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On November 29 2015 02:32 Nebuchad wrote: Still not sure in what world you're going nexus first pvp on a regular basis. I mean maybe if you're playing Goody but even then
Because you can chrono two gates at once, which is clearly superior
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go parting
rofl so much crying here
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Parting is going to try to cheese him out and I have this sick feeling it's going to work
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On November 29 2015 02:32 TheAnarchy wrote: Classic foreigner they see the cheese and they eat it Dem French-Dutch influences
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On November 29 2015 02:33 Big J wrote: One player wins a sick macro game that takes lots of skill, the other guy makes 3gateways at an awkward position and it's "even". SC2 in a nutshell. cheese at the highest level requires just as much skill as making units for 5 years. rofl
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Lorning
Belgica34432 Posts
On November 29 2015 02:33 Wintex wrote: go parting
rofl so much crying here its ok baby please dont cry
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On November 29 2015 02:33 Wintex wrote: go parting
rofl so much crying here
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Adept looks like the most frustratingly bullshit unit ever
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On November 29 2015 02:33 Big J wrote: One player wins a sick macro game that takes lots of skill, the other guy makes 3gateways at an awkward position and it's "even". SC2 in a nutshell. Yeah they should play no rush!
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On November 29 2015 02:33 Elentos wrote:Show nested quote +On November 29 2015 02:29 Mozdk wrote:On November 29 2015 02:28 NinjaToss wrote: PartinG should have makes some more units other than Stalkers... some anti air to kill the Tempest... NONONO You don't get it! The ONLY ground unit that can doge the attack for real is stalkers. Everything else protoss is too slow. NinjaToss said "some anti air to kill the Tempest". Considering the Protoss arsenal... that probably means not ground units.
I really don't think he meant air. That's even worse. Anything in the air except tempest would die to the stalkers. Going tempest when your opponent already has 7 is a failsafe way to lose.
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On November 29 2015 02:33 KingofdaHipHop wrote:Show nested quote +On November 29 2015 02:30 Wildmoon wrote:On November 29 2015 02:28 KingofdaHipHop wrote:On November 29 2015 02:26 vult wrote:On November 29 2015 02:25 KingofdaHipHop wrote: Disruptors definitely killed PvP wow that was boring. Idk at least there is micro involved as opposed to colossus archon poking and a move. Was a bit slow though. It was just endless poking back and forth and blinking away. I agree that there was more micro, but it wasn't micro that was exciting to watch or changed the look of the fight? There are a lot of skill involved in using the disruptor effectively. I never said there wasn't skull in the Disruptor wars, I'm just saying that it isn't exciting from a spectator'a perspective.
dunno I find it fun to watchbut I just think it's too easy to evade with blink stalkers.
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On November 29 2015 02:33 KingofdaHipHop wrote:Show nested quote +On November 29 2015 02:30 Wildmoon wrote:On November 29 2015 02:28 KingofdaHipHop wrote:On November 29 2015 02:26 vult wrote:On November 29 2015 02:25 KingofdaHipHop wrote: Disruptors definitely killed PvP wow that was boring. Idk at least there is micro involved as opposed to colossus archon poking and a move. Was a bit slow though. It was just endless poking back and forth and blinking away. I agree that there was more micro, but it wasn't micro that was exciting to watch or changed the look of the fight? There are a lot of skill involved in using the disruptor effectively. I never said there wasn't skull in the Disruptor wars, I'm just saying that it isn't exciting from a spectator'a perspective. I quite like the mid game when there 2-3 disruptors. However, it become pretty stale to watch when the disruptor count get higher imo.
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lol trying to kill the probe, no respect
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On November 29 2015 02:34 Wintex wrote:Show nested quote +On November 29 2015 02:33 Big J wrote: One player wins a sick macro game that takes lots of skill, the other guy makes 3gateways at an awkward position and it's "even". SC2 in a nutshell. cheese at the highest level requires just as much skill as making units for 5 years. rofl Pretty much this You do the same thing really micro units around try to sneak some of them where they aren't looking while making more units. It's just smaller in scale
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Demuslim is muslim? Is he from Isis?
User was temp banned for this post.
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On November 29 2015 02:35 royalroadweed wrote:Show nested quote +On November 29 2015 02:33 KingofdaHipHop wrote:On November 29 2015 02:30 Wildmoon wrote:On November 29 2015 02:28 KingofdaHipHop wrote:On November 29 2015 02:26 vult wrote:On November 29 2015 02:25 KingofdaHipHop wrote: Disruptors definitely killed PvP wow that was boring. Idk at least there is micro involved as opposed to colossus archon poking and a move. Was a bit slow though. It was just endless poking back and forth and blinking away. I agree that there was more micro, but it wasn't micro that was exciting to watch or changed the look of the fight? There are a lot of skill involved in using the disruptor effectively. I never said there wasn't skull in the Disruptor wars, I'm just saying that it isn't exciting from a spectator'a perspective. I quite like the mid game when there 2-3 disruptors. However, it become pretty stale to watch when the disruptor count get higher imo.
The issue here is called scaling, I think they scale too well.
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On November 29 2015 02:35 royalroadweed wrote:Show nested quote +On November 29 2015 02:33 KingofdaHipHop wrote:On November 29 2015 02:30 Wildmoon wrote:On November 29 2015 02:28 KingofdaHipHop wrote:On November 29 2015 02:26 vult wrote:On November 29 2015 02:25 KingofdaHipHop wrote: Disruptors definitely killed PvP wow that was boring. Idk at least there is micro involved as opposed to colossus archon poking and a move. Was a bit slow though. It was just endless poking back and forth and blinking away. I agree that there was more micro, but it wasn't micro that was exciting to watch or changed the look of the fight? There are a lot of skill involved in using the disruptor effectively. I never said there wasn't skull in the Disruptor wars, I'm just saying that it isn't exciting from a spectator'a perspective. I quite like the mid game when there 2-3 disruptors. However, it become pretty stale to watch when the disruptor count get higher imo. I think I already read that kind of sentence about swarm hots ^^
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On November 29 2015 02:35 royalroadweed wrote:Show nested quote +On November 29 2015 02:33 KingofdaHipHop wrote:On November 29 2015 02:30 Wildmoon wrote:On November 29 2015 02:28 KingofdaHipHop wrote:On November 29 2015 02:26 vult wrote:On November 29 2015 02:25 KingofdaHipHop wrote: Disruptors definitely killed PvP wow that was boring. Idk at least there is micro involved as opposed to colossus archon poking and a move. Was a bit slow though. It was just endless poking back and forth and blinking away. I agree that there was more micro, but it wasn't micro that was exciting to watch or changed the look of the fight? There are a lot of skill involved in using the disruptor effectively. I never said there wasn't skull in the Disruptor wars, I'm just saying that it isn't exciting from a spectator'a perspective. I quite like the mid game when there 2-3 disruptors. However, it become pretty stale to watch when the disruptor count get higher imo. Yeah if only there was a limit on how many you could have or something.
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On November 29 2015 02:33 opisska wrote:Show nested quote +On November 29 2015 02:32 Nebuchad wrote: Still not sure in what world you're going nexus first pvp on a regular basis. I mean maybe if you're playing Goody but even then Because you can chrono two gates at once, which is clearly superior
Don't you snaplose to a bunch of pylons in your base?
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On November 29 2015 02:35 Mozdk wrote:Show nested quote +On November 29 2015 02:33 Elentos wrote:On November 29 2015 02:29 Mozdk wrote:On November 29 2015 02:28 NinjaToss wrote: PartinG should have makes some more units other than Stalkers... some anti air to kill the Tempest... NONONO You don't get it! The ONLY ground unit that can doge the attack for real is stalkers. Everything else protoss is too slow. NinjaToss said "some anti air to kill the Tempest". Considering the Protoss arsenal... that probably means not ground units. I really don't think he meant air. That's even worse. Anything in the air except tempest would die to the stalkers. Going tempest when your opponent already has 7 is a failsafe way to lose. The only anti-air that isn't stalkers or air is archons though. And those would never kill the tempests (and PartinG had those at some point). It's not like PartinG can channel InCa to build the OP Nerazim immortals from campagin.
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