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[SPL] CJ vs SKT Round 2 2015 - Page 26

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 24 25 26 27 Next All
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 09 2015 12:42 GMT
#501
Hm yeah maybe i am wrong, you should tweet Catz about it, so he can teach soO :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Neemi
Profile Joined August 2012
Netherlands656 Posts
March 09 2015 12:44 GMT
#502
On March 09 2015 21:39 DJHelium wrote:
Show nested quote +
On March 09 2015 21:35 The_Red_Viper wrote:
On March 09 2015 21:31 Wombat_NI wrote:
On March 09 2015 21:26 DJHelium wrote:
On March 09 2015 21:25 marvellosity wrote:
On March 09 2015 21:24 DJHelium wrote:
On March 09 2015 21:20 SetGuitarsToKill wrote:
On March 09 2015 21:17 gTank wrote:
On March 09 2015 21:16 OtherWorld wrote:
On March 09 2015 21:15 SetGuitarsToKill wrote:
That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there

Well... No.


He is trolling, just report him (I did that already)

not trolling actually, just frustrated. hellions/hellbats could really use a nerf


soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right?

Also I'm a big fan of getting burrow, can help a bit.

Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame.

lol i really like this


It's actually quite good. OL drops can be useful to harass as well.

That's some next level shit, I like that a lot actually

I don't know, it sounds really apm intensive imo


Just select your workers and load up, takes as much time as running away with them and easier than splitting.


I agree, while not a viable tactic early game, in a game like this it would've been great. Going to keep this in the back of my mind the next time I play against someone who plays late-game mech with many runby's.
Cute
Big J
Profile Joined March 2011
Austria16289 Posts
March 09 2015 12:47 GMT
#503
On March 09 2015 21:39 DJHelium wrote:
Show nested quote +
On March 09 2015 21:35 The_Red_Viper wrote:
On March 09 2015 21:31 Wombat_NI wrote:
On March 09 2015 21:26 DJHelium wrote:
On March 09 2015 21:25 marvellosity wrote:
On March 09 2015 21:24 DJHelium wrote:
On March 09 2015 21:20 SetGuitarsToKill wrote:
On March 09 2015 21:17 gTank wrote:
On March 09 2015 21:16 OtherWorld wrote:
On March 09 2015 21:15 SetGuitarsToKill wrote:
That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there

Well... No.


He is trolling, just report him (I did that already)

not trolling actually, just frustrated. hellions/hellbats could really use a nerf


soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right?

Also I'm a big fan of getting burrow, can help a bit.

Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame.

lol i really like this


It's actually quite good. OL drops can be useful to harass as well.

That's some next level shit, I like that a lot actually

I don't know, it sounds really apm intensive imo


Just select your workers and load up, takes as much time as running away with them and easier than splitting.

The unloading is the bigger deal I think. You'd have to stare at the screen for so long before you can send them back to mining. Burrow is the better (and cheaper) solution (that is also much more useful all around). Spinecrawlers is the least attentionheavy one and doesn't cost any gas. Just dealing with the runbies is obviously the best if you have a few spare units for that. (a tiny roach/hydra force is pretty good for that)
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-03-09 12:49:00
March 09 2015 12:48 GMT
#504
On March 09 2015 21:47 Big J wrote:
Show nested quote +
On March 09 2015 21:39 DJHelium wrote:
On March 09 2015 21:35 The_Red_Viper wrote:
On March 09 2015 21:31 Wombat_NI wrote:
On March 09 2015 21:26 DJHelium wrote:
On March 09 2015 21:25 marvellosity wrote:
On March 09 2015 21:24 DJHelium wrote:
On March 09 2015 21:20 SetGuitarsToKill wrote:
On March 09 2015 21:17 gTank wrote:
On March 09 2015 21:16 OtherWorld wrote:
[quote]
Well... No.


He is trolling, just report him (I did that already)

not trolling actually, just frustrated. hellions/hellbats could really use a nerf


soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right?

Also I'm a big fan of getting burrow, can help a bit.

Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame.

lol i really like this


It's actually quite good. OL drops can be useful to harass as well.

That's some next level shit, I like that a lot actually

I don't know, it sounds really apm intensive imo


Just select your workers and load up, takes as much time as running away with them and easier than splitting.

The unloading is the bigger deal I think. You'd have to stare at the screen for so long before you can send them back to mining. Burrow is the better (and cheaper) solution (that is also much more useful all around). Spinecrawlers is the least attentionheavy one and doesn't cost any gas. Just dealing with the runbies is obviously the best if you have a few spare units for that. (a tiny roach/hydra force is pretty good for that)

Well a single scan and all your burrowed workers are dead though. And when a mech player is on 4+ bases with additional CCs he has no problem spending one scan to kill 16+ workers
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
brickrd
Profile Blog Joined March 2014
United States4894 Posts
March 09 2015 12:50 GMT
#505
On March 09 2015 21:26 DJHelium wrote:
Show nested quote +
On March 09 2015 21:25 marvellosity wrote:
On March 09 2015 21:24 DJHelium wrote:
On March 09 2015 21:20 SetGuitarsToKill wrote:
On March 09 2015 21:17 gTank wrote:
On March 09 2015 21:16 OtherWorld wrote:
On March 09 2015 21:15 SetGuitarsToKill wrote:
That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there

Well... No.


He is trolling, just report him (I did that already)

not trolling actually, just frustrated. hellions/hellbats could really use a nerf


soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right?

Also I'm a big fan of getting burrow, can help a bit.

Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame.

lol i really like this


It's actually quite good. OL drops can be useful to harass as well.

this makes me wonder - does unloading drones from OL directly onto mineral line make them mine? and if not, it should!
TL+ Member
DJHelium
Profile Joined December 2010
Sweden13480 Posts
March 09 2015 12:51 GMT
#506
On March 09 2015 21:47 Big J wrote:
Show nested quote +
On March 09 2015 21:39 DJHelium wrote:
On March 09 2015 21:35 The_Red_Viper wrote:
On March 09 2015 21:31 Wombat_NI wrote:
On March 09 2015 21:26 DJHelium wrote:
On March 09 2015 21:25 marvellosity wrote:
On March 09 2015 21:24 DJHelium wrote:
On March 09 2015 21:20 SetGuitarsToKill wrote:
On March 09 2015 21:17 gTank wrote:
On March 09 2015 21:16 OtherWorld wrote:
[quote]
Well... No.


He is trolling, just report him (I did that already)

not trolling actually, just frustrated. hellions/hellbats could really use a nerf


soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right?

Also I'm a big fan of getting burrow, can help a bit.

Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame.

lol i really like this


It's actually quite good. OL drops can be useful to harass as well.

That's some next level shit, I like that a lot actually

I don't know, it sounds really apm intensive imo


Just select your workers and load up, takes as much time as running away with them and easier than splitting.

The unloading is the bigger deal I think. You'd have to stare at the screen for so long before you can send them back to mining. Burrow is the better (and cheaper) solution (that is also much more useful all around). Spinecrawlers is the least attentionheavy one and doesn't cost any gas. Just dealing with the runbies is obviously the best if you have a few spare units for that. (a tiny roach/hydra force is pretty good for that)


I don't think it's that big of an issue. You just press unload and wait until they all are on the ground, then resume mining.

The biggest problem is that you still need to clean up the hellions, so you need that pack of roaches anyway.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 09 2015 12:51 GMT
#507
On March 09 2015 21:50 brickrd wrote:
Show nested quote +
On March 09 2015 21:26 DJHelium wrote:
On March 09 2015 21:25 marvellosity wrote:
On March 09 2015 21:24 DJHelium wrote:
On March 09 2015 21:20 SetGuitarsToKill wrote:
On March 09 2015 21:17 gTank wrote:
On March 09 2015 21:16 OtherWorld wrote:
On March 09 2015 21:15 SetGuitarsToKill wrote:
That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there

Well... No.


He is trolling, just report him (I did that already)

not trolling actually, just frustrated. hellions/hellbats could really use a nerf


soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right?

Also I'm a big fan of getting burrow, can help a bit.

Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame.

lol i really like this


It's actually quite good. OL drops can be useful to harass as well.

this makes me wonder - does unloading drones from OL directly onto mineral line make them mine? and if not, it should!

Next lvl harass
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
brickrd
Profile Blog Joined March 2014
United States4894 Posts
March 09 2015 12:51 GMT
#508
On March 09 2015 21:51 The_Red_Viper wrote:
Show nested quote +
On March 09 2015 21:50 brickrd wrote:
On March 09 2015 21:26 DJHelium wrote:
On March 09 2015 21:25 marvellosity wrote:
On March 09 2015 21:24 DJHelium wrote:
On March 09 2015 21:20 SetGuitarsToKill wrote:
On March 09 2015 21:17 gTank wrote:
On March 09 2015 21:16 OtherWorld wrote:
On March 09 2015 21:15 SetGuitarsToKill wrote:
That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there

Well... No.


He is trolling, just report him (I did that already)

not trolling actually, just frustrated. hellions/hellbats could really use a nerf


soO's defense vs the runbys were lackluster. You need either more spines per base (like 5) or a good sim city. soO had around 2 on that left base, right?

Also I'm a big fan of getting burrow, can help a bit.

Next level tactics that no-one uses is to get overlord drops and place 2-3 overlords over your mineral line. As the hellions come in, you just load up. A bit expensive, but it makes sure you're not losing any drones to hellions lategame.

lol i really like this


It's actually quite good. OL drops can be useful to harass as well.

this makes me wonder - does unloading drones from OL directly onto mineral line make them mine? and if not, it should!

Next lvl harass

your opponent is about to transfer workers to their third when two overlords come in with 14 drones/2 lings and you just start mining and killing SCVs
TL+ Member
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
March 09 2015 13:06 GMT
#509
On March 09 2015 21:20 SetGuitarsToKill wrote:
Show nested quote +
On March 09 2015 21:17 gTank wrote:
On March 09 2015 21:16 OtherWorld wrote:
On March 09 2015 21:15 SetGuitarsToKill wrote:
That last game seriously made me wanna puke a little bit. soO was the better player, hellions are too free of damage. After the first runby it's GG death animation from there

Well... No.


He is trolling, just report him (I did that already)

not trolling actually, just frustrated. hellions/hellbats could really use a nerf


Hey, just calm down. Seriously, watch that game again. soO was completely lacking a ground army and spines most of the time the hellions wrecked havok in his bases. And corrupters aren't really good versus hellions, but that has nothing to do with balance :D

(Seriously, what was the point of following the hellions with 20+ corrupters? They just like watching drone BBQs?)
LiquipediaWanderer
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2015-03-09 13:12:05
March 09 2015 13:11 GMT
#510
If you were a drone, would you rather jump up an overlord's ass (repeatedly) or just die?
geokilla
Profile Joined May 2011
Canada8244 Posts
March 09 2015 13:20 GMT
#511
On March 09 2015 22:11 boxerfred wrote:
If you were a drone, would you rather jump up an overlord's ass (repeatedly) or just die?


[image loading]
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
March 09 2015 13:20 GMT
#512
On March 09 2015 21:34 mCon.Hephaistas wrote:
Mech makes me puke, really hope that shit gets fucked over in LOTV

But then people will get all pissy about Mech not being viable again like it was in BW and throw a fit until Blizzard buffs it more... again.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 09 2015 13:38 GMT
#513
On March 09 2015 22:20 KingofdaHipHop wrote:
Show nested quote +
On March 09 2015 21:34 mCon.Hephaistas wrote:
Mech makes me puke, really hope that shit gets fucked over in LOTV

But then people will get all pissy about Mech not being viable again like it was in BW and throw a fit until Blizzard buffs it more... again.

I don't think Mech is a problem, the problem is that games involving mech become boring due to limitations in the general design of sc2.
Turtling in general doesn't need to be boring, as long as the other player has interesting ways to deal with it (and mech has ways to harass/fight)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
urasyupi2
Profile Joined August 2011
United States810 Posts
March 09 2015 13:41 GMT
#514
The fantasy points are nice and all but i didn't wanna see SKT crushed like this T_T
hemeh
sharkie
Profile Blog Joined April 2012
Austria18481 Posts
March 09 2015 14:05 GMT
#515
I still cannot believe we went 2-0 vs telecom teams... at the beginning of the round I'd have accepted us to go 0-6 in map scores vs them haha
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
March 09 2015 16:05 GMT
#516
Woah, woah woah....
herO is playing out of his mind right now. I can't think of a better Protoss than herO at the moment.

The biggest upset here is probably Byul beating Innovation. Innovation is in a massive slump right now. It clearly showed when he lost versus Life. Now, losing to Life is pretty acceptable. But losing to Byul is not something that I expect from Innovation, who was the best Terran in the world. Right now, there is no best Terran in the world. All the Terrans are going through slumps (except maybe MMA, but that is another story for another day). Maru is in a big slump, Innovation is in a big slump. Will they ever recover? Who knows. If they do ever recover from this game changing slump, then we will see when. Innovation, like Zest, was once at the top and now he is going downhill. I want to like him, but it seems his play is not that likable right now. He is not the worst Terran out there right now, but if he keeps playing like he did against Byul, he might head there.
They hate us 'cause they ain't us.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 09 2015 16:09 GMT
#517
Terran confirmed slumping race, please someone write Welcome to ZParcraft II 2.0
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
tjtombo
Profile Blog Joined September 2011
United States295 Posts
March 09 2015 16:30 GMT
#518
On March 10 2015 01:05 swag_bro wrote:
Woah, woah woah....
herO is playing out of his mind right now. I can't think of a better Protoss than herO at the moment.

The biggest upset here is probably Byul beating Innovation. Innovation is in a massive slump right now. It clearly showed when he lost versus Life. Now, losing to Life is pretty acceptable. But losing to Byul is not something that I expect from Innovation, who was the best Terran in the world. Right now, there is no best Terran in the world. All the Terrans are going through slumps (except maybe MMA, but that is another story for another day). Maru is in a big slump, Innovation is in a big slump. Will they ever recover? Who knows. If they do ever recover from this game changing slump, then we will see when. Innovation, like Zest, was once at the top and now he is going downhill. I want to like him, but it seems his play is not that likable right now. He is not the worst Terran out there right now, but if he keeps playing like he did against Byul, he might head there.

I was reading this and it was breaking my mind...then i saw it. How we doing swag_bro
Hard work beats talent when talent doesn't work hard
Makro
Profile Joined March 2011
France16890 Posts
March 09 2015 16:52 GMT
#519
On March 10 2015 01:05 swag_bro wrote:
Woah, woah woah....
herO is playing out of his mind right now. I can't think of a better Protoss than herO at the moment.

The biggest upset here is probably Byul beating Innovation. Innovation is in a massive slump right now. It clearly showed when he lost versus Life. Now, losing to Life is pretty acceptable. But losing to Byul is not something that I expect from Innovation, who was the best Terran in the world. Right now, there is no best Terran in the world. All the Terrans are going through slumps (except maybe MMA, but that is another story for another day). Maru is in a big slump, Innovation is in a big slump. Will they ever recover? Who knows. If they do ever recover from this game changing slump, then we will see when. Innovation, like Zest, was once at the top and now he is going downhill. I want to like him, but it seems his play is not that likable right now. He is not the worst Terran out there right now, but if he keeps playing like he did against Byul, he might head there.

based swag_bro

extremely surprised by the result, specially byul inno
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
sharkie
Profile Blog Joined April 2012
Austria18481 Posts
March 09 2015 18:02 GMT
#520
Btw once again CJ has improved by losing key players.
I don't know whats with this team but they keep coming back when no one expects them to!
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