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On November 29 2015 02:46 Ramiz1989 wrote:Show nested quote +On November 29 2015 02:45 b0lt wrote: This is somehow worse than colossus deathball vs colossus deathball.... How can this possibly be worse than Colossi a-click wars? This has a lot of positioning and micro in it, Colossi don't... Not remembering colossus micro and positioning. What?
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it's really hard but if you can use a warprism to bring one or two disruptor behind, and throw some balls from the front at the same moment it could be some big moves
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Yo Parting I hear having tempests is okay
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On November 29 2015 02:46 Nebuchad wrote: Looks pretty similar to what they randomly called "chess game" in TvT it's more like ling bane with far more expensive units
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you can't know when enemy disruptors have started firing cause you can't always see them, that + the speed makes the shots results very random and can decide the game at any time, it is almost the worst kind of thing you can put into a RTS
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Lorning
Belgica34432 Posts
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On November 29 2015 02:46 Ramiz1989 wrote:Show nested quote +On November 29 2015 02:45 b0lt wrote: This is somehow worse than colossus deathball vs colossus deathball.... How can this possibly be worse than Colossi a-click wars? This has a lot of positioning and micro in it, Colossi don't... I'm not so sure. Top protoss players were very fun to watch, since good positioning was overwhelmingly important.
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Why arent the tempests focusing the disruptors?
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make disruptor ball shots faster but make them cost minerals so these stalemates don't happen
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now it is "easy to play tedious to master"
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On November 29 2015 02:50 Sabu113 wrote: Why arent the tempests focusing the disruptors? because you need vision and microing tempst while dodging is hard
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On November 29 2015 02:48 D-light wrote:Show nested quote +On November 29 2015 02:46 Ramiz1989 wrote:On November 29 2015 02:45 b0lt wrote: This is somehow worse than colossus deathball vs colossus deathball.... How can this possibly be worse than Colossi a-click wars? This has a lot of positioning and micro in it, Colossi don't... Not remembering colossus micro and positioning. What? ROFL, you mean a unit that can walk over your ground units and has 9 range? Comparing Colossi to any other ground units that needs to be microed is retarded. I am pretty sure that Disruptors need a lot more micromanagement than Colossi ever did.
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Australia18228 Posts
Disruptor balls should collide and kill each other
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On November 29 2015 02:50 ProMeTheus112 wrote: now it is "easy to play tedious to master" What the hell does that even mean
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On November 29 2015 02:50 ProMeTheus112 wrote: now it is "easy to play tedious to master"
If only they had listened more to Avilo.
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Forcefields should be able to bounce the bals back
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This seems to be optimized for archon mode
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On November 29 2015 02:51 Ramiz1989 wrote:Show nested quote +On November 29 2015 02:48 D-light wrote:On November 29 2015 02:46 Ramiz1989 wrote:On November 29 2015 02:45 b0lt wrote: This is somehow worse than colossus deathball vs colossus deathball.... How can this possibly be worse than Colossi a-click wars? This has a lot of positioning and micro in it, Colossi don't... Not remembering colossus micro and positioning. What? ROFL, you mean a unit that can walk over your ground units and has 9 range? Comparing Colossi to any other ground units that needs to be microed is retarded. I am pretty sure that Disruptors need a lot more micromanagement than Colossi ever did. Collosi are fat and bump eachtoher. You definately needed careful positioning in Collosus wars
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