On March 09 2015 21:23 GumBa wrote:
I'm quite ill and just woke up. Pls tell me I am hallucinating from the fever
I'm quite ill and just woke up. Pls tell me I am hallucinating from the fever

You are.
(Don't tell him, guys)
Forum Index > StarCraft 2 Tournaments |
boxerfred
Germany8360 Posts
On March 09 2015 21:23 GumBa wrote: I'm quite ill and just woke up. Pls tell me I am hallucinating from the fever ![]() You are. (Don't tell him, guys) | ||
OtherWorld
France17333 Posts
On March 09 2015 21:23 GumBa wrote: I'm quite ill and just woke up. Pls tell me I am hallucinating from the fever ![]() You're not. Teh reign of CJ has begun. | ||
Penev
28481 Posts
On March 09 2015 21:23 GumBa wrote: I'm quite ill and just woke up. Pls tell me I am hallucinating from the fever ![]() That depends, what do you actually see? | ||
hborrgg
United States888 Posts
On March 09 2015 21:20 SetGuitarsToKill wrote: Show nested quote + On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf They don't need a nerf, soo just needs to learn not to suck so he doesn't ruin my FPL any more. | ||
DJHelium
Sweden13480 Posts
On March 09 2015 21:20 SetGuitarsToKill wrote: Show nested quote + On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right? Also I'm a big fan of getting burrow, can help a bit. Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame. | ||
boxerfred
Germany8360 Posts
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isaachukfan
Canada785 Posts
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Elentos
55551 Posts
On March 09 2015 21:24 DJHelium wrote: Show nested quote + On March 09 2015 21:20 SetGuitarsToKill wrote: On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right? Also I'm a big fan of getting burrow, can help a bit. Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame. Yes, and both of them behind the mineral line, in like the worst spots you could have thought of. | ||
marvellosity
United Kingdom36161 Posts
On March 09 2015 21:24 DJHelium wrote: Show nested quote + On March 09 2015 21:20 SetGuitarsToKill wrote: On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right? Also I'm a big fan of getting burrow, can help a bit. Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame. lol i really like this | ||
DJHelium
Sweden13480 Posts
On March 09 2015 21:25 marvellosity wrote: Show nested quote + On March 09 2015 21:24 DJHelium wrote: On March 09 2015 21:20 SetGuitarsToKill wrote: On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right? Also I'm a big fan of getting burrow, can help a bit. Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame. lol i really like this It's actually quite good. OL drops can be useful to harass as well. | ||
royalroadweed
United States8301 Posts
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Alucen-Will-
United States4054 Posts
On March 09 2015 21:26 DJHelium wrote: Show nested quote + On March 09 2015 21:25 marvellosity wrote: On March 09 2015 21:24 DJHelium wrote: On March 09 2015 21:20 SetGuitarsToKill wrote: On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right? Also I'm a big fan of getting burrow, can help a bit. Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame. lol i really like this It's actually quite good. OL drops can be useful to harass as well. eh, I have the feeling that on Vaani Research Station overlord drops may not work that well ![]() | ||
DJHelium
Sweden13480 Posts
On March 09 2015 21:27 Alucen-Will- wrote: Show nested quote + On March 09 2015 21:26 DJHelium wrote: On March 09 2015 21:25 marvellosity wrote: On March 09 2015 21:24 DJHelium wrote: On March 09 2015 21:20 SetGuitarsToKill wrote: On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right? Also I'm a big fan of getting burrow, can help a bit. Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame. lol i really like this It's actually quite good. OL drops can be useful to harass as well. eh, I have the feeling that on Vaani Research Station overlord drops may not work that well ![]() :D maybe not | ||
GumBa
United Kingdom31935 Posts
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WombaT
Northern Ireland25492 Posts
On March 09 2015 21:26 DJHelium wrote: Show nested quote + On March 09 2015 21:25 marvellosity wrote: On March 09 2015 21:24 DJHelium wrote: On March 09 2015 21:20 SetGuitarsToKill wrote: On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right? Also I'm a big fan of getting burrow, can help a bit. Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame. lol i really like this It's actually quite good. OL drops can be useful to harass as well. That's some next level shit, I like that a lot actually | ||
mCon.Hephaistas
Netherlands891 Posts
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The_Red_Viper
19533 Posts
On March 09 2015 21:31 Wombat_NI wrote: Show nested quote + On March 09 2015 21:26 DJHelium wrote: On March 09 2015 21:25 marvellosity wrote: On March 09 2015 21:24 DJHelium wrote: On March 09 2015 21:20 SetGuitarsToKill wrote: On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right? Also I'm a big fan of getting burrow, can help a bit. Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame. lol i really like this It's actually quite good. OL drops can be useful to harass as well. That's some next level shit, I like that a lot actually I don't know, it sounds really apm intensive imo | ||
OtherWorld
France17333 Posts
On March 09 2015 21:35 The_Red_Viper wrote: Show nested quote + On March 09 2015 21:31 Wombat_NI wrote: On March 09 2015 21:26 DJHelium wrote: On March 09 2015 21:25 marvellosity wrote: On March 09 2015 21:24 DJHelium wrote: On March 09 2015 21:20 SetGuitarsToKill wrote: On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right? Also I'm a big fan of getting burrow, can help a bit. Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame. lol i really like this It's actually quite good. OL drops can be useful to harass as well. That's some next level shit, I like that a lot actually I don't know, it sounds really apm intensive imo Hmm why? Not really more than running your drones around trying split them up and not to line them up while ordering army units to attack the hellions. | ||
sparklyresidue
United States5523 Posts
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DJHelium
Sweden13480 Posts
On March 09 2015 21:35 The_Red_Viper wrote: Show nested quote + On March 09 2015 21:31 Wombat_NI wrote: On March 09 2015 21:26 DJHelium wrote: On March 09 2015 21:25 marvellosity wrote: On March 09 2015 21:24 DJHelium wrote: On March 09 2015 21:20 SetGuitarsToKill wrote: On March 09 2015 21:17 gTank wrote: On March 09 2015 21:16 OtherWorld wrote: On March 09 2015 21:15 SetGuitarsToKill wrote: That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there Well... No. He is trolling, just report him (I did that already) not trolling actually, just frustrated. hellions/hellbats could really use a nerf soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right? Also I'm a big fan of getting burrow, can help a bit. Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame. lol i really like this It's actually quite good. OL drops can be useful to harass as well. That's some next level shit, I like that a lot actually I don't know, it sounds really apm intensive imo Just select your workers and load up, takes as much time as running away with them and easier than splitting. | ||
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