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Axiom LOTV Mod Tournament - Page 21

Forum Index > StarCraft 2 Tournaments
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[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2015-01-11 17:34:01
January 11 2015 17:33 GMT
#401
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 17:33 GMT
#402
On January 12 2015 02:32 TheDwf wrote:
The ability of the Ravager just feels too spammable


They should just make it their standard attack and remove the normal attack they have. (And obviously balance for it)
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:34 GMT
#403
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D

I like the concept of Roaches morphing into something, but as noted some pages ago, the current Ravager just feels like the kind of unit you can mass without much drawback, and that's not a good thing. Also feels there's too much spam going on with that spell, I have the impression I'm watching a MOBA fight
Lexender
Profile Joined September 2013
Mexico2623 Posts
January 11 2015 17:34 GMT
#404
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D


They are not well made but I like the fact that they can destroy FF, also the skill seems to never hit anything, I just don't like that its a spam ability
xtorn
Profile Blog Joined December 2013
4060 Posts
January 11 2015 17:34 GMT
#405
i missed hearing tb commentating sc
Life - forever the Legend in my heart
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 17:35:33
January 11 2015 17:35 GMT
#406
On January 12 2015 02:33 Big J wrote:
Show nested quote +
On January 12 2015 02:32 TheDwf wrote:
The ability of the Ravager just feels too spammable


They should just make it their standard attack and remove the normal attack they have. (And obviously balance for it)

They can hardly hit anything that moves... that would make them really bad. The standard attack is too good right now though
Neosteel Enthusiast
[PkF] Wire
Profile Joined March 2013
France24192 Posts
January 11 2015 17:35 GMT
#407
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D


Let's be honest here, which LotV addition/change really convinced you, like "yeah, that unit/tweaking was needed, such a clever change" ? As far as I'm concerned, none.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 11 2015 17:35 GMT
#408
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

HotS turned out a lot better than HotS beta was

What if the Ravager ability had less of a delay but wasn't smartcast?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 11 2015 17:36 GMT
#409
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[PkF] Wire
Profile Joined March 2013
France24192 Posts
January 11 2015 17:36 GMT
#410
On January 12 2015 02:35 FueledUpAndReadyToGo wrote:
Show nested quote +
On January 12 2015 02:33 Big J wrote:
On January 12 2015 02:32 TheDwf wrote:
The ability of the Ravager just feels too spammable


They should just make it their standard attack and remove the normal attack they have. (And obviously balance for it)

They can hardly hit anything that moves... that would make them really bad. The standard attack is too good right now though


Nah, that would just make them not spammable ; they would become an anti FF specialist unit. They'd lack a role in ZvT, but I'd prefer it over that version.
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
January 11 2015 17:36 GMT
#411
On January 12 2015 02:34 Lexender wrote:
Show nested quote +
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D


They are not well made but I like the fact that they can destroy FF, also the skill seems to never hit anything, I just don't like that its a spam ability


You can harass mineral lines, attack buildings and control space somehow. I am ok with it. It's hard to know how strong the ability actually is since Alicia played really bad.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 11 2015 17:36 GMT
#412
Oh there is no prize money, but the stakes are actually quite high for those living in the house. Didn't know that .

Maru and Serral are probably top 5.
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2015 17:36 GMT
#413
On January 12 2015 02:35 FueledUpAndReadyToGo wrote:
Show nested quote +
On January 12 2015 02:33 Big J wrote:
On January 12 2015 02:32 TheDwf wrote:
The ability of the Ravager just feels too spammable


They should just make it their standard attack and remove the normal attack they have. (And obviously balance for it)

They can hardly hit anything that moves... that would make them really bad

There's lots of units that are good against opponents that move. Especially since moving units can't shot. Just gotta make them move.
Spect8rCraft
Profile Joined December 2012
649 Posts
January 11 2015 17:36 GMT
#414
What's the DPS on the ravager's standard?
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 17:37 GMT
#415
On January 12 2015 02:35 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D


Let's be honest here, which LotV addition/change really convinced you, like "yeah, that unit/tweaking was needed, such a clever change" ? As far as I'm concerned, none.

So negative... I think everything bar the tempest changes is a pretty interesting idea with some (heavy) tweaking
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:37 GMT
#416
On January 12 2015 02:36 OtherWorld wrote:
Show nested quote +
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.

Of course the games will look dumb and all since no one knows how to play, but the concepts don't give me much hope
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 17:38 GMT
#417
On January 12 2015 02:34 TheDwf wrote:
Show nested quote +
On January 12 2015 02:32 The_Red_Viper wrote:
Am i the only one who thinks ravagers are "bad design" :D

I like the concept of Roaches morphing into something, but as noted some pages ago, the current Ravager just feels like the kind of unit you can mass without much drawback, and that's not a good thing. Also feels there's too much spam going on with that spell, I have the impression I'm watching a MOBA fight

That's pretty much everything i like about ravagers :D
Ok destroying forcefields is neat too, but i am not sure if you even have to destroy ffs, why not just the sentries and army? :D
I like the zerg concept of morphing units, but the ravager is too close to the roach imo and the ability is WAY too spamable (and kinda too close to a "zerg storm")
I really hope they will change the ravagers massively
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2015-01-11 17:40:42
January 11 2015 17:38 GMT
#418
On January 12 2015 02:36 OtherWorld wrote:
Show nested quote +
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.


yeah I'm playing HotS but I still feel like barely anything HotS added was good for the game in the end : medivac speed turned TvT into a travesty of what it used to be (and forced the msc to exist), mothership core/tempest/oracle well should I say anything more, widow mine are random and needed so much rebalancing it tells of the problem they were, and muta regen swarm hosts are like the worst things that ever happened to SCII. Maybe viper was OK, ultra/phoenix/infestor changes were needed and good. But overall I'm not convinced HotS was as great a step forward as it should have been.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 17:39 GMT
#419
In other news, almost 30k viewers :o
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 11 2015 17:40 GMT
#420
On January 12 2015 02:38 [PkF] Wire wrote:
Show nested quote +
On January 12 2015 02:36 OtherWorld wrote:
On January 12 2015 02:33 [PkF] Wire wrote:
Of course nothing is final, of course a lot of things will be tweaked, but I see no sign here that LotV will be the "far better and more entertaining than HotS" game everybody is trying to sell.

Tbh if you saw a tournament played with WoL or HotS alpha I'm pretty sure you would be thinking "wtf is that terrible game" too. Yet you're playing HotS now.


yeah I'm playing HotS but I still feel like barely anything HotS added was good for the game in the end : medivac speed turned TvT into a travesty of what it used to be (and forced the msc to exist), mothership core/tempest/oracle well should I say anything more, widow mine are random and needed so much rebalancing it tells of the problem they were, and muta regen swarm hosts are like the worst things that ever happened to SCII. Maybe viper was OK, ultra/phoenix/infestor changes were needed and good. But overall I'm not convinced HotS was as great as a step forward it should have been.

widow mines are not random at all. Widow mines were a very good change imo
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
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