 3 stalkers is nthing
rip passion
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 14 2016 16:33 GMT
#4080
Mech TvP???
We Brood War now boys! muaahahaha
ㅇㅅㅌㅅ
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