[Code S] Ro4 Day 2 Season 3 2014 - Page 54
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GumBa
United Kingdom31935 Posts
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padiseal2
Austria721 Posts
On September 26 2014 20:08 The_Templar wrote: + Show Spoiler + On September 26 2014 20:05 The_Templar wrote: 11:00 Bogus 143 vs Cure 145 +2 mech weapons for INnoVation. Both players on 72 workers. Cure moving out. Widow mine is outside the natural of INnoVation. 12:00 Bogus 145 vs Cure 166 INnoVation producing three tanks at a time. Cure holding the high ground above INnoVation's third. INnoVation has 6 medivacs with hellcats. Cure taking the east route. Cure picks off a scouting barracks, scans INnoVation's army, and retreats. 13:00 Bogus 184 vs Cure 198 Cure getting a fourth base. INnoVation drops the bio force of Cure but can't get his army up onto the high ground effectively enough and retreats. +2/2 about to finish for Cure. 15:00 Bogus 188 vs Cure 192 INnoVation getting two more CCs and +3 mech attack. INnoVation throws hellbats into the tank line but manages to kill a lot of them. INnoVation is ahead 15-5 in tanks but doesn't have a lot of hellbats. Cure runs into the third and forces a cancel on a building CC. Cure backs off with this force. 17:00 Bogus 200 vs Cure 199 Cure's widow mine denies a fourth base of INnoVation. Cure tries to engage the force of INnoVation and loses a lot. 18:00 Bogus 198 vs Cure 163 INnoVation pushing through with tanks but runs out of hellbats. About half of InnoVation's tanks die. INnoVation finally secures his fourth base. INnoVation is waiting outside Cure's third base. 19:00 Bogus 184 vs Cure 146 Both players are on four bases but Cure has a bit more income. Cure going for a large flank with his bio but INnoVation scans the fourth and sees it. Hellbat drops obliterate Cure's bio forces. Cure starts losing tanks. 20:00 Bogus 189 vs Cure 101 INnoVation drops hellbats onto the tanks. Cure GG's! INnoVation takes a 3-2 lead Thank you so much for LRing. Making my day | ||
Penev
28440 Posts
Rofl. But Hellbats, yeah, that makes sense | ||
J. Corsair
United States470 Posts
On September 26 2014 20:12 Gwavajuice wrote: INno is getting the air superiority every game, Cure needs to change this if he wants to stay alive in this tournament... This | ||
Incognoto
France10239 Posts
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WombaT
Northern Ireland23324 Posts
Well, possibly. In that game Cure expanded earlier, had double infantry ups running and vehicle weapons, whereas Inno was going just attack upgrades from a single armoury | ||
Noonius
Estonia17413 Posts
is soO finally gonna win a GSL? can Innovation avoid the Soulkey effect if he reaches the final? | ||
The_Templar
your Country52797 Posts
On September 26 2014 20:11 The_Templar wrote: Map: Overgrowth Cure spawns in the top right INnoVation spawns in the bottom left 2:00 Gas first for both players. Barracks for both players. Factory for both players. 3:00 INnoVation getting a reaper. Starport for both players, much faster for Cure. INnoVation getting a hellion. Both players getting a tech lab. 4:00 Cloak banshee for Cure. INnoVation getting a viking. Widow mine for Cure. INnoVation loses a reaper but sees everything. 5:00 INnoVation getting a raven. Cure moving out with an SCV and a banshee. INnoVation patrolling with a viking. INnoVation expanding at about the same time as cure. | ||
annedeman
Netherlands350 Posts
On September 26 2014 20:10 Penev wrote: He's constantly behind on supply still isn't floating minerals (in bio vs mech). I don't understand. Is Inno that much better? those hellbat drops seem crazy cost effective doing max aoe damage while tanks are shelling cures own bio, even when he had no tank support at all, alot of the medivacs came out, each hellbat costs less then a marauder, it should still have been pretty cost effective. | ||
sharkie
Austria18279 Posts
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Zerg.Zilla
Hungary5029 Posts
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Yello
Germany7411 Posts
that's not how mech vs bio-tank works Oo you can't ever get air superiority and normally you don't need it either | ||
Rustug
1488 Posts
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GumBa
United Kingdom31935 Posts
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liberate71
Australia10252 Posts
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Gwavajuice
France1810 Posts
rewatch Teaja INno on newkirk (best game 2013) to see how a bio player can actually dominate air | ||
JoeCool
Germany2517 Posts
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Shellshock
United States97274 Posts
On September 26 2014 20:17 Gwavajuice wrote: rewatch Teaja INno on newkirk (best game 2013) to see how a bio player can actually dominate air Was that before or after they combined air and ground fact/starport upgrades? I feel like that really made a difference | ||
GumBa
United Kingdom31935 Posts
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Incognoto
France10239 Posts
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